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R f. .11... ......»2152 ...: ... . .... 4 . . . ..MWXngt. .44 «4.. ..41 . 2.7.3. \x... ......i....: 1.2. ......1: 2...... .... ......v. e: I......Ie..2.......ir. :3 ...... .... . . .. ._ ....4. ... .......:.,.1 ... ...... .... . :t...... .... . .4........:... .... ....x. .. .. ,. . ... .. .....C . .. , I “EDI-i LIBRARY Michigan State University This is to certify that the thesis entitled THE EFFECT OF BARGAINING SEQUENCE AND TYPE OF PAYOFF UPON COALITION STRUCTURE AND STABILITY IN THE TRIAD presented by David Kline has been accepted towards fulfillment of the requirements for _Ph_-D_-_degree in PSVCh0102V {/ 1/ Major professor Date 2//,/ é 8/ 0-169 ABSTRACT THE EFFECT OF BARGAINING SEQUENCE AND TYPE OF PAYOFF UPON COALITION STRUCTURE AND STABILITY IN THE TRIAD By David Kline Coalition formation theories make predictions about the two person alliances that will form in three person groups, and the manner in which the payoff will be divided between alliance partners. The predictions are based on the initial resources possessed by each participant in a given situation. The situation investigated the most often is that in which 1) all participants have different initial resources, 2) no participant has a majority of the resources, and 3) the combination of the resources of any two persons yields a majority control of the resources. This situation is called the Type 5 coalition situation. The research studies investigating the Type 5 situation have pre- sented evidence for two different coalition processes: 1) the two weak players unite against the strong player and divide the payoff in pro- portion to their relevant resources; and 2) the three possible types of coalitions occur equally often and the payoff is divided equally. An examination of these research studies revealed that their results could have been produced by three extraneous factors. —-- David Kline The three extraneous factors were: 1) unequal status—-the player with the largest resource value had greater status than the other two players because he could win by himself if no coalition formed; 2) time pressure-~since the first two players to make an agreement on dividing the payoff were the winning coalition, there was a pressure to form a quick coalition regardless of its terms; and 3) experimental demand char- acteristics-—since the game's payoff was of little value to the partic- ipants, the subjects played the game in order to obtain the experimenter's approval and not the game's reward. It was hypothesized that the removal of these extraneous influences would produce a more equal distribution of initial contacts, initial coalitions, and payoff splits than previously obtained, and result in coalitions more resistant to dissolution (i.e., coalitions that are more stable). Unequal status was eliminated by employing a coalition—bargaining game in which only a two—person coalition could win. The time pressure was alleviated by requiring each player to have preliminary negotiations with each of his two opponents prior to attempting to form a winning coalition. The experimental demand characteristics were obviated by creating a game payoff of significant value to the subjects, i.e., $9 in real money. The results indicated that preliminary negotiations resulted in payoffs being divided more equally than when no preliminary negotiations were allowed. Real money payoffs, as opposed to play money payoffs, resulted in a more equal distribution of initial contacts, and initial coalitions, as well as payoff splits. In addition, real money increased the stability of the coalitions. However, real money payoffs did produce David Kline distributions of contacts and coalitions that were significantly different from chance. The only condition in which these distributions were not significantly different from chance was the condition combining real money payoffs and preliminary negotiations. It was concluded that while real money payoffs contributed the most influence in producing equal coalition outcomes in the Type 5 coalition situation, equal status and preliminary negotiations were also necessary conditions for producing outcomes more in line with chance distributions. Additional results indicated that real money payoffs and preliminary negotiations resulted in the players taking less time to reach an agree- ment. THE EFFECT OF BARGAINING SEQUENCE AND TYPE OF PAYOFF UPON COALITION STRUCTURE AND STABILITY IN THE TRIAD By David‘Kline A THESIS Submitted to the College of Social Science Michigan State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Department of Psychology 1968 Acknowledgements The author expresses his gratitude to Dr. James L. Phillips, Dr. Santo F. Camilleri, Dr. Alfred G. Dietze, and Dr. Jeanne E. Gullahorn for their guidance in the planning and completion of this dissertation. Special thanks are given to Dr. James L. Phillips for his assistance and friendship through all phases of this dissertation. The author also thanks his wife, Marilyn, for her devotion to the completion of his degree. TABLE OF CONTENTS Page LIST OF TABLES . . . . . . . . . . . . . . . . . . . . . . . . . . iv LIST OF ILLUSTRATIONS. . . . . . . . . . . . . . . . . . . . . . . vii LIST OF APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . viii LIST OF APPENDIX A TABLES. . . . . . . . . . . . . . . . . . . . . ix INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . l PROBLEM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .I 12 METHOD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 RESULTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 DISCUSSION . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 BIBLIOGRAPHY . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 Table LIST OF TABLES Page Caplow and Gamson's predicted coalitions in triads of varying initial resources . . . . . . . . . . . . . . . . 2 2 X 2 factorial design of the experiment. . . . . . . . . 25 Exact probability test for independence between the initial coalition distribution in the single stage/ play money condition and the initial coalition distri- bution in Vinacke and Arkoff's experiment . . . . . . . . 39 Exact probability test for independence between the payoff distribution in the single stage/play money condition and the payoff distribution in Vinacke and Arkoff's experiment . . . . . . . . . . . . . . . . . . . 40 Exact probability test for independence between the initial contact distribution in the single stage/ play money condition and the initial contact distri— bution in Chertkoff's experiment. . . . . . . . . . . . . 41 Exact probability test for independence between the initial coalition distribution in the single stage/ play money condition and the initial coalition distribution in Chertkoff's experiment. . . . . . . . . . 42 Frequency with which each player contacted the Opponent with the greater number of votes or the opponent with the fewer number of votes . . . . . . . . . . . . . . . . 44 Factorial design exact probabilities of contacting the Opponent with the greater number of votes or the Opponent with the fewer number of votes . . . . . . . . . 45 Exact probability test for independence between the initial contact distribution in the multi—stage/ real money condition and the initial contact distri- bution in the single stage/play money and the multi- stage/play money condition. . . . . . . . . . . . . . . . 47 iv Table 10 ll 12 13 14 15 16 17 18 19 20 21 22 23 Frequency of formation of initial coalitions in the experimental design conditions. . . . . . . . . . . Factorial design exact probabilities of formation of initial coalitions in the experimental design conditions 0 O O O O O O O O O O O O O O O O O O O O Exact probability test for independence between the initial coalition distribution in the multi— stage/play money condition and the initial coali— tion distribution in the multi-stage/real money condition . . . . . . . . . . . . . . . . . . . . . Means, standard deviations, and Ns for amount of money won by player with greatest number of votes in initial coalition. . . . . . . . . . . . . . . . Analysis of variance of amount of money won by player with the greatest number Of votes in ini- tial Coalition. 0 O O O O O O I O O O O O C O O O 0 Multiple comparison t values for all pairs of means of amount of money won by player with greatest votes in initial coalition. . . . . . . . . . . . . Means, standard deviations, and N3 of the amount Of money in final agreement . . . . . . . . . . . . Analysis of variance of the amount of money in final agreement . . . . . . . . . . . . . . . . . . Multiple comparison C values for all pairs of means of amount of money in final agreement . . . . . . . Means, standard deviations, and Ns of the average number Of rejections per agreement. . . . . . . . . Analysis of variance of the average number Of rejections per agreement. . . . . . . . . . . . . . Multiple comparison t values for all pairs of means Of average number of rejections per agreement . . . Means, standard deviations, and N5 of time taken to make first agreement . . . . . . . . . . . . . . Analysis of variance of time taken to make first agreement 0 O O O O C O O O O C .. O O O O O C O O O Page 48 49 49 52 53 53 55 55 56 56 57 57 59 59 Table Page 24 Multiple comparison t values for all pairs of means of time taken to make first agreement . . . . . . . . . . 6O 25 Correlation of time taken to make first agreement with amount of money in final agreement and aver— age number Of rejections per agreement. . . . . . . . . . 6O 26 t test of difference in the amount of money won by player with the greatest number of votes between single stage/real money groups and repeat/single stage/real money groups . . . . . . . . . . . . . . . . . 62 27 t test of difference in the amount of money in final agreement between l—hour/multi—stage/play money condition and 2—hour/multi—stage/play money condition . . . . . . . . . . . . . . . . . . . . . . . . 62 28 Exact probability test for independence between the initial contact distribution in the single stage/real money condition and the initial contact distribution in the single stage/ real money/divider condition. . . . . . . . . . . . . . . 63 29 Exact probability test for independence between the initial coalition distribution in the single stage/real money condition and the initial coalition distribution in the single stage/real money/divider condition . . . . . . . . . . . . . . . . . 63 30 Confirmation Of experimental hypotheses one through three . . . . . . . . . . . . . . . . . . . . . . 7O LIST OF ILLUSTRATIONS Figure Page 1 Table divider (tOp View). . . . . . . . . . . . . . . . . 26 vii LIST OF APPENDICES Appendix Page A Ancillary results . . . . . . . . . . . . . . . . . . . 78 B Coalition—bargaining game instructions. . . . . . . . . 116 C Coalition—bargaining game forms . . . . . . . . . . . . 128 1. Player's record sheet 2. Initial contact form 3. Agreement contract 4. Record of agreement 5. Communication form D Player's rule cards . . . . . . . . . . . . . . . . . . 133 E Postmgamc questionnaire . . . . . . . . . . . . . . . . 135 1. Play money form 2. Real money form F Experimenter's record sheet . . . . . . . . . . . . . . 141 viii LIST OF APPENDIX A_TABLES Table Page 1 Means, standard deviations, and N5 of interest and in- volvement in the game . . . . . . . . . . . . . . . . . . 8O 2 Analysis of variance of interest and involvement in the game. . . . . . . . . . . . . . . . . . . . . . . . . . . 8O 3 Means, standard deviations, and Ns for amount of trust in initial coalition. . . . . . . . . . . . . . . . . . . 82 4 Analysis of variance of amount Of trust in initial coalition . . . . . . . . . . . . . . . . . . . . . . . . 82 5 Multiple comparison t values for all pairs of means Of amount of trust in initial coalition. . . . . . . . . . . 83 6 Means, standard deviations, and N3 of how hard subjects tried to win game's payoff. . . . . . . . . . . . . . . . 84 7 Analysis of variance of how hard subjects tried to win game's payoff . . . . . . . . . . . . . . . . . . . . . . 84 8 Frequency of premature suspicion that initial coalition could be broken . . . . . . . . . . . . . . . . . . . . . 87 9 Factorial design exact probabilities for subject's pre- mature suspicion that initial coalition could be broken . 88 10 Frequency of subjects in real money condition who be— lieved they would receive payoff in real money. . . . . . 89 ll Factorial design exact probabilities for subjects in real money condition who believed they would receive payoff in real money. . . . . . . . . . . . . . . . . . . 89 12 Exact probability test for independence between the ini- tial contact distribution in the single stage/real money groups and the initial contact distribution in the re- peat/single stage/real money groups . . . . . . . . . . . 9O ix Table 13 14 15 16 17 18 19 20 21 22 23 24 25 26 Exact probability test for independence between the' initial coalition distribution in the single stage/ real money groups and the initial coalition distribu- tion in the repeat/single stage/real money groups . . . . Frequency with which each player contacted the player on his left or the player on his right. . . . . . Factorial design exact probabilities Of each player's contacts of the player on his left or the player on his right . . . . . . . . . . . . . . . . . . . . Frequency Of initial coalitions by position . Factorial design exact probabilities of initial coali— tions by position . . . . . . . . . . . . . . . . . Frequency with which players facing each other contacted each other. Factorial design exact probabilities for choosing player facing you. O O O O O O I O O O 0 O O O I O O O O O O 0 Distribution of votes by position around the game table and the probability Of Observing the distribution obtain— ed in the single stage/real money condition . . . . . . Distribution Of pairs of votes by position around the game table and the probability of observing the distri— bution obtained in the single stage/real money condition. Frequency with which Ss in multi-stage condition con- tacted the first or second opponent bargained with in the preliminary round . . . . . . . . . . . . . . . . . Factorial design exact probabilities of contacting first or second opponent bargained with in preliminary round of multi-stage condition. . . . . . . . . . Frequency Of initial coalitions in multi-stage condition according to preliminary bargaining order . . . . . . . Factorial design exact probabilities of forming initial coalition according to preliminary bargaining order in mUlti-Stage condition 0 o o o o o 0 o o o o o o o O a Means, standard deviations, and N8 of how Often subjects played competitive games. . . . . . . . . . . . . . . Page 90 92 93 94 94 96 97 99 99 101 102 103 103 104 Table Page 27 Analysis of variance of how often subjects played com- petitive games. . . . . . . . . . . . . . . . . . . . . . 