in -"Ua '— .5;— -—-'-v‘ hr, . a. lip! ‘ ml -4, w P E: \ 053$” ' ' . 51km“??? .17, 9' "milk fizzy. w ‘ . W- ; z. 3; gig fid: Shfifi? , ' V ‘. Aiki‘r'ggé 9*“ a. x. il‘ké‘; a 9 This is to certify that the thesis entitled THE FILMMAKING EVOLUTION presented by LAURENCE ZIMMERMAN has been accepted towards fulfillment of the requirements for the Master of degree in Arts Telecommunication 7L V ‘ Major Professor’s Signature 5/) «(fly 5/ Date MSU is an Aflinnative Action/Equal Opportunity Institution LIBRARY Michigan State University PLACE IN RETURN BOX to remove this checkout from your record. TO AVOID FINES return on or before date due. MAY BE RECALLED with earlier due date if requested. DATE DUE DATE DUE DATE DUE 6/01 c:/CIRC/DateDue.p65-p.15 THE FILMMAKING EVOLUTION By Laurence Zimmerman A THESIS Submitted to Michigan State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS Department of Telecommunication 2004 ABSTRACT THE FILMMAKING EVOLUTION By Laurence Zimmerman Entry into the film industry is difficult due to the high cost of production. Therefore, story content and delivery of that content is left to those fortunate enough to be able to afford these costs. However, digital filmmaking, proposes to open new doors for the beginning and independent filmmaker. The hype of the medium is usually termed "The Digital Filmmaking Revolution." Rather than follow the hype surrounding the digital medium as a revolution, this analysis will focus on how digital technology has evolved, and how this evolution has affected traditional filmmaking systems. This project will examine the current filmmaking industry from an economic and cultural analysis to examine the effect that digital technology will have on the film industry from production to distribution. TABLE OF CONTENTS LIST OF FIGURES ................................................................................ iv INTRODUCTION ................................................................................... 1 DIGITAL VIDEO TECHNOLOGY .............................................................. 3 Production ................................................................................... 3 Luminance and Color ..................................................................... 5 Compression ............................................................................... 6 Data Rate .................................................................................... 7 Pixel Resolution ............................................................................ 7 Post-Production .......................................................................... 10 Distribution ................................................................................. 1 1 THE DIGITAL FILMMAKING DEBATE ...................................................... 14 Aesthetics .................................................................................. 14 Technical Quality ......................................................................... 17 Standards .................................................................................. 20 Usability and Efficiency ................................................................. 21 Costs ........................................................................................ 22 THE DIGITAL BENEFITS ....................................................................... 24 DIGITAL FILMMAKING IN THE MOTION PICTURE INDUSTRY ................... 28 THE STORY WRITER: A DIGITAL SHORT ............................................... 34 Pre-Production ............................................................................ 35 Production ................................................................................. 37 Post Production .......................................................................... 40 AUDIENCE EVALUATION ..................................................................... 43 CONCLUSION ..................................................................................... 51 APPENDIX A ....................................................................................... 52 APPENDIX B ....................................................................................... 58 APPENDIX C ....................................................................................... 62 BIBLIOGRAPHY ................................................................................... 91 iii Figure 1 Figure 2 Figure 3 Figure 4 Figure 5 Figure 6 LIST OF FIGURES Overall Ratings .................................................................. 58 Image Ratings ................................................................... 58 Sound Ratings ................................................................... 59 Editing Ratings .................................................................. 59 Acting Ratings ................................................................... 60 Music Ratings .................................................................... 60 iv INTRODUCTION Film is an important part and reflection of our culture. Can the digital filmmaking process open new doors for filmmakers striving for a place in a highly exclusive industry? The barrier to entry in film is highly inelastic due to the substantial cost of production. Therefore, story content and delivery of that content is left in the hands of a few who are fortunate enough to be able to afford those costs. Digital filmmaking is in its infancy. However, the technology behind digital equipment is improving rapidIy. The future is pointing to all digital production and distribution, but the debate becomes whether or not it can break down high barriers to entry sustained by traditional filmmaking systems by offering high quality production at cheaper production costs. There is no doubt that the traditional Hollywood filmmaking system is a working system. Many meaningful, entertaining, high quality films result from this system. However, it does not mean that there is no room for change and improvement in the system to bring forth more filmmakers with diverse backgrounds and innovative stories to bring to the screen. Digital filmmaking could provide the key for more aspiring artists and business people alike to take hold of a medium that has become in a little over a century, one of the most important cultural art forms of this age, and in the world. Since filmmaking is a complex conglomeration of business and artistic endeavor, this project will examine the current filmmaking industry both from an economic and cultural analysis, to examine the effect that digital technology will have on the film industry from production to distribution. Many opinions and literature surrounding the topic of digital filmmaking are often times skewed by the notion that digital filmmaking is the medium to end the traditional Hollywood system. The hype of the medium is usually termed "The Digital F ilmmaking Revolution." With technology behind digital systems improving at a rapid pace, and falling costs, it is easy to get caught in the excitement surrounding digital technology. Rather than follow the hype surrounding the digital medium as a revolution, this analysis will focus on how digital technology has evolved, and how this evolution has affected traditional filmmaking systems to analytically determine whether digital media may or may not help to restructure the filmmaking industry and allow for easier entry into the film market for aspiring filmmakers. In addition, by empirical data from a survey, this analysis will also examine audiences and their opinions of quality and aesthetics in digital filmmaking after viewing a digital film short The Story Writer. Professionals can praise or criticize the medium to exhaustion, but it is also important to examine the medium from the perspective of the audience. The audience and their expectations play an important role to the current success or failure of digital filmmaking as an alternative to traditional filmmaking processes for digital filmmakers. DIGITAL VIDEO TECHNOLOGY Digital technology is improving at a tremendous rate. It can be expected that the digital technology of today will double in technological advancement at a rate about every two years. It is pretty safe to forecast that the motion picture industry will eventually move to all digital production, distribution, and exhibition. However, at the present time, digital filmmaking is still in its infancy relative to traditional filmmaking. Therefore, it is highly debatable which medium, digital or film, is a better choice for filmmakers. Two major factors: quality and price, make digital production an alternative to traditional celluloid filmmaking. There are many different flavors and kinds of digital filmmaking tools that range in quality and price. In addition, there are many different major manufacturers such as Sony, Panasonic, and JVC that are developing products on the cutting edge of digital technology for consumers and professionals alike. There are three stages, production, distribution, and exhibition that this study will cover in the progression of digital technology. It is advances in technology that may level the playing field for aspiring filmmakers in the motion picture industry. Production In production, digital tools are available in abundance at differing price ranges to meet the needs of filmmakers. Manufacturers provide cameras, the basic tool of any film production, in many different variations of price and quality. However, whether it is an expensive high-end professional grade high-definition camera or a low-end consumer grade mini-DV camera, the basic technology behind the cameras remains the same. Two major factors in the evaluation of quality for digital cameras are lenses, and the amount of light information that can be captured on their charged coupled device chips. Every digital video camera is made with a lens and a charged coupled device, also called a CCD chip. In general, the better the lens of the camera, the better image quality that can be obtained. Through the lens of a digital camera, light is focused onto its CCD chip. The CCD chip is composed of thousands to millions of microscopic cells that convert the light coming through the lens of the camera to an electrical charge proportional to the light striking the cell. In the camera electronics, the electrical currents of the cells are converted to digital information. The most basic consumer level cameras only have one CCD chip that combines the luminance and the red, green, and blue color information from the light coming through the lens. Mid-range to high-end cameras support three CCD chips. Each CCD chip is designed to filter separately red, green, or blue (RGB) light information. The result is a better retention of the color information from the image being recorded, and a better quality image. In addition, the more cells on a CCD chip (larger size of the chip) to capture light information, the better the resulting video image. There are a few more important factors that involve video signal processing that can be used to evaluate the quality of digital video cameras. The factors are luminance and color information, compression ratio, data rate and pixel resolution. Luminance and Color Analog signals are infinite in the amount of information that can be retained. Digital video signals, however, are always a representation of an analog signal. Therefore, a digital video signal is finite in its representation of an image the camera is recording. Recording analog luminance and color (RGB) signals digitally requires a large amount of capable hardware. In most mid-range to high- end digital video cameras, the recorder converts the RGB signal to a component video signal. Component signals are a high quality format for video production. They are usually written as an expression: (Y, R-Y, B-Y). The Y represents the luminance component of the signal and the (R-Y) and (B-Y) represent the color difference components of the signal. The (R-Y) is the color red minus the luminance, and (B-Y) is the color blue minus the luminance. Green is expressed as (R-Y + B-Y).