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LIBRARY Michigan State 2003 University This is to certify that the dissertation entitled RELATIONS AMONG LEISURE AS TIME, ACTIVITY, AND EXPERIENCE IN AFTER-SCHOOL PROGRAMS: INDIVIDUAL AND PROGRAMMATIC FACTORS presented by HENG-CHIEH WU has been accepted towards fulfillment of the requirements for the Community, Agriculture, Ph-D- degree m Recreation and Resource Studies ale/mg Major Professor’s Signature {4‘3”} 02’] 2M5) Date MSU is an affirmative-action, equal-opportunity employer o-u---.--.-c-—<-------o--—-—-a---o--n—n--—-.-.-.-o-.-.-.--n---.--.-.-.-.-.-.-.-.-.-v-.-—.—-n-u-n-.-.-u- PLACE IN RETURN BOX to remove this checkout from your record. TO AVOID FINES return on or before date due. MAY BE RECALLED with earlier due date if requested. DATE DUE DATE DUE DATE DUE we» > We 090413 5108 K IProj/Acc8-Pres/ClRC/DateDue indd RELATIONS AMONG LEISURE AS TIME, ACTIVITY, AND EXPERIENCE IN AFTER-SCHOOL PROGRAMS: INDIVIDUAL AND PROGRAMMATIC FACTORS BY Heng-Chieh Wu A DISSERTATION Submitted to Michigan State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Community, Agriculture, Recreation and Resource Studies 2008 ABSTRACT RELATIONS AMONG LEISURE AS TIME, ACTIVITY, AND EXPERIENCE IN AFT ER-SCHOOL PROGRAMS: INDIVIDUAL AND PROGRAMMATIC FACTORS By Heng-Chieh Wu The federal government funded the 21$t Century Community Learning Centers (21St CCLC) under the Improving America’s Schools Act of 1994; the program has since emerged as the largest after-school program (ASP) initiative in the United States. The reauthorization under the No Child Lefi Behind Act (N CLB) in 2002 shifted the focus from community education to a specific emphasis on academic success. Using data from the state evaluation of Michigan 21St CCLC programs, this study examined how different program characteristics, experiences, and actual participation in leisure activities were associated with participants’ leisure . . . . . . t expenences (enjoyment and voluntary part1c1patton) 1n the 21S CCLC ASP context. [Two overarching areas were addressed in this study. The first focused on characteristics of programs that were associated with a greater proportion of leisure participation, as well as how participation in different types of leisure activities (e. g., “relaxed leisure”--- free-play/social time and “transitional leisure”--- sports, arts, and youth development activities) was distributed as a function of program characteristics. The second targeted leisure activity participation, both overall and in conjunction with students’ perceptions of program quality and programmatic characteristics, that may be associated with student leisure experiences. In both areas, the results of this study can contribute not only theoretical understanding of ASP processes, especially for academically oriented ASPs such as 21St CCLC, but also practical guidance that has implications for retaining students in such programs. For [Mom I Love You. iv '0 ACKNOWLEDGEMENTS I know I will sound like a broken record, but I really have to say this one more time -- Thank You Laurie, for your demonstration of great leadership, diligence, intelligence, generosity, kindness, humor, and most importantly, for your taking me to be part of your research team at MSU Outreach and Engagement. Working with you ,f‘” for the last five plus years is just a blessing and a life-changing experience; an W—u’ r—i .— experience that has allowed me to grow to be the kind of person I want to be and to get into a profession that has true meaning in my life. Celeste, Laura, Beth, Megan, andNai-Iguan -- Thank you for all these years’ A, ,,_, __,_ ___- . in..- .r ’ __ .__._ “-1 - tn.- teamwork and friendship. Many times you made me wonder how people can be so different and yet work so well together. Many times, I am overwhelmed by the warmth you give me and, and you guys never fail to amaze me with your wonderful qualities as individuals as well as your admirable work ethics as my teammates. t r. Paulsen «37 You are my mentor in all aspects, my “Lau-Ban” who treats me .u. .h —- the other way around, and my major advisor who helps megain the professional . . . ... W1 need through my involvement in national and international conferences and my trips to China, Mexico and South Africa. The countless meetings we have had have consistently reminded me of how lucky I am and how I should best represent you, my precious mentor and my closest fatherffigure _i»n,,lif_e,._,,,._ i I I - Dr. Villarruel, Dr. Rosenbaum, and dear Dr. Bristor in Heaven -- I have to WM reiterate my gratitude to you for being such a supportive committee who responded to my work promptly, reflectively, and insightfully. Pavlina, my crazy Czech colleague in the past, present, and I am sure in the future -- you and Victoria are my extended family from Mars and your positive energy and compassion toward other people have inspired me to care for the poor and to improve human rights. _, f Nai-UK’uan, your name is listed twice here because we play, work, eat, and do everything together, including the Edewood and Never Land. We share families and the love you, Jessica, and Martina have generously put in my heart will last forever. For my ‘partner’ Ariel, ‘sister’ Lei, ‘first-Chinese-fiiend’ Mike, ‘tennis and life v—--"--" . o-AH wM coach’ MyungSun, my ‘family-back-home’ uncle Mike, and my ‘very special fi'iend’ Chih-Hsiung -- Thank you for being so patient and loving with me through the numerous moments of laughter and tears, happiness and grief, excitement and disappointment, and achievements and hardships. I appreciate your presence in my life and the quality of time we spend together. You warm me and make me laugh. vi TABLE OF CONTENTS LIST OF TABLES ~ -- ~ ‘ ‘ ‘ s “ ‘ ix LIST OF FIGURES vvvvvvv - ~ - - ~ — — - - — - ~ —xi Introduction vvvvv - - -- -~ vvvvvvvvvvv = ----- - ‘ 1 Literature Review “ “ = 8 What iS Leisure? ............................................................................................................ 8 Leisure in the ASP Context ......................................................................................... 13 ASPS as Contexts for Leisure Time .................................................................... 13 ASPS as COUtCXtS for Leisure Activities ............................................................. 14 ASPS as COHtCXtS for Leisure Experiences ......................................................... 17 Program-Level Characteristics of ASPs: Different Leisure Contexts ------------------------- 19 Organizational Type ............................................................................................ 20 Academic Participation Policy ............................................................................ 20 Leisure Activities Offered ................................................................................... 21 Breadth 0f Activities Offered .............................................................................. 21 Program Improvement FOCUS .............................................................................. 22 Youth Experiences in the Program .............................................................................. 22 YOUth Perceptions 0f Program Quality ............................................................... 22 YOUth Participation in Activities ........................................................................ 23 Research Questions and Hypotheses ........................................................................... 27 Method ‘ ‘ “ = 33 Sample ......................................................................................................................... 33 Missing Data Irnputation ............................................................................................. 35 Measures and Procedure .............................................................................................. 36 EZReports ........................................................................................................... 37 Program Satisfaction Surveys ............................................................................. 38 Site Annual Report FOI'InS .................................................................................. 4O StUdent'LeVCI Variables .............................................................................................. 4O Demographics ..................................................................................................... 40 Dosage ................................................................................................................. 40 Perceptions 0f Program Quality .......................................................................... 42 . Leisure Experiences ............................................................................................ 42 Site-Level Variables .................................................................................................... 43 Organization Type .............................................................................................. 43 Total Leisure Activities Offered ......................................................................... 43 Types Of Leisure ACtiVIty Offered ...................................................................... 43 Activity Breadth Offered .................................................................................... 44 vii Resu is — - ~ ..................................... - - - ----45 Descriptive Statistics .................................................................................................... 45 Analytic Strategy ......................................................................................................... 50 Results for Research Question 1: What Influences Leisure Participation? ----------------- 55 Results for Research Question 2: What Contributes to Leisure Experiences? ------------ 65 Discussion - -- - 89 Research Question 1: What Characteristics Are Associated with Leisure Dosage? "-90 Research Question 2: What Characteristics Are Associated with Leisure Experiences? ................................................................................................................ 92 Limitations ................................................................................................................. 100 Recommendations for FUturC Research ..................................................................... 103 Recommendations for ASP Planners ......................................................................... 105 References “““ “ ‘ 109 viii Table 4-1: Table 4-2: Table 4-3: Table 4-4: Table 4-5: Table 4-6: Table 4-7: Final Models for Programmatic Predictors of Leisure Dosage (Sample Table 4-8: Table 4-9: LIST OF TABLES Sample 1 Descriptives ................................................................ 47 Sample 2 Descriptives ................................................................ 49 Results from Null Models Predicting Leisure Dosage ....................... 55 Final Models for Programmatic Predictors of Leisure Dosage ............ .59 Variances Explained in the Leisure Dosages Models.........................6O Results from Null Models Predicting Leisure Dosages (Sample 2) ...... 61 2) .......................................................................................... 64 Variances Explain in the Leisure Dosages Models (Sample 2)........ 63 Results from Unconditional Models Predicting Leisure Experiences....66 Table 4-10: Results from Overall Leisure Dosage Models Predicting Leisure Experiences ............................................................................ 68 Table 4-11: Results from Program Perceptions Models Predicting Leisure Experiences ............................................................................ 69 Table 4-12: Results from Program Perceptions and Overall Leisure Dosage Models Predicting Leisure Experiences)........................................ 71 Table 4-13: Results from Program Perceptions and Relaxed Leisure Dosage Model Predicting Leisure Experience (Enjoyment) ............................ 72 Table 4-14: Results from Program Perceptions and Arts Dosage Model Predicting Leisure Experience (Enjoyment) ........................................ 74 Table 4-15: Results from Program Perceptions and Youth Development Dosage Model Predicting Leisure Experience (Enjoyment) ........................ 75 Table 4-16: Results from Program Characteristics Model Predicting Leisure Experiences ............................................................................ 78 Table 4-17: Results from Program Characteristics, Program Perceptions and Overall Leisure Dosage Model Predicting Leisure Experiences .......... 81 ix Table 4-18: Results from Program Characteristics, Program Perceptions and Free Play/ Social Time Dosage Model Predicting Leisure Experience (Enjoyment) .......................................................................... 83 Table 4-19: Results from Program Characteristics, Program Perceptions and Sports Dosage Model Predicting Leisure Experience (Enjoyment) ..... 85 Table 4-20: Results from Program Characteristics, Program Perceptions and Arts Dosage Model Predicting Leisure Experience (Enjoyment) ................ 86 Table 4-21: Variances Explained in Proportion to the Enjoyment Baseline Model 87 Table 4-22: Variances Explained in Proportion to the Enjoyment Baseline Model ................................................................................... 88 LIST OF FIGURES Figure 2—1: Study Framework .................................................................... 32 Figure 4-1: The Interaction Effect between Relaxed Leisure and Peer Support on Students’ Overall Enjoyment ...................................................... 73 Figure 4-2: The Interaction Effect between Youth Development Dosage and Governance Opportunities on Students’ Overall Enjoyment .............. 75 Figure 4-3: The Cross-level Interaction Effect between Sports Dosage and Operating Organization Type on Students’ Overall Enjoyment .......... 84 xi Introduction After-school programs (ASPs) first emerged with the intention of providing a refuge and diversion from the streets in the immigrant neighborhoods of major cities in the late 19th century (Halpern, 2003). At that time, local storefronts, settlement houses, and churches were the major facilities that provided childcare services afier school. Many of these local entities later organized themselves into national youth organizations (e.g., Boys Clubs, YMCA, Scouts and 4—H). Before the mid-1990s, most responsibility for ASPs was left to the non—govemmental organizations (N GOs) due to the lack of investment and formal involvement of the federal government (Gayl, 2004). Many of these NGOs are still in operation today, and the ASPs that are offered by these national or local NGOs usually utilize, integrate, or maximize neighborhood resources with an ultimate vision to promote positive youth development in a broad sense (e. g., the Search Institute’s 40 assets). A report from the National Center for Education Statistics indicated that the percentage of public schools offering extended-day programs for school-aged youth tripled between 1987 and 1999 (Kleiner, Nolin, & Chapman, 2004). Halpern (1999) observed that the growing interest in ASPs is driven by four major factors: (a) the belief that public space is no longer safe for children; (b) the feeling that it is stressful and unstimulating when children care for themselves; (c) the concern that many children need academic remediation; and (d) the conviction that low-income children deserve the same opportunities for enrichment activities, such as arts and sports, as their more advantaged peers. Faced with the challenges and needs of many families in arranging after-school childcare, in 1994, the federal government funded the 21St Century Community Learning Centers (21St CCLC) program, which is the largest ASP initiative in existence. 215t CCLC was originally created by the Improving America’s Schools Act of 1994 (PL. 103-3 82) and was designed for the broader use of school resources by local communities (J ames-Burdumy et al., 2005). Federal funding for 21St CCLC grew from a $1 million demonstration effort in 1997 to a $40 million program in 1998, expanding to $1 billion in 2002; funding has generally remained stable since. Currently, funding comes from the federal government and is implemented through Departments of Education at the state level. The reauthorization under the No Child Lefi Behind Act (NCLB) in 2002 shifted the focus of the 21St CCLC programs from community education to a specific emphasis on academic success. The NCLB Act requires states to provide supplemental services to low-income students in schools that fail to achieve adequate yearly progress; because the supplemental services must occur outside the regular school day, the ftmded ASPs are held responsible for producing academic improvement outcomes (J ames-Burdumy et al., 2005). 