104 28 t test of mean difference between single stage/real money condition and multi-stage/real money condition in value of $9.00 . . . . . . . . . . . . . . . . . . . . 106 29 t test of mean difference between single stage/real money condition and multi-stage/real money condition in need for $9.00 . . . . . . . . . . . . . . . . . . . . 106 30 Means, standard deviations, and Ns for the average number of messages sent between coalition partners per agreement 0 O I O O O O O O O O O O O 0 O O O O C O O I O 107 31 Analysis Of variance of average number of messages sent between coalition partners per agreement. . . . . . . . . 107 32 Correlation of average number of messages sent between coalition partners with stability . . . . . . . . . . . . 109 33 Frequency with which player who spoke first in initial coalition negotiations received the largest share of the payoff. . . . . . . . . . . . . . . . . . . . . . . . 110 34 Factorial design exact probabilities of whether player who spoke first in initial coalition negotiations received the largest share of the payoff. . . . . . . . . 111 35 Frequency with which individual players broke initial coalition . . . . . . . . . . . . . . . . . . . . . . . . 112 36 Factorial design exact probabilities for players who broke initial coalition . . . . . . . . . . . . . . . . . 113 37 Frequency with which individual players broke the initial coalition according to the proportion of the payoff they received (data only for initial coalitions that were broken) . . . . . . . . . . . . . . . . . . . . . . . . . 114 38 Factorial design exact probabilities for individual players who broke the initial coalition according to the proportion of the payoff they received (data only for coalitions that were broken). . . . . . . . . . . . . 114 xi Any time two or more persons enter into a relationship in which each person is dependent on the other person(s) in order to attain his own goals, that relationship can be characterized as a mutual dependence re- lation. Many social psychological eXperiments have investigated mutual dependence behavior. These experiments have examined behavior ranging from simple reciprocal behavior between two persons, to more complex two person bargaining behavior, to the extreme in mutual dependence behavior—- coalition formation. In coalition formation a common-fate alliance is formed between two or more persons, and from that point on the alliance acts as a single unit. Theories to explain the coalition formation process have been proposed by Caplow (1956) and Gamson (1961a). These theories make predictions about the manner in which triads will divide into a two- unit coalition and an isolate. The following assumptions about the coali- tion situation are made by either one or both of these theories: (1) it is a mixed-motive situation (i.e., a person is reward for both competitive and cooperative behavior); (2) each person's goal is to maximize his outcome (payoff); (3) no person has dictator power (i.e., can control the outcome by himself); (4) Gamson, but not Caplow, makes the assumption that no person has veto power (i.e., is required to be a member of a coali- tion in order for it to win); (5) all participants have equal information about the situation; and (6) the payoff to all coalitions is constant. The predictions Of the theories are expressed in terms of the relevant resources initially possessed by each participant in a given situation. The theories assume that each participant's expectations and demands in a situation are determined by the proportion of relevant resources he con- trols in the situation. For this reason, the theories of Caplow and Gamson will be referred to as ”Resource” theory (RT) in this paper. Caplow's and Gamson's predictions as to which coalition will form, given a certain resource distribution, are presented in Table 1. Table 1. Caplow and Gamson's predicted coalitions in triads Of varying initial resources Type Distribution of Resources Example Predicted Coalition No. Caplow Gamson 1 A=B=C 1-1-1 any any 2 A>B, B=C; A<(B+C) 3-2—2 BC BC 3 A(B+C); B=C 3-1—1 none none 5 A>B>C; A<(B+C) 4-3-2 AC, BC BC 6 A>B>C; A>(B+C) 4—2-1 none none 7 A>B>C; A=(B+C) 3—2—1 AB, AC inapplicable 8 A=(B+C); B=C 2-1—1 AB, AC inapplicable The eight resource distributions can be divided into two classifications: (1) those in which any two—party coalition can control a majority of the resources (Types 1, 2, 3, and 5); and (2) those in which one participant has either dictator or veto power (Types 4, 6, 7, and 8). Since dictator and veto situations are of little research interest, most of the research has focused on Types 1, 2, 3, and 5. Of these four distributions, the only distribution for which the theories of Caplow and Gamson make variant predictions is Type 5 (4-3—2). For this reason, and also because of the veridicality of the all—different distribution, most of the research test- ing resource theory has focused on the Type 5 distribution. The general nature of the prediction as to which coalition will form in a Type 5 situation can be summarized in the statement that the greater the combined resources of two players, the less likely it is for those two players to form a coalition (i.e., 3 and 2 will ally most Often, and 4 and 2 will ally more often than 4 and 3). This effect is oftendescribed as the ”strength is weakness" (STE) effect. Most of the coalition research to date that has used the conventional research paradigm, in which the first two-person coalition that forms is the winner and all coalitions have the same probability of future success, has reported obtaining the STE, effect (Vinacke and Arkoff, 1957; Vinacke, 1959; Gamson, 1961b; Bond and Vinacke, 1961; Chertkoff, 1966; and Phillips and Nitz, 1968). An additional prediction of RT is that the division of the payoff bet— ween the coalition partners will be proportional to the amount of relevant resources contributed to the coalition by each partner. The research evidence obtained for the division of the payoff does not support the pre- diction of RT very strongly. Most of the coalition experiments have yielded an ambiguous and inconclusive pattern of results for the division of the 'payoff. A second theoretical approach to coalition formation is akin to the ”game theory” concepts of von Neumann and Morgenstern (1944), and Shapeley and Shubik (1954). No formal definition of this theoretical position has been presented, but the basic tenets of this approach to coalition forma- tion have been presented in a number of various research publications (Vinacke and Arkoff, 1957; Kelley and Arrowood, 1960; and Vinacke, Crowell, Dien, and Young, 1966). This explanation for coalition formation is based on the assumption that each person acts in a purely rational and objective manner in the coalition situation. For the purposes of this paper this explanation of coalition formation will be called the rational—objective theorem (R-O—T). The R—O—T states that in a three—person competitive game each player is able to determine at the outset Of the game the optimal strategy of each of his opponents, and thus select that strategy for him— self that will maximize his outcome in the game. A rational-objective analysis of the conventional coalition situation reveals that since any two—party coalition can control a majority of the game's resources, the differences between the participant's initial resource values bear no real significance in determining which coalition will form and how the pay- off will be divided. In actuality, each player has the same amount of pivotal power (Shapeley and Shubik, 1954), or pivotal resources (i.e., each player can make a coalition a winning coalition as Often as any other player). Therefore, the three possible two—party coalitions should occur with equal frequency, and the payoff should be divided equally between the two coalition partners. The primary Objective of three of the more important coalition studies (Vinacke and Arkoff, 1957; Kelley and Arrowood, 1960; and Vinacke, Crowell, Dien, and Young, 1966) has been to determine whether RT or the R—O-T Offers the best explanation of what goes on in a three—person social situation in which any two—person coalition can win. The experimental game used in these three experiments was a modified parchesi game and is described below by Kelley and Arrowood (1960). Three subjects play a game in which each moves his counter along the spaces Of a game board. The first one to reach the goal receives a prize of 100 points. On successive trials, the ex— perimenter rolls a single die and each player advances a number of spaces determined by the product of two numbers: (a) the number of pips turned up on the die and (b) a "weight", ranging from 2 to 4, which was randomly assigned him at the beginning of the game. For example, in one game Player A may have weight 4, Player B, weight 3, and Player C, weight 2. Since all players start at the same point on the board and move each time the die is cast, the person assigned the largest weight automatically wins. A further rule, however, enables any pair of players to form a coalition by combining their weights at any time during the game. When they do so, they are given a single counter placed at a position equal to the sum of the distances the two have attained at that time. On subsequent rolls, they advance according to the sum of their two weights. The formation of a coalition is acknowledged by the eXperimenter only when the two players have agreed upon how they will divide the 100 point prize, should they receive it; and, once formed, a coalition is indis- soluable for the remainder of that game. Thus, the individual or coalition that can mobilize the largest weight automatically wins that game and there is really no need for going through the motions of rolling the die [p. 231]. The three research studies, previously mentioned, that used the above described experimental paradigm confined their investigation to male subjects. Vinacke and Arkoff (1957) were the first to use the parchesi paradigm in testing RT versus R—O—T. These experimenters had each of thirty triads play the modified parchesi game 18 times, each of the six different types of initial resource distributions being used three times. Each set of six games that had different initial resource distributions was played in a Latin square order to offset order effects. Before each game, each player drew a counter which determined the weight he would have for that game. The order of draw was counter—balanced so that each player drew first, second, and third an equal number of times. The coalition results confirmed the §2fl_hypothesis. In the Type 5 situation 67% of the coalitions were 3—2 coalitions. The results for the division Of the payoff, on the other hand, offered very little support for RT predictions. Vinacke and Arkoff reported that the players in the Type 5 situation split the payoff equally about 47% of the time, and Split the payoff unequally about 53% Of the time. One problem with this data is that it is not presented according to the prOportion of the payoff obtained by each player in the coalition. Instead, the data was collapsed across all players and games, and categorized according to 50/50 and non-50/50 splits. This procedure assumes that any deviation from an exact 50/50 split is an indication that the subjects divided the payoff in proportion to their initial resource values. Such an assumption is probably too stringent since it does not allow for any deviation from an equal split as a result of error, chance, or compromise. Kelley and Arrowood (1960) discount the Vinacke and Arkoff findings as spurious results. According to Kelley and Arrowood, subjects in the Vinacke and Arkoff experiment became confused about how to play the game because the resource distributions were changed between each of the 18 games. Consequently, the subjects never had ample Opportunity to perceive the Objective character of the situation, and they erroneously equated the initial power weights with each subject's actual power in the situation. Kelley and Arrowood offered the hypothesis that with a simpler procedure, subjects will acquire an adequate understanding of the true power relations and act more in accord with a rational analysis Of the situation than the Vinacke and Arkoff data would suggest. (1960, p. 233) Kelley and Arrowood tested this hypothesis by having 30 triads play the parchesi game using only the Type 5 (4-3-2) resource distribution. The number of games played by each triad varied from 10 to 70 and averaged approximately 24 games. Each player kept the same weight throughout the series of games his triad played. The implication of this statement, even though Kelley and Arrowood do not specifically say so, is that each subject played against the same two Opponents in all the games he played. Kelley and Arrowood also gave their subjects extensive formal instructions and an orientation for each subject to maximize his payoff without regard to the other players in his group. The results obtained by Kelley and Arrowood revealed a distribution of coalitions for the first three games that was significantly closer to a chance distribution than that Obtained by Vinacke and Arkoff in their three games. 