‘ To keep digital video signals manageable, most digital video recorders sample and compress a component signal. Different grades of digital video recorders sample digital component video signals at different ratios. A sampled digital video signal is expressed as ratio with three sets of numbers separated by a colon. The first number in the set represents the luminance sample, the second number represents the color red, and the third number represents the color blue. ' Billups, Scott. (2003). Digital Moviemaking (second edition), p. 35. This ratio is a measure of the colorspace of the digital video signal. An ideal value with equal sampling of a digital video signal would be 4:4:4, with luminance and color difference components sampled equally. However, at the present time, with the exception of some very high-end digital cameras and hard disk storage devices to record their signals, all digital video cameras sample the red and blue difference components to a lesser degree than the luminance component to keep the video signal manageable. For example, a mini-DV camera samples at a ratio of 4:1 :1, which means that for every luminance sample, red and blue are sampled at seventy-five percent less rate than the original color information entering through the lens of the camera. Mid-range cameras such as DV-CAM or DVCPRO sample at 4:1 :1 ratios. High-end cameras such as HD-CAM can sample at 3:1 :1. Some expensive high-end digital video cameras sample at a 4:424 ratio. Compression Digital video cameras also compress their sampled video signals at differing degrees, further affecting the quality of the video signal. Compression of a digital video signal is expressed as a ratio between the original signal and how much it has been mathematically compressed. The more a video signal is compressed, the lower quality the resulting digital image will be. Different grades of cameras compress at different ratios, meaning that low and mid-range cameras may compress at higher or smaller rates than some high-end cameras and vice-versa. For example, a mid-range DigiBeta camera compresses at smaller 2:1 ratio while a high-end HD-CAM compresses at a higher 5:1 ratio. Some top-of-the line digital video cameras use no compression, but must use special high-speed data recorders to record their signals. Data Rate Very little talked about in the world of digital video cameras, but just as important, is the data rate at which digital video cameras sample their signals. The higher the data rate, the more signal information is retained which results in higher quality images. For instance, though the DigiBeta camera compresses at a better ratio than the HD-CAM (2:1 to 5:1), the HD-CAM samples its video image at a data rate of 140Mbs versus the DigiBeta camera that samples at a data rate of 90Mbs. Pixel Resolution The pixel resolution is expressed as a ratio of the number horizontal lines by the number of vertical lines of pixels that a camera possesses to reproduce an image. For instance, a low-end mini-DV camera can reproduce an image resolution of 525 horizontal lines by 480 vertical lines, or 525 x 480 lines of resolution. Mid-range cameras produce a resolution of 720 x 480 pixels. High- definition cameras can produce an image resolution of 1920 x 1080 pixels. The bottom line for a technical analysis of digital video cameras is that all the different factors that affect signal and image quality should be taken into account collectively to effectively evaluate the camera. The prices for digital video cameras are ideally based on the performance and options available on the camera. Many low-end mini-DV cameras allow for manual white balance, focus, and exposure settings that are standard on mid- range to high-end DV cameras. However, often times, these functions are hard to use or don’t allow for accuracy. In addition, the lenses on low-end mini-DV cameras don’t compare in quality to the higher-grade lenses on mid-range to high-end DV cameras. However, there is also a trade off in price. Low-end DV cameras cost about $2000 and up. Mid-range cameras cost from about $7000 and up. High- end cameras cost about $90,000 and higher. The good news is that prices for digital video acquisition are continually falling, while DV technology is continually improving. There are also other small, but important advancements in digital technology that are transforming the filmmaking industry. Digital dailies are a good example of the advancements being made in the industry with digital technology. Dailies provide a way for the director and cinematographer of a film to see the film footage that they have shot for that day to make assessments and decisions for the next shoot. In the traditional method, a person would have to run film negatives to a lab where they are processed, then run the processed footage back to a previewing theatre for review by above-the-line production crew. It is a system that works and is beneficial; however, it is also time consuming and costly to the production. Whether production is recorded digitally or on film, digital dailies allow for on the spot review of the day’s shooting. In “The Next Generation of HD Digital Dailies,” Steven 8. Cohen remarks: “Dailies have long been a vital part of feature-film production. They provide the creative production crew and the studio with a review system to confirm that what they intended to capture was indeed captured on film or tape. Today, however, digital technologies are raising the value and efficiency of dailies to a whole new level.”2 Digital dailies not only allow for immediate review, but also allow the production crew to review each scene or take with random access. In addition, digital dailies can be transferred electronically to an editing station to be used by an editor to start creating a rough-cut of the movie. Dailies can also be transferred quickly and efficiently to producers to determine the successes and pitfalls of the production. The two most important advantages of digital dailies are that they can save valuable time and money. For aspiring filmmakers, taking advantage of efficiencies created by digital technology, can help them keep costs of production affordable, and their dreams alive. 2 Cohen, “The Next Generation of HD Digital Dailies,” DigitaICinemaMag, December 30, 2002. http://wwwyemediacom/CPC/article—4037.shtml. Post-Production In editing, the digital conversion from traditional filmmaking editing systems is complete. There are only a few filmmakers, either for learning or nostalgia, who use the old film editing beds to manually edit film. Currently, large and small budget productions alike use non-linear computer edit systems in post- production. Like digital cameras there are many different types of editing systems on the market and they also differ in prices. AVID non-linear editing systems are the current standard choice in the filmmaking industry. The beauty, though, of the non-linear editing market is that there are enough low cost editing software on the market that are powerful enough to mimic the performance of their high-end counterparts. The most popular are Final Cut Pro, Adobe Premiere, and AVID DV Express. Low-cost NLE programs are generally used by filmmakers to create rough-cut edits of their films. The edit decision list is saved and transferred to a high-end editing suite for the final cut of the film. Low-cost editing programs allow filmmakers with tight budgets to experiment and make creative decisions before renting costly professional editing suites to make the final cut of their films. Amazing advances for digital editing systems are happening not only in the software itself, but also by the plug-ins created for editing software. Low cost effects software can often produce compelling special effects that would, heretofore, be limited to large budget films. In addition, plug-ins are now being IO created that help video match the dream-like aesthetic of film. The most groundbreaking program to date is Magic Bullet. The program through mathematical schemes is able to convert standard NTSC or PAL signals to 24 frames per second progressive. This enables video to more closely resemble the film aesthetic. In his article, “Magic Bullet Suite v. 1.0: The Look of Film at the Cost of Video” Santiago Tapia remarks: “Magic Bullet enhances the final image by minimizing compression artifacts and improving low-resolution color imaging. Finally, a variety of sophisticated ‘look’ filters may be added to color-correct the image to more closely resemble traditional film stocks or specific lab processes and treatments.”3 The results of Magic Bullet are truly astounding and will only get better as newer versions of plug-ins are created for the digital filmmaking market. Distribution Digital technology is also evolving a new distribution system in the motion picture industry. Digital distribution, however, is still in its infancy relative to digital advancements in production and post-production. The most notable fact of digital distribution is simply that it is an available option for filmmakers. Filmmakers can now take advantage of the World Wide Web to market and showcase their films to audiences. The two most popular web distributors are Atomfilmscom and iFilm.com. Atomfilmscom is the more prestigious of the two distributors only because Atomfilms rejects ten percent of film entries; lfilm will accept all entries. 3 Tapia, “Magic Bullet Suite v. 1.0: The Look of Film at the Cost of Video,” Videography, 27, p. 88. II The main technological inhibitor of growth of the World Wide Web as a distribution system for films is current available bandwidth technology. Digital video images are large files that are streamlined over the web. Presently, digital video images are too large in file size to be broadcast over the web at full resolution and reach a broad audience. Therefore, digital video must undergo heavy compression schemes. Often times, image quality and resolution are severely sacrificed to ensure that an average audience member can adequately receive streaming video data. With the introduction of MPEG 4 and advances in programs such as Media Cleaner, web distribution is advancing. Video can be streamed with compression schemes that help retain the original quality of video while keeping file sizes low. In addition, as web pipelines are replaced with superior technology such as fiber optics, bandwidth will increase allowing for higher quality and larger throughput of digital video. Digital exhibition, like distribution, is still in its infancy. Large companies such as Sony, Kodak, Panasonic, JVC, and IMAX are all currently developing new and improved digital projectors to stay on the cutting-edge in digital exhibition technology. In general, the quality of digital projection is determined by resolution and brightness. Current digital projectors can produce 1280 x 1024 lines of resolution. Depending on the manufacturer, brightness ranges between 7,000 lumens and 12,000 lumens. Although the resolution is significantly lower than that of film projection, digital projection offers a few major benefits. Traditional distribution for film prints 12 requires that a duplicate negative be made from the original film print. The duplicate negative is then copied over and over to make release prints for theatrical exhibition. This technique introduces scratches and dust every time the duplicate negative is copied. In addition, every time release prints are played and replayed the quality of the print continually degrades. Digital projection eliminates the generation loss inherent in film. The release print can be stored as a data file then distributed to theatres via satellite or a wide-band network. In theory, the first exhibition of the film should be the same quality as the last. The second benefit to digital projection is that it eliminates the need to reprint and distribute film. The printing and distribution of film are costly ventures to producers and distributors. Digital cinema could significantly reduce expensive distribution costs. At all levels including production, distribution, and exhibition, digital technology is rapidly advancing and gradually reshaping the motion picture industry. Since digital filmmaking technology is still in its early stages, it is critical for filmmakers to understand technical advantages and limitations of digital technology. Digital technology is still hotly debated in the industry, especially at the production stage of film production. The debate between film and digital is essential to measuring the current impact of digital filmmaking on the motion picture industry. THE DIGITAL FILMMAKING DEBATE The technological advances of digital technology are truly amazing, yet the conversion to all digital production, distribution, and exhibition remains a slow process. Traditional celluloid production, distribution, and exhibition are still the mainstay in the motion picture industry. It is apparent that distribution and exhibition will over time convert to digital technology as costs decrease. Presently, the hottest debate is at the production stage of filmmaking. Though it is generally agreed that eventually the industry will convert to all digital production, many professionals feel that digital production has not yet reached a level of efficiency and quality to meet the needs of their film projects. The debate focuses on aesthetics, technical quality, standards, usability and efficiency, and costs. Aesthetics Film aesthetics have become a battle ground for digital and celluloid filmmaking. If the camera is perceived merely as a recording mechanism, subordinate to the story, then digital filmmaking aesthetics becomes less of an issue, and the cost advantages to low-budget, low-end digital filmmaking becomes apparent. In addition, if the documentary look of video is part of the 14 filmmaking aesthetic, then digital acquisition becomes a cost valuation in the production. However, if the aesthetics of a film production are central to the story, then the advantages and disadvantages of digital filmmaking must be weighted. Color, shade, intensity, depth of field, and focus can be used to inspire emotion, define thematics, and create the essence of worlds and characters. Cinematographers and directors responsible for the look of their film productions are the first to speak in favor of the aesthetic advantages of celluloid. The softness of images inherent in celluloid filmmaking is considered to be an advantage over the hard edge video of digital filmmaking. Kuras, a professional cinematographer in the motion picture industry, remarks: “As a cinematographer, I still prefer shooting film negative. With film, you have a lot more control. It has a different visceral image than any video. Film images are rounder—even the best video today is harsher. This may change at some point, but it is true today.”4 Giles Musitano, a filmmaker, in his article “Small-Gauge for the Digital Age” expresses an emotional view of image aesthetic in filmmaking by stating: Video cameras merely record an event where something beautiful took place, but the event is rarely captured in a form that enables others to appreciate the true essence of what the human eye saw to be beautiful.” He then goes on to state, Video is such an ideal format for newsgathering and current affairs programs, where raw immediacy and realism demand a clean, flat window on the world. But this way of capturing images is usually completely inappropriate for an average feature-length drama, 4 Silberg, “The Case for Film,” Millimeter, 30, p.25. 