21St CCLC’s mission is to provide academic and other enrichment activities that reinforce and complement the regular academic program (N aftzger et al., 2007). In fact, the federal performance targets exclusively focus on academic achievement and classroom behavior (e.g., improved grades and state assessment scores in reading/language arts and mathematics; improved homework completion and classroom attendance according to teacher surveys) (N afizger et al., 2007). As of December 2006, about 66% of national grant recipients were school districts, and 89% of funded programs were operated in schools (N afizger et al., 2007). Compared to a national study in 1991 that indicated that less than 10% of the ASP directors identified “improving academic skills of all children” as the most important program purpose (Vandell & Shumow, 1999), the current expectations for 21St CCLC programs to improve students’ academic performance distinguishes 21St CCLC programs from other models. In fact, a recent federal report on 21St CCLC program offerings across 22 states during the 2005-06 school year indicated that more than half of the 2,142 21St CCLC centers (53%) either provided mostly tutoring or homework help activities or mostly academic enrichment activities designed to enhance reading, math, and writing skills; only 20% of centers provided mostly recreational activities and only 27% offered a wide variety of activities across the aforementioned categories (N aftzger et al., 2007). Although activity offerings varied substantially across 21St CCLC programs and not all program directors practiced the academic-only approach--in practice, the majority of 21St CCLC programs in Michigan offer a mixture of activities that includes both academic and non-academic curriculum for youth—-21St CCLC remains well known as a billion-dollar ASP initiative that specifically targets school success (McCallion, 2003). Mounting evidence has shown that hi gh-quality ASPs or school-based extracurricular activities have the potential to produce beneficial youth outcomes such as enhanced safety and prevention of j uvenile crime (Hirsch, 2005; National Institute on Out-of-School Time, 2007), lower rates of school drop-out and delinquency (Davalos, Chavez, & Guardiola, 1999; Eccles & Barber, 1999; Mahoney & Stattin, 2000), improved academic performance and school behaviors (Darling, Caldwell, & Smith, 2005; Eccles & Barber, 1999; Mahoney, Lord, & Carryl, 2005) and personal and social-emotional skills (Barber, Eccles, & Stone, 2001; Fredricks et al., 2002; Hansen, Larson, & Dworking, 2003; Hirsch, 2005). However, less attention has been given to understanding participation preferences and motives of the youth themselves. Researchers recognize that recruiting for and sustaining ASP participation can be challenging (Kirshner, O'Doonoghue, & McLaughlin, 2002; Lauver & Little, 2005). Parents may express concerns about ASPs being too structured, too chaotic, or too boring (V andell & Shumow, 1999), and school-age youth, especially older adolescents, may be uninterested in program offerings, responsible for family duties, or confronted with competing interests after school such as hanging out with friends, part-time jobs, or extracurricular activities (Belle, 1999). As Noam (2005) noted, a prerequisite to showing any benefits of program participation is that youth attend; and this can be especially challenging with older youth who can decide for themselves how to spend their time after school. In addition, because, unlike school, participation in ASPs is usually not mandated, youth who choose to participate in an ASP are essentially taking more initiative in engaging in learning, whether that learning is focused on academic or non-academic skills. As a result, it is imperative for program administrators to look closely at program design and context in order to attract and sustain youth’s participation. In response to an increase in juvenile crimes and youth issues that emerged in the late 19808, policy makers called for greater utilization of the resources available through parks and recreation agencies in order to reach youth (Witt & Crompton, 1996). Since then, leisure studies has become one of the major foci for youth development work (Eccles & Templeton, 2002). Researchers and theorists believe that leisure is an important domain of adolescents’ life because it can provide “a wide variety of opportunities for exploration of possibilities, expression of interests, and experimentation with action alternatives " (Kleiber, 1999). During their leisure time, adolescents are given opportunities to practice personal control over their environments, act autonomously, experience competence and enjoyment, explore identity, access social networks, and acquire skills that can help them successfully transition into adulthood (Brown & Theobald, 1998; Darling, Caldwell, & Smith, 2005; Eccles & Barber, 1999; Kleiber, Larson, & Csikszentrnihalyi, 1986). Previous studies have shown that students tend to perceive school-related activities as coercive, constraining, and boring (Csikszentrnihalyi & Larson, 1984; Csikszentrnihalyi, Larson, & Prescott, 1977) even if they are doing the activities in ASPs (Shemoff & Vandell, 2007). As the current govemment-funded 21St CCLC ASPs are confronted with tremendous pressure to supply academic enrichment and produce improved test scores (Gayl, 2004; Halpem, 1999; Hirsch, 2005; US Department of Education, 2007), ensuring that ASPs are not merely an extension of the same school—day experience and providing youth with enjoyable and engaging learning experiences can be a real challenge (Shemoff & Vandell, 2008). The field of leisure studies has made some effort to investigate youth program participation and its potential association with positive outcomes (Caldwell & Smith, 2006; Darling, Caldwell, & Smith, 2005; West & Crompton, 2001; Witt & Caldwell, 2005), with an assumption that youth program participation is a form of leisure. However, participation in a youth program does not automatically mean that it will be perceived as leisure. Furthermore, researchers have suggested using recreation and leisure activities as incentives to encourage participation in ASPs (Hirsch, 2005; Lauver & Little, 2005); empirical studies are still needed to indicate how participation in leisure activity can play a role in increasing participants’ perception of engagement in the ASPs as leisure and eventually recruit and sustain participation. As youth cannot receive the expected program benefits if they do not attend the program, more work is required to understand what factors influence participation (Borden et al., 2006; Eccles, 2005; Perkins et al., 2007; Wimer et al., 2006), especially in a more academic-oriented ASP context. Thus far, the majority of studies about ASPs have examined participation globally without distinguishing among the kinds of activities in which the youth participates; only a few studies have examined ASP participants’ experiences with different types of the activities, and these have tended to use the Experience Sampling Method (ESM; see Larson, Hansen, & Moneta, 2006; Shemoff & Vandell, 2007; Vandell et al., 2005). Although these studies have provided essential information on immediate experiences resulting from different activity participation, how different combinations of activity participation relate to participants’ overall experiences—for example, as reflected in program satisfaction, a common way for program administrators to assess their program success—remains unknown. Studying youth’s perceptions of participation in ASPs as leisure experiences—namely, their enjoyment and voluntary participation—is important because it not only reflects program quality from the participant’s perspective, but also provides the groundwork for understanding how to sustain youth’s participation to convey program benefits (Vandell & Shumow, 1999). Using data from the state evaluation of Michigan 21St CCLC programs, this study examined how different program characteristics, experiences, and actual participation in recreation and non-academic enrichment activities were associated with participants’ perceptions of leisure in the structured, school-based ASP context. A main focus was on how different types of the leisure activity participation could be related to leisure experiences, while taking into account different program characteristics and experiences. Because data from adolescent participants were nested in program sites and programs varied significantly in organizational type and foci, multilevel modeling (HLM, v.6.20; Raudenbush & Bryk, 2002) was used to serve the research purposes. The literature review for this study was conducted following the themes below: 1. What aspects of ASP participation can be considered as leisure? 2. What site-level characteristics of ASPs are associated with greater participation in ASP leisure activities (e. g., recreation and non-academic enrichment)? 3. When youth participate in higher levels of leisure activities (e. g., recreation and non—academic enrichment), are they more likely to perceive their experiences in the program as leisure? 4. Do the relationships between leisure participation and leisure experiences differ as a function of program quality or programmatic characteristics? Literature Review What is Leisure? Leisure researchers have been challenged in the process of trying to define leisure. Edginton, C. R., Jordan, DeGraaf & Edginton, SR. (2002) summarized seven ways to define leisure: Leisure as time, as an activity, as a state of mind, as a symbol of social status, as a social instrument, as an anti-utilitarian concept, and as a part of a holistic process. However, for the most part, studies have conceptualized leisure as time, activity, and/or experience (Hazel, Langenau, & Levine, 1990; Murphy, 2000; Parrish, Hikido, & Fowler, 1998; Ruskin et al., 2001). Leisure time. To many, leisure is best identified as "flee or discretionary time" (Meyer, 1964), referring to time during people’s lives when they can act without obligation (Durnazedier; Hamilton-Smith, 1991). The idea of viewing leisure as time occurred primarily as a result of the Industrial Revolution, when one’s free time was used to rest and recuperate in order to go back to work (J urriu, 2000). Iso-Ahola (1999) exarrrined contemporary society and argued that although people might refer to their nonworking hours as free time, only a small proportion of this time can indeed be considered “free” in the sense that we now use the word—free from obligation for subsistence (addressing physical needs) or work activities. Csikszentrrrihalyi, Larson and Prescott (1977) conducted the first empirical study specifically about adolescents’ leisure time. Twenty-five Chicago-area adolescents aged 13 to 18 years carried pocket-sized electronic paging devices and received several signals each day for a week at random times between 8 A.M. and 11 PM. The researchers found that adolescents were most likely to spend time (one-third) in conversation with peers. Additionally, although adolescents considered homework and class to be challenging and valuable skill-building activities, they also felt higher levels of constraint, coercion, and boredom in comparison to talking with peers and participating in games and sports. Adolescent (leisure) time use has continued to be of interest (Caldwell, Smith, & Weissinger, 1992), supported by literature focused on understanding the out-of-school lives of youth (Belle, 1999; Darling, Caldwell, & Smith, 2005; Gordon & Caltabiano, 1996; Hirsch, 2005; Mahoney, Larson, & Eccles, 2005) Leisure activities. Another definition views leisure as a unique and discrete set of activities. Kraus (1990) suggested that this view of leisure is closely aligned with that of recreation in that most people would consider recreation activities to overlap substantially with leisure activities. Some researchers also note that leisure and recreation seem to share a great deal in common based on the verbal meanings adolescents assigned to the terms and that many recreational activities are considered leisure (Mobily, 1989; Shaw, 1986). Leisure and recreation activities can include sports, outdoor recreation, performing arts (dance, drama, music), visual arts, travel and tourism, crafts, self-improvement, hobbies, social recreation, and voluntary services (Edginton, Jordan, DeGraaf, & Edginton, 2002). However, participating in a leisure or recreation activity does not always promise the experience of leisure; an activity that is “leisure” for one person may not be for another person. For example, many students would consider playing softball to be a leisure or recreation activity, but for a student who does not want to participate or feels awkward and unskilled at sports, it can seem like anything but. As a result, it is impossible to obtain a set of activities fully encompassed by the term “leisure” (Roadburg, 1983; Shaw, 1985). Nonetheless, recreation activities are often employed as one way to help define and understand leisure (Edginton, Jordan, DeGraaf, & Edginton, 2002). Leisure experiences. Perhaps the most common and widely accepted approach is to define leisure as an experience—a function of an individual’s state of mind. DeGrazia (1962) proposed that leisure is “a state of being in which activity is performed for its own sake” (p. 13). Others have emphasized perceived freedom and intrinsic motivation as critical components of the leisure experience (Iso-Ahola, 1999), with the former being most important (N eulinger & Breit, 1969). Theorists who stress the experiential dimension of leisure believe that leisure cannot be experienced unless it is based on one’s choice, freedom, and self-determination. However, some researchers argue that no practice, including leisure, is free from the power structure formed by the inequalities of the society. Put differently, the choices that one can make about how to allot nonworking time are often constrained by outside conditions, including time, money, and information accessibility. Therefore, under those conditions, claiming leisure is based on one’s “free choice” overlooks the socially constructed reality and, within this definition, is falsely considered leisure (Fox, 2000; J uniu & Henderson, 2001). However, Rojek, in his book “Leisure and Culture, ” emphasized the role of human agency in pursuing leisure. He noted that all of those who had conceptualized the experiential nature of leisure centered on an ultimate notion, freedom. Even if full freedom is not obtainable, human beings still make decisions about their leisure within the constraints that exist. 10 Therefore, he argued that overlooking all considerations of choice in one’s leisure is equal to reducing human beings to structural and cultural automatons. Aware of the ambiguity in using “choice” or “freedom” to define experiential leisure, Stebbins (2001) proposed that the distinguishing factor is “lack of coercion” rather than “free choice”. In his view, leisure is “uncoerced activity undertaken during free time where such activity is something people want to do and, at a personally satisfying level using their abilities and resources, they succeed in doing” (p. 350). He emphasized the “agreeable obligation” as an attitude and form of behavior that is very much a part of leisure, as such obligation accompanies positive attachment to an activity that brings the participant pleasant memories and meets the person’s expectation. The concepts of choice and freely chosen, in this context, should not be the definers of leisure, but utilized as one of the important aspects to understand human beings’ leisure experience (Blumer, 1969; Ruskin et al., 2001). Thus, for some, adolescent leisure experiences can be conceptualized as a pleasurable state of mind in conjunction with the perception that their activity or time is occurring within a context of freedom, choice, or self-determination (Iso-Ahola, 1980; Raymore, Godbey, & Crawford, 1994). From a theoretical standpoint, students who feel that they have they have chosen what they do with their time or have choice about how they use that time should experience greater competence, intrinsic motivation, and enjoyment from their leisure experiences than those who perceive less freedom; moreover, these experiences have the potential to carry over to other domains of their lives and help shape behaviors and attitudes for successful transition 11 into adulthood (Guinn, Semper, & J orgensen, 1996; Hultsman & Kaufman, 1990; Kleiber, Larson, & Csikszentrnihalyi, 1986). Kleiber, Larson, and Csikszenmihalyi (1986) found that adolescents’ leisure activities in general are associated with higher levels of perceived freedom, intrinsic motivation and positive affect than what they termed productive (e. g., studying) and maintenance (e. g., eating and resting) activities. They also argued that leisure activities can be divided into two different categories: relaxed leisure and transitional leisure. Relaxed leisure refers to activities that require less concentration and have relatively few intellectual or physical challenges, such as socializing with friends, playing, and watching television. On the other hand, transitional leisure, such as sports, arts, and games, present relatively high levels of challenge and demand concentration. The authors suggest that transitional leisure has special significance for adolescents, because in those activities, adolescents have opportunities to experience higher levels of freedom and intrinsic motivation than doing other activities such as productive or maintenance work. Meanwhile, these activities, in contrast to relaxed leisure, also require adolescents to use discipline and to extend their ways of knowing and experiences. As transitional leisure elicits enjoyment through the exertion of effort and by providing opportunities for mastery, adolescents who participate in transitional activities grow better equipped to enjoy obligatory activities and settings such as school and work. Other researchers have examined the psychological properties that tend to be associated with adolescent leisure experiences. For example, Mobily (1989) conducted a qualitative study to examine the meanings of recreation and leisure 12 among adolescents by studying high school students who were unfamiliar with the definitional concept of leisure. Analysis of the students’ answers revealed three subjective aspects of leisure that resonated with the adolescents: the absence of self-evaluation, enjoyment and choice. Caldwell, Smith, and Weissinger (1992) developed the Leisure Experience Battery for Adolescents (LEBA) intending to capture four dimensions of adolescent leisure experience that had been widely discussed in the literature: awareness, boredom, challenge, and distress/anxiety. The results confirmed that adolescents often reported these experiences during their leisure time and activities and suggested that examining these psychological properties may be a way to characterize the quality of adolescents’ leisure experiences. Leisure in the ASP Context Within the framework of time, activity, and experience, ASPs often, wholly or in part, provide a leisure context for participating youth. ASPs as Contexts for Leisure Time From the perspective of “leisure time,” programs usually operate after the regular school day. This fosters a natural context for youth to experience leisure, given that, for most, school life is their primary “work” or obligatory task, consuming one-quarter of a youth’s waking hours (Larson & Verma, 1999). Several reports indicate that youth in the United States have substantial discretionary time; but also that much of this time is unstructured, unsupervised, and unproductive (Carnegie Council on Adolescent Development, 1992; Larson & Verrna, 1999; United Nations, 2007). As researchers are concerned that many youth do not know how to make 13 their discretionary time meaningful and developmentally appropriate (Caldwell, Baldwin, & Walls, 2004), much of the literature has focused on the positive aspects of structured leisure time and negative aspects of unstructured leisure time (Caldwell & Smith, 2006). ASP participation, in this context, is usually considered a positive use of youth’s leisure time and one of the most popular forms of structured leisure. ASPs as Contexts for Leisure Activities From the perspective of “leisure activities,” ASP participation can be reviewed as participants’ leisure because it often offers a variety of leisure activities. Practical reports from the ASP field indicated that recreation activities offered in ASPs can include, but are not limited to, sports, free-play, board games, social events, arts, music, dance, theater, computer and technology, and youth development curriculums such as career development, character development, community service/service learning, conflict resolution, cultural activities, leadership development, life skills, resistance programs, and healthy living (George, Cusick, Wasserman, & Gladden, 2007; Naftzger et al., 2007; Reisner, White, Russell, & Birmingham, 2004; Van Egeren & Reed, 2007). Leisure activities offered in ASPs can also be categorized into the two major types of leisure described by Kleiber and colleagues (1986): transitional and relaxed leisure. Transitional leisure. Transitional leisure activities are often referred to as “skill-building” or “hi gh-investment” activities, and some researchers term them “structured activities” because they are typically organized and facilitated by adults (Caldwell & Smith, 2006; Kleiber, 1999; Mahoney, Larson, Eccles, & Lord, 2005; Osgood, Anderson, & Shaffer, 2005; Ruskin et al., 2001). ASPs can be a critical l4 context for enabling access to transitional leisure activities. Researchers have found that youth spend more time doing sports, arts, community