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OHH pm om mmuo> pozmm Om ma 0H meno> poumouw mononucoo zuwaflnmnond mHmuoH wwoxuuono zocos mmaa\owmum onaHm uo%mam oomxm munoafiuomxm usoefluomxo m.mmoxunozo OH coauspfiuumflp oomuaoo Hmfluflcfi Ono cam Coauflecoo xocos mmaa\owmum oncflm oLu OH coausnfiuumflp bowucoo amfiufinfi Ono cooSuon oocepsomovafi pom omen %uwafinmnona nomxm .m oHan 42 cowunnflnumfiv zaoxwac: %HoEouuxo%«% xsxmaoo. saxowoo. noflusnnnnmflp SESHOO mo kufiEpowflcs pom umou humafinmnoua Oomxm me am ON mHmDOH om OH ca mum mNmm. ma 0 0 mid m H N mud nofiuflamoo muefiwnmnonm mHmuoH mwoxunoso modes %mam\owmum oflwawm HmwbHcH uomxm mucoEHummxm DdoEHHOon m.wwoxuuozo SH soausnfiuumflw cofiuflamoo Hdflbflsfl orb cam coanflpaoo hoses zmaa\owwum mamdfim OLD SH OOHuannumflw aofluflamoo Hmfiuficfl OLD noosuop oocmpSOQOch How omen muflaflnwnoum Domxm . o OHan 43 H : Players allowed preliminary bargaining contact with each other before choosing their preferred partner will tend to form 4—3, 4~2, and 3~2 coalitions with more equal frequency, split the payoff more equally, and form coalitions that are more stable, than players that have no preliminary bargain- ing contact. H : Player's receiving their payoff in real money will tend to form 4—3, 4-2, and 3—2 coalitions with more equal frequency, split the payoff more equally, and form coalitions that are more stable than players who play the game for play money. H ' The effects of bargaining sequence and incentive will com- bine so that the greatest equality in the formation of 4-3, 4—2, and 3—2 coalitions, the most equal payoff splits, and the most stable agreements will occur under the preliminary contact-real money condition. H : Players allowed preliminary bargaining contact will take less time to reach an agreement than players that have no preliminary contact. H : Players receiving their payoff in real money will take less time to reach an agreement than player's receiving their payoff in play money. H : Bargaining sequence and incentive will combine so that the preliminary contact——real money groups will take the least time to reach a first agreement. H : The less time taken to reach an agreement in each experiment— al condition, the more stable the agreement. Analysis of eXperimental hypotheses. The data collected to test the seven experimental hypotheses will be presented according to dependent variable in the following order: 1) coalition data; 2) division of payoff data; 3) stability data; and 4) time for first agreement data. Coalition data. Data collected to analyze the coalition process consists of two types—-initial contact frequencies and initial coalition frequencies. The contact data is presented in Table 7. The exact probabilities for the faccorial analysis of contacts are presented in Table 8. An examina— 44 coausnfiuumflp maoxfiacs zaoEonuxo coaussanbmas Namxaacs ssm>. ass 1 s ‘—l Nmma. sekaooo.v xxwmfio. seaflooo.v coauspfluumfip QESHOO mo mESm Bop mo zufleuowfia: pom Ewen zufiflfinmnona pomxm NmN ma ma ma ON «N qN ma ma ma qN qN ON mamuoe Hwa 0 ea OH ma HN NH m NH ma NH ma ON meno> meom an m e w o m N o o m N m a meoo> noummnw mamuoa N m a N m q N m d N m d oeuomunoo noumfluflaH memos amom xosos xmam hoaoE Hmom mecca xmam wmozma wo Om%e owmumnwuasz ammum onde oocmsvom wdflsflmwnmm mmuo> Lo unpasc HOBOM use See? unoccmmo mmu no mmbo> we pmpenc noummuw OLD LON: unococno one venomunoo Momman some Loans LONE mucosvopm . N magma 45 Table 8. Factorial design exact probabilities of contacting the opponent with the greater number of votes or the opponent with the fewer number of votes Effect Exact probability Bargaining sequence (A) fixed effect Type of payoff (B) fixed effect Subject's votes (C) fixed effect DV - contacts (D) <.0001*** A x B fixed effect A x C fixed effect A x D .7510 B x C fixed effect B x D .0163** C x D .0792* A x B x C fixed effect A x B x D .7781 A x C x D .1072 B x C x D .7165 A x B x C x D 1.0000 *unlikely distribution **very unlikely distribution *W*extremely unlikely distribution 46 tion of Table 8 reveals that in the entire experiment players chose the weaker Opponent significantly more Often than the stronger Opponent. There was not a significant difference between the bargaining sequence conditions and, therefore, Hypothesis 1 for the contact data was not sup- ported. Players in the real money condition chose the Stronger opponent significantly more often than did players in the play money condition. This result confirmed Hypothesis 2 for the contact data. However, further analysis revealed that the players in the real money condition chose the weaker opponent significantly (p = .0050) more often than they chose the stronger opponent. The almost significant interaction between contact choice and number of votes suggests there was a tendency for the player with two votes to contact the opponent with the greater number of votes more often than do the players with three or four votes. In order to test the validity of Hypothesis 3 for the contact data, simple effects in the A x B x D interaction were analyzed. Table 9 reveals that the subjects in the MS/RM condition chose the opponent with the greater number of votes significantly more often than did the subjects in either the 88/ PM or MS/PM condition. However, the difference between the MS/RM and 88/ RM conditions was not significant (p = .6889) for this dependent variable. Therefore, Hypothesis 3 was not confirmed for the contact data. Some sup— port for Hypothesis 3 was revealed in the fact that the MS/RM condition was the only condition in which the distribution of contact choices was not significantly different from chance. The pattern of results for the coalition data is much the same as that obtained for the contact data. An inspection of Table 10 and 11 reveals a significant main effect for the type of coalition formed and a Significant sowusnfluumflp haoxflac: xuo> xx > . 47 oNH NN qm mHmOOH mm mm mm mmuo> poBmm xaomqo. mm 0H HN mmuo> neumouo NONHNnmnoum xocoe mmaa\ommumnfiuasz venomonoo oomxm mamuoH mam hedoe HmmH\owmumiHbfinz kocos mmaa\owmum oawcflm nofluflpsoo cofiuflpcoo memos mmaa\omwumnfiuass OLD new xocos mmam\owwum onaHm osu SH comuscfiuumflp oomunOO Hmfiuflnfl OLD new Soauflwnoo kudos Hmou\owmumnfluase OLD ca downspflnumfip oomusoo Hwfluflcfi opp consume oocwpsoaopcfl How Owen kuaaflpmponn somxm .o manna 48 GOHuanHume mHoxHHcs %Hosonuxo sax soaussauumae NHmaHHss Nnm> «a oNqo. xkxqooo. smmmHo. xesoNoo. SOHuanHume GEDHOO mo muHEHochs Mom umou muHHHnmnoum nomxm aw wH qN wH qN mHmUOH we N 0H N @H Nnm om N N OH 0 Nuq w a H H N Mia msOHuHHmOO HmHuHcH mHQDOH Nedoe Hmmm hence >mHm xodos Hmom memos NmHm mmo%mm mo OQ%H owmumanHsz meuw onnHm monosvom wcHnHmwumm mcoHuncoo cmeop HmunoEHnomxo ego CH mcoHuHHmoo HmHuHsH mo OOHumEnow mo modoswoum .OH OHQmH 49 Table 11. Factorial design exact probabilities of formation of initial coalitions in the experimental design conditions Effect Exact probability Bargaining sequence (A) fixed effect Type of payoff (B) fixed effect DV - Initial coalitions (C) .0000004*** A x B fixed effect A x C .7694 B x C .0418** A x B x C .4238 ** very unlikely distribution *** extremely unlikely distribution Table 12. Exact probability test for independence between the initial coalition distribution in the multi-Stage/play money condition and the initial coalition distribution in the multi-stage/real money condition Condition Initial Multi—stage/ Multi-stage/ Totals Exact coalition play money . real money probability 4-3 1 4 5 4-2 7 7 14 .1094 3-2 16 7 23 Tocals 24 18 42 50 interaction between type of payoff and initial coalition type. The main effect difference for the type of coalition formed indicates that the three types of possible coalitions (4—3, 4-2, and 3-2) were not formed with equal frequency. Instead, the overall design confirms the §Efl hypotheses that the 3-2 coalition occurs most often, the 4—2 coalition next most often, and the 4—3 coalition least often. The significant interaction between type of payoff and type of coalition formed indicates that more strong coali- tions (4-3 and 4—2) were formed in the real money condition than in the play money condition. This result confirmed Hypothesis 2 for the coali— tion data. However, the real money subjects did not form the three types of coalitions with equal frequency (p = .0292). Hypothesis 1 was not confirmed for the coalition data since no difference was found in the distribution of coalitions between the two levels of the bargaining se- quence factor. In order to test Hypothesis 3 it was necessary to examine the simple effects in the A x B x C interaction table. The two most dis- crepant distributions of initial coalitions are presented in Table 12. Even though the difference between the two distributions was in the hy— pothesized direction, it was not a statistically significant difference. Therefore, Hypothesis 3 was not confirmed for the coalition data. It should also be noted that the only distribution of initial coalitions in the four experimental conditions that was not significantly different from chance was the distribution in the multi—stage real money condition. Division of the payoff. The amount of money won by the player with the most votes in the initial coalition was used to determine whether there were any differences between experimental conditions in the way the payoff was divided. The closer to 4.50 the amount of money won by this player, 51 the more equally divided the payoff. The means and standard deviations are presented in Table 13. The analysis of variance8 (AOV) presented in Table 14 Shows a significant main effect for bargaining sequence and type of payoff. The difference between the single-stage and multi—stage bargaining conditions was in the hypothesized direction and confirmed Hypothesis 1 for the payoff data. The difference between the play money conditions and real money conditions was also in the hypothesized direc— tion and confirmed Hypothesis 2 for the payoff data. In order to test Hypothesis 3 for the payoff data multiple comparison t tests were made between all pairs of means in the 2 X 2 design.9 Table 13 reveals that the mean payoff value for the player with the most votes in the initial coalition was the closest to the point of equality (4.50) in the MS/RM condition. However, this mean payoff was significantly different from the mean payoff of only the SS/PM condition (Table 15). This result did not confirm Hypothesis 3 for the payoff data. The mean payoffs in all conditions were significantly different from the equal split mean of 4.50. Payoff reversals (i.e., where the player with more votes in the initial coalition receives the lesser amount of money) were observed in only the _______.__.__,_- __._—-. --_---..———_ Because there was not an equal number of replications in each cell of the 2 X 2 factorial design, a least squares method was used for all analyses of variance. The computer program used was made available by the Agricultural EXperiment Station at Michigan State University (Ruble, 1966). The method of analysis was that described by Winer (1962). Since in an unequal N design the factors are correlated, the mean square for any given effect is not the same when analyzed with different sets of factors; it fluctuates according to its correlation with the factors that are included in the design. For this reason any factor, other than the two basic factors in the experimental design, that yielded no signi— iicant main effect or interactions was discarded from the analysis of a given dependent variable, and the analysis was recalculated on N-l factors. Scheffe 5 test (Edwards, 1967) 52 CH paw COHDHOGOO %Ocos Nme OSO .COHuncoo zones Hmou Ofiu :H manHop CH wanHop mo newness; pH powwouaxo mH hence mo bosoEm exam No. Va manna Ho. Va manna Ho. Va Naume Ho. Va amuse om.a gone smug cesaoo quw.N Nmow.m mMNw.m NmmN.w mo oodmuomep now amen o wH «N mH qN z mqu. onm. wNNq. oqu. .>op .pom mwwN.q omom.¢ comm.¢ woNN.m cmoz mOHumHumom Nocos Hmem Noses NmHm Noses Hmom zecos NmHm mmwoxma mo omzH mwmumuHanz meum onch mosesvom wchHmemm COHOHHmOO HmHuHcH CH mmuo> mo noeasc pneumonm zuHB uokam %@ nos Noses mo unsoEm now mz paw .mGOHumH>Op pnmwomum amcwoz .MH oHan 53 Table 14. Analysis of variance of amount of money won by player with the greatest number of votes in initial coalition Source of variance SS df Mean square F Significance value Bargaining sequence (A) .8126 1 .8126 4.399 .04** Type of payoff (B) 1.1187 1 1.1187 6.056 .02** A x B .0670 1 .0670 .363 .55 Error 14.7772 80 .1847 Total 16.8620 83 g I P 7very unlikely F value Table 15. Multiple comparison t values for all pairs of means of amount of money won by player with greatest votes in initial coalition Means SS/PM SS/RM MS/PM critical ratio Means SS/RM 2.1754 MS/PM 2.0746 .2578 1 2.8566 MS/RM 3.2376* .9922 1.3200 p =.OS 7'cSignificant beyond .05 level 54 MS/RM condition. Two 3—2 coalitions in the MS/RM condition made an agree— ment in which the 2—vote player received the larger proportion of the pay— off. These payoff reversals give support to Hypothesis 3 for the payoff data. §Egpi1ity. Two independent measures of stability were used: 1) amount of money in the final agreement and 2) the average number of Offers to form a new coalition rejected per agreement. The means and standard deviations for the amount of money in the final agreement are given in Table 16. The differences in the means of the various experimental conditions were in the predicted direction. Table 17 reveals that there was a significant difference between the real and play money groups for this dependent variable. This result confirmed Hypothesis 2 for the amount of money in the final agreement. Hypothesis 1 was not confirmed. In order to test Hypothesis 3 multiple comparison t tests were made between all pairs of means. Table 18 reveals that the MS/RM mean was significantly different from the means of only the SS/PM and the MS/PM conditions. This result did not confirm Hypothesis 3 for the level of final agreement. An analysis of this dependent variable by type of initial coalition revealed no significant differences in the level of final agreement between types of initial coalitions. An examination of the average number of rejections per agreement (Table 19) reveals differences between the experimental conditions in the hypothesized direction. Table 20 shows a significant difference in the average number of rejections per agreement between the real and play money SrOUPS. This result confirmed Hypothesis 2 for the average number of rEjections per agreement. Hypothesis 1 was not confirmed. As predicted, 55 Table 16. Means, standard deviations, and NS of the amount of money in final agreement Bargaining sequence Single stage Multi-stage Type of . ayoff Play money Real money Play money Real money Statistics Mean 5.9583 8.2222 6.7917 8.7222 Std. dev. 2.6289 1.3528 2.2259 .5745 N 24 18 24 18 Table 17. Analysis of variance of the amount of money in final agreement Source of variance SS df Mean square F Significance value Bargaining sequence (A) 9.1428 1 9.1428 2.362 .13 Type of payoff (B) 90.4802 1 90.4802 23.377 <.0005*** A x B .5714 l .5714 .148 Error 309.6389 80 3.8705 Total 410.7024 83 9‘: 7'.- 7': extremely unlikely F value 56 Table 18. Multiple comparison t values for all pairs of means of amount of money in final agreement Means J . . . SS/PM SS/RM MS/PM cr1tlca1 ratio Means SS/RM 3.6871* 2.8566 MS/PM 1.4672 2.3298 p =.05 MS/RM 4.5014* .7625 3.1441* 7(Significant beyond .05 level Table 19. Means, standard deviations, and N3 of the average number of rejections per agreement Bargaining sequence Single stage Multi-stage Type of payoff Play money Real money Play money Real money Statistics Mean 2.0625 3.4000 2.4667 3.6667 Std. dev. 1.1162 1.0748 1.2075 .6642 N 24 18 24 18 57 Table 20. Analysis of variance of the average number of rejections per agreement Source of variance SS df Mean square F Significance value Bargaining sequence (A) 2.3144 1 2.3144 2.073 .15 Type of payoff (B) 33.1144 1 33.1144 29.656 <.0005*** A x B .0972 1 .0972 .087 .77 Error 89.3296 80 1.1166 Total 125.0442 83 ‘k 7' extremely unlikely P value Table 21. Multiple comparison t values for all pairs of means of average number of rejections per agreement Means . ' . Means SS/PM SS/RM MS/PM critical ratio SS/RM 4.06047? 2.8566 MS/PM 1.3252 2.8333 p =.05 MS/RM 4.8703‘k .7572 3.64299. 