15 unless the director is intentionally trying to make an audience question an emotional response. The soft image is the norm in the industry and audiences have become accustomed to the dream-like quality that celluloid images produce. If it is the intention of the production to produce soft matted images for an aesthetic, then celluloid is a strong choice. Digital filmmaking is continually trying to replicate the aesthetic that is already inherent in celluloid. It can be argued that audiences associate celluloid film production to a standard of high quality productions and video to low quality film productions. However, there are other strong interpretations of aesthetics and the role of digital filmmaking in the industry. Digital filmmaking can be considered a different medium than celluloid. Therefore, it could be a mistake to consider one medium as aesthetically superior to the other. In his essay, “The Paradoxes of Digital Photography” Lev Manovich remarks: Even more fetishized is the “film look” itself— the soft, grainy, and somewhat blurry appearance of a photographic image which is so different from the harsh and flat image of a video camera or the too clean, too perfect image of computer graphics. The traditional photographic image once represented the inhuman, devilish objectivity of technological vision. Today, however, it looks so human, so familiar, so domesticated— in contrast to the alienating, still unfamiliar appearance of a computer display with its 1280 by 1024 resolution, 32 bits per pixel, 16 million colors, and so on. Regardless of what it signifies, any photographic image also connotes memory and nostalgia, nostalgia for modernity and the twentieth century, the era of pre-digital, pre-post-modem. 5 Musitano, “Small-Gauge for the Digital Age,” MovieMaker Magazine, Winter 200], Issue 41. www.moviemaker.com/issues/4 l/super8.html. I6 Regardless of what it represents, any photographic image today first of all represents photography.6 Manovich subtly argues that celluloid images should be valued only in the world of analog photography and not in the realm of digital imaging. He further emphasizes that film in the past was a techniwl innovation, just as digital imaging is today, and that the only difference is that photographic imaging with its rich history has become the accepted aesthetic, while digital imaging is still in its innovation phase. If digital filmmaking is viewed as its own aesthetic, separate from film, then it is the way its aesthetic is perceived that needs to be changed. Rather than concentrate on how different the video image is to film, perhaps, audiences and professionals should adjust to the new look of digital filmmaking. Technical Quality On a less theoretical and more technical evaluation, proponents of celluloid argue that celluloid retains better quality in highlights and high contrast of images. Cinematographer Jack Messitt explains that on a direct technical comparison between celluloid and Hi-Def on a same scene with the same lighting, it was found that celluloid did have a greater latitude in the range of brightness levels than Hi-Def, and that film held truer to color and retained more detail. However, Jack Messitt also concluded that the comparison was flawed because Hi-Def requires different lighting than celluloid. Lighting itself is a 6 Manovich, “The Paradoxes of Digital Photography,” Photography After Photography. www.manovich.net/text/digital_photo.html. I7 complex art form, but currently it is agreed that digital production requires lighting for less contrast to help save detail and color information in the image. Dan Curry, a visual effects producer for the Star Trek series, remarks on HD Cam: “[T he 24p cameras] were also incapable of handling the kind of contrast we wanted to light for. We have bright sources two to three stops over [key]. The 24p camera clipped the highlights where film held detail.”7 In digital filming, bright images must be handled with care. If an image reaches over the brightness limitations of the camera, then the camera will clip the information, resulting in loss of information forever in the image. In the Star Trek series a lot of special effect work is done that requires the camera to handle intense brightness with minimal loss in detail. Currently, for their production, traditional 35 millimeter cameras proved to be the better choice. Not only are there debates on color and contrast, but also image resolution and compression that can hinder digital video production. Film has 4,000 lines of resolution compared to 1,080 lines of resolution for top of the line digital video cameras. Film, however, will suffer generation loss every time it is copied and also as wear and tear builds on the film as it is replayed in theatres. A film will degrade to about 2,000 lines or less of resolution as it goes through its cycle. Therefore, digital video is more comparable to film in terms of resolution after the generation loss. However, maintaining the resolution of digital video signals is problematic. lf digital video is converted to 35 millimeter, then it will suffer the same generation 7 Silberg, “The Case for Film,” Millimeter, 30, p.25. 18 loss. In addition, maintaining digital signals at its original resolution is a tricky matter. Film through the process of telecine is converted to digital images for editing. The edit decisions are saved, and the original film negative is out based on those decisions. No resolution is lost in the process unless special effect sequences or the entire edit sequence is printed from the computer back to film to create a master print. Digital video, however, always must remain in the realm of digital editing and is subject to the compression schemes of the editing environment. The resolution of a digital video signal will only be as good as the last environment that it has passed through. For instance, if a production is shot on HDCam with a sample scheme of 4:2:2, but is edited on a platform with a sample scheme of 4:1:1, then the digital signal will always remain at a 4:1 :1 colorspace. In “The Case For Film” experienced Cinematographer John Bailey remarks on digital post of his feature The Anniversary Party. From online mastering to D1 to the 35mm intermediate negative to striking an answer print and making release prints, there were tremendous, unpredictable color shifts. There was a serious loss of contrast and black resolution. It was a constant fight through every step of the way to retain black, to retain color. I was ultimately happy with the prints we got, but it was just fortunate that I had the two-and-a-half months to devote to this.‘3 The loss in tonal and resolution quality and color shifts is a complex technical matter as a digital video signal passes through all of the stages that are required for a theatrical release. Film, being an analog system, can avoid a lot of the limitations of digital video. 3 Ibid., p.25. 19 Standards The water can get even muddier for digital filmmaking when standards are thrown into the mix of issues. In the United States the standard frame rate for video is thirty frames-per-second. In the world, the standard frame rate for film is twenty-four frames-per-second. Most mid-range to low-end digital cameras sold in the United States record images using the NTSC standard at thirty frames-per- second. To transfer a NTSC signal to film, six frames must be dropped out of every thirty resulting in about a twenty-percent loss of image information. Presently, the film format is the most widely used format for filmmaking in the world. Therefore, digital productions planning on a wide theatrical release eventually have to convert their projects to film. There are alternatives. PAL, a popular standard internationally, has a video frame rate of twenty-five frames-per-second. This frame rate is much closer to film. Therefore, the conversion to film results in less information lost in the PAL format. There is also the option to shoot on High-Definition cameras that record video at a frame rate of tvventy-four frames-per-second, the same as film. However, this is the most expensive option for DV filmmakers as it is also expensive to edit HD in its native format as well as rent or purchase a High- Definition camera. Many filmmakers, at present, must down-convert to NTSC in 20 order to save money in editing expenses. As mentioned before, a digital video signal is only as good as the last environment that it has passed through. Usability and Efficiency With all the technical considerations of digital filmmaking, it is debated, at the present time, whether digital cameras really present usability and efficiency over traditional filmmaking cameras. Cinematographer John Bailey points out some of his frustrations with digital filmmaking: I wouldn’t have had so much equipment...there wouldn’t have been so many monitors, so much tweaking, so much re-color balancing the cameras constantly. You can’t look through the eyepiece of those [DV] cameras and light. You can’t judge anything. [The camera monitors] are horrible — black- and-white. You have to constantly walk to your control monitors or waveform monitors and check levels. You have to isolate the monitors in an environment that is dark, which means generally building some kind of tent when you’re outside. You have all these umbilical cords. It can really slow things down.9 At a production aiming for theatrical release at the highest standards of quality, digital video production can prove as time consuming as traditional filmmaking. Furthermore, digital video at present does require careful monitoring and technical tweaking for filmmakers wishing to preserve image quality to meet the high standards set in the motion picture industry. Also, digital filmmaking at the theatrical level can produce problems in mobility. Since a digital video camera requires close calibration it is usually hooked up through numerous cables to a 9 Ibid., p.25. 21 camera control unit where vital color and brightness information can be monitored. To produce on-the-fly shots the camera must be unhooked from all of its cables, costing the production valuable time. Presently, digital filmmaking at the theatrical level does not necessarily equate to time saving, efficient production. Digital filmmaking, though, must be analyzed at all levels. It is certainly time saving when using a Mini-DV camera with no or little calibration, but the trade off is lower technical and possible aesthetic quality. Costs The cost savings in digital filmmaking is also up for debate. There is a strong argument that digital filmmaking can save thousands of dollars on film telecine costs. In addition, tape costs are dramatically cheaper than the cost of film rolls. In a fair assessment, the cost savings are a function of the quality of the digital apparatus of the production. If a production budget is limited, then cost savings can be made by filming on mid to low-end digital cameras for a trade in quality. However, if quality is key to the production, then the cost savings for high-end digital video equipment may not prove to be substantial enough to render digital filmmaking a superior choice over traditional film methods. For instance, Jack Messitt, a professional cinematographer in his public email to the Los Angeles Times states: "[Hi Def] wmera packages cost more per week to rent 22 than traditional film cameras. While there are no transfer costs, High Def editing bays are more expensive than more traditional Digi-Beta bays, so either add that cost or the cost of the down-conversion of Hi-Def tapes (not cheap). But the biggest added expense is often overlooked - on set time."‘° With major motion picture production, time is expensive. Digital video production at a theatrical level, as mentioned previously, requires technical maintenance and fine-tuning that results in time-consuming costs that can match or exceed their telecine transfers and tape savings. '0 Messitt, “Member Educates LA Times about Film and Digital,” www.cameraguiId.com/news/techno/member_educates.htm. 23 THE DIGITAL BENEFITS Despite the debates, the versatility of digital filmmaking provides options that previously have been unavailable to filmmakers. Digital filmmaking has opened avenues for a diverse range of filmmakers to take advantage of digital technology that offers reasonable quality at continually decreasing costs. Digital production allows filmmakers to take chances on their stories without having to worry about catastrophic financial risk. This leads to a diverse range of stories being told at amateur and professional levels alike. Without large financial risk, filmmakers no longer have to conform to formulaic stories worrying that they will not be able to recoup production costs by not reaching a mass audience. For beginning filmmakers, the advantages of digital filmmaking are significant. Cost savings can lead to other advantages in small budget productions. For instance, inexpensive digital tape allows for overshooting. Ray Carney, a professor at Boston University and well established author of independent film literature states: “The downfall of most low-budgeted indie work is acting. By necessity, young filmmakers usually have to use students, relatives, and other non-actors in their work. Massive over-shooting allows them to compensate.”11 Filmmakers can shoot as many takes as time allows in order to let their actors settle into their roles. This could result in better quality acting, while keeping the production costs low. In addition, overshooting allows " Friedman, “An Interview with Ray Carney about the Digital Revolution,” MovieMaker Magazine, Fall 2002, Issue 48. http://webdelsol.com/SolPixlsp-rayinterOlahtm 24 filmmakers to explore camera placement and compositions. The same scene can be shot from multiple angles and with different lighting and filters. The relatively inexpensive cost of tape allows filmmakers to take more chances and experiment with their film projects. Experimentation by filmmakers can lead to fresh and diverse stories as well as help them to develop their skills in filmmaking. Also, filming on digital tape allows for instantaneous playback. Filmmakers can immediately review their work to judge shots and to fix any continuity problems. Filmmakers have nothing to lose by burning inexpensive tape to improve the quality of their work. Digital filmmaking is not only providing opportunity for diverse stories, but also diverse filmmakers. Artists dissuaded by the financial burdens or elitism of the major motion picture industry can take advantage of easy access and entry into digital filmmaking. Film