service, academic enrichment, homework and other learning opportunities at school-based ASPs versus elsewhere (Posner & Vandell, 1999; Vandell et al., 2005). In fact, increasing youth’s accessibility to enrichment activities, especially for low-income and at-risk youth, is one of the major forces that have initiated and sustained public support for ASPs (Halpern, 1999; Mahoney, Larson, & Eccles, 2005; McGillis, 1996). Relaxed leisure. Although some researchers are concerned that unstructured youth leisure may be associated with behavioral problems such as aggression, juvenile crime and gang activities, low academic performance and delinquency, and experimentation with alcohol, tobacco, substance abuse and teen pregnancy (Colwell, Pettit, Meece, Bates, & Dodge, 2001; Osgood, Anderson, & Shaffer, 2005; Sherman et al., 1998), others advocate the importance of providing youth with environments that cultivate unstructured social interactions and allow them to “hang out” during the non-school hours (Devereux, 1976; Rivkin, 1995; Walker & Arbreton, 2001). For many youth, social contexts that are not led by adults provide opportunities to experience personal control, practice autonomy (Silbereisen & Eyferth, 1986), experiment with social roles, behaviors, and ideas that may support the transition to adulthood (Caldwell & Darling, 1999), and develop skills such as fiiendship formation, playfulness, and negotiation (Kleiber, 1999; Larson & Verrna, 1999; Sutton-Smith, 1997). Sutton-Smith (1994) further argued that the significant amount of time that contemporary Western preadolescents and adolescents spend in sports 15 and other organized leisure activities constitutes an historical trend of adults supervising, controlling, and rationing youth free time. It is notable that some ASPs offer periods of free play and social time, similar to school recess, during which students do activities on their own with little curriculum or structure involved. These free—play-based recreation activities can form a major component of an after-school program, although this was more likely in the past when most after-school programs functioned as school-age child care rather than enrichment programs (Halpern, 2002). Although conducted within the context of ASPs, these types of activities may be experienced by youth as unstructured leisure, or the “relaxed leisure” defined by Kleiber, Larson, & Csikszentmihalyi (1986). Transitional vs. relaxed leisure. To date, ahnost no published work has examined the differential impacts of transitional and relaxed leisure participation in ASPs. In one of the few studies, Mahoney and Stattin (2000) surveyed 703 14-year-old Swedish youth to examine whether participation in structured leisure or non-structured leisure was associated with different levels of antisocial behavior. Non-structured leisure activities were operationalized as participation in Swedish Youth Recreation Centers (YRCs), which provided activities such as billiards, ping-pong, field trips and basketball with little adult supervision. Structured leisure activities were conceived as participation in non-YRC community programs, where youth got to participate in activities such as sports, music, theater, and fine arts that were typically highly structured and closely supervised by adults. Results indicated that youth who participated in structured leisure activities (at non-YRCs) were less 16 likely to evidence antisocial behavior than youth who participated in non-structured leisure (at YRCs) (Mahoney & Stattin, 2000). Referencing these results, Osgood, Anderson and Shaffer (2005) suggested that youth programs should offer structured activities and that providing unstructured activities may increase rather than decrease problem behavior. However, results from the Mahoney and Stattin’s study are inconclusive; the authors cautioned the potential effect of selection bias as their study was not based on an experimental design. Furthermore, structured versus non-structured activity participation was a program-level factor-that is, all the structured leisure activities were located at non-YRC programs, and all the non-structured leisure activities were located at YRC programs. The results, therefore, may be due to the overall program quality (YRCs’ exhibiting overall lower quality compared to non-YRCs) rather than the effects of leisure activity types. In fact, this possibility is supported by the authors’ description of the centers’ lack of well-organized activities, little emphasis on skill-building, and staff whose background and education varied substantially. In addition, the study operationalized participation as attended or did not attend without taking into account variations in individual dosage, which would allow examination of the extent to which more or less participation was linked to more or less problem behavior. While an interesting descriptive study, it says little about the differential impact of structured and non-structured leisure activity participation on youth behavior. ASPs as Contexts for Leisure Experiences Finally, the experiential approach to leisure defines it as uncoerced behavior (Ruskin et al., 2001) in conjunction with a pleasurable state of mind (Iso-Ahola, 1980; 17 Raymore, Godbey, & Crawford, 1994). Although adolescence is a critical period for the development of autonomy (Eccles, Early, Fraser, Belansky, & McCartby, 1997; Ryan & Deci, 2000), little literature is available regarding the predictors or consequences when youth participate in ASPs out of choice as opposed to when they are compelled by others. Self-deterrrrination theory (Deci & Ryan, 1985; 2002) proposes that healthy human psyches gravitate toward situations that provide autonomy, competence, and relatedness. Moreover, human beings have a natural tendency to master and integrate their experiences into a coherent sense of self. This internalization and integration process is contingent upon social factors that either facilitate or impede it. Intrinsic motivation arises when individuals perceive free choice, participating an activity based on positive feelings, beliefs, and attitudes (Ryan & Deci, 2000). When youth are intrinsically motivated, their sense of agency will emerge (Larson, 2000). In addition, the fulfillment of the autonomy, competence and relatedness can elicit a sense of engagement, which is defined by Connell & Wellbom (1991) as a combination of participation, attention, tasks, and positive affect. As young people's perceptions, values, and skills are influenced by their relationships with others and the contextual constraints or opportunities available to them (Leffert et al., 1998), it is imperative to examine how ASPs as unique social, cultural, educational, and physical ecologies could foster youth’s self-determination to attend the ASPs (Mahoney, Larson, & Eccles, 2005; Noam, 2004; Simpkins, Ripke, Huston, & Eccles, 2005). 18 Program—Level Characteristics of ASPS: Different Leisure Contexts Researchers have two general approaches to characterizing ASPs. One defines ASPs as any after-school or out-of-school-time activity, including both traditional extracurricular activities such as clubs, sports teams, church and youth groups, and lessons (e. g., dance, music) and more comprehensive programs such as 21st CCLC (Mahoney, Larson, & Eccles, 2005). The other approach is to focus on ASPs like let CCLC (e. g., Vandell & Shumow, 1999) which provide more comprehensive curriculum that span the breadth of homework and tutoring to sports, arts, youth development, and community service, with youth taking part in a range of activities (N aftzger et al., 2007). This study focuses on the latter type of ASP. Researchers in general have stressed the importance of utilizing ASPs as part of ecosystem that connects family, schools, and community together to provide youth with essential learning opportunities and a safe environment to stay after school (Baldwin, Caldwell, & Witt, 2005; Eccles & Gootrnan, 2002; Hirsch, 2005; Villarruel, Montero-Sieburth, Dunbar, & Outley, 2005; Villarruel, Perkins, Borden, & Keith, 2003). ASPs are supervised by adults and convene regularly in the two to four hours after school at the school site or at a community-based organization, and share a common goal of providing a safe environment for school-age youth. ASPs vary greatly on programmatic factors such as the grade level or ethnic backgrounds of the major service population, the number of youth served, and number of days of operation in a year or a week (Eccles & Templeton, 2002; Halpem, 1999; Vandell & Shumow, 1999). Program-level factors that might be related to youth participation in ASPs are introduced below: 19 Organizational Type The type of organization that oversees the ASP can be a major factor in the development of program priorities and activities offered. A federal report on let CCLC revealed that most grant recipients were school districts and located in school buildings (Naftzger et al., 2007). As schools tend to be skilled and familiar with academics and academic enrichment approaches, and given that the 2lst CCLC initiative emphasizes a need to show improved school outcomes, school-based ASPs have shown a strong academic focus with curricula most exclusively targeting academic-oriented activities (Chang-Rios, 2007; Naftzger et al., 2007). On the other hand, ASPs offered by NGOs, such as faith—based, community-based, and non-profit organizations, often have a long history of youth programming and are more likely to use a youth development philosophy (George, Cusick, Wasserman, & Gladden, 2007; Hirsch, 2005). Although studies are not available that compare how different operating types of the ASPs might prioritize their activities differently, it is reasonable to propose that the different organizational philosophies and resources might lead to different emphases or approaches to after-school programming. Academic Participation Policy In practice, some ASPs have specific policies in place regarding student participation in academic activities. Attendance policies are usually employed to ensure that students receive sufficient academic instruction. Some programs may impose the policy on all attendees, while others only apply it to students identified as in need of academic remediation. The designation and implementation of the policy can largely reflect the program foci and priorities on academic subjects. As previous literature have 20 stressed that students tend to perceive low levels of enjoyment and engagement while doing school-related activities (Csikszentmihalyi & Larson, 1984; Csikszentmihalyi, Larson, & Prescott, 1977) even within the ASP context (Shemoff & Vandell, 2007), programs that impose a stricter attendance policy on academic activity participation may result in less enjoyment and desire to attend compared to those programs with looser policies. Leisure Activities Offered Similarly, programs vary in the extent to which they offer leisure activities vs. academic activities. The proportion of leisure activity offerings out of all offerings is likely to represent the program’s overall philosophy of what makes an effective youth program and what contributes to successful youth development. Because leisure activities have been suggested by many researchers and practitioners to be appealing to youth and encourage their participation in ASPs (George, Cusick, Wasserman, & Gladden, 2007; Hirsch, 2005; Lauver & Little, 2005), higher proportions of leisure activities offered by sites may be associated with more motivation to participate and greater enjoyment in the program. Breadth of Activities Offered Researchers have discussed the benefits of programs offering a wide variety of activities, including fulfilling the needs of different populations, attracting and sustaining participation, and allowing youth to have choices and practice autonomy (Lauver & Little, 2005; Mahoney, Larson, & Eccles, 2005). As a result, programs that offer a variety of different types of leisure activities should have youth who express higher levels of enjoyment and willingness to participate. 21 Program Improvement Focus Research has indicated that when programs are of low quality, students may be physically present but cognitively and emotionally unengaged (Vandell, Shumow, & Posner, 2005). Therefore, both researchers and practitioners have highlighted the importance of getting feedback from participants to ensure that programs are seen as interesting, desirable places for youth to go (Lauver & Little, 2005; McKenzie & Smeltzer, 2001). The utilization of data, such as youth and parent perceptions and feedback about the program, in the development of program improvement strategies, should result in hi gher-quality programming and, presumably, greater interest on the part of participating youth. Youth Experiences in the Program Numerous studies have identified experiences associated with high—quality youth programs, which are characterized here by two dimensions: youth perceptions of program quality and youth activity participation. Youth Perceptions of Program Quality Youth need adults who are caring, supportive, and able to model positive behaviors. In the ASP literature, significant emphasis has been directed toward studying the quality of staff, specifically in terms of their ability to manage behavior, model prosocial norms, and provide appropriate supervision, guidance, and support (Calvert, Zeldin, & Weisenbach, 2002; Hirsch, 2005 ; Vandell, Shumow, & Posner, 2005; Vandell & Shumow, 1999). In addition, positive peer interactions and healthy social dynamics are important factors to ensure that youth enjoy and want to attend the ASPs (Darling, Caldwell, & Smith, 2005; Vandell & Ramanan, 1991). 22 Researchers have also stressed the importance of providing opportunities for youth to engage in activities that matter to them and set a context for autonomy and initiative-taking; those are the experiences that entail enjoying obligatory activities over a long period and are essential to a successfirl transition to the adulthood (Kleiber, Larson, & Csikszentrnihalyi, 1986; Larson, 2000). Therefore, ASP activities that help promote youth governance and leadership experiences or provide youth with hands-on, challenging and fun activities are highly recommended in the current literature (Innovation by Design and Center for Teen Empowerment, 2000; Lauver & Little, 2005; Quinn, 1999; Villarruel & Lerner, 1994). Youth Participation in Activities Participation at all: Coming to the program. Program activities are often the most important vehicle to recruit for and retain youth in ASPs (McLaughlin, Irby, & Langman, 1994). Although empirical studies are lacking that examine the impacts of leisure activity participation on participants’ program enjoyment and desire to attend, previous studies and evaluation reports about ASPs have documented some notable activity preferences and participation patterns. For example, Hirsch’s (2005) qualitative study in six low-income, minority, urban Boys & Girls Clubs over a four-year period indicated that physical and recreational activities were by far the youth’s favorite activities. In general, sports is particularly of interest to many ASP participants (Lauver & Little, 2005; Oulette, Hutchinson, & F rant, 2005), and this is especially true for boys (Hirsch, 2005; Lerner, 2005) whose participation in structured leisure declines overall with age due to competing interests (Theokas, Lerner, Phelps, & Lerner, 2006). Coatsworth and Conroy (2007) suggested that 23 integrating sport as part of ASP activities could produce enhanced program effects on youth physical, socio-emotional, and academic well-being. However, sport participation has also found associated with negative outcomes, such as age-inappropriate behaviors and negative peer interactions (Hansen, Larson, & Dworking, 2003) and drinking activity (Barber, Eccles, & Stone, 2001). Arts have been found to appeal to many program participants, especially girls (Hirsch, 2005; Lerner, 2005). Previous studies have shown that older youth’s involvement in ASPs or extracurricular activities decreases as they reached higher grade levels (McNeal, 1999; Vandell & Shumow, 1999). In addition, older youth may experience higher levels of boredom in ASPs because activities can be mostly designed for younger participants (Belle, 1999). However, although participation in youth development activities (such as community service, conflict resolution, and leadership training) has been found to be lower overall than in sports, arts, and music (Theokas, Lerner, Phelps, & Lerner, 2006), youth development activities can be of particular interest to many older youth (Lauver & Little, 2005). In review of more than 60 evaluations of ASPs, Lauver and Little (2005) found that older youth were drawn into youth development activities because they might have the potential to help them apply for colleges or obtain a job in the future. One unpublished report describing results from a large study of ASPs based in Chicago revealed that participants enjoyed learning opportunities they were given through arts, sports, technology, and communications activities (Goerge, Cusick, Wasserman, & Gladden, 2007). Although fi'ee play and social time has not been a major focus in the ASP literature, some researchers feel that ASPs should provide a safe space for students to 24 “hang out” and just “relax” so that they can be away from outside stresses and have an opportunity to restore themselves or make friends (Hirsch, 2005; Walker & Arbreton, 2001). Studies of school recess, which can be considered a corollary of ASP free time, claim that recess is “a form of human or animal behavior, self-motivated and carried on for intrinsic purposes” (Kraus, 1990, p.41), and has important educational and developmental implications (Pellegrini & Smith, 1993; Sutton-Smith, 1990). Furthermore, some researchers are concerned that structured/transitional leisure may actually have negative impacts on youth because it can be overly confined by societal rules, destroying youth’s initiative and creativity, setting a context for competition and creating stressful experiences (Caldwell, Smith, & Weissinger, 1992; Devereux, 1976; Rivkin, 1995 ; Sutton-Smith, 1994). Degree of participation within the program: Dosage. Weiss, Little and Bouffard (2005) proposed that program participation can take several forms, including enrollment (i.e., getting youth in the door), attendance (i.e., the frequency/intensity of time spent in the program), and engagement (i.e., the extent to which the youth is motivated to participate). The majority of studies have measured participation as enrollment, or “absolute attendance” (Fiester, Simpkins, & 'Bouffard, 2005), which classifies youth as participant or non-participant without considering the types and intensity of participation. Over the past few years, researchers have begun to move beyond this global approach to a more sensitive measure: continuous “dosage” (e. g., number of years, days or hours of attendance) (Eccles & Templeton, 2002; Eccles & Barber, 1999; Hansen, Larson, & Dworking, 2003; Lauer et al., 2006). In addition, Van Egeren, Wu, & Reed (2007) proposed the use of the proportion of participation by type of activity in order to better 25 capture what each student references when reporting about the program overall (e. g., did they mostly participate in homework help? In arts activities?) The authors found that while students’ academic outcomes were associated with the number of hours of program attendance, students’ feelings about the program were related to the proportion of academic, recreational, arts, or youth development activities in which they participated while there. In addition, a handful of studies have also suggested that participation breadth, which refers to the variety of types of activities youth participated within or across programs, can motivate youth to participate in ASPs (Lauver & Little, 2005; Mahoney, Larson, & Eccles, 2005), and is associated with more beneficial outcomes, including academic achievement (Baker & Witt, 1996; Gerber, 1996; Marsh, 1992), higher life satisfaction (Gilrnan, 2001 ), and positive attitudes toward their plans for education, college admission, and future occupation (Marsh, 1992; Marsh & Kleitrnan, 2002). Therefore, youth who participate in a wide variety of different types of activities should find the program more enjoyable and should be more willing to participate. As of today, empirical studies are unavailable that have examined whether greater breadth of activities in comprehensive ASPs, especially programs like 21$t CCLC ASPs that emphasize academic outcomes, result in high levels of enjoyment or desire to participate. 