7"Significant beyond .05 level 58 the largest average rejections occurred in the MS/RM condition. A com— parison of means of the four experimental conditions showed a significant difference between the MS/RM mean and the SS/PM and MS/PM means (Table 21). This result did not confirm Hypothesis 3 for the average number of re— jections per agreement. An investigation of the effect Of initial coali— tion type upon the average number of rejections revealed no significant differences in rejections between type of initial coalition. Time for first agreement. Tables 22 and 23 reveal that it took the real money groups significantly less time to reach an agreement than the play money group. This result confirmed Hypothesis 5. Hypothesis 4 was not confirmed. An inspection of Table 22 shows that it took the least time to reach an agreement in the MS/RM condition. A comparison Of the MS/RM mean with the means in the other conditions revealed it was signi— ficantly different from the SS/PM mean, but not from either of the other two means (Table 24). Therefore, Hypothesis 6 was not supported. Hypothesis 7 received no support from either the amount of money in the final agreement or the average number of rejections per agreement (Table 25). An examination of Table 25 reveals the same general type of correlations in all conditions except the SS/RM condition. Z transforma- tion tests for differences between the correlations in the MS/RM and SS/RM conditions yielded significance values of .41 for the amount of money in the final agreement, and .23 for the average number of rejections. There— fore, there were no significant differences between experimental conditions in the correlation of time with stability. Alternate hypotheses Alternate hypothesis 1: simplifying coalition—bargaining game. As nreviously reported, the SS/PM condition yielded SIW contact and coalition Table 22. 59 taken to make first agreement Means, standard deviations, and NS of time Bargaining sequence Single stage Multi-stage Type of payoff Play money Real money Play money Real money Statistics Mean 1.9904 1.6444 1.7717 1.2161 Std. dev. .7179 1.0121 .8208 .7346 N 24 18 24 18 Table 23. Analysis of variance of time taken to make first agreement Significance Source of variance SS df Mean square F value Bargaining sequence (A) 2.1534 1 2.1534 3.195 .08* Type of payoff (B) 4.1799 1 4.1799 6.202 .02** A x B .2259 1 .2259 .335 .56 Error 53.9163 80 .6740 Total 60.3216 83 7I'unlikely P value 7'“kvery unlikely F value 60 Table 24. Multiple comparison t values for all pairs of means Of time taken to make first agreement Means . , . Means SS/PM SS/RM MS/PM critical ratio SS/RM 1.3531 2.8566 MS/PM .9243 .4978 p =.05 MS/RM 3.0281* 1.5659 2.1728 7cSignificant beyond .05 level Table 25. Correlation of time taken to make first agreement with amount of money in final agreement and average number of rejections per agreementa Bargaining sequence Single stage Multi-stage Play money Real money Play money Real money Stability Money in final agreement -.144 .092 -.155 -.205 Average rejections -.O69 .068 -.143 -.369 N 24 18 24 18 None of the correlations were significantly different from a zero correlation at the .05 significance level. 61 results almost identical to the previously reported research. In addition, the coalitions were very unstable. For these reasons alternate hypothesis 1 was ngt_confirmed. Alternate hypothesis 2: experience and learning effect. A comparison between the SS/RM groups and the repeat/SS/RM groups revealed a signi- ficiant difference between the two conditions on only one dependent vari- able. The subjects divided the payoff more equally the second time they played the game than they did the first time (Table 26). Alternate hypothesis 2 was, therefore, partially confirmed. Additional data support— ing the conclusions about the repeat/SS/RM group is presented in Appendix Alternate hypothesis 3: amount of time for experiment. An analysis of the amount of money in the final agreement in the 2—hour condition and the l—hour condition revealed no significant difference between the two conditions (Table 27). Therefore, alternate hypothesis 3 was Egg confirmed. Additional factors that could influence dependent variables. An exam— ination of the initial contacts and coalitions by subject's position at the game table revealed a tendency for subjects at the ends of the game trfiyle in the SS/RM condition to choose each other. In order to determine if this tact could have altered the pattern of contacts and coalitions in the SS/PM condition a control group was run. In the control group, subjects could not see each other until after two players had selected each other as their preferred partner. In addition, the players did not knOW'which of the other two persons in the experiment had which number of votes until after a reciprocal partner selection. Otherwise, the game was identical to the SS/PM condition. Tables 28 and 29 reveal that the tendency to choose the player facing one did not significantly alter the coalition 62 Table 26. t test of difference in the amount of money won by player with the greatest number of votes between single stage/real money groups and repeat/single stage/real money groups Condition Repeat/ single stage/ Single stage/ t value Statistics real money real money Mean 4.6111 4.9306 2.4117** Std. dev. .1816 .4778 df = 26 N 9 18 .02.50 Table 28. 63 Exact probability test for independence between the initial contact distribution in the single stage/real money condition and the initial contact distribution in the single stage/real money/divider condition Condition Single stage/ Single stage/ Exact real money real money/ Totals probability Contacts divider Greater 18 13 31 .2486 Fewer votes 36 14 50 Totals 54 27 81 Exact probability test for uniformity of .0198** 1.0000 column distribution 7': 7': very unlikely distribution column discribution Table 29. Exact probability test for independence between the initial coalition distribution in the single stage/real money condition and the initial coalition distribution in the single stage/real money/divider condition Condition Single stage/ Single stage/ Exact real money real money/ Totals probability Coalitions divider 4-3 1 3 4 4-2 10 4 14 .2084 3—2 7 2 9 Totals 18 9 27 Exact probability test for uniformity of .0193** .9146 wwvery unlikely distribution 64 process. Additional data to support this conclusion are reported in Appendix A (p. 91). An analysis of all the dependent variables failed to reveal any significant differences as a result of the three symbol names assigned to the subjects. The order in which the subjects bargained in the preliminary negotia- tion round of the multi-stage condition could have affected the coalition process. If there was a primacy or recency effect from the bargaining order, it would not be too surprising to have obtained a somewhat equally distributed set of coalitions. An analysis of the effect of preliminary bargaining order upon all of the dependent variables revealed no signi— ficant effects. Data to support this conclusion are presented in Appendix A (p. 110). An analysis of information about subjects' prior knowledge of the experiment revealed that three subjects had heard it was a bargaining game and two subjects had heard money could be won. None of these five subjects was discarded from the eXperiment. Information collected about subjects' participation in other psycho- logical experiments revealed that no subjects had participated in any experiments that one would expect to bias a person's behavior in this experiment. If subjects had suspected that they would be allowed to break the initial coalition at the time they were negotiating to form the coali— tion, it would very likely have influenced their coalition behavior. The subjects were asked on the post-game questionnaire whether or not they had su5pected, prior to being informed by the experimenter, that they would 65 be allowed to break the first agreement. Forty—eight subjects responded that they were not sure they would be allowed to break the first agree— ment but that they did feel there would be more to the game than had been described to them. In explaining this response to the experimenter after the game was over, subjects said the game, as described, seemed too simple and too short for there not to be more to it. An analysis of the, reSponses to this question by experimental condition is presented in Appendix A (p. 85). A critical factor when offering real money as a payoff in a psycho— logical experiment is convincing the subjects that they will actually receive the money. Prior to being given the money, the subjects in the real money condition were asked if they believed they would receive the payoff in real money. Ninety—five of the 108 subjects responded affirma- tively. An analysis of the responses to this question by experimental condition is presented in Appendix A (p. 86). An analysis of data collected on the post-game questionnaire revealed that there were no differences between experimental conditions in l) the subjects' experience in playing competitive games, or 2) the value of $9 to the real money subjects. Data to support these conclusions are pre— sented in Appendix A (p. 100). DISCUSSION This experiment's fundamental tenet was that previous results sup- porting resource theory predictions in the Type 5 coalition situation were the product of three artifacts in the experimental design. These artifacts were: 1) unequal status among the game participants; 2) time pressure to make a quick coalition; and 3) demand characteristics of the experimental situation. According to the general hypothesis, if these artifacts were removed, the resource theory outcomes would be eliminated and the coalition process would be that predicted by the rational—objective theorem. Effect of equalizing status and makingfiminor changes in game A comparison of the forced coalition game used in this experiment with the non-forced coalition game of Vinacke and Arkoff (1957) revealed no difference in the distribution of initial coalitions. A comparison of this experiment's results with Chertkoff's (1966) forced coalition experiment revealed no differences in either initial contacts or coali- tions. However, there was a significant difference between the experi— ment reported in this paper and Vinacke and Arkoff's experiment in the division of the payoff. In order to make this comparison, the payoff splits in this experiment had to be retabulated to fit Vinacke and Arkoff's arbitrary classification scheme. It is doubtful that Vinacke and Arkoff's scheme is as appropriate a test of the payoff division hypothesis as would be a mean difference test. In spite of this criticism, it is evident that Vinacke and Arkoff's subjects split the payoff exactly 50/50 67 considerably more often than the players in this experiment. This difference causes one to suspect that the coalition process in the two experiments was different. An examination of the Vinacke and Arkoff experimental procedure suggests a possible explanation for this apparent difference in coalition processes. In the parchesi game the winner was defined as the player, or players, first crossing the finish line. When two players formed a coalition in this game their separate game markers were replaced by one single marker representing the two—person coalition. Since both players in the coalition would cross the finish line at the same time (i.e., would be equal winners), this procedure implied an equality between the two coalition partners. In addition, coalition partners may have tended to perceive each other equally because Vinacke and Arkoff did not give their subjects a strong orientation to maximize their individual payoff within the coalition. These two equalizing tendencies could very well account for the coalition partners splitting the payoff 50/50 almost one—half of the time in Vinacke and Arkoff's experiment. It should be pointed out that this same explanation could account for the failure of the payoff data in the parchesi paradigm experiments to support the predictions of resource theory. In comparison with the parchesi game, the coalition game used in the eXperiment reported here emphasized the inequality of the coalition partners. Each coalition member was encouraged to maximize his individual winnings in order to 1) be the first place winner in the game, and 2) surpass all previous players of the game who began with the same number of votes. Under these circumstances, a subject would be inclined to want more money than his partner, even if it was only one dollar more. The difference 68 in orientation and rules between the two experiments could easily account for the discrepancy in the payoff splits. In any case, payoff splits in the experiment reported here are more in line with RT expectations than are the Vinacke and Arkoff data. It was concluded, therefore, that the coalition—bargaining game used in the SS/PM condition of this experiment produced results strongly sup— porting the predictions of RT. Consequently, any observance of outcomes not supporting RT, obtained using this game, can not be accredited to differences in structure between conventional paradigm games and the SS/PM game. Effect of alleviating time pressure Hypothesis I predicted that by allowing all pairs of players to have preliminary negotiations the coalition process outcomes would give greater support to the predictions of the rational-objective theorem than ob— tained without preliminary negotiations. Table 30 reveals that this hypothesis was confirmed only for the division of the payoff. One possible explanation for the failure of preliminary negotiations to eliminate the §Ifl_effect for contacts and coalitions is as follows. The factor about which the subjects are negotiating in the preliminary round is the share of the payoff each coalition partner will receive. The bargaining strategy used in the preliminary negotiations by the player with the most inotes (relative to the opponent bargaining with) is usually that the pay- off should be split in proportion to the number of votes each player would contribute to the coalition. The player with less votes usually wants to ignore the votes and bargain on the basis of equal power and, therefore, an equal split of the payoff. Since each player wants to ensure that he will be chosen by both of the other players, there is a 68 in orientation and rules between the two experiments could easily account for the discrepancy in the payoff splits. In any case, payoff splits in the experiment reported here are more in line with RT expectations than are the Vinacke and Arkoff data. It was concluded, therefore, that the coalition-bargaining game used in the SS/PM condition of this experiment produced results strongly sup— porting the predictions of RT. Consequently, any observance of outcomes not supporting RT, obtained using this game, can not be accredited to differences in structure between conventional paradigm games and the