can be a powerful medium to convey thought and expression. Diverse filmmakers can lead to diverse stories that reach niche audiences that have been neglected by the motion picture industry. Minorities, gays and lesbians, are just a few groups that are underrepresented in the industry. Digital filmmaking can help make access to the filmmaking market more egalitarian. Either to push digital video technology, or for experimentation, established professionals in the motion picture industry have delved into the world of digital filmmaking. George Lucas, a proponent of digital technology, continually pushes the envelope in digital filmmaking. His latest installment in the Star Wars series, Episode II- Attack of the Clones, was shot completely with HD Cam. Of course, 25 with virtually an unlimited budget on the movie, George Lucas could afford to have Sony and Panavision create custom cameras and lenses. In addition, George Lucas can afford an extremely talented crew to work on his movie. The significance of his work, however, is that he was able to reach a level of quality where the differences between digital video and film are virtually undetectable. As Lucas continues to push and promote digital technology, his successes of today will become available on the average filmmaker’s desktop computer. Presently, this is the true success and wonderment of digital filmmaking. The popular filmmaker Steven Soderbergh has also experimented in the realm of digital filmmaking. He shot his film Full Frontal using a mix of 35millimeter film and a Canon XL1 digital video recorder. He had the film edited on Final Cut Pro. Parts of the movie are very grainy and have lost resolution from digital effect filters. In short, it looks like it was shot on an XL1, but the movie itself is an experimentation making a feature film with professional creative talent using video technology that is easily accessible to any filmmaker. As more professionals give digital filmmaking a chance, the more receptive the industry may become for digital filmmaking to be a viable alternative to film. Currently for filmmakers, digital and celluloid each have advantages and disadvantages that should be evaluated in determining the right medium for production. Filmmakers can consider aesthetics needs, technical quality, standards, efficiency and usability, and costs to determine the most appropriate medium to fit their budgets and stories. Celluloid still remains the medium of choice in the motion picture industry; however, with the increasing quality of 26 digital production, and decreasing costs, digital production is destined to become a major force in the industry. 27 DIGITAL FILMMAKING IN THE MOTION PICTURE INDUSTRY The motion picture industry can be considered a bit of a paradox. It is an ever-growing cultural art form of the modern era. Filmmakers use the medium to entertain, express ideas and provoke thought through sound and images. However, it is also a multi-billion dollar industry. It should not be forgotten for aspiring filmmakers that it is a mass medium business with high risks and high stakes involved. The average major motion picture costs forty million dollars to produce, not including advertising and marketing costs. This number can be daunting to new artists and business people wishing to enter into the motion picture industry at the theatrical level. Nevertheless, the attraction of motion pictures as an art medium and business prospect, compounded by the dream of fame and success, continues to lure filmmakers. The basic deterrninates of success in entering the motion picture industry are talent, persistence, connections, and luck. Of course, in the motion picture industry, nothing is a guarantee for success. Though the odds are almost always stacked against filmmakers, the goal of bringing dreams to reality on the silver screen is not impossible. Digital filmmaking proposes to provide leverage to aspiring filmmakers to help them overcome some of the barriers to entry in the industry. Though the digital medium has its limitations, it does provide opportunities, heretofore, never possible in the industry. Part of the excitement of digital filmmaking is that it 28 allows filmmakers to achieve an acceptable level of quality while reducing risks and costs. Therefore, digital filmmaking is liberating to filmmakers who want to produce their stories independently without having to worry about the bureaucracy of the industry and an empty bank account. Presently, digital filmmaking has become the hot medium to realizing dreams for filmmakers. However, there are still formidable barriers to entry in the industry. Digital filmmaking is certainly being pushed by established names in the industry such as George Lucas, Robert Rodriguez, and Mike Figgis. However, the focus of this study is more relative to aspiring independent filmmakers with limited budgets and exposure. The motion picture industry still remains a concentrated market with power remaining in the hands of studios and distributors. In this light, the motion picture industry has changed very little from its history. The studios, however, have shifted from in-house production to outsourcing for films created by independent producers. This allows the studios and distributors to reduce their costs and risks of investing in major motion pictures. In addition, this allows the studios in many ways to pick and choose whether to be a distributor, studio, or both. For the digital filmmaker the problem of entering the motion picture industry resides heavily in barriers to entry in the distribution sector. A movie can be made cheaply in digital, relative to the industry, but getting it to the big screen and to ancillary markets to reach a mass audience is a monumental barrier to surpass. Part of the problem is the economies of scale that have developed in the motion picture industry. Major motion pictures involve large costs and risks 29 that are expected to make a large return on investment. Therefore, studios are more likely to make and choose movies that have proven formulas that have been successful in the past. In addition, the studios can only release so many movies per year, therefore, they are more likely to distribute movies they feel will be the next blockbuster, rather than take chances on unknown films and filmmakers. However, studios have the most money and capital with rich corporate parents to take on risk, yet they still choose to stick to formulaic films rather than to gamble on a few. Economist Barry Litman, in his book The Motion Picture Mega-Industry sums up the conglomerate barriers to entry in the distribution sector by stating: Yet, surprisingly, [the studios] are cautious in tapping into the vast financial wealth of their [corporate] parents, preferring instead to balance the long shots with conservative undertakings. This is not to say they are unwilling to gamble on big budgeted films; rather such large pictures must have bankable stars, be adaptations from other popular media, or be sequels to what has proven successful in the past before the ‘go’ signal is given.12 Most aspiring filmmakers not only don’t have an extra twenty million in their back pockets to distribute their films, but also don’t have bankable stars in their productions. The star system was born long ago by chance taking independent filmmakers, yet it has been adopted by the studios and has become a major barrier to entry into the major motion picture industry. Furthermore, filmmakers '2 Litman, The Motion Picture Mega-Industry, p.31. 30 that tell risky or avant—garde stories, diminish their chances of a major motion picture release through a major studio or distributor. The cost of entering the industry is not necessarily a ploy by major studios and distributors to create barriers to entry, but more of an outcome of the way the industry has evolved. The motion picture industry has become a mass medium intent on reaching a mass audience. Also, it should not be forgotten that in the end, it is the audiences’ votes through dollars that determine the type of films that survive the market place. In the past few years the studios have realized that there is a market for smaller independent films. Twentieth-Century Fox has created an independent distributor, Fox Searchlight, to distribute small independent films, and hugely successful Mirimax has continued its tradition of distributing independent films that otherwise wouldn’t have a chance with a major distributor. Nevertheless, independent filmmaking still remains a tough road to breaking into the motion picture industry. Digital filmmaking can help leverage independent filmmakers in several important ways. lntemet distribution may become a viable means to bypassing traditional distribution systems while still being able to reach a mass audience. Of course, the trade off is content and quality. In general, comedy shorts tend to fare the best over the lntemet. Though the Web presently will probably not provide a big return on investment, it still can be used by independent filmmakers to get recognized and to create clout concerning their films. This can be equally as valuable as a 31 monetary return. The Web could potentially lead to financing and distribution deals for future independent film projects. In addition to distributing on the Web, large independent film festivals have become more receptive to digital film projects. For instance, Sarah Woodward of “Shoot” magazine in her article, “Digital Realm In Flux At Sundance” reports: “More than 50 films at Sundance this year were digitally produced and/or projected. Other digital offerings included the inaugural Sundance Online Film Festival and a newly christened Sundance Digital Center, which took over 10,000 square feet of prime Main Street real estate in addition to its original venue at Prospector Square.”13 As major festivals recognize the importance and value of digital film projects, it opens more avenues for filmmakers to showcase their work to possibly acquire funding and distribution deals to enter into major motion picture deals. If an independent film project is not picked up by a distributor through the Web or film festivals, there are still numerous ways digital filmmaking can help leverage independent projects. Digital media for films are easily transferable to DVD. Digital videodisc authoring programs are becoming easier to use and DVD creation is dropping in price. Though not a mainstream method, it is not unheard of that some filmmakers like the days of old travel from town to town showcasing and distributing their own work for a few dollars and a lot of recognition. In addition, it is not unfeasible that an independent film can be self-distributed straight to video stores, cable networks, and other ancillary markets. ‘3 Woodward, “Digital Realm in Flux at Sundance,” Shoot, 16, October 2003. finarticles.com/cf_dIs/m0duo/7_42/7 1 88603 Up I /article.jhtml. 32 The money saved by shooting digitally can be used to market the film. Money saved can be used for the process of four-walling that can give a small independent film a limited theatrical release in hopes that over time and nurture, the film will catch in popularity and grow into a major release. In addition, the money saved from digital production can also be used to possibly bank a recognizable star to help leverage the chances for a film to reach a theatrical release. Though digital filmmaking will not immediately democratize the major motion picture industry it certainly has opened alternative avenues that in the past were non—existent. Over the past hundred years the film industry has developed into a mass-market medium where a substantial amount of capital and risk is required to enter into the industry. Through cost savings and alternative distribution systems, digital filmmaking practices have the potential to relieve some of this burden on filmmakers while increasing the chances that a mass audience can enjoy their films. Though nobody can predict the future of digital filmmaking, it holds the promise of being one of the most exiting times to watch and listen as it evolves. 