26 Research Questions and Hypotheses Based on self-determination theory, it was important to acknowledge factors that encourage youth participation in ASPs, and leisure time, activity, and experience may play a critical part in sustaining and strengthening that engagement. The review of the related literature suggested several program-level and individual-level characteristics that could influence leisure activity participation and experiences. The purpose of this study was to . . . . . . . . . st rdentrfy factors that influence students’ lersure partrcrpatron and experrences 1n the 21 CCLC ASP context. The study framework consisted of four constructs: Program characteristics, leisure activity dosages, program perceptions, and leisure experiences (see Figure 2-1). In this study, leisure activity dosage was defined as (a) overall proportion of leisure participation; (b) proportion of the separate activity categories that constitute the relaxed leisure activities (i.e., free play/social time), and transitional leisure activities (i.e., sports, arts, and youth development); and (c) breadth of leisure activity. Leisure experiences were defined as overall enjoyment and voluntary participation. Leisure as time was embedded in the framework in two different ways: (a) the leisure activity dosages capture the use of free (after-school) time; and (b) the relaxed leisure that allows students unstructured time within the program was differentiated from more structured transitional leisure. It was proposed that leisure activity dosages would be varied based on different program characteristics. Also, students’ leisure dosages would influence their leisure experiences, and the relationships might be differed by different program perceptions and characteristics. A detailed description of the research questions and hypotheses was listed below: 27 Research Question 1: What influence leisure participation? Research Question 1.]: Are program characteristics related to leisure dosages? I hypothesize that programs with the following characteristics will have students who report higher leisure dosages: - Community-based organizations Greater breadth of activity offerings - Higher proportion of hours of leisure activities offered Looser requirements for academic activity participation More use of evaluation data for program improvement Research Question 2: What contributes to leisure experiences? Research Question 2.1: Are leisure activity dosages related to leisure experiences? I hypothesize that higher overall leisure dosage (in contrast to academic dosage) will result in higher levels of enjoyment and greater voluntary participation rates. I hypothesize that greater leisure activity breadth will result in higher levels of enjoyment and greater voluntary participation rates. In addition, because the previous literature did not present sufficient information to predict which types of the leisure dosages might provide more positive leisure experiences, each of the following types of the leisure dosages will be explored with regard to its relationship to students’ perceptions of leisure and voluntary participation. - free play/social time (this is also relaxed leisure in contrast to transitional leisure), or 28 - youth development Research Question 2.2: Are students who perceive the program to be of higher quality more likely to report more positive leisure experiences ? - I hypothesize that students who report higher levels of the following program qualities will be more likely to view their participation as leisure experiences: - Staff supportiveness - Lack of staff injustice - Opportunities for governance - Positive peer relationships Research Question 2.3: Do relationships between leisure dosages and leisure experiences differ as a function of perceived program quality? - I hypothesize that the relationships between leisure dosages (overall leisure dosage; dosage by types (i.e., free play/social time, sports, arts, youth development); and activity breadth) and leisure experiences will moderated by students’ program perceptions around: - Staff supportiveness - Staffinjustice Opportunities for governance 29 - Positive peer relationships Research Question 2.4: Are program characteristics associated with students ' leisure experiences? - I hypothesize that programs with the following characteristics will have students who report more positive leisure experiences: - Community-based organizations Higher proportion of leisure activity provision Greater breadth of leisure activity offerings Looser requirements for academic activity participation Greater utilization of evaluative data on leisure activity improvement Research Question 2.5: After accounting for student level factors, do relationships between leisure dosages and leisure experiences difl'er as a function of program characteristics? . Because there is a lack of literature addressing how different program characteristics might influence the relationships between leisure dosages (overall leisure dosage; dosage by types (i.e., free play/social time, sports, arts, youth development); and activity breadth) and leisure experiences, each of the following program characteristics will be explored as moderators of these relationships: 30 Community-based organizations Higher proportion of leisure activity provision Greater breadth of leisure activity offerings Looser requirements for academic activity participation Greater utilization of evaluative data on leisure activity improvement 31 Program Characteristics Operating organization Leisure activity offered (predictor; control variable for the level-one proportion of hours of leisure activity) 0 Activity breadth offered (predictor; control variable for the level-one recreation activity breadth) Academic participation policy 0 Utilization of evaluative data for improvement Leisure Activity Dosages Proportion of hours in general leisure Proportion of hours in different types of leisure activities - Relaxed leisure 0 Free play and socials -* Transitional leisure V 0 Sports 0 Arts Leisure Experiences 0 Youth development 0 Recreation activity breadth 0 Overall enjoyment 0 Voluntary >< Participa‘i“ Program Perceptions Staff supportiveness Staff injustice Opportunities for governance Peer relationships *Note: Level-1 control variables: Gender, grade level, race/ethnicity, and total days attended. Figure 2-1: Study Framework 32 Method Sample The data used in this study were collected as part of the Michigan 21St CCLC Statewide Evaluation conducted by Michigan State University’s (MSU) Community Evaluation and Research Center (CERC), a department of University Outreach and Engagement. The Michigan Department of Education (MDE) requires 21St CCLC grant applicants to serve schools in which 30% or more of the students enrolled are eligible for free or reduced price meals (most sites far exceed this requirement), with priority given to schools that are eligible for Title I school-wide programs, serve students from high-priority schools, or are middle-school students (Michigan let Century Community Learning Centers, 2008). During the 2006-07 school year, 20,519 students were enrolled in 188 21St CCLC programs coordinated by 32 grantees. Approximately 92% of the sites (n = 172) were operated by public school districts. Sites operated an average of 125 days in a year, ranging from 42 to 214 days. Although 21st CCLC programs served students from Pre-K to 12th grade as well as adult family members of participating students, this study focused th th . . . . . . on 4 - to 12 —grade program partrcrpants rn order to utrlrze student surveys grven to that age group. Among the 20,519 students, 14,481 students were at 4th to 12th grade levels. About 1% of students (203 students out of 14,481) had attendance recorded only for meal times or only attended special events, field trips, or less frequently offered activities such 33 as computer/technology and health sessions (accounted for 3% and 1.6%, respectively, within the total amount of activity offerings). Because these activities were not offered on a regular basis or the length and the availability of the activities varied significantly across programs, students who only attended these activities were excluded from the present study. For the remaining 14,278 students, their time spent in these activities was also eliminated from the dosage calculation because they did not fall in the primary activity categories being studied. . There were essentially two samples for this study. For the questions about dosages and program characteristics (Research Question 1), the sample (Sample 1) consisted of 14,278 4th-12th graders from 182 programs, with an average grade level of 6th grade and a fairly even gender proportion. Participants were mostly Afiican American (73%), with 18% white, 6% Hispanic, 2% Arabic, and 1% other race/ethnicity. The average attendance for this population was 40 days (SD = 35.65), ranging from 1 to 159 days in the school year. The majority of the programs were run by schools (86%), with the remainder administered by non-profit organization such as community-based organizations (CBOs). For questions that included students’ perceptions of program quality and their leisure experiences (Research Questions 2 series), the sample (Sample 2) only included students who completed the Program Satisfaction Survey (N=4,160 from 165 programs). The 17 programs that were not included in Sample 2 showed similar program characteristics as the 165 included programs, evidenced by the similar data distribution and no statistical difference resulting from t-test analyses. The only exception was 34 program type; all the excluded programs were school-based programs as opposed to the mixed program types in Sample 2. The average grade level of this second set of the sample was 6th grade, and the majority were females (53%) and African American students (66%), leaving the rest white (23%), Hispanic (7%), Arabic (3%) and other race/ethnicities (1%). Because students had to participate till the end of the programs to receive the surveys, the average attendance was 64 days, which was considerably higher than the Sample 1 population. In fact, Sample 2 could be considered as a sampling product of Sample 1, with Sample 1 being the true population that consisted of all eligible students. Missing Data Imputation Sample 2 was defined by the existence of Program Improvement Survey data. From that survey, four program perception measures and the two outcome variables were formed. At the preliminary data cleaning stage, missing values were detected on the six variables, with 1% ~ 2% of the data missing on the overall enjoyment and program perceptions measures, and 13% of the data missing on the voluntary participation outcome. The relatively large difference in the missing data proportion between the voluntary participation and the rest of the measures might be due to the order of the questions listed in the survey, in which the voluntary participation question was the first question. Students may have overlooked this question because it was listed on the very top of the survey or because they had not become oriented to the surveying process. The difference in the missing data prOportions may also be due to the fact that this measure was only made by one single question, whereas the rest of the measures were formed by multiple questions (number of items ranged from 3 to 8). The computation of the mean 35 score for each measure was based on a completion rate of 75% or above for all corresponding responses. As a result, measures that were consisted of multiple questions were more likely to be assigned a valid value than a single-question measure. To eliminate the impact of missing data and account for the nested effects, the statistical program R version 2.7.0 (R Development Core Team, 2008) was used to impute the missing data. Because the six measures that had missing data included both continuous and categorical variables, an add-on package called ‘mix’ in addition to the original R program (Schafer, 2007) was also employed. Students’ demographic variables, total attendance, and the information pertaining which programs they participated in were included in the imputation process along with all the six measures. By utilizing the R (mixed) program, the missing data within each measure were replaced by the plausible imputed values assigned by the expectation-maximization (EM) algorithm. Irnputed values that fell slightly outside of the acceptable range for a given scale were rounded to the nearest acceptable values as suggested by Peugh & Enders (2004). This process enabled the missing data to be estimated using not only individual-level data, but also program-level data, and preserved the nested nature of the dataset. Measures and Procedure The primary purpose of the Michigan 21St CCLC Statewide Evaluation Project is to assess student academic outcomes for federal reporting and to identify characteristics of more or less successful programs. Thus, the choice of measures used in this study was constrained by the data available from the overall evaluation project. Through this project, three major data sources were used in this study: (a) a demographics and attendance tracking system called EZReports, (b) Program Satisfaction Surveys, and (c) Site Annual 36 Report Forms. For clarity, measures and procedures will be described here, and student- and site-level variables will be described in separate sections. liZReporur EZReports is an online data tracking system in which program staff report on site information and individual demographic and attendance, which is entered by date and activity. Each site has staff enter the data for that site, and training, technical assistance, and monitoring are provided by MSU. Sites enter each activity in their schedule into EZReports, including its objective, description, activity category, session length, and dates and times offered. Because staff tend not to be consistent in classifying the activity types and because activity types may be categorized by administrative support staff who are responsible for data entry rather than by experienced youth providers, all program activities were reviewed and further recoded by the author and checked by the MSU team into a variety of 25 sub-categories based on the activity’s name, descriptions and objectives provided by the program staff. The sub-categories included: General academic enrichment, homework help, tutoring, cultural studies, team sports, non-team sports, free play, games, social activities, career development, character education, community services, conflict resolution, leadership development, independent living skills, personal and psychosocial development, mentoring, resistance skills, computers, video/media, arts, music, dance, theater, and health/nutrition. Because some activities might include multiple sub-categories, a coding strategy was developed by assigning the primary sub-category for each activity, with an additional secondary sub-category to be identified if needed. 37 For the purposes of this study, all activities were then grouped into five major categories: academic activities (including general academic enrichment, homework help, tutoring, and cultural studies), free play/social time (including free play and social activities), sports (including team and non-team sports), arts (including visual arts, music, dance and theater) and youth development activities (including career development, character education, community services, conflict resolution, leadership development, independent living skills, personal and psychosocial development, mentoring, and resistance skills). Students’ dosages were calculated based on the hours of participation recorded in these five categories. If a student attended an activity that fell into multiple categories, the participating time was given a value of 1 if it fell in the primary category and .5 if it fell in the secondary category‘. For example, if a student spent an hour in an activity that “allows students to learn how to say no to drugs and to work on an art piece at the end of the class to promote what they have learned,” then the dosage for this student was 1 hour for youth development activities (resistance skills) and 0.5 hour for art (visual art). Program Satisfaction Surveys The Program Satisfaction Survey was developed by the 21St CCLC Statewide Evaluation team in collaboration with program administrators, local evaluators, and MDE. It was designed to assess student’s perception of program quality and experiences. For the study sample (Sample 2) in this study, paper surveys were generated by . . . . . . th MSU for a total of 9,679 students across 177 srtes; rnclusron crrterra were 4 - to The author also calculated the dosage based on only primary categories. The differences were fairly small and results from the study did not vary by the two methods. The inclusion of the secondary category in the dosage calculation process fit in better with the study focus. 38 12th-grade students who attended program activities that were eligible for the study for at least one day of attendance within three months prior to the survey administration period, which is during the mid to late April in 2007. Surveys were printed with bar codes that included the student’s EZReports ID and site and grantee information. A first page listed the student’s name, grade level, and the site and grantee names. A waiver of consent has been approved for this survey; however, the first page also describes the voluntary nature of the survey and how confidentiality will be maintained. Program staff were responsible for administering the surveys to eligible students during a time allotted for academics or quiet play. After completing the survey, students were asked to remove the first page with the identifying information in order to maintain confidentiality of responses from program staff. Program staff collected the de-identified surveys and sent them back to the 21St CCLC statewide evaluation team at MSU. Surveys were formatted to facilitate scanning and automatic upload of responses using Remark OCR software. The ID embedded in the barcode printed on the survey was used to link student attendance and demographic information with the survey responses. During the survey administration period, a total of 3,115 students to whom the surveys were addressed turned out to be no longer attending and were removed from the calculation of response rate. The final survey sample was comprised of 4,160 valid responses from 163 programs, with an overall return rate of 63% after removing the non-attendees from the calculation. The primary reason for non-response was staff not administering the survey as requested. Only data that were relevant to the current study will be described below. 