SS/PM game. Effect of alleviating time_pressure Hypothesis 1 predicted that by allowing all pairs of players to have preliminary negotiations the coalition process outcomes would give greater support to the predictions of the rational—objective theorem than ob— tained without preliminary negotiations. Table 30 reveals that this hypothesis was confirmed only for the division of the payoff. One possible explanation for the failure of preliminary negotiations to eliminate the STE effect for contacts and coalitions is as follows. The factor about which the subjects are negotiating in the preliminary round is the share of the payoff each coalition partner will receive. The bargaining strategy used in the preliminary negotiations by the player with the most votes (relative to the opponent bargaining with) is usually that the pay— off should be split in proportion to the number of votes each player would contribute to the coalition. The player with less votes usually wants to ignore the votes and bargain on the basis of equal power and, “therefore, an equal split of the payoff. Since each player wants to ensure that he will be chosen by both of the other players, there is a 69 tendency for each player to offer his opponents better terms in the pre— liminary negotiations than he would actually agree to in a final negoti— ation. This means that the player with more votes makes preliminary agreements in which he receives less than his proportionate share of the payoff,and the player with less votes makes preliminary agreements in which he receives less than one-half of the payoff. Even though pre— liminary negotiations are not binding there is a tendency for these pre— liminary agreements to become the terms of final agreements. Choosing a coalition partner on the basis of the most profitable preliminary agreement results in three and Egg choosing each other. However, the preliminary agreement results in a final agreement that divides the payoff more equally than dividing it in proportion to initial resource values. It was concluded, therefore, that even though the preliminary negoti— ations did not eliminate the gig effect for contacts and coalitions, they alleviated the tendency for the time pressure to cause the payoffs to be split according to the initial resource values. Effect 2f obviating demand characteristics It was hypothesized that subjects playing the game for real money would form coalitions more in accord with the rational-objective theorem predictions than subjects playing the game for play money (Hypothesis 2). Table 30 shows that the data confirmed this hypothesis for every dependent variable. It was concluded, therefore, that the most significant factor in producing outcomes more in agreement with the R—O—T than with RT is providing the players with a payoff for the game that is of significant value. The assumption made in the experiment was that a payoff of signi- 7O vwauflwfioo uoc poeufimcoo meHHmaoo uoc chHuomnwu wwwum>m An msna coo uoc oEHH Goo oEuH Goo uod cofiufl moo ms“ :H p .m p m p .m H H m hmcoE mo ucsoEm Am mmmooua %Uflaflnwum .m poEuflmcoo no: casufimdoo woauflwcoo soflmfi>fip mwommm .N moEuflmdoo uoc woapfimcoo woaufimnoo uoc mcowufiamoo An woeuflwaoo won poEHflmdoo pmauflmaoo uo: muowucoo Am mmooonm schofiamoo .H moanmwsm> cw some m N H u p Q memosuomxm mouse swnounu mso mommsuomzn kucoafluomxm mo dehumauflcho .om wanes 71 ficant value obviates the subjects tendency to play the game 1) for the experimenter's approval or 2) the easiest and fastest way. Instead, the subject plays the game for its own reward. Even though the contact, coalition, and payoff data were more equally distributed in the real money condition, the distributions for all three dependent variables were different from a chance distribution. Therefore, the effect of the initial resource values was not completely eliminated by real money payoffs. Combination of preliminary negotiations and real money payoff Hypothesis 3 stated that the greatest incidence of equal coalitions and payoff splits, and the greatest coalition stability, would occur in the preliminary negotiation~—real money condition. This hypothesis was not statistically confirmed for any of the dependent variables. However, there are three other types of information that give support to the validity of this hypothesis. First, for every dependent variable, the condition producing behavior most in agreement with the R—O—T was the MS/RM condition. The consistency of this result suggests that there is more going on in this condition than can be accounted for by the real money main effect. Second, the only condition that reported payoff reversals was the MS/RM condition. This is a significant event since it has never before been reported that the person with the most votes in a coalition received less money. The implication of a payoff reversal is that the votes are of little significance in determining the division of the payoff. This result offered further support for Hypothesis 3. Third, further evidence of the validity of this hypothesis was revealed in the fact that the only condition in which the contact and coalition distributions were not significantly different from chance was the MS/RM condition. In other words, the MS/RM condition 72 is the only condition in which the STE effect was completely eliminated. However, the payoff division in the MS/RM condition was significantly different from a chance division. It was concluded, therefore, that neither a forced coalition paradigm, preliminary negotiations, nor real money payoff could by itself eliminate the RT outcomes and produce R—O-T outcomes. However, if all three of these factors were present in a coalition situation, the outcome would be more in agreement with the predictions of the R-O—T than resource theory. Time for first agreement Another variable of interest in analyzing the coalition formation process was the amount of time taken to reach the first agreement. The data revealed that, as predicted, it took less time to reach an agree— ment in the real money than the play money condition. This implies that when persons are playing a game of real value to themselves, their negotiations are concise and direct and they do not waste time bickering over unimportant details. There was no difference in time taken for the first agreement between the groups with preliminary negotiations and those without preliminary negotiations. The prediction that when prelimi- ary negotiations are combined with a real money payoff the negotiations take the least time was not confirmed. In addition, the amount of time required for the first agreement was not significantly related to the stability of the coalitions. It was concluded, therefore, that the amount of time taken to reach an agreement was significantly related to only the main effect variables of bargaining sequence and type of payoff. 73 Alternate hypotheses A number of alternative explanations were offered for the results obtained in this experiment, such as l) greater understanding of the coalition situation as a result of simplifying the coalition—bargaining game; 2) the one—hour time limit of the experiment inducing false stability; 3) differential preference for players as a result of their position around the table; 4) differential preference for players symbol names; and 5) differential preference for players as a result of preliminary negotiation bargaining order. An examination of all of these factors revealed no significant effects upon the coalition formation process. The alternate explanation, that more experience in playing the game would result in R—O-T outcomes, received some support from the payoff data in the repeat/SS/RM group. The subjects in the SS/RM condition who played the game a second time split the payoff more equally than the subjects in the original SS/RM condition. The post—game interview with the subjects repeating the experiment revealed the reason for the differ- ence in payoff distributions between the two times they played the game. Since the subjects in the repeat condition had already played the game, they were aware that the initial coalition would be allowed to break. 10 . . . If the behav1or observed in an experiment can be accounted for by an alternate explanation as well as by the theoretical explanation being studied then one cannot be sure which explanation is correct. In order to substantiate the theoretical explanation being tested, one must show that the only set of existing circumstances that could have produced the observed effect was that set controlled by the experi- ment. At the same time, one does not reject a theoretical explanation that has been offered merely because some alternate set of circumstances could have produced the observed effect. In order to reject the theoret- ical explanation being tested, one must demonstrate that the alternate set of circumstances did affect the dependent variable in the manner predicted by the experimental hypotheses. 74 In anticipation of this the subjects made initial agreements that split the payoff more equally in hopes that their partner would not be too susceptible to offers to break the initial coalition. Of course, if the initial coalition did not break there would be more money in the game. Since, there was no difference between the SS/RM groups and the repeat/ SS/RM groups in initial contacts or coalitions, it was concluded that experience, per se, could not account for the R-O—T results obtained in this experiment. The fact that three subjects had some prior knowledge of the experi- mental game was not taken as a serious influence since the information given these subjects was no more revealing than the information provided on the experiment sign—up sheets. The two subjects who knew before arriving for the experiment that the game was to be played for real money said they had signed up for the experiment before learning about the money. Therefore, no subjects were omitted from the analysis for possessing prior knowledge of the experiment. The 48 subjects who indicated that they prematurely thought the first coalition would be allowed to break were not discarded from the experiment. In post-experimental discussion, many of these subjects confessed that this was only one of many possibilities that occurred to them. In the case of others, it was apparent to the experimenter that some subjects responded affirmatively to this question just because they did not want to admit that they had not been able to foresee this possibility. It appears that a post-game questionnaire is not a valid means for obtaining data about this factor. 75 Conclusions and further research The main conclusions of this experiment about the coalition process in the Type 5 coalition situation are: l) 2) 3) 4) 5) The strength—is—weakness results that have been obtained in the Type 5 coalition situation using the conventional research paradigm are, at least partially, the product of artifacts in the experimental situation. The main factor contributing to the production of rational- objective theorem outcomes is the use of real money to create a payoff for the coalition-bargaining game that is of signi— ficant value to the participants. Real money payoffs are not sufficient to completely eliminate the strength—is—weakness effect and produce rational-objective theorem coalition outcomes; however, the combination of real money payoffs with a forced coalition paradigm and preliminary negotiations will tend to produce an equal distribution of initial contacts and coalitions. If the coalition process is examined in a realistic situation for testing coalition formation theory, the results are more in agreement with the rational-objective theorem than resource theory. Both preliminary negotiations and real money payoffs contribute to participants taking less time to reach an agreement to form a coalition. These conclusions assume that the coalition process is not altered if the initial resource values are randomly assigned. However, Anderson (1967) suggests that the random assignment of initial resources is a prime factor in producing equal outcome effects in coalition formation studies. In order to test this hypothesis a follow-up study is being conducted in which the subjects will earn their resources prior to playing the coalition-bargaining game. BIBLIOGRAPHY Anderson, R. E. Status structures in coalition bargaining games. Sociometry, 1967, 20, 394—403. Bond, J. R., and Vinacke, W. E. Coalitions in the mixed~sex triad. Sociometry, 1961, 23, 61-75. Caplow, T. A theory of coalitions in the triad. American Sociological Review, 1956, 22, 489—493. Chertkoff, J. M. The effects of probability of future success on coalition formation. Journal of Experimentgl Social Psychology, 1966,_2, 265—277. Edwards, A. Statistical methods. Second edition. New York: Holt, Rinehart, and Winston, 1967. Emerson, R. M. Poweredependence relations: Two experiments. Sociometry, 1964,.22, 282—298. Freeman, G. H., and Halton, J. H. Note on exact treatment of contingency, goodness of fit, and other problems of significance. Biometrika, 1951, 28, 141-149. Gamson, W. A. A theory of coalition formation. American Sociological Review, 1961(a),.26, 373-382. Gamson, W. A. An experimental test of a theory of coalition formation. American Sociological Review, 1961, 26, 565—573. Glaze, J. A. The association value of nonsense syllables. Journal of Genetic Psychology, 1928, 22, 255-269. Kelley, H. H., and Arrowood, A. J. Coalitions in the triad: Critique and experiment. Sociometry, 1960, 22, 231—244. Kline, D. K., Anderson, J., Lawton, D., and Phillips, J. L. A 3400/3600 Fortran program for computing chi—squares and exact probabilities of all effects in a factorial design. Technical Report No. Human Learning Research Institute, Michigan State University, in preparation. 