33 THE STORY WRITER: A DIGITAL SHORT The Story Writer, a digital film short, was produced as part of this study as an exploration into the world of digital filmmaking and to demonstrate the successes and failures of the medium and the filmmaker. The Story Writer in terms of budget is considered to be a micro-budgeted film. The only production expenses of the film were digital tape, prop, and miscellaneous items that totaled $200. Fortunately, and unusual for film production, all production and post- production equipment could be utilized free of charge. Production equipment including camera, lighting, and audio equipment, was provided by the Telecommunication Department at Michigan State University. Millennium Productions, an event video production company, provided editing equipment. Without these benefits, the production cost of The Story Writer utilizing the same digital equipment would have been closer to $12,000. The actors worked on a voluntary basis and provided for their own wardrobe as the script called for nothing extraordinary for clothing. No formal audition was held and no minimum requirement was placed on the actors except for an expressed interest and passion for acting. The production was shot using a Sony DSR-300 digital video recorder with a professional grade Canon lens. Lighting consisted of a kit with three 500 watt Omni lights and accompanying diffusion and gel materials. Production sound 34 recording consisted of a microphone stand, a boom pole, a shotgun microphone, a water jug as a countenrveight, and a lot of duct tape. The following is an analysis on my successes and failures of producing The Story Writer in the digital medium, and also a measure of my successes and failures as a beginning filmmaker. Pre-Production Every good film production begins with a good story. With different tastes, experiences, and perceptions of filmmakers and audiences about films, it is not easy to determine what makes a good story. In general, for low-budgeted dramatic film shorts with little or no special effects, character is central to the story. One easy rule in any production is the KISS rule. Keep it simple stupid. Keep the plot simple and make the characters complex. The goal of any good script should be to draw the audience into the story world to sympathize with its characters— not an easy task for the limited amount of time in film shorts. Therefore, building character becomes even more important. The Story Writer falls a bit short in conforming to this rule. The complexity of the plot seems to overshadow the importance of the characters. In retrospect, it may have proven to be beneficial to simplify the plot while bringing more life to the characters of the film. Another important factor in consideration in the pre-production of The Story Writer was the selection of the cast. The three main roles of the film 35 required sensitive actors that could give realism to otherwise over- sentimentalized characters. Of course, with a micro-budget, the production relied on friends as actors. Using friends is not always a good course of action when casting. However, when faced with a limited or no budget production, casting becomes more of a challenge to find the actors that most comfortably fit into the roles of the film. In addition, there is no shortage of undiscovered actors willing to work for screen credit or experience. The drawback for the production, though, is the film is harder to market with undiscovered talent. Setting also received heavy consideration in pre-production. The Story Writer was intended to be a dramatic production with flavors of romance. Therefore, settings were selected at Michigan State University gardens that provided for somewhat romantic scenery while upholding a theme of The Story Writer. Exterior settings selected for most scenes had water in the scene either from a river, a lake, or a fountain. The water itself was intended to symbolize life and death, and at some points a baptismal cleansing. The drawback to low- budget production is that environmental sound whether from people, machines, or nature can't always be controlled. Therefore, some setting selections posed monumental problems for audio. The fountain setting not only was a popular place for people to visit, but also the fountain itself sounded more like a waterfall once recorded. It would have proven better to select a spot further away from the fountain to reduce background noise. 36 The bottom line for pre—production is the more thought and planning that goes into figuring out potential problem, and the overall goal of the production, the better the chances for a successful production. Production Some of the major benefits of digital video production at a low budget level are the conveniences that the technology adds. For instance, in the production of The Story Writer production crew was not even skeletal, but a bone. The director acted as sound and cameraperson, as well as set all the lighting. Though this is not recommended, as a result, the film is a true production of an auteur. This would have been impossible if The Story Writer had been shot on film. Film would have required at least one other crewmember to set and monitor sound. However, the Sony DSR-300 camera provides for two XLR inputs and syncs the incoming sound directly to video. Through the camera, audio and video can be simultaneously monitored and adjusted. The cost to a production with minimal crew is time. Time for proper set-up required at least two hours not including time for resetting lighting for camera placement changes. For some scenes two hours is all the time actors could afford to spend for the scene making some situations very challenging. Lighting for digital video for film production must be handled with care. It is not a forgiving medium. Too little light adds to unwanted grain in the image. It also can result in loss in detail and an overall flat image. Too much lighting can 37 not only over-expose the image, but also make the image look like glossy hard- edged video. In most cases, the trick is getting video to look more like the traditional film aesthetic while attempting to avoid as much image degradation as possible. For the production of The Story Writer the distribution destination was DVD. Without the worries of blowing-up the film to fit a large theatrical screen, a little more latitude in lighting could be acceptable. There are a lot of software programs that claim to make video look like film, but for the most part it involves degrading the video signal. The best programs through math wizardry will soften and clean video while offering options to change the frame rate to 24p, although this causes a few minor problems with audio sync. For the final print of The Story Writer no filters were used. For purposes of experimentation and audience opinion, it was decided to let digital video be what it is— video. Little talked about but very important is good lighting techniques and proper exposure that can produce good images that help digital video fit closer to the film aesthetic without having to degrade the image. The DSR—300, though a mid-range digital camera, can produce stunning images that look somewhat like film under certain lighting conditions. Of course, the medium is after all video, and some images will look like video under any circumstance. However, after producing The Story Writer a few tips on lighting techniques that helped the video to look less like video were learned. Most of the images in The Story Writer look like video. However, in some instances the video images look a little like film. In general, softer diffused lighting around the faces 38 and outlines of people help take the hard edge look out of the video image. For exteriors, or light coming through windows, diffusing light through a thin white sheet can help provide softer light for softer images. Lastly, high contrast with low-key lighting can produce images that amazingly look comparable to film. Scenes in The Story Writer that used hard lighting look good in most instances, but also looks like video. Also, finding the right mix of natural light and artificial became a challenge. A few chances were taken by letting mostly natural light fill the scene, however, this did not always equate to good video. Also, dark, flat lighting pretty much equated to bad digital video filled with unwanted grain. Finally, working in small rooms with white walls makes everything a challenge as the background in many shots became significantly brighter than characters in the mid—ground. Since most of the production was converted to black and white, 3 red saturated gel placed over a light to fill the walls could have helped to decrease the perceived brightness of the background. There were inherent difficulties working in digital video for a film production. One problem was the ability to achieve deep-focused shots at a resolution that can keep clarity in the shot. Part of the problem is the smaller focal length inherent in video lenses. The DSR-300 is more equipped as a video and broadcast production camera than a film camera. To make up for the lens, the mmera simply had to be moved back further and the subject shot in a wide angle. However, in tight situations where the camera can only be moved back a short distance, the shots turned out tighter and flatter than intended. In addition, the camera did not have the option to shoot in a native 16:9 aspect ratio. A crop 39 had to be added in post that made tight shots tighter by the loss in screen resolution. Some low-end digital cameras have the option of shooting in a 16:9 aspect ratio; however, it is not a true 16:9 ratio. The image is cropped and pixels are squeezed to fit the ratio. Hopefully, as popularity of digital cameras used for cinematic production grows, manufacturers will develop new lenses and accessories to accommodate the needs of a film production. In addition, the lower resolution of the DSR-300 made it difficult to retain any detail in a wide angle if the subjects were positioned approximately over fifty feet away from the camera. Post Production In post-production, The Story Writer footage was fire wired into an Adobe Premiere digital non-linear editing system. The compression ratio of the system is 4:1 with a colorspace of 4:1:1. Therefore, no matter the specifications of the camera, this was as good as the video signal would ever remain within the editing system. Editing The Story Writer in a low-budget system required that a lot of obstacles had to be overcome. Basic video tools such as a vectorscope, waveform monitor, or even an audio level meter were non-existent in the program. However, it should be noted that other low-cost editing software and set-ups do have these features. 40 Digitizing source material through fire wire did not allow for video or audio adjustments until after the source material had been digitized into the system. This posed some major problems— especially for audio. In many of the scenes during production, audio levels had been adjusted between takes, leading to inconsistent levels in the audio between scenes and sometimes between takes. Without being able to address these issues during the digitization phase, each clip in the timeline had to be readjusted to even out sound levels between shots. Without an audio meter, it became a nightmarish guessing game to achieving acceptable audio levels. The other time-killer was the need to render just about everything. For thematic purposes most of The Story Writer is black and white. However, the original source footage was shot in color. Usually it is not a major issue to make simple color correcting adjustments on higher-end non-linear editing systems. This is not always true for low-end NLE systems. To render all the color adjustments for The Story Writer took upwards to three hours for a thirty minute short. To make a change meant having to re-render which became a real workflow killer. Another major obstacle working in a low-end system was not being able to accurately judge color and brightness levels. Similar to adjusting audio levels, adjusting color and luminance settings became a game of trial and error. Since The Story Writer needed very little visual effects work, not a lot of computing power was necessary to complete the project making it better suited for a low-end editing solution. Overall, the performance of the Premiere system 41 still proved to be more convenient and beneficial than any linear system. The program is easy to use and being able to quickly rearrange and change editing decisions is the beauty of digital non-linear editing. In addition, desktop NLE editors are continually advancing in design and functionality. In the near future, many of the problems encountered in the post-production of The Story Writer will be fixed and solved. The final cut was mastered to DVD using Sonic Solution’s DVDit. The only problem found with mastering to DVD is the shift in brightness levels when converting the source material to MPEG2. Though a time consuming problem, it was easily fixed by creating two different versions of the final cut of the film. One version was optimized in brightness for VHS mastering, and the other was optimized in brightness for DVD mastering. In addition, it is important in the production stage to record the best video image possible. Any grainy shots were compounded in grain as the video was compressed during digitization, then reduced in resolution from color effect filters, and then recompressed to MPEG-2 for DVD distribution. 42 AUDIENCE EVALUATION The survey was created to better understand the successes and failures of The Story Writer as a digital film from the perspective of its viewing audience. In addition, from audience opinions the survey form measures the successes and failures of the digital filmmaking medium compared to traditional filmmaking. Despite all advantages or disadvantages of the digital medium, the audience is the final judge of digital filmmaking as a viable substitute for traditional celluloid filmmaking. This analysis covers a small audience’s opinions of the quality of The Story Writer, and the audience’s experiences and opinions of film viewing and the digital filmmaking medium. It should be noted, the survey is analyzed relative to low-budget digital filmmaking. Large budgeted digital films shot on high-end digital cameras such as Star Wars: Attack of the Clones or Spy Kids 2 are aesthetically undetectable in differences from traditional celluloid filmmaking to average movie audiences. Therefore, the survey has more importance to low-budgeted films that use low to mid-range digital equipment to produce high quality productions as a substitute for celluloid filmmaking The survey consisted of a variety of questions (see Appendix A) that measured the quality of The Story Writer, the audience’s background with film viewing, and the audience’s experiences and comments on the digital filmmaking 43 medium. Twenty surveys were handed to an audience that varied in film viewing experiences. Eight of the twenty surveys were handed to friends and acquaintances of the filmmaker after a home screening of The Story Writer. Therefore, some bias is inherent in the survey. The eight viewers known to the filmmaker varied in lifestyles and age, from college students to professors. The eight acquaintances and friends were then asked to hand a DVD copy and a survey to a person unknown to the filmmaker. The survey incorporated questions designed to get a sense of the experiences and tastes that the participants have had with film viewing. The questions revealed that forty-eight percent of the audience favored comedies over any other genre. Thirty-three percent of the audience favored dramas while only ten-percent of the audience favored romance. Nine-percent of the audience had no favorite. The audience was also asked by the survey to pick the two best factors that affect their decision to watch a particular movie. The audience was almost evenly dispersed between stars, director, story, reviews, and genre. Visual appeal and to socialize were least picked among the