39 Site Annual Report Forms The Annual Report Form (ARF) was an online reporting form in which Michigan let CCLC grantees reported on their annual progress for 2006-07 to MDE. Two forms were available, one at the grantee or organizational level and one about each specific site. Data from the site-level ARF were used in this study. Program administrators complete the forms. Student-Level Variables Demographics Individual-level data retrieved from EZReports includes demographic variables: gender, race/ethnicity, and grade level. Gender were coded as 1=male and O=female. Race/ethnicity were coded as a series of dummy variables (l=yes, 0=no) for the following racial/ethnic groups: white, black, Hispanics and Middle Eastern. Grade level was a continuous variable ranging from 4 to 12, with the numbers reflecting the actual grade levels. Dosage Overall, this study uses the total days of attendance as an indicator of intensity, the number of activity categories attended as a reference to breadth, and proposes an inventive way of featuring attendance, which is to consider the proportion of attendance in certain types of activities in order to capture the experience that youth reference when considering their perceptions of the program regardless of the number of hours they attended (Van Egeren, Wu, & Reed, 2007). Total days of attendance. The total number of days that a student attended during the 06-07 school year. 40 Overall Leisure Dosage. In this study, the phrase “recreation activity” and “leisure activity” were interchangeable. Leisure activity was defined in its broadest sense, which includes any activities that were not targeted on academic enrichment or enhancement (such as general academic enrichment, homework help and tutoring). The overall leisure dosage was a participation proportion variable that calculated based on the sum of participating hours in all non-academic activities divided by the overall hours of participation. The values ranged from 0 to 1, with 0 representing no participation in recreation (or, say, participation was all in academic activities), and 1 representing all participation in recreation activities (that is, no participation was in academic activities). Leisure Dosage Types. Participation in different types of leisure activities was conceptualized on the following four categories: free play/social time, sports, arts, and youth development activities. The dosage for each leisure activity type was calculated based on the total participating hours in each category divided by the total leisure activity participating hours. Values ranged from O to 1, with 0 meaning no participation in the category and 1 meaning all participation in leisure activity was in this specific category. In addition, the free play/social time dosage also represented the ‘relaxed leisure,’ with the opposite of that being the ‘transitional leisure.’ The value of the free play/social time equaled to 1 indicated that all leisure participation fell into the ‘relaxed leisure’ category, while 0 meant that all the leisure time was spent in ‘transitional leisure.’ Leisure Activity Breadth. The leisure activity breadth referred to the total numbers of different leisure categories attended, which was based on the count of whether the student was participating in the following four categories: free play/social time, sports, arts, and youth development. The possible value ranged from 0 to 4, with 0 meaning none 41 of the aforementioned categories was ever attended during the 06-07 school year, while 4 indicating the full participation breadth. Perceptions of Program Quality Program perceptions that pertain to participants’ perceptions of program quality were assessed in four domains: Stajfsupportiveness (5 items, Cronbach’s Alpha=0.84) assessed students’ perceptions of the degree of staff warmth, caring, and interest in students (e.g., “Staff care about me” and “staff really try to make activities interesting and fun”; staff injustice (3 items, Cronbach’s Alpha=0.66), assessed students’ perceptions of the extent to which staff are unfair (e. g., “Staff punish kids without even knowing what really happened” and “Staff don’t care what I think”; opportunities for governance and decision-making (8 items, Cronbach’s Alpha=0.82) got at students’ perceptions of the degree to which the program has opportunities for choice and autonomy (e.g., “Staff and kids decide the rules together,” “Kids get to choose their activities,” and “Staff listen to kids’ ideas about the program”); and peer relationships (7 items, Cronbach’s Alpha=0.83) addressed students’ perceptions of the degree to which students in the program support one another (e. g., “Kids help each other out” and “Kids treat each other with respect”). Leisure Experiences Leisure experiences were represented by two variables: Overall program enjoyment and voluntary participation. Overall program enjoyment were assessed by four questions: “I look forward to coming to the program,” “When I don't come to this program, I miss it,” “I get bored at this program,” and “I would tell other kids to come to this program for fun activities” (N of items—=4; Cronbach’s alpha=0.67). Voluntary participation was assessed by one question: “What is the MOST IMPORTANT reason 42 that you come to this program?” Responses were: “I want to come,” “My parents want me to come,” and “A teacher, principle, or counselor wants me to come.” The answers were dummy-coded as 1 =“voluntary participation” (“1 want to come”) and 0 = “not voluntary participation” (the other two options). Site-Level Variables Organization Type Each program’s operating organization referred to the type of grantee who administered the grant, and was dummy-coded as l = school vs. 0 = non-profit organization. The type of school included public schools, regional/intermediate education agencies, college/universities, and charter schools. Non-profit organizations included community-based organizations or other not-for-profit organizations. Total Leisure Activities Oflered Students were constrained in their ability to participate in leisure activities by the degree to which sites offer these types of activities. Overall leisure activity provision was calculated based on the total hours of leisure activities of any type that programs offered in proportion to all the hours of activities that the program offered in their whole curriculum. Data were retrieved from EZReports. Types of Leisure Activity Oflered The time programs offered in each type of the leisure activities (free play/social time, sports, arts, youth development) was also calculated based on the offering hours of all activities in that category in proportion to the total leisure activity offering hours. Data were retrieved from EZReports. 43 Activity Breadth Offered This measure referred to the total number of leisure activity types (free play/social time, sports, arts, and youth development) offered by a site. Data were retrieved from EZReports. 44 Results Descriptive Statistics To answer the Research Question 1: “What influence leisure dosages?,” data fi'om Sample 1 was analyzed and presented in Table 4-1. The average overall leisure dosage was 54% (SD = 32%), meaning that about 54% of students’ time was spent in leisure activities, leaving about 46% (SD = 32%) of the time spent in acaderrrics. Within the time students’ spent in leisure activities, an average of about 19% was spent in relaxed leisure (free play/social time, SD = 32%) as opposed to in transitional leisure (81%, SD = 32%). Within transitional leisure, students spent an average of 25% of their time in sports (SD = 34%), 26% in arts (SD = 32%), 19% in free play/social time (SD = 32%), and 16% in youth development activities (SD = 27%). The average activity breadth was 1.83 (SD = 1.22), meaning that students on average participated in less than two leisure activities during their ASP participation. At the site level, programs on average set up 65% (SD = 18%) of their curriculum in leisure activities, leaving 35% of the time in academics (SD = 18%). Within the leisure curriculum, arts activities were offered the most (33%, SD = 21%), followed by sports (24%, SD = 21%), youth development (23%, SD = 20%) and free play/social times (19%, SD = 24%). The average site-level breadth of activity offerings was 3.08 (SD = 1.01), which was much higher than what students actually attended. Programs in general had some formal form of policy in place for academic activity participation (evidenced by M = 2.44, SD = .65, possible range from 0 to 3), and a low utilization of evaluative data for leisure curriculum improvement (M = .95, possible range from 0 to 2). 45 Study participants in Sample 2 had similar participation patterns as Sample 1 (see Table 4-2), with the overall leisure dosage at 55% (SD = 30%). They also participated most in sports and arts (both at 25%, SD = 31%, 29%, respectively), followed by the free play/social time (23 %, SD = 33%) and youth development activities (17%, SD = 24%). Sample 2 students participated in a greater breadth of activities than Sample 1 (N=2.19, SD = .13), most likely due to their greater participation (M = 64 and SD = 38 days in Sample 2 vs. M = 40 and SD = 36 days in Sample 1). In general, students rated the four program quality questions at a medium to high level, (M = 2.67 to 3.33, possible range from 1 to 4), and about 71% of the students reported that their participation was voluntary as opposed to impelled by adults (29%). Students rated their participation at a relatively high level of enjoyment (M = 3.2, SD = .74). The characteristics of the Sample 2 programs were almost identical to the Sample 1 programs, which was reasonable given that Sample 2 was comprised of 165 programs from within Sample 1’5 182 programs. Table 4-2 presented the descriptives of Sample 2. 46 Table 4-1: Sample 1 Descriptives Variable Name Description M Median SD Min Max LEVEL ONE (N=l4,278) Quftcome Variables Leisure Dosage Proportion of Participating Hours in Leisure Activities in General 0'54 0'5 5 0'32 0‘00 1'00 Free Play/ Social Proportion of Participating Hours in Tune D°Sage F“? Play 0’ 30ml Tm"? 0.19 0.00 0.32 0.00 1.00 Actrvrtres among All Leisure Activities Sports Proportion of Participating Hours in Sports Activities among All 0.25 0.00 0.34 0.00 1.00 Leisure Activities Arts Proportion of Participating Hours in Arts Activities among All Leisure 0.26 0.10 0.32 0.00 1.00 Activities Youth Proportion of Participating Hours in Development Youth Development Activities 0.16 0.00 0.27 0.00 1.00 among All Leisure Activities Leisure Activity Number of Types of Leisure Breadth Activities Participated (Ranged 1.83 2.00 1.22 0.00 4.00 from 0 to 4) [n_dependent Variables Gender Student 3 Gender (l=Male, 0.49 0.00 0.50 0.00 1.00 O-Female) Grade Level Student’s Grade Level 6.46 6.00 1.71 4.00 12.00 White White (l=Yes, 0=No) 0.18 0.00 0.39 0.00 1.00 Black Black (l=Yes, 0=No) 0.73 1.00 0.44 0.00 1.00 Hispanics Hispanics (l=Yes, 0=No) 0.06 0.00 0.23 0.00 1.00 Middle Eastern Middle Eastern (l=Yes, O=No) 0.02 0.00 0.13 0.00 1.00 Total Days of Student’s Total Days Attended in the Attendance 06-07 Regular School Year 4021 ”'00 35'65 1'00 ”900 LEVEL TWO (N2182) Organization The Types of Operating Organization Type (l=School-based, 0=NGO/CBO) 0'86 1'00 0'35 0'00 1'00 Leisure Activity Proportion of Hours Offered in Offered Leisure Activities in General 0'65 0'67 0'18 0'00 1'00 Free Play/ Social Proportion of Hours Offered in Free Time Activity Play/ Social Time Activities Offered among All Leisure Activities 0'19 0'11 0'24 0'00 1'00 Offered Sports Activity Proportion of Hours Offered in Offered Sports Activities among All 0.24 0.22 0.21 0.00 1.00 Leisure Activities Offered Arts Activity Proportion of Hours Offered in Arts Offered Activities among All Leisure 0.33 0.33 0.21 0.00 1.00 Activities Offered Youth Proportion of Hours Offered in Development Youth Development Activities Activity among All Leisure Activities 0’23 0'20 0'20 0'00 1'00 Offered Offered 47 Table 4-1: Sample 1 Descriptives (Continued) Variable Name Description M Median SD Min Max Leisure Activity Number of Types of Leisure Breadth Offered Activities Offered (Ranged from 3.08 3.00 1.01 0.00 4.00 0 to 4) Academic Academic Participation Policy Participation (Ranged from O to 3) 2.44 2.67 0.65 0.33 3.00 Policy Utilization of Utilization of evaluative data for evaluative data improvement (Ranged from 0 to 0.95 1.00 0.54 0.00 2.00 for improvement 2) 48 Table 4-2: Sample 2 Descriptives Variable Name Description Mean Median SD Min Max LEVEL ONE fN=4+160) _O_utcome Variables Voluntary Voluntary Participation participation (l=Yes, 0=No) 0.71 1.00 0.46 0.00 1.00 Enjoyment Enjoyment (Ranged from 1 to 4) 3.02 3.25 0.74 1.00 4.00 Independent Variables Gender Student 5 Gender (l=Male, 0.47 0.00 0.50 000 1.00 0—Female) Grade Level Student’s Grade Level 6.20 6.00 1.72 4.00 12.00 White White (l=Yes, 0=No) 0.23 0.00 0.42 0.00 1.00 Black Black (l=Yes, 0=No) 0.66 1.00 0.48 0.00 1.00 Hispanics Hispanics (l=Yes, 0=No) 0.07 0.00 0.25 0.00 1.00 Middle Eastern Middle Eastern (l=Yes, 0=No) 0.03 0.00 0.16 0.00 1.00 Total Days of Student’s Total Days Attended in the 159.0 Attendance 06-07 Regular School Year 63'64 “'00 38°26 1'00 0 Staff . Staff Supportrveness (Ranged from 3.33 3.60 0.73 1.00 4.00 Supportrveness l to 4) Staff Injustice Staff Injustice (Ranged from 1 to 4) 2.06 2.00 0.87 1.00 4.00 Governance Opportunities for Governance (Ranged from 1 to 4) 2.72 2.75 0.72 1.00 4.00 Peer . . Peer Relatronshrps (Ranged from 1 2. 67 2.71 0.69 1.00 4.00 Relatronshrps to 4) Leisure Dosage Proportion of Partrcrpatrng Hours m 0.55 0. 5 5 0. 30 0.00 1.00 Leisure Actrvrtres rn General Free Play/Social Proportion of Participating Hours in Tm" D°Sage F“? may °’ S°°"1T‘me. 0.23 0.03 0.33 0.00 1.00 Actrvrtres among All Leisure Activities Sports Proportion of Participating Hours in Sports Activities among All 0.25 0.10 0.31 0.00 1.00 Leisure Activities Arts Proportion of Participating Hours in Arts Activities among All Leisure 0.25 0.14 0.29 0.00 1.00 Activities Youth Proportion of Participating Hours in Development Youth Development Activities 0.17 0.04 0.24 0.00 1.00 among All Leisure Activities Leisure Activity Number of Types of Leisure Breadth Activities Participated (Ranged 2.19 2.00 1.30 0.00 4.00 from 0 to 4) LEVEL TWO (N=165) Organization The Types of Operating Type Organization (l=School-based, 0.85 1.00 0.36 0.00 1.00 0=NGO/CBO) Leisure Activity Proportion of Hours Offered in Offered Leisure Activities in General 0'64 0'67 0'18 0'00 1'00 Free Play/Social Proportion of Hours Offered in Free Time Activity Play/Social Time Activities Offered among All Leisure Activities 0'19 0'12 0'24 0'00 1'00 Offered 49 Table 4-2: Sample 2 Descriptives (Continued) Variable Name Description Mean Median SD Min Max Sports Activity Proportion of Hours Offered in Offered Sports Activities among All 0.24 0.22 0.22 0.00 1.00 Leisure Activities Offered Arts Activity Proportion of Hours Offered in Offered Arts Activities among All 0.33 0.33 0.21 0.00 1.00 Leisure Activities Offered Youth Proportion of Hours Offered in Development Youth Development Activities Activity Offered among All Leisure Activities 0'23 0'18 0'20 0'00 1'00 Offered Leisure Activity Number of Types of Leisure Breadth Activities Offered (Ranged from 3.07 3.00 1.03 0.00 4.00 Offered 0 to 4) Academic Academic Participation Policy Participation (Ranged from 0 to 3) 2.47 2.67 0.63 0.33 3.00 Policy Utilization of Utilization of evaluative data for evaluative data improvement (Ranged from 0 to 0.96 1.00 0.55 0.00 2.00 for improvement 2) Analytic Strategy Given the nature of student data nested within programs, hierarchical linear modeling (HLM) was employed to address variations across program contexts (HLM v.6.20; Raudenbush & Bryk, 2002). A series of two-level HLM models were conducted, with student-level variables at Level 1 and program-level characteristics at Level 2. Based on the concept of multilevel modeling, the Level-1 model was designed to produce estimates within each Level-2 program j. The Level-1 model could be presented as: Yij: B0} + l3!) le+ 8:] Where Y ,j is the observation for the ith student in Level-2 program j, [301- is the Level-1 intercept within program j, Bl] is a Level-l slope within program j, and Bij is error for student i in programj. Assuming a Level-1 model with one predictor, X1, the Level-2 models would appear as: 50 Bo]: 1’00 + Y01 Zj + 140} 1311:100 +YHZj + ulj where BOj is the Level-l intercept in Level-2 program j; 1’00 is the mean value of the Level-1 outcome, controlling for the Level-2 predictor, Z]; 701 is the slope for the Level-2 variable Zj; uoj is the error for program j; Blj is the Level-1 slope in Level-2 program j; 1’10 is the mean value of the Level-l slope, controlling for the Level-2 predictor, Z -; 711 is the slope for the Level-2 variable Z}; and u1 J- is the error for program j. Because normality tests from the residual files showed that the normality assumption was not met for most of models and the employment of data transformation techniques failed at correcting the distribution, all the reports were relied on the robust standard errors, which have been known for its relative insensitivity to misspecification at the levels of the model and the distributional assumptions at each level. This strategy is recommended for analyzing multilevel data when the number of the higher level units (clusters) is moderately large relative to the number of explanatory variables at a higher level (Luke, 2004). Null models. Model-building procedures began by testing the null models with no predictors at both levels in order to examine whether variance existed across programs and a multi-level analysis was necessitated (if no program-level variance were evidenced, regular hierarchical multiple regression could be conducted). All variables were grand-mean centered for the ease of interpretation and the fixed effects were assumed for all Level-1 variables. In addition to statistical test results from the null models, the author 51 also considered the design effect for the proposed models. L. K. Muthen and B. Muthen (1999) suggested that when a design effect is greater than 2, researchers would need to take into account the effect of the clustering structure in the data. Statisticians in general agreed that the estimated design effect for the multi-level modeling is approximately equal to: l + (average cluster size - l)*intraclass correlation (Carlin & Hocking, 1999; Elley, Kerse, Chondros, & Robinson, 2005; Muthen & Muthen, 1999). Unconditional models. After the need for a multi-level model was confirmed, an unconditional model for each outcome variable was tested. Students’ demographic variables (i.e., race, gender and grade level) were tested first to evaluate their potential effects on the outcomes, followed by the Level-1 variables proposed by each research question and hypothesis. T wo-Level HLM models. After the unconditional models (models with no Level-2 predictors) were built, Level-2 variables were introduced into the model. Because the primary focus of the study was to examine how leisure dosage influences leisure experiences after taking into account students’ demographic differences, experiences in the program, and program characteristics, Level-2 program effects were tested only on the intercept (the average score of the Level-1 outcomes) and the dosage slopes (effects of the dosages on the Level-1 outcomes). For example, to test the effect of organization type, the dummy-coded Level-2 organization type variable was tested on the Level-l intercept in order to examine whether students’ average leisure experience score varied by the two types, and on the slope to examine whether students with greater leisure dosage reported more positive leisure experiences when they were in CBO-based programs as opposed to school-administered programs. Level-2 variables were not tested 52 on the slopes of student demographic and total attendance variables, nor on the Level-1 program perceptions, meaning that the Level-2 programmatic variables were not tested to examine their moderating effects on relations between demographic, attendance, or perceived program quality and the outcomes. While these are interesting questions, they were not the focus of the current study. Effect sizes2 and the statistical test results for the coefficients were considered throughout the model testing and selection processes. Although there was a lack of documented studies that presented what a reasonable effect size should be for studying ASP leisure participation and experiences, a report evaluating 28 ASP studies suggested an average effect size of 0. 