76 77 Myers, J. L. Exact probability treatments of factorial designs. Psychological Bulletin, 1958, 5Q, 59-61. ' Phillips, J. L., and Nitz, L. H. Social contacts in a three-person political convention situation. Journal of Conflict Resolution, 1968, 22, 206—214. Ruble, W. L. Analysis of covariance and analysis of variance with unequal frequencies permitted in the cells. STAT series description No. 18, Agricultural Experiment Station, Michigan State University, 1966. Shapeley, L. S., and Shubik, M. A method for evaluating the distribution of power in a committee system. American Political Science Review, 1954, 48, 787-792. Sutcliffe, J. P. A general method of analysis of frequency data for multiple classification designs. Psychological Bulletin, 1957, 54, 134-137. Vinacke, W. E., and Arkoff, A. An experimental study of coalitions in the triad. American Sociplogical Review, 1957, 22, 406-414. Vinacke, W. E. Sex roles in a three-person game. Sociometry, 1959, 22, 343—360. Vinacke, W. E. The effect of cumulative score on coalition formation in triads with various patterns of internal power. American Psychologist, 1959, 23, 381. Vinacke, W. E., Crowell, Doris, Dien, Dora, and Young, Vera. The effect of information about strategy on a three-person game. Behavioral Science, 1966, 22, 180-189. von Neumann, J., and Morgenstern, 0. Theory of game and economic behavior. Princeton: Princeton University Press, 1944. Winer, B. J. Statistical principles in experimentalfidesign. New York: McGraw—Hill, 1962. APPENDIX A ANCILLARY RESULTS Two types of results are presented in this section. First, results that support some of the conclusions stated in the Discussion section. These results usually contain no significant effects, or if the effects are significant, they are of no consequence to the problem being examined. These results will be examined under two different headings: 1) the subject's perception of the experimental situation; and 2) alternate explanations for the results obtained to verify the experimental hypotheses. The second type of results pre- sented are those that were obtained from data not directly related to the hypotheses being tested. Subject's perception of the experimental situation How interesting and involvipg was the_game? In order to determine if the subjects played the game in earnest, the subjects were asked the following question on the post game questionnaire--How interesting and involving was the game? The possible responses were listed on a four— point scale and ranged from not very interesting 9; involving (scale value of one) to very interesting and involving (scale value of four). The mean response for all subjects was 3.113 and the standard deviation in responses was .738. Only two subjects responded that the game was not vegyginterestigg and involving. The average response was that the game was quite interesting and ipyolvigg. A least squares analysis of variance revealed no significant differences between the experimental conditions in the responses to this question. The means and standard deviations and the AOV summary table are presented in Tables 1 and 2. 79 Table 1. 80 Means, standard deviations, and Ns of interest and involvement in the game Bargaining sequence Single stage Multi-stage Type of ayoff Statistics Play money Real money Play money Real money Overall Mean 3.139 3.056 3.072 3.204 3.113 Std. dev. .683 .763 .773 .711 .738 N 36 54 69 54 213 Table 2. Analysis of variance of interest and involvement in the game Source of variance SS df Mean square F Significance level Bargaining sequence (A) .0842 .0842 .154 .70 Type of payoff (B) .0289 .0289 .053 .82 A x B .5805 .5805 1.059 .30 Error 114.5358 209 .5480 Total 115.2958 2128 aThe discrepancy between the total N of 213 for this analysis and the overall N of 252 for the experiment is due to the fact that the first few groups that were run either did not receive a post-game questionnaire or received one with some questions omitted. This explanation accounts for the discrepancy in N in all analyses on individual subjects that did not have 252 subjects. 81 How much trust in coalition partner? It was suggested in the problem section that the conventional coalition paradigm engendered a feeling of distrust or dissatisfaction in the coalition partners. It was predicted that this distrust would result in a tendency to break coalitions. Table 3 reveals that the SS/PM subjects (condition most like conventional research paradigm) indicated they had the least trust in their coalition partners. The AOV presented in Table 4, however, shows that the SS/PM condition does not have significantly less trust than the MS/PM condition; even though the difference between the two conditions is in the hypothesized direction and is almost significant at the .05 level. The main effect for type of payoff is significant, with the real money groups reporting greater trust than the play money groups. However, the interaction between bargaining sequence and type of payoff is also significant. An examina- tion of the means reveals that the interaction is produced by real money causing an asymptotic level of trust. When play money is used, multi- stage bargaining increases trust, but trust is increased by real money to an asymptotic level at which multi—stage bargaining results in no additional trust between coalition partners. This interpretation is supported by the multiple comparison t values in Table 5. How hard try to win game's payoff? In the real money condition, the assumption underlying offering the winning players $9 in real money was that such a payoff would increase the player's motivation to win the game's payoff. In order to obtain some measure of the effect of type of payoff on the participant's motivation, the subjects were asked how hard they tried to win the game's payoff. Tables 6 and 7 reveal that the results do not support the expectation. The 82 Table 3. Means, standard deviations, and Ns for amount of trust in initial coalition Bargaining sequence Single stage Multi-stage Type of ayoff Play money Real money Play money Real money Overall Statistics Mean 2.167 3.722 2.980 3.622 3.190 Std. dev. 1.167 1.085 1.286 1.114 1.289 N 24 36 50 36 146 Table 4 . Analysis of variance of amount of trust in initial coalition Source of variance SS df Mean square F Significance level Bargaining sequence (A) 4.3615 1 4.3615 3.146 .08* Type of payoff (B) 41.4487 1 41.4487 29.899 (.0005*** A x B 7.1715 1 7.1715 5.173 .02** Error 198.2382 143 1.3863 Total 242.6667 146 u:unlikely F value 7(very unlikely F value xiv-x extremely unlikely P value 83 Table 5. Multiple comparison t values for all pairs of means of amount of trust in initial coalition Means SS/PM SS/RM MS/PM critical ratio Means SS/RM 5.0128* 2.8304 MS/PM 2.7823 2.8837* p =.05 MS/RM 4.6905* .3603 2.4951 tc bSignificant beyond .05 level 84 Table 6. Means, standard deviations, and N8 of how hard subjects tried to win game's payoff Bargaining sequence Single stage Multi-stage Type of payoff Statistics Play money Real money Play money Real money Overall Means 3.028 2.630 2.652 2.481 2.667 Std. dev. .878 .958 .937 .926 .940 N 36 54 69 54 213 Table 7. Analysis of variance of how hard subjects tried to win game's payoff Source of variance SS df Mean square F Significance level Bargaining sequence (A) 3.4589 1 3.4589 4.001 .05** Type of payoff (B) 4.0800 1 4.0800 4.719 .03** A x B .6523 1 .6523 .754 .39 Error 180.6985 209 .8646 Total 187.3333 212 7hr . very unlikely F value 85 The play money subjects indicated they tried harder to win the game's payoff than the real money subjects. The responses to this question, therefore, do not support the assumption that real money increases the player's motivation to win the game's payoff. A closer analysis of the data reveals a possible explanation for this anomalous result. An investi— gation of the individual responses to this question revealed that the players who won the least money in the coalition, or who won no money at all, indicated they did not try very hard to win the game's payoff. It appears that in order to reduce any dissonance arising from not winning as much money as desired, the players indicated they did not try very hard. Evidently, reliable responses to this question can not be obtained on a post—game questionnaire. Suppect break first aggeement. As explained in the method section, subjects were not informed that they would be allowed to break the initial coalition and form subsequent coalitions until after the initial coalition had been formed. If subjects suspected they would be allowed to break the initial coalition it would very likely influence the type of coalition and type of agreement they would make. The subjects were asked on the post—game questionnaire if they had suspected initial agreements could be broken prior to being informed. Forty—eight of the 213 subjects responding answered the question yg_, In talking with the subjects after the eXperi- ment it became very evident that a post—game questionnaire was not a good place to ask this question. Subjects do not like to be duped or misinformed in an experiment and are very reluctant to publicly admit they were unaware of the full purpose of the experiment. Some subjects were, there— fore, very reluctant to answer this question "no”. In addition, post—game 86 interrogation of the players revealed a strong tendency for the question to be misinterpreted among the first subjects to participate in the experiment. The subjects interpreted the question to be asking them if they understood, at the time they were informed by the experimenter, that they could break the first coalition. The question was, therefore, reworded, however, subjects continued to respond quite often in the affirmative, though the frequency of ygg responses did decrease. The frequencies of yg§_and.p2_reSponses by experimental conditions are given in Table 8 and the exact probabilities for each effect in the factorial design are given in Table 9. The statistical tests reveal no differences between experimental conditions in the responses to this question. The difference between the overall number of yg§_andqgg responses was signifi— cant. Believe receive real money. A critical factor when offering real money as a payoff in an experiment is convincing the subjects that they will actually receive the money. Prior to being given the money, subjects in the real money condition were asked if they believed they would receive the money. Ninety-five of the 108 subjects in the real 'money condition responded affirmatively. The difference in ygg and 39 responses is significant beyond the .001 level. Tables 10 and 11 reveal no differences between experimental conditions in the type of response to this question. Alternate explanations for results supportipgfiegperimental hypotheses Amount of experience in playipg»coalition—bargaining,ggme. The subjects playing the game a second time produced a distribution of initial contacts and coalitions not significantly different from the first game they played (Tables 12 and 13). 87 mHN wH wH wH mN mN mN wH wH wH NH NH NH mHmuoH moH NH mH 0H oN 0H ON mH NH MH 0 N HH 02 me o m N m d m m o m m m H mm? >Q mHmuoH N m q N m q N m e N m a mmuo> muommcsm zwcoe Hmmm hmcoe >mHm %mcoE Hmmm zmdoe zmHm Hmozmm Ho meme owmumnHuHsz mwmum menHm mocmswom wcHaHmwumm :wxoub up pHsoo GOHDHHmoo HmHoHcH omnu GOHoHQmSm unnumEmum Ho zocmsvmum .w pomH 88 Table 9. Factorial design exact probabilities for subject's premature suspicion that initial coalition could be broken Effect Exact probability Bargaining sequence (A) fixed effect Type of payoff (B) fixed effect Subject's votes (C) fixed effect DV ‘ SuSpect break (D) <,0001*** A x B fixed effect A x C fixed effect A x D .1379 B x C ' fixed effect B x D .1421 C x D .1820 A x B x C fixed effect A x B x D .7340 A x C x D .9118 B x C x D .8355 A x B x C x D .4625 ti . . . . 7”(extremely unlikely distribution 89 Table 10. Frequency of subjects in real money condition who believed they would receive payoff in real money Bargaining sequence Single stage Multi-stage Subjects votes 4 3 2 4 3 2 Totals DV Yes 16 15 16 15 16 17 95 No 2 3 2 3 2 1 13 Totals 18 18 18 18 18 18 108 Table 11. Factorial design exact probabilities for subjects in real money condition who believed they would receive payoff in real money Effect Exact probability Bargaining sequence (A) Subjects' votes (B) DV - believe receive real money (C) A x B A x C B x C A x B x C fixed effect fixed effect < , OOO 1**7‘c fixed effect 1.0000 1.0000 1.0000 eke . . . . 7 extremely unlikely distribution 90 Table 12. Exact probability test for independence between the initial contact distribution in the single stage/real money groups and the initial contact distribution in the repeat/single stage/real money groups Condition Repeat/ Single stage/ Exact single stage/ real money Totals probability Contactee real money Greatest votes 7 18 25 .6128 Least votes 20 36 56 Totals 27 54 81 Table 13. Exact probability test for independence between the initial coalition distribution in the single stage/real money groups and the initial coalition distribution in the repeat/single stage/real money groups Condition Repeat/ Single stage/ Exact single stage/ real money Totals probability Coalitions real money 4-3 1 1 2 .2378 4-2 2 10 12 3-2 6 7 13 Totals 9 18 27 91 Differential_preference for_position around the game table. In order to examine the effect of position upon initial contacts, an analysis was done of the frequency with which each player contacted the person on his left or the person on his right. In terms of Figure 1 (p.25 ) S3 is S is on the left of 82’ and S on the left of S is on the left of S3. 1’ l 2 Tables 14 and 15 reveal a significant interaction between bargaining sequence, type of payoff, and subject's position at the table in the frequency with which each player contacted the player on his left or right. The interaction effect is localized in the single—stage/real money condition where the players on the left and right chose each other a disPrOportionate number of times. The difference in the number of times the player on the left chose the other two players was significant at the .03 level. Initial coalitions were analyzed for a position effect by comparing the frequency of left-right, left-center, and center-right coalitions, In terms of Figure 1 (p.25 ) S1 is in the left position, 82 is in the center position, and S is in the right position. Tables 16 and 17 reveal 3 no significant position effects for initial coalitions. However, the test for the uniformity of the coalition distribution in the single stage/real money condition is almost significant at the .05 level. Position effects for division of the payoff and coalition stability are not reported since they would be difficult to interpret due to con- founding with other variables. In any case, there is no evidence of a position effect for these dependent variables. An analysis of a position effect on time taken to reach the first agreement yielded no significant effects. .coHonoa ustu cH wcHouHm nommHm n m ”coHonoa noocoo CH wcHoon nozmHm u 92 GOHosoHuume mHoxHHas >uo> ,9 Sn dOHosHHuome mHoxHHasa o “coHuHmoa oHoH CH wcHoon uohmHm u H m cOHusoHuume qum. qum. «Nome. oooo.H wwmw. qum. mmmN. some. «amomo. wwmw. qum. quom. nasHoo Ho muHEHode: How one» huHHHnmooua oomxm NmN wH wH wH qN qN «N wH wH wH «N «N qN mHmoOH HNH OH m m NH mH 0H s m 4H mH so a names so HosmHa HmH m 0H mH NH HH 4H NH HH 4 HH oH mH uumH so uuxaHa . monomocoo mHmooe m o H m o H m o H m o H coHonom m . . mocoe Hmom Nocoe mmHm mocoe Hmom zocoe mmHm Hmozma Ho mazH ommuwnHoan ammom onch mocoovom wchHmwuwm onHn mHH co uokaa ofio no oon mHH co uwmmHa one pouomucoo ummed Home :oHHB HoHa Hocookum .qH @Home 93 Table 15. Factorial design exact probabilities of each player's contacts of the player on his left or the player on his right Effect Exact probability Bargaining sequence (A) fixed effect Type of payoff (B) fixed effect Subject's position (C) fixed effect DV--Position of contactee (D) .5618 A x B fixed effect A x C fixed effect A x D .5116 B x C fixed effect B x D .6761 C x D .7928 A x B x C fixed effect A x B x D .7980 A x C x D .2119 B x C x D .1839 A x B x C x D .0335** “very unlikely distribution Table 16. 