audience. Lastly, the survey asked the audience to mark if they had viewed a film short other than The Story Writer. Seventy-two percent of the audience had seen a film short prior to The Story Writer. These questions were only used to create a rough sense of the experiences and factors with film viewing that may have swayed the participants’ opinions about movies. The opinions of the audience about the quality of The Story Writer are important to understand and could possibly affect the way the audience perceives digital filmmaking. The Story Writer is a digital film, however, it may not be the best example of a digital film in its budget level and class range of the digital medium. Therefore, it is important to understand how the audience reacted to The Story Writer. The survey incorporated seven quantifiable deterrninates to examine the opinions of the audience on the quality of The Story Writer. The deterrninates consisted of overall impressions, sound, image, acting, music, editing, and story. The audience was asked to rate each determinate on a scale of one to five, five being the best (see Appendix B for graphical illustrations). Forty-seven percent of the audience felt that the film quality was average. Forty-eight percent of the audience felt that the film was above average or better, while five-percent rated the film below average. The Story Writer scored high in the Image category with seventy-nine percent of the audience rating it above average or better. The film also scored high in the editing category with seventy-nine percent rating the film above average or better. The lowest scores in the film came from ratings in the acting category. Forty-seven percent of the viewers felt that the acting in The Story Writer was average. Forty-two percent felt that the acting in the film was below average. The story category resulted in mixed ratings. The Story Writer scored high with fifty-two percent of the audience voting it as above average in story elements and ten percent voting it as excellent. However, it also scored the lowest of all the categories with sixteen-percent of the audience voting the story content of the film as poor. The sound quality scored mostly average at forty-two 45 percent and a close second with thirty-two percent of the audience voting the sound quality as above average. On a pure technical analysis relative to digital filmmaking the two most important categories are image and sound. The Story Writer scored pretty well in the image and sound categories, at least suggesting that it can be used as an acceptable example of digital filmmaking in its class range. Many positive comments from the audience arose about the shot compositions and editing of the film. However, an analysis of the survey suggests that most audience members focused on how well the story elements were put together in the film as well as the film's entertainment and thematic value rather than how well the film stood technically. Audience members, in addition to a technical analysis, were also asked to give their general opinions about the film. Most criticisms of the film from the audience members focus on their ability to relate to and feel compassionate about the characters. It was suggested in many surveys that the characters could use more development and the lines in the script written with better focus on the characters rather than theme. In general, the audience would have liked to see more reasoning behind the suicide of Anthony and the contemplation of suicide by Tesa. Also, the audience felt that the relationship between Anthony and Tesa could have been developed better to describe the love relationship between the characters. The survey from the audience suggests that more important than platform, digital or celluloid, a good and entertaining story is what really will make or break a film. 46 However, it is still interesting to explore the audience’s acceptance of The Story Writer as a digital film. Although professionals can view digital and celluloid and make distinctions, it is the audience’s perspective that is being measured to determine the viability of digital technology as a substitute to traditional celluloid filmmaking. A few questions on the survey were constructed to measure the audiences' film viewing backgrounds and experiences to get a base sense about the audience and their reactions to The Story Writer as a digital film. The audience was asked how many movies they watch per month to measure how many films in their repertoire they have to make comparisons between films. Twenty-one percent of the audience frequently watches more than ten films per month. Twenty-six percent of the audience watches between five and ten movies every month. Thirty-seven percent of the audience, a tight majority, watches between two and four films every month. These statistics suggest that the audience members for The Story Writer are fairly frequent film viewers, which provides a nice base of films for them to make a comparison between digital and celluloid. The audience was further asked if they had seen a film shot on digital video other than The Story Writer. Thirty-three percent of the audience marked that they have seen a film shot digitally while seventeen percent of the audience marked that they have not seen a digital film. Interestingly, fifty-percent of the audience were unsure if they had seen a digital film, suggesting that they either don't pay much attention to the aesthetic differences between film and digital, or that they do not perceive much of a difference at all. 47 The survey reveals that The Story Writer is a digital film and asks the audience to determine if they had perceived a difference between digital video and film. Forty-two percent of the audience marked that they could perceive a difference between the digital video format for The Story Writer and film. The survey then asks the forty-two percent of the audience to describe the differences that they saw or felt and in what ways digital video enhanced or hindered their film viewing experience. A few of the audience members described the movie as brighter and sharper than their normal film viewing experiences. Others could not describe exactly what the differences were, but just felt that The Story Writer didn't look like a normal film. A couple of the audience members stated that the bright and sharper video images are usually what they equate to amateur filmmaking, thus, hindering their film experience. One audience member perceptively noted that a softer film-like quality would have been more applicable for the content and nature of the story, thus improving the film experience. Some audience members remarked that while they did perceive a difference, it did not matter to them. One audience member stated that the video look of the film was right for the content of the story. From the mixed comments, it is apparent that whether digital video or film is right for the production is debatable. The answer rests in the eye of the beholder. Sixteen-percent of the audience marked that they did not perceive a difference between digital video and film. This suggests that to these audience members, the medium is not important to them, making digital video a good choice for filmmakers with small bank accounts. 48 Interestingly, forty-two percent of the audience members marked that they were unsure if they perceived a difference between digital video and film. Again, while viewing a film, audience members may not be interested in formats over the content and story of the film. Some questions on the survey were designed to measure the audience’s experiences with digital and ancillary distribution in order to get a sense of how effective those distribution systems can be for filmmakers. Audience members were asked which distribution mediums they mostly use to watch movies. Video rental scored the highest with fifty percent of the audience mostly watching their movies through rentals. Movie theatres came in second at twenty-one percent followed by broadcast television at twelve percent of the audience. Only four percent of the audience marked that they mostly watch movies over the lntemet while none of the audience members marked that they mostly watch movies through pay-per-view. The survey suggests that while it does help a movie to be theatrically released for the exposure, it is not necessarily a requirement. A film could possibly have a successful run by being distributed through video rental and other ancillary markets. Though lntemet viewing scored low in frequency compared to other different distribution systems, the survey also asked the audience to mark whether they have ever viewed a film over the lntemet at all. Forty-four percent of the audience marked that they have viewed a film over the lntemet, while fifty- six percent of the audience marked that they have not seen a movie over the 49 lntemet. The survey suggests that though the lntemet is not the most frequently viewed medium, the Internet still proves to be a potential medium to reach a mass audience. The audience members that checked that they have seen a film over the Internet were asked to rate their experience with lntemet viewing. Twelve-percent of the audience had rated their experience as excellent. Fifty- percent of the audience marked their experience as good, while twenty-five percent of the audience marked their experience as being average. Only thirteen percent of the audience marked their experience as poor. The survey reveals that though the lntemet has its problem with low-resolution distribution, it does not seem to inhibit the audience enough to ruin their experience. In conclusion, the survey suggests that the medium, digital or film, is not the most important factor for determining a good film to an audience. Rather, a visual style that fits an involving and entertaining story is what is more important to audience members. Therefore, digital filmmaking becomes an aesthetic and cost effective choice to the filmmaker without the filmmaker having to worry so much about audience reactions to the medium. The survey also suggests the Web may be a viable source for distribution that could be used by filmmakers as an alternative avenue to market a film and reach a broad audience. 50 CONCLUSION Whether digital filmmaking can revolutionize the motion picture industry to allow a more democratic entry into the business for aspiring filmmakers with fresh and new ideas, or not, is a very involving question with no right answer. Very strong arguments can be made for proponents and opponents of digital filmmaking. However, it is apparent that digital filmmaking is continually evolving and is becoming an integral part of the motion picture industry. In this light, it is important for the filmmaker to understand all the aspects of digital filmmaking and to decide if the medium fits the goals of the film production. For beginning filmmakers with low budgets, digital technology offers an attractive solution. A variety of digital tools are readily available at low cost relative to the industry. Digital distribution allows alternate avenues to distribute films that will not or cannot be theatrically released. Audiences seem to be less sensitive to whether a film is digital or celluloid, and have the desire to watch films that peak their interest irrespective of the medium. If the industry and audiences alike begin to embrace the digital medium, the time will be right for a true digital revolution. 51 APPENDIX A 1. What are your overall thoughts, impressions, comments, and concerns of The Story Writer? 2. What did you like most about The Story Writer? 3. What did you like least about The Story Writer? 52 4. Was there anything you found confusing about The Story Writer? If so, please specify. 5. The Story Writer was shot on digital video tape rather than film. Did you perceive a difference between digital video and film? Yes No Unsure a. If Yes, please explain the differences that you saw or felt. b. If Yes, in what ways do you feel digital video enhanced or hindered your viewing experience of The Story Writer? Or did it matter to you? 53 6. Please use the five-point scale listed below to rate The Story Writer. 5 = Excellent 4 = Above Average 3 = Average 2 = Below Average 1 = Poor a. Your overall impression of the movie: b. Sound quality: c. Image or picture quality: d. The overall acting: e. Music: f. Editing: 9. Story: 7. If you would like, please write any additional comments on The Story Writer. 8. How often do you watch movies? At least 1 movie within 3 months. At least 1 movie every month. About 2 — 4 movies every month. About 5 —10 movies every month. More than 10 movies every month. Other 9. Which medium do you mostly watch movies on? __ Broadcast television or cable channel Pay-Per-View Premium Cable Channel (HBO, Cinemax, Stars, etc...) Movie Theatre Video Rental lntemet Other 54 10. Other than The Story Writer have you ever watched a movie that was not previously released in a movie theatre? _ Yes _ No _ Unsure a. If Yes, please explain where and how you discovered the movie (video store, lntemet, festival, advertisement, word-of-mouth, etc...). 11. What criteria affect your decision most about choosing to watch a movie? Stars Director Story Reviews and recommendations Genre Visual appeal To socialize Other 12. What type of films interests you the most? Studio released films Independent films Experimental I Art films Animation Documentaries Other 55 13. What is your favorite genre? Romance Comedy Dmma Horror Action 1 Adventure Other 14. Other than The Story Writer, have you ever viewed a film short (Less than 60 minutes)? _ Yes _ No __ Unsure 15. Have you ever watched a film over the lntemet? _ Yes _ No _ Unsure a. If Yes, how would you rate your experience? _ Excellent __ Good __ Average __ Below Average __ Poor b. If Yes, what are your likes and dislikes about the lntemet as a film delivery medium? 