14 for the outcome of school bonding (Durlak & Weissberg, 2007). This might be an appropriate reference for the current study as most of the ASPs in this study were operated by schools or implemented in the school buildings. In accordance with the method prescribed by Raudenbush and Bryk (2002), coefficients that were trivially small were removed before proceeding with analyses. The final models therefore included only statistically significant variables. Two exceptions to this rule were total leisure activity dosage at Level 1 and total leisure activity offering at Level 2. The total leisure dosage/offering was calculated based on the total leisure hours in proportion to total activity dosage/offering (including academics), and the types of leisure dosage/offering entered were calculated in proportion to the leisure dosage/offering only (excluding academics). Therefore, the total leisure dosage at Level 1 and the total leisure offering at Level 2 allowed evaluation of the impact of different types of leisure 2 I t 2 = The effect size calculation was based on the Cohen’s r farrrily: r (2 +df . It is commonly used in social science studies to help explain the direction and magnitude of effects (Cohen, 1988; McCartney & Rosenthal. 2000). 53 dosage/offering while controlling for the overall leisure dosage/offering. For example, two students might have the same amount of dosage in arts (say, 10%), but for one, the remaining 90% attendance was in homework help, while for the other, the remaining 90% attendance was in sports activities. According to the previous literature and based on the study hypotheses, the student whose remaining proportion of time was spent in homework help might report less enjoyment than the student who spent the rest of his program time in sports. This relationship was unlikely to be identified unless how students spent their overall program time was controlled. The same rationale could be applied to the program-level offering, where two programs that both offered 10% of their leisure curriculum in arts might have students with very different experiences if one program designed the remaining curriculum to focus on sports while the other focused the rest of the time on homework help. In addition, because students’ participation emphasis was constrained by what was available to them (that is, students could not participate in activities unless they were offered by the program), the Level-2 variables of the types of leisure activity offerings and activity breadth variables were always employed as control variables for corresponding dosage outcomes listed in Research Question 1. 54 Results for Research Question 1: What Influences Leisure Participation? Research Question 1.1: Are program characteristics related to leisure dosages? Sample I Null models. Results from a series of six analyses testing the null models with leisure dosages as the outcome variables rejected the null hypothesis that the mean dosages of the programs were equal and indicated significant variability across programs. The intraclass correlations (ICCs) ranged fi'om 0.37 to 0.64, meaning roughly 37% to 64% of the total variance in students’ participation dosages was associated with programs as opposed to individual students (see Table 4-3). Activity breadth had the most variance, while dosages in sports, arts, and youth development had the least variance; nonetheless, in all cases, substantial variance in students’ dosage of leisure activities was due to program characteristics. Altogether, results from the tests of the null models suggested that multilevel analyses were warranted. In addition, the within-program reliability estimates ranged from 0.97 to 0.99, indicating the estimated differences could be accepted as reliable indicators of real differences among program’s population means. Table 4-3: Results from Null Models Predicting Leisure Dosage . 2 . Outcomes (33:22:22: ts X value ICC 11-33:;th Reliability (df=l 81 ) Overall Leisure Dosage 0.05 l3650.29*** 0.55 43.60 0.98 Free Play/ Social Dosage 0.07 22314.02*** 0.64 50.81 0.99 Sports Dosage 0.04 9559.74*** 0.38 30.43 0.97 Arts Dosage 0.04 8190.96*** 0.37 29.66 0.97 Youth Development Dosage 0.04 10564.84*** 0.48 38.18 0.98 Activity Breadth 0.98 20217.06*** 0.61 48.24 0.99 "‘ p <.05;**p <.01;***p <.001. Note. The design effect is based on average cluster size = 78.45. 55 Unconditional models. Level-1 demographic variables and total days of attendance were tested prior to the introduction of the Level-2 program characteristics in order to examine the true effects of the program characteristics after controlling for individual factors. Table 4-4 summarizes the results. Significant intercepts indicate the difference of the average level of participation from 0. For students’ overall leisure participation, no Level-1 demographic and total attendance variables were found to be significant predictors. For students’ flee play/social time dosage, males and younger students had higher levels of participation in social/free play than female and older students. For students’ participation in m, gender and total days of attendance were significant predictors, meaning male students spent more time in sports, as did students who participated in the program for a longer period of time. Participation in a_rts was negatively associated with gender and grade level, and positively related to total days of attendance, indicating females, younger students, and students with greater attendance in general participated more in arts activities. Similar to participation patterns for arts activities, females and students with greater attendance were found to participate more in youth development activities. In addition, racial minority students were found to participate more in youth development activities than white students. Finally, the breadth of students’ leisure participation breadth was found to be negatively associated with grade level and positively related to total attendance, meaning younger students and students with greater attendance participated in a greater variety of leisure activities than older students and students who attended fewer days. 56 T wo-Level HLM models. After removing the insignificant Level-1 variables, Level-2 program characteristics were introduced into the model and tested for effects on the intercept (average) of each outcome variable. For overall leisure participation, after controlling for the extent to which the sites offered more leisure activities in general, the results indicated that programs that offered more activity breadth had students’ who had greater participation in leisure activities as a whole. Alternatively, programs that employed more concrete and stringent attendance policies had students who participated less in leisure activities (reflecting a higher dosage in academic activity participation). Among the specific types of leisure activities, no Level-2 predictors were found to predict dosage in ee la /social time dosage, a_rts; dosage, or youth developing; dosage except the extent to which the site offered that type of activity, which was included to control for the opportunities students had to participate in those activities. Only students’ participation in m was associated with Level-2 characteristics; sites that offered more breadth, indicating that a greater variety of different activity types were available for students to participate in, was related to more individual students’ participation in sports. For individual students’ participation in a greater breadth of activities, it was found that after controlling for site-level breadth, programs that offered a larger proportion of leisure activities within the whole curriculum and programs that employed a more stringent policy for students’ attendance in academic activities had students participate in a greater breadth of different types of leisure activities. Thus, while students at sites with stringent attendance policies participated less in leisure activities overall, they participated in a greater variety of leisure activities. 57 Notably, two proposed program characteristics, organization type and utilization of evaluative data for improvement, were not significantly related to any of the dosage outcomes, suggesting that these programmatic factors did not carry over to affect participations at the student level. 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Compared to the initial null models, the pr0portion of variance explained in average dosages was ranged from 40% to 57%. This indicated that the final models accounted for about 40% to 57% of the initial between-program variance in dosages (see Table 4-5 for details). Table 4-5: Variances Explained in the Leisure Dosages Models NUII MOGCI Final MOCICI % of Variance Types of Dosages _ _ . (Total Variance) (Total Variance) Explarned Overall Leisure Dosage 0.05 0.03 40.0% Free Play Dosage 0.07 0.03 57.1% Sports Dosage 0.04 0.02 50.0% Arts Dosage 0.04 0.02 50.0% Youth Development Dosage 0.04 0.02 50.0% Activity Breadth 0.98 0.44 55.1% Sample 2 Sample 1, the full sample, was used to assess Research Question 1 in order to include the broadest array of programs possible in evaluating the hypotheses about the relation between program characteristics and students’ leisure dosage. However, some sites within Sample 1 did not have all measures needed to examine the research questions beyond Research Question 1. Therefore, a subsample of the sites in Sample 1 that had data available to address the subsequent research questions were included in Sample 2 (165 sites out of 182 Sample 1 sites). Therefore, technically speaking, Sample 2 is a sample of Sample 1, with Sample 1 considered the population. In order to get a better sense about how the Sample 2 data were distributed and to describe whether and how the two samples differed, the same procedures for Research Question 1 analyses were employed using the Sample 2 data. Consistent with the results from the Samplel , the 60 testing of the null models confirmed that there were sufficient variation across programs and the proceedings of the multilevel analyses were needed for each dosage variable (see Table 4-6 for details). Null models. Using the same procedure and criteria for the model selection, a two-level model was identified for each dosage variable using the Sample 2 data. A summary of the results for the Sample 2 final null models is presented in Table 4-6. Note that results fiom the Sample 2 null models are very similar to the Sample 1 null models presented in Table 4-3. The significance tests indicated that there was significant variability across programs. The intraclass correlations (ICCs) ranged from 0.47 to 0.73, meaning roughly 47% to 73% of the total variance in students’ participation dosages was associated with programs as opposed to individual students (see Table 4-6). Activity breadth had the most variance, while dosages in youth development had the least variance; nonetheless, in all cases, substantial variance in students’ dosage of leisure activities was due to program characteristics. The within-program reliability estimates ranged from 0.93 to 0.97, indicating the estimated differences could be accepted as reliable indicators of real differences among program’s population means. Table 4-6: Results from Null Models Predicting Leisure Dosages (Sample 2) . 2 . Outcomes och/$322: ts X value ICC EDESIgtn Reliability P (df=164) 6° 8 Overall Leisure Dosage 0.05 4381 .24*** 0.51 13.25 0.93 Free Play/Social Dosage 0.08 8562.46*** 0.67 17.31 0.96 Sports Dosage 0.05 3647.56*** 0.47 12.38 0.93 Arts Dosage 0.04 3861 .28*** 0.49 12.93 0.93 Youth Development Dosage 0.03 4454.84*** 0.54 14.09 0.94 Activity Breadth 1.27 10689.61 *** 0.73 18.67 0.97 * p <.05;**p <.01;***p <.001. Note. The design effect is based on average cluster size = 25.21. 61 Unconditional models. Level-1 factors were included as control variables in examining the effects of Level-2 programmatic factors. The significance tests on Level-1 factors showed some variations between the two samples. Significance test results that were different from the Sample 1 are bolded in Table 4-8 for reading convenience. Specifically, in Sample 1, there were gender differences on youth development dosages, but in Sample 2, there were gender differences in overall leisure activities participation dosages but not in youth development dosage. For overall leisure activities, females were found to participate more in overall leisure activities than male students. Similarly, findings from the Sample 1 data indicated that younger students participated more in free play activities, while this was not the case for the Sample 2 participants. Lastly, because Sample 2 consisted of survey participants who had stayed in the programs long enough to be able to receive and complete the surveys, it was expected that the relationship between the total days of attendance and participation dosages would vary between the two samples. In the Sample 2 data, students with greater attendance spent more time in free play and social activities; the original patterns found between the outcomes and arts and youth development dosages using the Sample 1 data were no longer obtainable. Two-Level HLM models. Compared to results fiom Sample 1, the sports dosage model and activity breadth model remained unchanged at both levels using the Sample 2 data. For the rest of the models, most of the changes occurred in Level 1 as described in the last paragraph. The only difference in the Level-2 predictors was the attendance policy for the leisure dosage model. A prelirrrinary test on the inclusion of this variable using Sample 2 data showed a trend for statistical significance with coefficient value at 004, standard error at 0.02 and df=161. Although this factor was not statistically 62 significant(p=0.06), the effect size of 0.15 was close to the original model supported by the Sample 1 data (see Table 4-7 for details). Comparing the initial null models to the final models using the Sample 2 data, the inclusion of Level-1 controlling variables and Level-2 programmatic predictors helped explain a considerable proportion of the total variance, ranging from 33% 63%. A summary of the results is listed in Table 4-8. Table 4-8: Variances Explained in the Leisure Dosages Models (Sample 2) Null MOdCI Final MOdCI % of Variance Types of Dosages _ _ . (Total Variance) (Total Vanance) Explained Overall Leisure Dosage 0.05 0.03 40.0% Free Play Dosage 0.08 0.03 62.5% Sports Dosage 0.05 0.02 60.0% Arts Dosage 0.04 0.02 50.0% Youth Development Dosage 0.03 0.02 33.3% Activity Breadth 1.27 0.50 60.6% Again, the reason for utilizing Sample 2 data for Research Question 1 was not to replace the findings obtained from Sample 1, but rather was to help better understand the nature of Sample 2 as the sampling product of Sample 1 (the true population) and to ensure that the two samples were not substantially different when interpreting the Sample 2 results when addressing subsequent research questions. While for the most part the results of the two samples were similar, some differences in the student—level variables of gender, grade level and total attendance in relation to certain types of the dosages emerged and are likely to be linked to the characteristics of the students who were more likely to complete the student survey as well as the characteristics of sites that ensured that students received the survey. 63 9.6 N 268... we... 66866.66 666:2 8 2866.6 6.3 .6 66266686 ._66.v 62..” av 6366.0. a... 66.6 63666 _6_ ...666 .6685 66366.. 66.6 66662 62 2:66 66656235 58> 66.6 66.668 62 $.86 32 56 666,62 ~6_ 2.386 6:666 _66 2.266 62 1.666 as 8.6 66.6 66.. _ SN N2 .1666 8663 6826 66:36:96 mx 66 65666860 8:65.» 68am E66636 . . . --------------- M -------------------- .1. 