94 Frequency of initial coalitions by position Bargaining sequence Single stage Multi-stage T e of payoff Play Real Play Real money money money money Totals Position Left-center 12 4 8 6 30 Center-right 5 3 8 8 24 Left-right 7 11 8 4 30 Totals 24 18 24 18 84 Exact probability test for uniformity of column distribution .2524 .0566* 1.0000 .5613 t 'unlikely distribution Table 17. coalitions by position Factorial design exact probabilities of initial Effect Exact probability Bargaining sequence (A) Type of payoff (B) DV--Initial coalition by position (C) fixed effect fixed effect .6762 fixed effect .1365 .4031 .2263 95 In order to obtain more information about the effect of the players' position on the coalition process further analyses were performed. An investigation of the significant position effect for contacts in Table 14 suggested that the two players sitting across from each other at the game table were choosing each other more often than by chance. There- fore, an analysis was performed of the frequency with which the players seated across from each other initially contacted each other. Tables 18 and 19 reveal a significant difference between the four eXperimental conditions in the frequency with which the subjects sitting at the end of the table choose the player seated across from them. The main differ— ence lies in the single—stage/real money condition as it did with the contacts analyzed in Table 14. In the single—stage/real money condition the players chose the opponent sitting across from them 72% of the time. There were no significant differences in the frequency with which players chose the opponent across from them or not across from them in any of the other three experimental conditions. It is not sufficient to merely demonstrate a significant effect in order to accept an alternate hypothesis. It must be shown that the effect influenced the dependent variable being measured in the direction hypoth— esized. If the subjects at the ends of the table contacted a player solely because of eye contact of personal features then the results in the single- stage/real money condition are not valid. On the other hand, if the play- ers at the end of the table are first choosing on the basis of experimentally provided variables (votes, random, equal power, etc.) and then using eye contact and personal features to try and prematurely confirm their decision, the coalition process is probably not significantly altered. The reason 96 cOHuooHuume mHoxHHns hum> xx GOHusoHuume . . . . nenHoo mo meow mNmH mmoo «meHo qmmH Bow Ho moHauoch: you umou hoHHHomnoum oomxm on wH wH qN qN wH wH qN eN mHmuoH Aw oH mH NH «H o e mH mH amouum ooz Hm w m NH 0H NH «H HH 0 mmouom homecoo mo mHmuoH ostm onH ucme omoH uanm ommH uswam uHmH coHuuupHm COHonom memos Hmom memos mmHm mecca Hmom mocoe mmHm Hmommm Ho oaks owmumnHUHsz owmum mech mucosvom wchHmmumm i;E Hosuo Home pmuomuooo Hosuo Homo wcHomm muohmHa Hoch HuH3 moomsvoum .wH mHsme 97 Table 19. Factorial design exact probabilities for choosing player facing you Effect Exact probability Bargaining sequence (A) fixed effect Type of payoff (B) fixed effect Subject's position (C) fixed effect DV - Position of Opponent (D) .6998 A x B fixed effect A x C fixed effect A x D .1223 B x C fixed effect B x D .2129 C x D .4456 A x B x C fixed effect A x B x D .0129*** A x C x D .5347 B x C x D .7604 A x B x C x D .5177 * extremely unlikely distribution 98 it is possible for there to be no significant position effect and yet not observe an equal distribution of contacts and coalitions is that the votes were not assigned to each table position an equal number of times in the single-stage/real money condition. Table 20 reveals that the player with four votes was in the center position 61% of the time, three votes was in the center position 28% of the time, and two votes was in the center posi— tion 11% of the time. Thus, three votes and two votes were in the end positions for most of the games. The exact probability of obtaining this distribution of votes across positions was .0289. Table 21 shows that the and positions at the table (left—right) were occupied by the 3—2 vote pair 61% of the time, and by the 4-2 vote pair 28% of the time. The exact~ probability of obtaining this distribution is .0289. Thus, if the players are choosing on the basis of votes, the most likely vote combination is facing each other 61% of the time. In order to determine if facing each other significantly affected the results obtained in the single—stage/real money condition a control group was run. In this control group the subjects could not see each other nor know which player had how many votes until after they had indicated their coalition partner preference. A comparison of the initial contacts and initial coalitions obtained in the control group with the SS/RM group re- vealed no statistically significant differences. (This data is presented in the Results section.) Differgnpiglgpgggggence for player's symbol names. An analysis of all of the dependent variables failed to reveal any significant differences, or any differences that approached significance, as a result of the label assigned to the subjects. 99 Table 20. Distribution of votes by position around the game table and the probability of observing the distribution obtained in the single stage/real money condition Votes Exact Position 4 3 2 Totals probability Left 4 7 7 18 Center 11 5 2 18 .0289 Right 3 6 9 18 Totals 18 18 18 54 Table 21. Distribution of pairs of votes by position around the game table and the probability of observing the distribution obtained in the single stage/real money condition Votes Exact Position 4-3 4-2 3-2 Totals probability Left - center 9 6 3 18 Center - right 7 7 4 18 .0289 Left - right 2 5 11 18 Totals 18 18 18 54 100 Differential preference as a result of preliminary bargaining order. The three players in the coalition—bargaining game participated in a preliminary contact round in the multi-stage condition. The six possible orders in which the pairs of three players could bargain were counter- balanced. If there was a primary or recency effect due to this prelim— inary bargaining order then it would not be too surprising to obtain a somewhat equally distributed set of coalitions. The initial contacts made by the multi-stage subjects were analyzed according to a subject's preference for the first or second opponent he bargained with. Tables 22 and 23 reveal no significant differences in initial contacts due to preliminary bargaining order. An analysis of initial coalitions formed according to position in the bargaining order yielded no significant differences between the three bargaining orders. (Tables 24 and 25). The analyses of the effect of preliminary bargaining order upon payoff division, stability, and time to reach first agreement yielded no significant differences. Difference in player's previous experience in playing competitive games. If there were differences between the four experimental conditions in the experience the subjects had in playing competitive games, it might confound the interpretation of the results. Tables 26 and 27 reveal no difference between the experimental conditions in the experience subjects had in playing competitive games. Agtgrnate hypothesis 9: value of 9. Two different measures were used of the value of $9 to the real money subjects. One measure was the economic value of $9 as indicated on a six point scale ranging from very 101 GOHuanuuch nESHoo mo oooo.H meNH. mesa sou Ho muHEHomHas wow quu huHHHowHoum oomxm oNH o o o o o o o w w w m w w w w mHmuoH HN e N N N m a H m m a N a m s N Hqu eweHmems Homde vacuum mm N m a m H N m m m a H a m s H euHs emeHamums HohmHa umuHm mononucoo mHmHOH m e N m a m a N m e N m a m a mooo> m.ooomnsm . . . . . . :oHuHmoa m N m H N H m N m H N H mchHmemn muoonnsm 1 memos Hmmm moses mmHm Hmommd Ho mama pesos mumaHaHHoum use oH LHHe pmaHmmHmn unusedmo pcooom no omHHH ego wouumusoo GOHqucoo owmumcHuHsa cH mm :oHse HUHe zoomsvoum .NN oHomH 102 Table 23. Factorial design exact probabilities of contacting first or second Opponent bargained with in preliminary round of multi-stage condition Effect Exact probability Type of payoff (A) fixed effect Subjects bargaining position (B) fixed effect Subject's votes (C) fixed effect DV--Contactee by bargaining (D) .1812 A x B fixed effect A x C fixed effect A x D .4682 B x C fixed effect B x D .7105 C x D .8543 A x B x C fixed effect A x B x D .5918 A x C x D .2240 B x C x D .8094 A x B x C x D .0970* 7"'unlikely distribution 103 Table 24. Frequency of initial coalitions in multi-stage condition according to preliminary bargaining order Type of payoff Play money Real money Bargaining order 1 2 3 1 2 3 Totals Coalitions 4-3 0 1 0 l 1 2 5 4u2 O 1 6 3 2 2 14 3-2 5 5 6 2 4 1 23 Totals 5 7 12 6 7 5 42 Exact probability test for uniformity of distribution of '2524 '9557 column sums Table 25. Factorial design exact probabilities of forming initial coalition according to preliminary bargaining order in multi-stage condition Effect Exact probability Type of payoff (A) fixed effect Bargaining order (B) .5462 DV - Initial coalition (C) not relevant A x B .3582 A x C .1094 B x C .6289 A x B x C .2090 Table 26. 104 ' subjects played competitive games Means, standard deviations, and Ns of how often Bargaining sequence Single stage Multi-stage Type of payoff Play money Real money Play money Real money Statistics Mean 4.028 3.704 3.652 3.741 Std. dev. 1.920 1.598 1.705 1.417 N 36 54 69 54 Table 27. Analysis of variance of how often subjects played competitive games Source of variance SS df Mean square F Significance value Bargaining sequence (A) 1.4454 1 1.4454 .532 .47 Type of payoff (B) .6993 1 .6993 .257 .61 A x B 2.1470 1 2.1470 .790 Error 568.2540 209 2.7189 Total 571.8122 212 105 little money (scale value of one) to §_very lot pf_money (scale value of six). The second scale was a measure of how much the subject needed all, or part, of the $9 as of the day of the experiment. The subject's re- sponse to this question recorded on a six point scale ranging from very little need (scale value of one) to g_very lot of need (scale value of six). Table 28 and 29 indicate that there were no significant differences between the multi—stage/play money and multi—stage/real money conditions for either of these measures of the value of $9 to the subjects. There is a slight tendency for the multi—stage/real money subjects to indicate a greater need for the money than the single~stage/real money subjects, however, since there were no observed differences in the dependent variable between these two conditions it is of little consequence. Conjunctive results of interest. Distgibution of final coalitions. There were no significant differences between the experimental conditions in the distribution of final coali- tions or in the division of the payoff in the final coalition. éyerage npmber of messages sent between coalition pgrtners. In the second phase of the coalition game the Ss communicated by means of written messages. The player excluded from the coalition made written offers to the coalition partners who either accepted or rejected the offers. In addition, the coalition partners could send messages to each other encour— aging their partner to either maintain or break their agreement. An analysis of the average frequency with which these messages were sent per agreement reveals a significant difference between the two bargaining sequence levels as well as between the two payoff levels (Tables 30 and 31). A greater number of messages were sent in the multi-stage condition than 106 Table 28. t test of mean difference between single stage/real money condition and multi-stage/real money condition in value of $9.00 Conditions Single stage/ Multi-stage/ t value Statistics real money real money Mean 3.2593 3.3148 .3248 Std. dev. .9749 .7727 df I 106 N 54 54 p >.50 Table 29. t test of mean difference between single stage/real money condition and multi-stage/real money condition in need for $9.00 Conditions Single stage/ Mhlti-stage/ t value Statistics real money real money Mean 2.5926 3.0185 1.9214* Std. dev. .9421 1.3102 df = 106 N 54 54 .05 H hHoxHch huo> when em wH qN wH qN z and. BON.: xxHNo. mmo.n «room. meHuoonou owmuo>< xamNm. oao.- easem. omo. aamwm. neosoauwm HmcHH CH mono: NHHHHHmHm H HHmHo>o kudos Hmmm kudos mmHm hocoe Hmmm mecca zmHm Hwommm we make owmumnHuHaz owmum meaHm mocoswom maHuswumm onHHowum HuHB muocuumm cOHuHHmoo coozoon noon wowmmmos Ho Honesc mmmum>m mo cOHumHouuoo .Nm uHHmH 110 A meH m NH m wH oH wH HH qH HH HN q wH mHmooa HN N o H o m NH 0 N m m N HH pcoomm NN H o N NH m o m N 0 NH N N omHHm umpuo mHmHOH A n v A H v A u v A u v wcmemam coHouoaoum Hmommm choe Hmom Nocoe NmHm Noeoe Hmom choe NmHm Hmozma Ho maze mwmumuHanz mmmum onch oocmsvom wchHmmHmm mmomma mHu Ho mumHm ommwumH oHu pm>HmooH mGOHomHoowoo coHoHHmoo HwHoHeH cH omHHm oxoam 0:3 uonHa HUHLB LHHB Nosesvoum .mm mHHmH 111 Table 34. Factorial design exact probabilities of whether player who spoke first in initial coalition negotiations received the largest share of the payoff Effect Exact probability Bargaining sequence (A) fixed effect Type of payoff (B) fixed effect Subject's proportion of payoff (C) not relevant DV - speaking order (D) 1.0000 A x B fixed effect A x C not relevant A x D not relevant B x C not relevant B x D not relevant C x D .2739 A x B x C not relevant A x B x D not relevant A x C x D .9077 B X C x D .1333 A x B x C X D 1.0000 112 om e m H oH HH m m N m wH oH m Hmuoa mq N H H m w m N H N m NH m amHouo ooz me N N 0 HH m N m H H mH a H coxoum :oHoHHmoo wHwHoe N m a N m s N m a N m s mmuo> HmHUHaH m.oomnnsm Nmeoe Hmom Nocoe NmHm choe Hmom Nance NmHm Hmommm mo maze owmumuHuHaz owmum onch mocmsvom wchHmwumm coHuHHmoo HmHuHaH oxoun mHmNmHa HmspH>HpaH :oHs3 HHH3 Nocoovoum .mm oHHMH 113 Table 36. Factorial design exact probabilities for players who broke initial coalition Effect Exact probability Bargaining sequence (A) fixed effect Type of payoff (B) fixed effect Subject's votes (C) fixed effect DV - Initial coalition breakage (D) not relevant A x B fixed effect A x C fixed effect A x D fixed effect B x C fixed effect B x D fixed effect C x D ,0003*** A x B x C fixed effect A x B x D 4 not relevant A x C x D .5534 B x C x D .1616 A x B x C x D 1.0000 extremely unlikely distribution 114 Table 37. Frequency with which individual players broke the initial coalition according to the prOportion of the payoff they received (data only for initial coalitions that were broken) Bargaining sequence Single stage Multi-stage Play money Real money Play money, Real money Totals proportion Less than partner 14 3 9 3 29 Equal to partner 2 2 2 1 7 More than partner 4 0 5 0 9 Totals 20 5 16 4 W 45 Table 38. Factorial design exact probabilities for individual players who broke the initial coalition according to the prOportion of the payoff they received (data only for initial coalitions that were broken) Effect Exact probability Bargaining sequence (A) Type of payoff (B) Proportion of initial payoff received (C) A x B x C fixed fixed fixed effect effect . 