16. Have you ever downloaded a film from the Internet? __ Yes No Unsure 56 17. Other than The Story Writer, have you ever watched a film shot on digital video? _Yes _No _Unsure 18. What do films mostly represent to you? Entertainment a. If Other, please explain: 19. If you wish, please write any other information you would like to tell about your movie viewing experiences and what movies mean to you. 57 I APPENDIX B Overall Ratings 47% Figure 1 Overall Ratings Image Ratings l 40% -- .- .. ' 30:? L... -»——--21%v.-_...-_-_#__.._...___...- __ y 20 o ....._. r———--- " ' a - I 133? ”T 7““ I“ ----- 0% -0%—--' O i , T ‘ E a) 8) 3: g 8: '6 i 3 > e a o g g i 8 3 9 2 a s l E < < < < , I Figure 2 Image Ratings 58 l . j Sound Ratings I 50% . . 42% i I :83? ......._..-____.-_..-32%W.. L .. -M -1 O ”‘7“ . “T” ”T; l 202/0 PW“: r—---10%-——~ ~—--—~‘t ‘ , _ W. l w _ 0 _____i I r . r 1 01° 2 j .. c c in h . é a s 3 3 § 1 3 ‘3 9 “>’ E 9 I 33 < < o: < I t i — Figure3 — ’ Sound Ratings l Editing Ratings 1 30% T“ ”“589? i i 60% ~— I 40% as-azmmJ cum - AAAAAAA -: j o _._ _E. v . -._-..{ . , 2802 FT— , 1 r U/o 0% i l 0‘ o , s 1 l (58° 04% 4&9 \va Q°° I l “5* ‘59 V“ c“ l I- _ _zl Figure4 Editing Ratings 59 Acting Ratings Music Ratings I 0 l 40% 1r.-_-320/0---...---:.3--7- -./°_--..-- 0 . .. . .. . .. . 1‘ J, 30% La 4.29-26 /°~————~+ i 20% a . i 10% _- -- -_,.- ,.-_--- --___5_/o_------O%_--,; = 0% w I i—i , | *- 0 c in h g s a a g a 8 l a 8 g a s “>3 < < < < 1 - i - _ -2 E-l Figure6 Music Ratings 60 Story Ratings 50% -_- 42% _ 332;, WM“ 'M—T 1 ”T” 210/ “T"T‘TTT“, O W ID _ f” 20% --10%._--._ ‘ ' 11%“““‘1‘6%"’i l 10% ' l i l ‘ l ”'3 g 0% . i i i l ' *-' m c in s- t :2 it a 3.33 8 . 8 a s s 2 s “ I ,3 < < < 4: Figure 7 Story Ratings 61 APPENDIX C The Story Writer FADE IN: Waves of light and darkness as we float over ANNA lying in bed. She turns on her lamp. Anna lies wide awake, almost motionless. Her eyes tell of thoughts swarming in her mind. Wearing a necklace and nightgown, she hurries to her desk and grabs out of her drawer old and worn papers. She pages through them thoroughly, and then begins to write down her thoughts on a notepad. FADE TO BLACK: CREDITS FADE IN: Her pen runs fluidly over her notepad as her thoughts come to mind. Soon her notepad is filled with broken notes. Her soft eyes are focused and concentrated despite the late night. FADE OUT: TITLE: THE STORYWRITER FADE IN: We float over Anna lying in bed as still as the night and in half wonderment. She turns out the light. FADE OUT: FADE IN: INT. STUDY ROOM - DAY Books and half-typed papers lay around a lab top on a table. Anna moves aside the lab top and sets a dusty typewriter next to it. She dusts off her typewriter, tidies some papers, and sets her notepad written full of thoughts on the table. 62 She sets a piece of paper in the typewriter, glances at her notepad, and begins to type- We float around ANNA as we hear the CLINKING of her keystrokes. A Close-up of the paper shows the title “Evening Tide, a Short Story by Anna Stevenson” typed by Anna. She takes a moment to contemplate and begins to IYPe- A Close-up shows the words typed on the paper “Wouldn’t it be marvelous to be a tide in a vast ocean of freedom?” DISSOLVE TO: INT. ROOM — NIGHT We see nothing but darkness mocked by faintly twinkling starlit spots and streaks of light. NARRATOR (calm, serene voice) Wouldn’t be marvelous to be a tide in a vast ocean of freedom? Free. Free moving as the wind glistens along your back while the moonlight sparkles about your eyes. Calmly ride. Ride under the gazing stars and twinkling sky. Ride, ride, ride. . . We tilt down from the darkness of the window and twinkling of the streetlights to reveal the back of TESA on top of her CLIENT. Like a dream we first see Tesa illuminated by the light from the window. The room is dark and quiet except for the PIGLIKE SQUEALS from the Client as he orgasms. Tesa quickly gets off him and lies by his side. CLIENT You look so good tonight. TESA What is it that you like so much about me? 63 CLIENT Everything. The softness of your skin. The smell of your hair. The beauty of your face. Every sweet curve of your body. And your eyes... TESA What about my eyes? CLIENT The way they look at me when I make you... Tesa quickly removes herself from the bed. INT. BATHROOM - NIGHT Tesa splashes water over her face. NARRATOR Like water free running. Each drop a baptism of your body. Run. Run free stopping for nothing. A Close—up reveals Jesus on Tesa’s necklace. It stops dangling as she rests to look in the mirror. Again she begins to wash. She splashes almost excessively, each splash particular and thorough. NARRATOR Tesa, like a tide, wanted to walk across the ocean. To let the night air carry her careless and free. INT. ROOM — NIGHT Tesa’s body is silhouetted against the light from the window as she puts on her dress. As she leaves the room, she quickly grabs the Client’s money off the nightstand. The Client sits up in bed. CLIENT Where are you going? We still have ten minutes. Tesa does not respond. She puts his money in her purse and starts for the door. CLIENT Hey! Tesa exits the room. The client is left alone in bed. INT. CAR - CONTINUOUS Tesa is in a tranquil gaze. On-coming car lights flash before her eyes. Tesa reflects on her life. Slow tears begin to trickle down her face. The passing car lights become slower, brighter, and rhythmic. Tesa loosens her grip on the wheel, almost letting go. Her eyes teary, calm, and careless. FLASH! Tesa out of the corner of her eyes spots ANTHONY crossing the road. EXT. STREET — CONTINUOUS The car SCREECHES as Tesa slams the brakes and swerves but is late. ANTHONY makes no attempt to move. The car brushes Anthony sending him to his back. CUT TO BLACK: We hear FOOTSTEPS of a PEDESTRIAN over Anthony. PEDESTRIAN Goddamn boyl Are you blind? What in the hell is da matter wit you? We hear the CAR ENGINE RUNNING, DOOR SLAM, and FOOTSTEPS. TESA Oh, oh, is he OK. I didn’t see him. He’s not moving. I think he needs a doctor? ANTHONY No, I’m quite fine. PEDESTRIAN He need a doctor alright. Git his head checked. Crazy. FADE IN: 65 INT. STUDY ROOM — DAY Anna puts in piano music into her CD player. We see the study room decorated with books. The music fills her eyes with warmth. She takes a moment to think about her story. We hear the CLINKING of the keys as she types the words “Anthony was a whisper in the wind...” DISSOLVE TO: INT. ROOM — DAY A close-up of Anthony. NARRATOR Always calm and cool, yet shining with the brilliance of the sun. We pull out to REVEAL JOSHUA helping Anthony with his tie. Anthony looks straight ahead with a calm stare. ANTHONY Joshua, are you sure I should do this? JOSHUA I haven’t been sure about anything these days, but I’m sure about this. Joshua looks up from the tie to see Anthony unconvinced. JOSHUA What was she like anyway? ANTHONY Not sure. Wasn’t exactly up to much conversation. JOSHUA I guess you were...on the ground mostly. Anthony is more nervous than amused. JOSHUA At least she was brave enough to ask you out you know. ANTHONY She hit me with a car. Joshua finishes Anthony’s tie and looks up at Anthony with a hard stare. JOSHUA Come on, I’ll give you a ride. DISSOLVE TO: EXT. COURTYARD - DAY Tesa in her summer dress carrying her purse walks down a path complimented by rows of trees. The path leads to a fountain surrounded by benches. As Tesa reaches the fountain we see Anthony waiting on a bench. Tesa, more beautiful than her surroundings, begins to tense as she reaches Anthony. Tesa stops almost directly in front of Anthony, but he still won’t acknowledge her presence. Tesa looks down to see if anything is wrong with her dress, and then starts to straighten her already perfect silky hair. Tesa looks confused at Anthony’s indifference. TESA Hello? Anthony always looks serious and sophisticated. ANTHONY Tesa? Silence. Tesa sits on the bench next to Anthony. Anthony only looks straight ahead. TESA How are you feeling? ANTHONY All right. 67 Silence. Tesa's cell phone rings. TESA (to caller) Hello. I know, but I can't work tonight... Tesa gives Anthony an empathetic look as she waits and listens. TESA I know Julie, but I have an appointment with the doctor. I know, but I wanted to do it early this year. Bye. Tesa hangs up the phone, now at a loss for words. Tesa looks around as she searches for a word, a thought, anything to break the silence. TESA You know I come here a lot. It's my favorite place to come and think. Anthony responds by turning his head towards her, but he does not make eye contact with Tesa. His line of sight is towards her chest. ANTHONY (calm) It's quite peaceful here. Tesa notices he's staring at her chest, but remains casual. TESA Yes it is. Tesa, becoming more self-conscious about his staring, takes a quick peek down to see what he's staring at. TESA (struggling for conversation) So, what is it that you do. .. for work? ANTHONY I write music. TESA Really, what have you— 68 ANTHONY Why did you want to meet me? Tesa is a little taken back by his directness. TESA Well, I felt like I needed— ANTHONY Well you don't. TESA Well, I just wanted to say— ANTHONY (emphasizing well) Well... I told you, you don’t need to. TESA (Almost saying ’well' again) We... why do you keep staring at my chest! Anthony frowns slightly, then puts on his sunglasses. ANTHONY How's that. TESA Unbelievable, you're such a pig! Tesa's cell phone rings. TESA (on phone) I told you Julie I can‘t work. No, I can't reschedule. I’m in the doctor‘s office right now. I know work has been slow. I'm so sorry. Yes, tomorrow. O.k. Bye. Tesa hangs up and her attention returns to Anthony who is still staring at her chest, only now with sunglasses. TESA And you, all I wanted to say is that l (MORE) 69 should have hit you while I had the chance! And stop looking at me like that. I'm not a piece of property for all of you to look at! Anthony stands up. ANTHONY (calm, but firm) I guess our business is done. Anthony pulls out his walking stick and begins to walk away. Tesa realizes that he is blind. TESA Wait. that’s not what I wanted to say. I wanted to say... I’m sorry. Anthony stops and turns. ANTHONY For me being blind or for almost hitting me. Tesa becomes emotional. TESA I don't know... I guess I'm sorry for... ANTHONY If it's any consolation, you're not responsible for either. TESA (under her breath) Yeah. Temporary silence. Anthony tries to lighten up the mood. ANTHONY What is it that you do again? TESA (not listening) What? 70 ANTHOHNY For work? TESA l model. ANTHONY (look of interest) Oh. Tesa notices his overreaction, and lets out a slight smile. Anthony using his walking stick heads back to the bench. He removes his sunglasses and pretends to look Tesa up and down. Tesa becomes slightly amused. ANTHONY I thought I recognized you from somewhere. TESA What are you talking about? ANTHONY Cover of Cosmopolitan. Tesa lets out a slight smile. TESA I do local work but it’s not enough to survive. Tesa and Anthony's conversation begins to flow freely and naturally... soon they lose track of time. We float around Tesa, Anthony, and the garden as they talk. The fountain flows rhythmically in proximity to their conversation. ANTHONY You know I'm not a Mozart on the piano or anything... actually I don't even think I've written a whole song. TESA Why not? ANTHONY I suppose I lost my passion. 71 TESA I've always had a passion for writing. Tesa looks at the fountain. TESA If I could have one wish, just one wish I would like to be able to write stories. ANTHONY I think that's an easy wish. One that can come true. TESA Honestly, I barely made it through high school. ANTHONY I never made it through high school, but it didn't stop me from playing music and it shouldn't stop you from writing. All you need is a pen and an imagination. Tesa looks at Anthony 3 little surprised. TESA Even so, what’s the point of writing if no one will see it? it's like trying to play music when no one will listen. ANTHONY I'll listen. Tesa makes eye contact with Anthony then sifts through her purse. She pulls out a penny and hands it to Anthony. TESA Here, make a wish. It's tradition for me when I come here. Anthony reaches until he finds her hand and takes the penny then throws it into the fountain. TESA What did you wish for? 72 ANTHONY To see you again. Tesa gives a look of awe. Silence. TESA (half-mocking Anthony) That's an easy wish. One that can come true. Anthony smiles for the first time. FADE OUT: ANTHONY Are you going to make a wish? Tesa’s cell phone rings. And rings. TESA Hold on. Tesa throws the cell phone into the fountain water. A SPLASH is made as the phone collides with the water. ANTHONY That's one expensive wish. TESA Yes, but it came true. FADE IN: INT. KITCHEN — NIGHT A Close-up shows Tesa wiping the dust off an old typewriter. She sits down at the table and begins to fiddle with the typewriter hitting random keys. She stops and stares at the typewriter, lets out a slight sigh and pushes the typewriter back. She sits and stares for a moment. She pulls the typewriter back towards her and starts to type slowly. As she continues to type, her keystrokes become faster and more rhythmical. Soon her fingers are dancing on the keys of the typewriter. We see a close-up of Tesa‘s fingers on the keyboard as she begins her story. 73 INT. STUDY ROOM — NIGHT We see a close-up of Anna's fingers typing as she finishes her scene. The musical piece playing on the CD player ends. She turns off the CD player. We see a close-up of her face as she takes a moment to think. She closes her eyes and hears piano music in her head. Her face expresses calmness and warmth as she opens her eyes and begins to type her next scene. CUT TO: INT. ROOM — DAY Anthony plays the music Anna hears in her head, a slow melodic piece. INT. LIVINGROOM - CONTINUOUS Joshua, studying, is surprised by the sounds. INT. ROOM — CONTINUOUS Anthony continues to play the keyboard as Joshua stands in the background in a bit of wonderment. Anthony stops and silence moves in. JOSHUA First time I've heard you play in years. Anthony slightly twitches his head and eyes as he realizes he has an audience. ANTHONY (under his breath) Time? Anthony becomes a little more aware. ANTHONY Josh, what time is it? JOSHUA No need to rush... she's already here. Tesa walks into the room with papers in hand. Anthony turns from the keyboard. 