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The results indicated that there was sufficient variability across programs and that proceeding to multilevel analyses was warranted. For the program enjoyment model, a variance component of .08 was obtained, with x2 (164, N=4,160) = 932.58, p<001, an average within program reliability of .75 and an ICC of .15. This indicated that about 15% of the total variance in students’ enjoyment was associated with programs. The corresponding design effect was 4.64, with an average cluster size equaled to 25.21. For the model that captured students’ voluntary participation, a Bernoulli model was employed because the dependent variable was dichotomous. A variance component of .40 was obtained, with x2 (164, N=4,160) = 463.24, p<.001, and an average within program reliability at 0.60. This indicated that there was sufficient variation across programs on students’ voluntary participation and the employment of multilevel analyses were necessitated as well. Unconditional models. Level-1 demographic variables and total days of attendance were introduced into each model prior to the final analyses. Results are presented in Table 4-9.For the program enjoyment model, students with fewer days of attendance and younger students reported higher levels of program enjoyment. No differences were found for gender and race. For the voluntary participation model, male 65 students, younger students, and students with more days of attendance were less likely than their counterparts to report that they were attending because they wanted to rather than because someone made them. Race was not associated with voluntary participation. While the coefficients for total days of attendance were small negative numbers that rounded up to zero in the both models, the effect sizes were.27 for the enjoyment and.19 for the voluntary participation model, suggesting that the relationship was not trivial. In addition, the effects of students’ grade level on the two outcomes were in different directions; younger students reported enjoying the program more than older students, but were less likely to report voluntary participation than the older graders. Table 4-9: Results from Unconditional Models Predicting Leisure Experiences Fixed Effect Enjoyment Voluntary participation Level-l M s_e_ 1 Odds Ratio _Co_ef g r Intercept 3.00*** 0.03 0.99 2.83 1.04*** 0.08 0.72 Gender ---- ---- -—-- 0.79 -0.24** 0.08 0.22 Grade Level -0.05** 0.01 0.26 1.11 0.10” 0.03 0.23 Total Days of Attendance —0.00** 0.00 0.27 0.99 -0.00* 0.00 0.19 Random Effect Varrance df x2 Reliability Component Program Enjoyment 0.08*** 164 931.92 0.74 Voluntary participation 033*" 162 413.09 0.55 * p <.05;*"‘p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. Research Question 2.]: Are leisure activity dosages related to leisure experiences? Using the unconditional models identified in the previous step, the analyses designed to answer Research Question 2.1 then introduced the leisure dosages variables into the models predicting program enjoyment and voluntary participation. Analyses for this section were separated by the following types of dosages: (a) overall leisure dosage (as opposed to academic dosage), (b) the four types of the dosages within leisure 66 activities (after controlling for overall leisure dosage): free play/social time, sports, arts, youth development; and (c) activity breadth. Overall leisure dosage. Final model results are presented in Table 4-10. The analysis of leisure dosage as a predictor of students’ program enjoyment revealed a positive relationship; the greater the proportion of time spent participating in leisure activities, the more enjoyment that students reported in the program. Conversely, because the operationalization of overall leisure dosage was generally characterized as students’ participation in leisure activities as opposed to in academic activities, these results can also be interpreted as supporting a negative relationship between the extent of participation in academic activities and enjoyment in the program. Put differently, the results suggested that students who spent more time in the program participating in leisure activities reported greater enjoyment than those who spent more time in academic activities. Similarly, results from voluntary participation model showed the same positive relationship between leisure dosage and voluntary participation, evidenced by students with one standard deviation higher than the average in their leisure dosage reporting roughly twice (odds ratio=2.09) more likely to participate voluntarily than those they had average leisure dosage. Leisure activity types and breadth. After accounting for overall leisure dosage, the four activity types and activity breadth did not significantly predict pro gram enjoyment or voluntary participation outcomes. A trend approaching significance emerged between free play/social time dosage and students’ perception of enjoyment, with a coefficient value of 012, standard error at .06, T-ratio at -1.95 and p-value at .05. This trend suggests that participation in relaxed leisure (free play/social time activities) may be a 67 factor in influencing student’ overall program enjoyment. This was not included in the final model for this research question, but was considered in analyses for the next research questions. Table 4-10: Results from Overall Leisure Dosage Models Predicting Leisure Experiences l r Fixed Effect Enjoyment Voluntary participation Level—1 Co_ef s_e _r Odds Ratio M sg r Intercept 3.00*** 0.03 0.99 2.86 1.05*** 0.08 0.72 Gender --- --- --- 0.80 -0.22** 0.08 0.20 Grade Level -0.05** 0.01 0.26 1.11 0.10“ 0.03 0.23 Total Days of Attendance —0.00*** 0.00 0.29 1.00 0.00* 0.00 0.20 Leisure Dosage 0.22“ 0.07 0.24 2.09 0.74*** 0.20 0.28 Random Effect Variance Df x2 Reliability Component Enjoyment 0.08*** 164 937.62 0.74 Voluntary participation 0.31*** 164 397.56 0.54 * p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. Research Question 2.2: Are students who perceive the program to be of higher quality more likely to report more positive leisure experiences? Students’ perceptions of the program (e.g., staff supportiveness, governance opportunities, and peer relationships) were introduced into the original models described previously. The results indicated that all the variables representing students’ perceptions of the program significantly predicted the two outcomes. Specifically, students’ experiences with staff supportiveness, opportunities for governance, and peer relationships positively predicted their level of enjoyment in the program and whether they reported voluntarily participating, while their perceptions of staff injustice were negatively related to these two outcomes (see Table 4-11). 68 Interestingly, students’ total days of attendance, initially a significant factor for both outcomes, was no longer significant after taking into account students’ perceptions of program qualities. This suggests that it was actually not the total days of attendance that mattered in developing their leisure experiences, but the program qualities that students perceived during their participation. The same pattern was found between gender and voluntary participation. At this stage of the analysis, the gender differences that used to be found in the unconditional model became insignificant. Students’ grade level was the only demographic variable that remained significant in the models, suggesting that even after controlling for experiences with staff and peers, older students still reported lower levels of enjoyment in the program but higher voluntary participation rates than the younger students. Table 411: Results from Program Perceptions Models Predicting Leisure Experiences Fixed Effect Enjoyment Voluntary Participation Level-l Odds C_oe_f at: r L360 QM g r Intercept 302*" 0.02 0.99 2.67 0.98*** 0.06 0.79 Grade Level -0.04*** 0.01 0.34 1.39 0.13*** 0.04 0.28 Staff Supportiveness 0.19*** 0.02 0.63 0.87 0.33*** 0.07 0.36 Staff Injustice -0.07*** 0.01 0.39 1.38 -0.14** 0.05 0.23 Governance 032*" 0.02 0.82 1.18 0.32*** 0.07 0.32 Peer Relationships 017*“ 0.02 0.60 1.14 0.17" 0.06 0.21 Random Effect Variance df x2 Reliability Component Enjoyment 0.03*** 164 522.38 0.62 Voluntary participation 0.3 l *** 164 391.04 0.53 * p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. 69 Research Question 2.3: Do relationships between leisure dosages and leisure experiences differ as a function of perceived program quality? To examine whether interaction effects exist between leisure dosages and program perceptions and to test the effects of leisure dosages and program perceptions simultaneously, a series of analyses were conducted by introducing the main and interaction effects between the two sets of the factors onto the outcomes. Results are presented in Table 4-12. Overall leisure. For the overgll leisure dosage model, no significant interaction effect was found between dosage and program perceptions on the two outcomes. All the main effects of program perceptions remained even after overall leisure dosage was included, suggesting that greater dosage in leisure activities (in contrast to academic activity participation) and more positive programmatic experiences such as greater staff supportiveness, fewer perceptions of staff injustice, more opportunities for governance and better peer relationships were associated with higher levels of enjoyment and higher voluntary participation rates. The results could also be interpreted as, holding all the program satisfaction aspects constant, the more participation in leisure activities still yielded higher levels of enjoyment and voluntary participation rates compared to participation in academic activities. Students’ grade level remained significant in the models. 70 Table 4-12: Results from Program Perceptions and Overall Leisure Dosage Models Predicting Leisure Experiences Fixed Effect Enjoyment Voluntary Participation Level-1 Odds 9.96.1” as r _Ratio _Co_ef. s_e r Intercept 3.02*** 0.02 0.99 2.72 1.00*** 0.06 0.80 Grade Level -0.04*** 0.01 0.35 1.39 0.13*** 0.04 0.28 Staff Supportiveness 0.19*** 0.02 0.63 1.37 0.33*** 0.07 0.36 Staff Injustice -0.07*** 0.01 0.40 1.19 -0.14** 0.05 0.24 Governance 0.3 l *** 0.02 0.82 1.14 0.31*** 0.07 0.32 Peer Relationships 017*” 0.02 0.59 2.10 0.17** 0.06 0.21 Leisure Dosage 0.18*** 0.05 0.29 0.87 0.74*** 0.19 0.29 Random Effect CVarrance df x2 Reliability omponent Enjoyment 0.03*** 164 510.71 0.61 Voluntary Participation 028*" 164 370.51 0.50 * p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. Leisure activity types. Previous analyses including free play/social time dosage revealed a trend between this activity type and students’ program enjoyment. However, that analysis did not include students’ program perceptions. Here, dosage was re-examined with the inclusion of the program perceptions variables and the interaction effects between the each program perception scale and fiee play/social time dosage. This analysis found that one interaction term, between perceived peer relationships and free play/social time dosage, significantly predicted program enjoyment. Controlling for students’ grade level, total leisure activity participation, and other program quality experiences, students with greater peer supports revealed high level of enjoyment regardless of their free play/social time dosage (see Table 4—13 for details). However, for students who reported poorer peer relationships, more participation in relaxed leisure (free play/social time) was significantly related to lower levels of enjoyment in the program. The interaction results are presented in Figure 4-1. Based on the study design, 71 low dosages of relaxed leisure reflect high dosages of the transitional leisure—that is, arts, sports, and youth development activities. As a result, the results can also be interpreted as indicating that students with low peer support in the program reported low program enjoyment when they participated in relaxed leisure as opposed to transitional leisure. No other interaction effects for free-play/social time dosage were found related to students’ overall enjoyment and voluntary participation outcomes. Table 4-13: Results from Program Perceptions and Relaxed Leisure Dosage Model Predicting Leisure Experience (Enjoyment) Fixed Effect Enjoyment Level-1 Q)_e_f s_e r Intercept 3.02*** 0.02 0.99 Grade Level -0.04*** 0.01 0.35 Staff Supportiveness 0.19*** 0.02 0.63 Staff Injustice -0.07*** 0.01 0.40 Governance 0.31*** 0.02 0.81 Peer Relationships (PR) 0. 14*" 0.02 0.44 Leisure Dosage 0.19*** 0.05 0.28 Free Play/Social Time Dosage (FP) -0.43*** 0.11 0.28 Interaction Term: PR x FP 0.13*** 0.04 0.28 Variance . . . Random Effect Component x2 Relrabrlrty Enjoyment 0.03*** 164 489.12 0.60 * p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. 72 4 3.5 i I ........................ . E ‘\ 4) E’ 3 “ —0-— Low Peer Support 6 I: ' ' 'l- - - High Peer Support 2.5 - 2 l Transitional Leisure Relaxed leisure Figure 4-1: The Interaction Effect between Relaxed Leisure and Peer Support on Students’ Overall Enjoyment No interaction effects between dosage of m activities and program perceptions on the two outcomes. Dosage of M activities did not have a significant main effect on either of the two outcomes when entered alone. However, after controlling for students’ experiences with the program, a relatively small but significant positive effect was found on for arts dosage and program enjoyment (see Table 4-14). No interaction effects were significant between arts dosage and program qualities in predicting either of the outcomes. 73 Table 4-14: Results fiom Program Perceptions and Arts Dosage Model Predicting Leisure Experience (Enjoyment) Fixed Effect Enjoyment Level-l Coef s; r Intercept 3.02*** 0.02 0.99 Grade Level -0.04*** 0.01 0.34 Staff Supportiveness 0.19“” 0.02 0.63 Staff Injustice -0.07*** 0.01 0.39 Governance 0.31*** 0.02 0.82 Peer Relationships (PR) O.l7*** 0.02 0.59 Leisure Dosage 0.17" 0.05 0.27 Arts Dosag 0.06* 0.03 0.15 Variance . . . Random Effect Component x2 Rellability Enjoment 0.03*** 164 502.41 0.61 * p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; I = Cohen’s r effect size. Final model; nonsignificant predictors removed. Similarly, dosage of youth development activities was not a significant factor in predicting leisure experience outcomes when entered alone. After controlling for program perceptions, both main and second-order effects were found on youth development dosage and its interaction with students’ perceptions of opportunities for governance (see Table 4-15 for details). That is, holding all other factors consistent, students who perceived greater opportunities for governance reported higher level of enjoyment than those who didn’t. Students who perceived high level of governance opportunities reported a slightly lower level of enjoyment as their participation dosage in youth development activities increased; however, among students who reported fewer opportunities for governance, enjoyment in the program increased as they participated in more youth development activities (illustrated in Figure 4-2). The youth development dosage did not predict voluntary participation still, after controlling for program perceptions. 74 No main or interaction effects were evidenced for activity breadth in predicting program enjoyment or voluntary participation after including perceptions of program quality. Table 4-15: Results from Program Perceptions and Youth Development Dosage Model Predicting Leisure Experience (Enjoyment) Fixed Effect Enjoyment Level-1 (_Cng E r Intercept 3.02*** 0.02 0.99 Grade Level -0.04*** 0.01 0.35 Staff Supportiveness 0.19*** 0.02 0.63 Staff Injustice -0.07*** 0.01 0.40 Governance (GV) 0.34*** 0.02 0.81 Peer Relationships 0.17*** 0.02 0.59 Leisure Dosage O.18*** 0.05 0.29 Youth Development Dosage (YD) 039* 0.19 0.16 Interaction Term: GV x YD -O. 15* 0.06 0.19 Random Effect Variance x2 Reliability Commnent Enjoyment 0.03*** 164 502.83 0.61 * p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. 4.5 I ......................... .............. . 4 a g, 3.5 — is. —o— Low Governance 'E’ El 3“ -------HighGovemance 2.5 — 2 . A Youth Development Youth Development (Low Dosage) (High Dosage) Figure 4-2: The Interaction Effect between Youth Development Dosage and Governance Opportunities on Students’ Overall Enjoyment 75 Research Question 2.4: Are program characteristics associated with students’ leisure experiences? Previous analyses for research question 2.1 to 2.3 identified a series of factors related to leisure dosage and program perceptions that were associated with students’ leisure experience outcomes. Because students’ participation and experiences occurred within the program contexts, it was of interest to further investigate whether and how program characteristics might also play a role in influencing students’ leisure experiences in the program. The program characteristics examined in this study included: operating organization type, leisure activity and type offering, activity breadth offering, academic participation policy, and utilization of evaluative data for improvement. To begin the Level-2 model building process, each of the proposed Level-2 factors was tested to assess whether they significantly predicted the intercepts (average) of the Level-1 baseline leisure experience models (i.e., the models including only significant demographic and total attendance variables). Level-1 leisure dosages and program quality perceptions were not included at this stage in order to obtain a baseline model for the Level-2 effects. As shown in Table 4—16 of the site-level offerings, the proportion of site-level leisure activity offerings (in contrast to academic activity offerings) was not significantly related to students’ perceptions of program enjoyment. However, after controlling for site-level leisure activity offerings, the more fi'ee play/social time offerings significantly predicted less program enjoyment. Site-level activity breadth (i.e., the number of different leisure activity types offered by the site) was also positively related to student’s level of enjoyment, meaning the greater breadth of the leisure activity offerings by the 76 site, the more likely students were to report their program experiences being enjoyable. Students’ grade level and total days of attendance remained negatively associated with the level of program enjoyment after including the program effects. The free-play/social time and activity breadth offerings were the only two significant Level-2 factors associated with students’ perception of enjoyment. The same pattern was found between students’ reports of voluntary participation and the extent of programs’ free play/social time activity offerings. Although the amount of leisure activity offerings (in contrast to academic activity) was not associated with students’ reports of their voluntary participation either, program offerings in free play/social time activities were negatively associated with students’ voluntary participation rates after controlling for the overall leisure provision. No other program characteristic was found to contribute significantly to the two outcomes. The Level-1 significant demographic factors remained unchanged. Because the study design resulted in fi'ee play/social time activity being the only type of the leisure activity that captured the “relaxed leisure” construct in the ASP context, programs with a smaller proportion of this type of the activity actually represented programs that had a greater emphasis on “transitional leisure” (i.e., sports, arts and youth development). To illustrate, consider two programs with similar curricula with regard to how much academic and leisure activity is provided to the students. One program offers more in relaxed leisure activities (free play and social time), while the other offers a more structured leisure curriculum based on transitional leisure such as youth development activities and sports. The results of these analyses suggest that the program that offered a greater proportion of time for transitional leisure was more likely 77 to have students report enjoyable experiences and voluntary participation than the other one that provided the more unstructured environment with free play and social time—that is, the hypothetical “relaxed” leisure. To summarize, the results suggest that regardless of students’ actual extent of participation in activities and perceptions of program quality, students tended to favor programs that offered a stronger curriculum in “transitional leisure” than in “relaxed leisure” and perceived greater enjoyment when programs offered a greater variety of leisure activities. Table 4-16: Results from Program Characteristics Model Predicting Leisure Experiences Fixed Effect Enjoyment Voluntary Participation Odds Level-l Coef _S_e_ 1 Ratio Coef g 1 Gender ---- ---- ---- 0.79 -O.23 ** 0.08 0.21 Grade Level -0.05** 0.01 0.26 1.1 0.10" 0.03 0.22 Total Days of Attendance -0.00** 0.00 0.26 0.99 -0.00* 0.00 0.18 Level-2 Intercept 3.00*** 0.03 0.99 2.83 1.04*** 0.08 0.72 Leisure Activity Offering -O.28 0.17 0.13 0.78 -O.25 0.34 0.06 Free tlay/ 30““ Tune -0.27* 0.10 0.22 0.54 -O.61** 0.22 0.22 Offering Activity Breadth Offering 0.07* 0.03 0.19 ---- ---- ---- ____ Random Effect Variance df x2 Reliability Component Enjoyment 0.07 161 836.22*** 0.72 Voluntary Participation 0.33 162 406.70*** 0.55 * p <.05;**p <.Ol;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. 