000 19:9”? effect .9047 .1052 1.0000 7‘c 7'?) . . . . cextremely unlikely distribution 115 Players in final coalition. An analysis of the players in the final coalition revealed no significant relationship between being a member of the initial coalition and being a member of the final coalition. APPENDIX B COALITION—BARGAINING GAME INSTRUCTIONS [time] You are here [today . to artici ate in a com etitive ame. If tonith p p p g this game does not take the full hour, I have a second non-competitive game, in which you each play by yourself and not against each other, to fill out the hour. The first game is a test of your bargaining and game playing skills. During this game each of you should endeavor to win as much of the game's payoff as possible and let the other players take care of themselves. In other words, it is every man for himself. In order to prevent personal characteristics from affecting the game, I am going to give each of you a nonsense symbol. I would like for you to refer to each other throughout the game in terms of these nonsense symbols instead of by name, position around the table, hair color, etc. That is: The player on my left will be - - -/ l. The player in the center will be - - -/ The player on my right will be — — —/ . In this game you will each begin with a certain number of votes. The number of votes you begin with is determined by which of these envelopes you draw. [Show them (3) envelopes.] There are various numbers of votes in each envelope. Each of you draw an envelope (any S order). Take out the card inside, and as I call on you announce out loud how many votes you have in the game. At the same time, each of you record your own label lBlank spaces were filled in with the symbol name of the appropriate player. 117 118 and number of votes; and your Opponent's labels and numbers of votes on this sheet. [Record sheet——E write on Summary Sheet-~Repeat numbers out loud.] Now put the cards back in the envelOpes and give the envelopes to me. [Put envelopes back on hook] As you can see, there is a total of.9 votes in this game—~your job is to find a means for obtaining control over a majority of these votes (i.e., 5 votes or more), and thereby win the payoff which is [I9 in real money] $900 in play money (Put up clip board with card $9 that has [£90 all players have less than 1/2 the total votes in the game (i.e., no é} on it). Presently, you are all in the same predicament—— player has a majority of the votes); therefore, no single player can win the [E309] by himself. However, if any two of you would form an alliance and pool your voting power, that pair would control a majority of the votes in the game and would receive the [$309] . Therefore, the basic rule of this game is that in order to win any money, some two of you must form an . $9 alliance. Thelégo proportion they like. However. the goal for each of you in this game is é] may be split by the alliance partners in any way or to obtain as much of the ‘é30é1 as possible. In order to achieve this goal you must try to be a member of that alliance in which you can maximize ’$9 your share of the [$900 The only condition for declaring that an alliance has been formed $90 and that it will receive the lfg é] is that some two players mutually agree on how to split [%9 él . If no alliance forms you all lose. $90 Any Questions? Examples: (1) three political candidates——no majority-—pool votes and control nomination, thereby dividing rewards. 119 (2) three board members of a company voting their shares on the issue of bonuses for board members. No majority—~two pool their votes and control distribution of bonuses——splitting as they like. In other words, I am referring to a situation in which no single individual has the power to control the outcome but two people by pooling their resources can jointly determine the outcome. Remember, your goal in this game is to be a member of that two party alliance which will maximize your share of the $900. You should strive to achieve this goal because the amount of money each of you wins in this game will be compared with the amount of money won by each previous player in this experiment who started out with the same number of votes as you in order to see if you are the current CHAMPION in your group. That is, (ZEJ, VAF, YOV) ————— . In other words, you are competing with previous players who started the game under the same condition as you, as well as competing against each other in this game to see who will be the winner in this game. Any Opestions? You will use the following procedure in order to decide which two players will form an alliance. 120 Multi-stage2 You will begin by each pair (: : :) of you participating in prelim— inary negotiations for periods of two minutes each. These negotiations are only for the purpose of discussing possible terms for splitting the $900 and no final agreement can be made during this time. During these negoti— ations you may make preliminary offers and probe the other player about his possible terms for agreement, but offers and statements made during this period are not binding and do not have to be honored. This round (of;preliminary bargaining is designed strictly for the purpose of allow- ing each of you to assess the bargaining strategy, offers, and expectations of your opponents, before deciding which player you would like to form an alliance with. After all pairs have finished preliminary negotiations you will each indicate on a secret ballot the symbol name of the player you prefer to form an alliance with an the two players who first select each other will be allowed to negotiate the final terms for splitting $900. You can re— cord information about your preliminary negotiations on the bottom half of your record sheet. This record sheet is just for your convenience, and you are not obligated by anything you record on it. Take your record sheet with you when you leave the room. You may now proceed-—remember you are to discuss how you will divide [$308] . [Third player leaves] Do not' begin until I get back. You have two minutes to verbally discuss possible terms for forming $90 agreement. I will inform you when you have thirty seconds remaining. an alliance and splitting the {?9 é] . Remember you can not make a final -——————-—-—.-—-——_ This section is used for multi-stage bargaining conditions only. 121 [time] [Pair 1] Now if will change places with , the next pair will have preliminary negotiations. [Pair 2] Repeat above statement. [Pair 3] 122 ‘3 Single stageJ Each of you will write on this slip of paper [choice form] the symbol of that player with whom you would like to form an alliance, without letting the other players see your choice, and pass it through the slot in the divider to me. This selection procedure will be continued until two of you select each other, or in the event none of you ever select each other—- until the hour is up. The first two of you to select each other will then attempt to negotiate a final agreement on how to split the [$900] . If no agreement is reached by the two players who first select each other, the process of choosing and negotiating will be repeated until an agree- ment is reached or the time is up. In the event an explicit agreement is reached by some two players, I will declare an alliance formed by those two players and distribute the money according to the terms of their agreement. Any Questions? O.K. Write the symbol of that player whom you would like to form an alliance with on the second line of this sheet of paper and pass it to me through the slot in the divider in front of you. I will inform you when two of you have selected each other. 3 . . . . . . . . This section is used for Single—stage bargaining conditions and multi-stage bargaining conditions. 123 [Negotiations] & have selected each other and will have up to three minutes to verbally negotiate the final terms of an agreement. If they cannot come to an agreement in three minutes, the process of selecting and negotiating will be repeated. If they reach a mutually acceptable agreement within three minutes, the two of them will win the total [$302] ; and it will be Split according to their agreement. out into the hall If Wlll go into the other room negotiations will begin. However, & , please wait for me to return before you start negotiations. [third player leaves] [time] In the event the two of you come to an agreement, I would like for you to let me know by filling out this form [agreement contract] and passing it to me through the slot in the divider. [Explain how to fill it out] It makes no difference who fills it out, but both of you must sign it with your symbols if you reach an agreement in order for the agree- ment to be valid. You will have up to three minutes to negotiate verbally with each other and get the signed contract to me if you reach an agree- ment. If I have not received a signed contract when three minutes is up, I will declare that no agreement was reached and the other player will return and we will repeat the process of selecting and negotiating. I will tell you if and when you have one minute left. Apy Questions? Begin! [Negotiate] & reached an agreement. gets $ and gets 3 124 Now I would like for each of you to write the terms of this agree— ment in the first section of this form. [Agreement form] [Put up divider] genial did not win any money in this game, but we are going to give him a chance to win some money. will be allowed to make two written counter-offers proposing a new alliance with himself to each of the alliance partners-—( & ). If can induce either or to break their existing agreement, then a new alliance between and his new partner would replace the present alliance. In this event the existing agreement between & would be VOID, and the money would be redistributed according to the new alliance agree- ment. However, if either or breaks their existing alliance, whey will cause a penaltv of [2100] on the game, leaving only 1:309] . This means that any offers makes to one of the alliance partners must be based on how much of [:30é} he will give his new partner if he breaks his present agreement and forms a new alliance with . If a new alliance is formed, then the player from the previous alliance who is not a member of the new alliance loses all of his money from the previous agreement; but he is then allowed to make counter-offers to the new alliance partner. $70 However, his offers must be based on how much of [?7 é] he will give to a player to ally with him, since I will assess a penalty of [7 $100] each time an alliance agreement is broken. Remember, if an alliance breaks the alliance partners receive no money——there is no accumulation of money from 125 one alliance to the next. The game is over when either: (1) all of the money is gone, or (2) two alliance partner both reject two offers made to them by the excluded player Any Qpestions? Here are some rule cards for you to refer to during this part of the game. Rules of the Game 1. NO TALKING-—all messages or offers to each other or to the experimenter are to be made in writing and passed through the slots in the divider. 2. The excluded player may make two, and only two, offers to each of the alliance partners, but he may not send another offer until he had received a reply to his present offer. [This means one offer at a time, but the offers can be made in any order (1111, 121, 112, 211, etc.)] 3. The alliance partners may either accept or reject an offer from the excluded player, and they may include counter—offers or other comments in their reply. The alliance partners may not initiate offers or messages to the excluded player. 4. The alliance partners may initiate messages to each other but these messages may refer only to maintaining or breaking their present agreement. The messages may not be offers to change the terms of the present agreement. 126 5. All messages are to be sent on the appropriate forms. A reply must be made on the same form it was received on. 6. You have a maximum of two minutes to send or reply to an offer. This means you need to—- 1. Keep your messages short—-Money speaks louder than words anyway. If you are taking too much time to send or reply to an offer, I will send you a notice saying you have thirty seconds to act. If you do not send or respond to an offer within those thirty seconds, the offer is void and is consid- ered to be rejected. In addition-- 2. Save all messages and offers 3. Illegal offers or messages will be marked illegal and re— turned to you with an explanation. Any Questions? 4. The excluded players should realize that the number of votes is no longer the basis for making an offer to a player, in- lstead, his offers should be related to the amount of money a player has in his present agreement. 5. During this part of the game, you should all take into account the fact that the noise of writing and passing messages gives your opponents some information about the number of messages sent. Remember, the object of the game is to win as much money as possible. The game is over when either: (1) all the money is gone; or (2) each of the alliance partners reject two messages from the excluded player. 127 As I said previously, has no money in the game so he will be allowed to make offers to and based on how much of $800 he will give one of them to form a new alliance with him. If and maintain their agreement, will have 3 and will have $ You may all begin to send messages according to the rules of the game. All messages will be sent on this form [offer form] and passed to me through the slots in the bottom of the divider. I will check the messages to see that they are legal, and if they are O.K. I will deliver them to the intended player. [time] Statement to be read if an agreement breaks All right, we have a new agreement. agreement on your agreement form. In $__ , and get $ Now has no money to make offers to and of $ he will give one of them If and Will you write the terms of this this agreement gets in the game, so he will be allowed based on how much to form a new alliance with him. maintain their agreement then the game is over and will will have $ have $ and You may now send offers and messages again. -.— [Repeat above, if necessary, after each agreement breaks.] APPENDIX C COALITION-BARGAINING GAME FORMS Player's Record Sheet 1. 2% Hmvmw Hm wmoona mummn Onrmwlwpmwmwm rmvmw meHHSHDmnw 2mm0nwmnwosm szONHmeosm awn: H rm