74 ANTHONY (to Tesa) Sony you had to hear that. TESA Sorry you will have to hear this. Tesa walks to Anthony and hands him some papers. ANTHONY What's this? TESA The first pages of my story. ANTHONY has a look of wonderment as he looks towards Tesa. EXT. WOODEN DOC - NIGHT We float up from the water to see Anthony and Tesa sitting on a wooden bench overlooking a river. Tesa holds her story in her hands. ANTHONY You wrote a story? TESA These are only character sketches, but I will start writing soon, with your help. ANTHONY You actually took my advice? TESA A person once told me even if only one person in the world sees it, it could make all the difference in the world. Anthony smiles. ANTHONY Sounds like a smart man. TESA Sometimes Anthony's smile disappears. 75 ANTHONY Huh? Anthony takes the papers from Tesa and fiddles with them acting like he's reading them. Tesa laughs. ANTHONY So what is this all about? TESA It would be easier for you to read if you weren’t holding it upside down. Anthony has an over confused look on his face. Tesa laughs. ANTHONY Oh. TESA I'm writing a story about a call girl who falls in love with a blind man. The playful air turns solemn. ANTHONY Oh. A moment of silence. Anthony now a little nervous. ANTHONY Why a blind man? TESA Though he’s blind, he can see her for who she really is. ANTHONY Oh. Silence. ANTHONY Why a call girl? 76 TESA She knows she can trust him to know the truth. ANTHONY (serious) I take it she's not a model. TESA She is but supports herself as a call girl. Anthony looking deflated looks out to the water. ANTHONY (trying to understand) Why? Tears start to form in Tesa's eyes. Her voice trembles slightly. TESA She knows better, but the security. Much more secure than love will ever be. Silence. Anthony's face turns soft. Anthony sets the paper between them. He reaches out for Tesa and touches her face for the first time. He lightly touches the contours of her face and her hair. ANTHONY If I could have one wish... just one wish... I'd give anything to see you right DOW. Tesa desperately tries to hold back from crying as Anthony continues to explore the shape of her face. Tesa leans onto Anthony. He holds her in his arms. TESA You do see me. You do see. 77 INT. STUDY ROOM — NIGHT The study is calm and serene and so is the look on Anna’s face as she takes her final page of the night out of her typewriter. INT. BEDROOM — CONTINUOUS The room is quiet and warm. We float over Anna across her necklace then to her face. In thought, small tears begin to form in her eyes as she turns out the lamp. FADE OUT: FADE IN: INT. STUDY ROOM — DAY Close-up of a glass of water being set on the desk. We slowly float around Anna as she sets a piece of paper in the typewriter. We zoom into the paper as Anna begins to type. DISSOLVE TO: INT. KITCHEN - NIGHT Tesa is concentrated and animated as she types her story. We see a close-up of her fingers dancing on the keyboard. NARRATOR The hour of their meeting became days, and the days became months. In this moment Tesa's words would flow form her heart trough her fingertips to the typewriter. CUT TO: INT. LIVING ROOM — CONTINUOUS The room is dimly lit. Books and notes are spread across the coffee table. Joshua sits on the couch. His eyes are with a hard look at his notes. He pages through some text, then adds a few notes to his large collection. 78 ANTHONY Studying hard for your test tomorrow? Surprised Josh looks behind him to see Anthony standing over him with a glass of water. Joshua continues to study and write notes. JOSHUA Yeah, I had to be an engineer. ANTHONY Fascinating how you turn numbers into reality. JOSHUA Right now my numbers turn into crap. Anthony and Joshua both chuckle. Joshua sets down his pen and turns to Anthony. JOSHUA l have a feeling you didn't come to talk to me about numbers. Anthony feels his way to the couch and sits next to Joshua and takes a sip of water. ANTHONY It's funny how water can take a life while give it all the same. Anthony takes another sip. JOSHUA What? ANTHONY You’re right. I didn't come to talk to you about numbers. I want to talk to you about Tesa. JOSHUA What about Tesa? ANTHONY I can't see her anymore. 79 JOSHUA You could never se her anyhow, so what's your point? ANTHONY You know what I mean. There's no point in me seeing her except to hurt her. That's the point. She'll never understand. JOSHUA She's been nothing but good for you. ANTHONY I'm nothing but bad for her. Silence. Anthony takes another sip of water. Joshua becomes upset. JOSHUA Your right, what does it matter anyway? Nobody ever understands you. Poor blind orphan boy has to rely on his orphan friend all the time. Thinks the world owes him something for his blindness, but the world owes him nothing. He doesn't understand life. That's his real blindness. Life is not good, nor bad, cruel, or forgiving. But what life is, is short, and you have to cherish every breathing moment. Tesa is that moment. You may be blind, but you have a chance at something that I've never had. I would trade my eyes for all the blindness in the world for one drop of warmth that you so blindly throw away. We hear the CLINKING of keys. CUT TO: INT. KITCHEN — CONTINUOUS Anna continues to type her story. ANTHONY (0.8.) I would trade my life so that you could (MORE) 80 have the world. You don‘t understand life like I do, because you are blinded by its ironic gift. Life brings death. That's what makes it short to you because you spend most of it being afraid. To me, life brings life. It's not about what I'm throwing away, but giving to gain. INT. LIVING ROOM - CONTINUOUS Joshua now frustrated grabs Anthony by the shoulders. JOSHUA You know you’re right about death. Everyone's afraid of it, but that's not the point of life. The point is that you lived. You lived! ANTHONY I want to live again. Joshua in frustration lets go of Anthony and calmly tries to concentrate on his studies. ANTHONY You still going to help me? Help me live. JOSHUA (flattened) Yeah. Silence. JOSHUA (under his breath) Asshole. The CLINKING of keys typing can be heard. CUT TO: INT. KITCHEN - CONTINUOUS Tesa continues to work vigorously on her story. 81 ANTHONY (0.8.) What does Tesa look like? JOSHUA (0.8.) More beautiful than you'll ever know. When do you want to go on your so-called afterlife? Damn gypsy. ANTHONY (0.8.) When Tesa finishes her story. Tesa's vigorous typing stops. She pulls out a page from her typewriter stares at it and smiles. EXT. DOCS — TWIGHLIGHT Underneath the long wooden docs, the water sparkles with the setting of the sun. We see Anthony sitting alone at the edge of the doc as we float closer and closer towards him. We are about to reach him as he turns. Tesa stands behind him holding a draft of her story. TESA I wish we could have met a little later. Tesa takes her shoes off and sits next to Anthony at the edge of the doc. She dangles her feet in the water. TESA A few more days and I'll have a whole story to read to you. Tesa smiles. Anthony only looks straight ahead out into the water. ANTHONY Tesa, I won't be here in a few days. TESA What? Where are you going? ANTHOHNY Somewhere I've wanted to go for a long time. TESA Where? 82 Silence. TESA At least tell me when you'll be back. Tesa pages through her story. TESA I would like to finis this with you. Silence. TESA Since you're not talking anyway, I'll read what I’ve written to you now. We'll finish later. ANTHONY You're a beautiful writer. You’ll finish your story with or without me. The papers tart to tremble from Tesa's hands. TESA Please be honest with me. What's wrong? Tesa's cell phone rings. TESA (on phone) Hello. I'll be there. Yes for sure. Tesa hangs up the phone and puts it in her purse. TESA I have to work tonight. Silence. TESA Tell me what's wrong. Anthony takes a moment. 83 ANTHONY (calmly) I want to... TESA What? ANTHONY Move on with life. TESA I don't understand you. ANTHONY I'm going somewhere out there Tesa. Anthony points to the water. ANTHONY And I’m not coming back. TESA (trembling) That's not called moving on that's called ending your life. ANTHONY For me It's a beginning. TESA You're going to hell. ANTHONY Hell is not being able to see you. TESA Hell is you not seeing how much I need you. ANTHONY Hell is always needing. You should take off that chain that binds your neck. You'll be more free to understand— Tesa takes her papers and throws them at Anthony. 84 TESA (Trembling) You really are blind. Tesa picks up her shoes and walks off. Anthony's face begins to show pain as Tesa walks further and further away. Soon she is gone. He starts to vigorously salvage all the papers he can. INT. ROOM — NIGHT CLIENT #2 lays sprawled on the bed as Tesa walks in. He stares at her emotionless as she begins to undress. TESA (lifeless) You like what you see. CLIENT #2 Yeah. Turn around and let me see you. Tesa turns as she continues to undress. Her face is devoid of life. INT. STUDY ROOM — NIGHT A Close-up shows Anna's glass of water now finished. We float around Anna as she types, her face calm yet stem. The keys CLINK from her vigorous typing. DISSOLVE TO: EXT. DOCS — NIGHT The water twinkles form the surrounding lights. We float down the docs until we reach Anthony and Joshua sitting at the end of the docs only accompanied by the surrounding trees. ANTHONY You know what to say to the police. JOSHUA Yes. ANTHONY Joshua, for the firs time I feel alive. 85 JOSHUA I know you do. CUT TO: INT. BATHROOM - CONTINUOUS Tesa silent and tired fills her bathtub with water. She stares at the ripples from the running water. DISSOLVE TO: EXT. DOCS - CONTINUOUS A Close-up shows the ripples in the lake. Anthony and Joshua remain sitting on the docs. ANTHONY I know you've given everything for me, but I need one more favor from you... JOSHUA Anything. ANTHONY Promise to take care of Tesa. Joshua looks hard at Anthony. JOSHUA I promise. DISSOLVE TO: INT. BATHROOM — CONTINUOUS Anthony holds out his hand to Joshua. ANTHONY Thanks for everything. 86 JOSHUA Thank you for everything. They shake hands. ANTHONY Guess this is it. Anthony slowly enters the water. ANTHONY See you in awhile. Only this time I'll really be seeing you. JOSHUA Yeah. Anthony floats out towards the center of the lake. His eyes calm and cool, and his countenance serene. His eyes glimmer under the starlit sky. He floats and floats l the lake, every part of his body and soul is free in the water. Joshua's face looks hard from holding back tears. He motions his body to turn then stops. He turns back towards Anthony. JOSHUA Wait! Joshua hurriedly enters the water and swims wit all his strength and with strokes of desperation to reach Anthony as fast as he can. He reaches Anthony and stops with heavy breath. In the center of the lake they tread water and look at each other. Joshua and Anthony can no longer hold back. Their eyes start to glaze. Soon they hug. They let go and Anthony floats back and then down into the water. Only Joshua is left in the water under the starlit sky. INT. BATHROOM — CONTINUOUS Tesa snaps out of her trance-like state. The build up of tears start to run down her eyes. She slowly releases her necklace revealing a cross and also a blade in her hand. She begins to cry as she holds the blade to her wrist. A Close-up shows the blade touching her wrist. 87 NARRATOR Run free like an evening tide under the starlit sky. Stop for nothing Ride, ride, ride. CUT TO: INT. STUDY ROOM - NIGHT The room is dark and dimly lit. Anna’s teary eyes sparkle in the light. The TICKING of the typewriter keys can be heard as she continues to type. NARRATOR That night Anthony found his liberation and Tesa found hers. CUT TO: INT. BATHROOM — NIGHT NARRATOR But Tesa found a different liberation than Anthony. We slowly float towards Tesa's eyes that are now relaxed and serene. NARRATOR It cam form something inside her she realized she always had and will always have. Something that no one can touch but her. A Close—up shows Tesa's hand dropping the blade leaving her wrist untouched. We float closer and closer towards Tesa's eyes. NARRATOR Her imagination. We float closer until we reach Tesa’s eyes. DISSOLVE TO: 88 EXT. COURTYARD - TWILIGHT Tesa walks down the path leading towards the courtyard where she first met Anthony. At the end of the path awaits Anthony on-Iooking the fountain. As she reaches him, he turns and looks straight into her eyes. Anthony’s eyes rhythmically study Tesa's face. He can see her. He looks down and grasps her hand. He kisses her gently, then holds her tightly. We start form afar down the path and float closer and closer to Anthony and Tesa as they hold each other. NARRATOR Her beautiful imagination. DISSOLVE TO: INT. BATHROOM - NIGHT We float closer and closer to Tesa. Her face now expressing freedom and a moments happiness. NARRATOR A place where she is always free. CUT TO: INT. CHURCH — DAY Tesa walks into a church, dips her finger in holy water then blesses herself. She sits alone in a pew. A Close-up shows her face bright and relaxed. She begins to jot down ideas for her next story in a notebook. The same notebook Anna uses to jot down her thoughts. We float away from Tesa. As we get further away the church encompasses Tesa more and more. NARRATOR Free like an evening tide. CUT TO: 89 INT - STUDY ROOM - NIGHT We see a close-up of the last page of the story as the letterhead punches in the words 'Free like an evening tide. THE END.’ Anna pulls out the last page from the typewriter and adds it to her finished story. She looks at the finished pages with warmth and accomplishment. CUT TO: EXT. DOCS — TWILIGHT Anna carrying her story walks down the doc stopping half way to take in the scene. The trees surround the docs as they do in her story Evening Tide. She walks down to the end of the docs, looking into the water. Her tears are of sadness and joy. She holds out her story for one last time and then sets it afloat into the water. We see Anna now satisfied, free, and happy. As we float over the water and the story, it soon fades away into the water then disappears forever. FADE OUT. 90 ‘I‘ -1] illllllll Illllillllllll l 293 02504 298