ESSAYS ON PLATFORMS AND TWO-SIDED MARKETS By Mark Joseph Tremblay A DISSERTATION Submitted to Michigan State University in partial fulfillment of the requirements for the degree of Economics Doctor of Philosophy 2016 ABSTRACT ESSAYS ON PLATFORMS AND TWO-SIDED MARKETS By Mark Joseph Tremblay Platform providers connect two groups that interact through, or on, a platform. For example, Apple develops smartphones that connect consumers with app, music, and video producers. Once consumers own a smartphone they can purchase this content and use it on their phone. Other examples of platform industries are video game consoles that connect gamers with video game developers, eReaders that connect readers with book publishers, ride-sharing platforms like Uber that connect drivers with passengers, and online marketplaces that connect buyers with sellers. A critical feature of these two-sided markets is that there are indirect network externalities between the two sides of the market. In the case of smartphones, consumers benefit from greater content availability on their smartphone while content providers benefit from greater sales when there are more consumers that own smartphones. In this dissertation I develop three chapters that investigate two-sided platforms. Study of these markets is important because of their rapid rise in the economy and their unique structure. In fact, many of my results differ from those found in traditional industrial organization models that do not incorporate two-sidedness. iii TABLE OF CONTENTS Foreclosure, Entry, and Competition in Platform Markets with Cloud Storage 1 Introduction 1 A Model of Dynamic Platform Competition 4 Consumers, Sellers, and the Platforms 5 Equilibrium 9 Symmetric Quality Competition 13 Asymmetric Quality Competition 15 Conclusion 18 APPENDIX 20 REFERENCES 28 Platform Competition with Endogenous Homing 31 Introduction 31 The Model 36 Platforms 36 Side 1: Consumers 37 Side 2: Firms 39 Equilibrium 40 The Allocation Equilibrium for Arbitrary Prices 41 Equilibria of the Pricing Game 45 Monopoly versus Strong Competition 51 Monopoly 52 Welfare Comparison 54 Conclusion 57 APPENDIX 60 REFERENCES 70 Vertical Relationships within Platform Marketplaces 74 Introduction 74 The Model 77 Consumers and Sellers 77 The Platform and Timing of Play 81 Equilibrium 81 Content Provided by the Platform 85 Conclusion 87 APPENDIX 89 REFERENCES 91