78 Research Question 2.5: After accounting for student level factors, do relationships between leisure dosages and leisure experiences difler as a function of program characteristics? The previous analyses have identified several individual and program-level factors that predict leisure experiences; however, individual and program-level factors have not been tested simultaneously. The final stage of the analysis was to investigate the significant predictors in the same models to identify what factors were most important in predicting students’ leisure experiences in the ASP context—that is, combining the results of Research Questions 2.1 to 2.4 into a final model to assess whether all factors continue to have unique contributions or whether some factors drop to nonsignificance. As addressed in the analytic plan, because the primary focus of the study was to examine how leisure dosages influence leisure experiences after taking into account students’ demographic differences, perceptions of program quality, and program characteristics, program-level effects were tested only on the intercept (the average scores of the outcome variables after controlling for all other factors) and the slope of the dosages in the Level-1 model (that is, the effects of Level-1 leisure dosages on the outcome variables). Also, the overall leisure dosage and program-level offering were always included for controlling purposes when individual types of the dosage/offering were examined. For analyses that included the different types of leisure dosages (i.e., free play/social time, sports, arts, and youth development activities), only the corresponding type of program-level offering would be tested in the model. For example, the proportion of activities that the program devoted to arts activities were included in the analysis that examined students’ dosage of arts activities, but were excluded from analyses that 79 examined effects of students’ participation in sports or youth development. The rationale behind this step was to ensure that the findings found on Level-1 dosages were not due to the availability of the types of the activities offered at the program level. The type of program offerings was removed from the final model if not statistically significant. In addition, previous analyses had shown that students’ activity breadth and individual types of the dosages were not significant predictors for the voluntary participation outcome. Only overall dosage of leisure was relevant. The inclusion of the Level-2 predictors further confirmed the pattern. For these reasons, analyses were not conducted for the combination of Level-l and Level-2 effects in predicting voluntary participation except for overall leisure dosage. For the final overall leisure dosage models, previous results (Table 4-16) showed that if not considering students-level leisure dosages and perceptions on program quality, students’ leisure experiences could be positively predicted by pro gram-level activity breadth (for program enjoyment only) and negatively predicted by relaxed leisure offerings (for both outcomes), after controlling for site-level total leisure offering and student-level demographics. If not considering program characteristics at all, overall leisure dosage, alone with students’ program perceptions and grade level, predicted both outcomes (Table 4-12). After testing the effects from the both levels simultaneously, it was found that ahnost all proposed factors remained significantly associated with the outcomes. The only exception was the program offering in relaxed leisure. After considering students’ actual participation in leisure activity, the effect of site-level relaxed leisure provision on students’ perception of program enjoyment became trivially 80 small (but the effect on voluntary participation remained significant) (see Table 4-17). No other program characteristics were found to significantly predict the outcomes. Table 4—17: Results from Program Characteristics, Program Perceptions and Overall Leisure Dosage Model Predicting Leisure Experiences Fixed Effect Enjoyment Voluntary Participation Odds L. _evel-l M S: I 1% gulf E I Grade Level -0.04*** 0.01 0.34 1.14 0.13*** 0.03 0.28 Staff Supportiveness 0.19*** 0.02 0.63 1.39 0.33*** 0.07 0.37 Staff Injustice -0.07*** 0.01 0.40 0.86 -0.15** 0.04 0.25 Governance 0.31*** 0.02 0.81 1.36 0.31*** 0.07 0.32 Peer Relationships 017*“ 0.02 0.59 1.18 0.17M 0.06 0.20 Leisure Dosage 0.18** 0.05 0.27 2.28 0.83*** 0.21 0.30 Level-2 Intercept 3.02*** 0.02 1.00 2.74 1.01*** 0.06 0.81 Leisure Activity Offering -0.15 0.11 0.10 0.50 -0.69 0.35 0.15 Free Play/Social Time ,, Activity Offering ---- —--- —--- 0.59 -0.53 0.21 0.20 ACt’Vlty Breadth 0.04* 0.02 o. 19 Offering Random Effect Variance df x2 Reliability Component Enjoyment 0.03*** 162 495.55 0.61 Voluntary participation 0.28*** 164 370.51 0.48 * p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. For the final Mylar/social time dosage model, the original Level-1 results (Table 4-13) indicated that students’ grade level, program perceptions and the interaction effect between one of the program perception factors (peer relationships) and free play/social time dosage were predictors of enjoyment. Previous results examining the contributions of programmatic factors without considering students’ leisure dosages and program perceptions (Table 4-16) showed that students’ leisure experiences were positively predicted by Level-2 programmatic activity breadth (for both outcomes) and negatively predicted by relaxed leisure offering (for enjoyment only), after controlling for 81 site-level total leisure offering and student-level demographics. Because students’ free play/social time dosage was constrained by what was offered by programs, the Level-2 variable of free play/social time offerings was also entered into the model (intercept) as a control variable. The simultaneous test including both levels indicated that the interaction effect between free play/social time and peer relationships remained significant after controlling for the Level-2 effects. This indicates that even after including programmatic factors, students’ peer relationships are associated with the way that students’ participation in relaxed leisure relates to their overall enjoyment. At Level-2, the programmatic offerings of free-play/social time were still negatively associated with students’ level of enjoyment. This indicated that even when students had the same grade level, same dosage of relaxed leisure, and same peer relationship quality, students enrolled in programs providing more relaxed leisure still reported lower level of enjoyment than those whose programs offered more transitional leisure (i.e., sports, arts, and youth development). The activity breadth that was significant at Level-2 was no longer significant after students’ free play/social time dosage and program perceptions were taken into account (see Table 4-18 for details). No other program characteristics were found to significantly predict the outcomes. 82 Table 4-18: Results from Program Characteristics, Program Perceptions and Free Play/ Social Time Dosage Model Predicting Leisure Experience (Enjoyment) Fixed Effect Enjoyment Level-l cg: s_e r Grade Level -0.04*** 0.01 0.36 Staff Supportiveness O. 19*" 0.02 0.63 Staff Injustice -0.07*** 0.01 0.40 Governance 0.31*** 0.02 0.81 Peer Relationships (PR) 0. 14*“ 0.02 0.44 Leisure Dosage 0.18" 0.05 0.27 Free Play/Social Time Dosage (FP) -0.34** 0.12 0.22 Interaction Term: PR x FP 0.12** 0.04 0.25 Level-2 Intercept 302*" 0.02 0.99 Leisure Activity Offering -0.06 0.12 0.04 Free Play/Social Time Activity Offering -0.23*** 0.06 0.28 Variance . . . Random Effect Component x2 Reliability Enjoyment 0.02*** 162 473.22 0.59 * p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. For the final sap—rts dosage model, the previous analyses without the inclusion of Level-2 effects did not reveal any statistically significant relations with either outcome. The final model tested the Level-2 characteristics that were significant when no Level-l dosages and program perceptions were included, as well as other programmatic factors that might help present the effects of the sports dosage. This analysis including Level-2 factors revealed that the ways that sports dosage was associated with students’ program enjoyment differed by the type of organization operating the program. Specifically, when students were enrolled in programs run by community non-profit organizations as opposed to schools, students with a higher dosage in sports reported higher levels of enjoyment in the pro gram (illustrated in Figure 4-3). Students’ sports dosage revealed little positive association with the level of enjoyment when students were in the 83 school-operated programs; evidenced by the slope of the sports dosage at 0.01 (0.22-(0.21*1)=0.0l) compared to an average slope at 0.22 for the non-school-operated programs (see Table 4-19). Activity breadth and other programmatic factors were not revealed any statistical significance to the outcome. —o— CBO-Based Programs ----- -- School-Based Program Enjoyment DJ Sports Dosage =0 Sports Dosage =1 Figure 4-3: The Cross-level Interaction Effect between Sports Dosage and Operating Organization Type on Students’ Overall Enjoyment 84 Table 4-19: Results from Program Characteristics, Program Perceptions and Sports Dosage Model Predicting Leisure Experience (Enjoyment) Fixed Effect Enjoyment Level-1 _Co_ef sq r Intercept 3.02*** 0.02 0.99 Grade Level -0.04*** 0.01 0.35 Staff Supportiveness 0.19*** 0.02 0.63 Staff Injustice -0.07*** 0.01 0.39 Governance 031*" ‘ 0.02 0.82 Peer Relationships 017*“ 0.02 0.59 Leisure Dosage 0.17*** 0.04 0.29 Level-2 Sports Dosage Slope Intercept 0.22M 0.08 0.21 Progamlype -0.21* 0.09 0.17 Variance . . . Random Effect Component x2 Reliability Enjoyment 0.03*** 164 510.90 0.61 * p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. For the final gfl dosage model, a cross-level interaction effect was found between Level-1 arts dosage and Level-2 programs’ utilization of evaluative data for improvement after controlling for demographics and program quality perception factors. The main Level-1 effect of arts remained significant, meaning greater arts dosage revealed greater enjoyment in the program. The cross—level interaction effect indicated the degree to which students’ participation in arts activities positively contributed to their enjoyment in the program was also moderated by the degree to which programs utilized their evaluative data (e. g., survey feedback fiom parents and students) for improvement. Put differently, students’ greater involvement in arts activities, in general, revealed greater program enjoyment; however, for those who participated in programs that had a greater emphasis on the use of evaluative data for class improvement, their greater 85 dosages in arts revealed higher levels of enjoyment than those enrolled in programs that emphasized less the use of data for improvement (see Table 4-20). Table 4-20: Results from Program Characteristics, Program Perceptions and Arts Dosage Model Predicting Leisure Experience (Enjoyment) Fixed Effect Enjoyment Level-l @fi so r Intercept 3.02*** 0.02 0.99 Grade Level -0.04*** 0.01 0.34 Staff Supportiveness 0.19*** 0.02 0.63 Staff Injustice —0.07*** 0.01 0.39 Governance 0.31*** 0.02 0.82 Peer Relationships 017*" 0.02 0.59 Leisure Dosage 0.17** 0.05 0.27 Level-2 Arts Dosage Slope Intercept 0.07* 0.03 0.17 Utilization of evaluative data for 0.10,, 0.04 0.18 improvement Variance . . . Random Effect Component x2 Relrabrlrty Enjoyment 0.03*** 164 510.82 0.61 * p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. Lastly, for the final math development dosage model, the previously found main and interaction effects on the youth development dosage remained significant after taking the Level-2 factors into account (see Table 4-15 for the previous result and Figure 4-2 for illustration). That is, the youth development dosage and its interaction effect with students’ perception of governance opportunities were still significant factors in predicting students’ program enjoyment after controlling for all factors (demographics, program quality perceptions and programmatic factors). In addition, activity breadth offering at Level-2 also contributed to students’ overall enjoyment after controlling for the Level-l effects and Level-2 overall leisure activity provision (see Table 4-21). 86 Table 4-21: Results from Program Characteristics, Program Perceptions and Youth Development Dosage Model Predicting Leisure Experience (Enjoyment) Fixed Effect Enjoyment Level-l M _S_e ; Grade Level -0.04*** 0.01 0.35 Staff Supportiveness 0.19*** 0.02 0.63 Staff Injustice -0.07*** 0.01 0.40 Governance (GV) 0.34*** 0.02 0.80 Peer Relationships 017*" 0.02 0.59 Leisure Dosage 0. 18*" 0.05 0.28 Youth Development Dosage (YD) 0.37* O. 19 0.15 Interaction Term: GV x YD -0.14* 0.06 0.19 Level-2 Intercept 3.02"” 0.02 0.99 Leisure Activity Offering -0.15 0.11 0.10 Activity Breadth Offering 004* 0.02 0.19 Random Effect vananc" df x2 Reliability Component Enjoyment 0.03*** 162 488.13 0.61 *p <.05;**p <.01;***p <.001. Note. Coef = unstandardized coefficient; se = standard error; r = Cohen’s r effect size. Final model; nonsignificant predictors removed. Variance Explained In Final Models To better illustrate how different sets of the factors (Level-1: leisure dosages and program perceptions and Level-2: program characteristics) accounted for the total variances for the two leisure experiences outcomes, the proportion of variance explained by each step of the analyses for the two outcomes is presented in Table 4-22. It was notable that the effects of dosage alone were not shown until the inclusion of the variables representing students’ perceptions of program quality. After students’ perceptions of the program were entered, the four dosage types were able to predict students’ enjoyment experience. Put differently, in order to examine the true effects of leisure participation on leisure experiences, students’ perceptions of program quality needed to be taken into account. After controlling for the perceived program quality, students’ leisure dosages helped explain 15% of the variance for voluntary participation 87 and 63% for program enjoyment. Level-2 factors only changed the amount of variance explained for the model assessing the contribution of sports dosage to program enjoyment (see Table 4-19 for the previous result). Table 4-22: Variances Explained in Proportion to the Enjoyment Baseline Model g l l ‘ Voluntary . Participation Enjoyment Overall Overall 3 Youth Leisure Leisure Free Play Sports Arts lDevelopment Len/m%m%&a_r.%ygr_/m/ Baseline 0.33 0.08 0.08 0.08 0.08 0.08 Baseline + 0 o i Dosage, 0-31 (6/o) 0.08 (on) Baseline + ; Dosages+ g 0.28 (15%) 0.03 (63%) 0.03 (63%) 0.03 (63%) 0.03 (63%) Perceptions l Baseline+ ‘ g i Dosages+ 0 o o o o o Perceptions+ 0.28 (l5 /o) 0.03 (75 /o) 0.02 (63 /o)g 0.03 (63 /o) 0.03 (63 /o)g 0.03 (63 A1) Level-2 i l l i Notes. The baseline model refers to the model that had only demographics and total attendance variables at Level 1 and no Level-2 predictors. Var.= variance; (%) = variance explained in proportion to the baseline model. Percentages in bold indicate the point at which an increase in variance explained occurred between steps. 88 Discussion The purpose of this study was to identify factors that influence students’ leisure participation and experiences in the 21St CCLC ASP context. Because ASPs can vary significantly as a result of many factors (e. g. program goals and curricula), programmatic factors that have the potential to influence leisure participation or experiences were taken into account. The literature review provided insights into what different aspects of ASP participation and experiences could be identified as dimensions of leisure, as well as the individual and programmatic factors associated with students’ leisure in ASPs. The ASPs examined in this study were part of the 21St CCLC initiative, , which is well known for its mission to provide academic and other enrichment activities that reinforce and complement the regular academic program (N afizger et al., 2007). The . . . . t strong emphasrs on academics and structured curriculum offerings sets 21S CCLC programs apart from other ASP models. Because the use of the data for this study was mainly derived from Michigan 2lst CCLC programs, researchers must be cautious in generalizing the study results to non-21St CCLC programs. Two overarching areas were addressed in this study. The first focused on characteristics of programs that are associated with a greater proportion of leisure, as opposed to academic, participation by students, as well as how participation in different types of leisure activities is distributed as a function of program characteristics. The second targeted leisure activities, both alone and in conjunction with students’ perceptions of the program and programmatic characteristics, that may be associated with student leisure experiences—that is, enjoyment in the program and their voluntary desire to attend. In both 89 areas, the results of this study can contribute not only theoretical understanding of ASP processes, especially for academically oriented ASPs such as 21 st CCLC, but also practical guidance that has implications for retaining students in such programs. Research Question I .' What Characteristics Are Associated with Leisure Dosage? The first research question was intended to identify a number of program-level characteristics of ASPs that are associated with greater leisure participation. In this study, participation, or so-called “dosage,” was operationalized as the proportion of time students spent in leisure activity out of their whole participation across all program activities. This conceptualization was designed to capture the emphasis of participation. Although the focus of this question was examining the contributions of program-level characteristics to leisure dosage, initial analyses examined demographic and general attendance characteristics associated with individual student dosage that would form control variables in all analyses. The results indicated that in general, male students participated more in relaxed leisure (free play) and sports activities, whereas female students had higher dosages in arts and youth development. The gender pattern in sports and arts that emerged here confirms other findings (Hirsch, 2005; Lerner, 2005), while the pattern for relaxed leisure and youth development has not previously been identified. Students’ grade level was negatively associated with the dosage of relaxed leisure and arts as well as with participation breadth, indicating that older students participated in fewer types of leisure activities than their younger peers, especially arts and free play. As younger students usually require more childcare services, the age pattern in participation could be a reflection of programs viewing arts and free play 90 activities as more appropriate for the child care needs as well as the interests of younger students. The only racial difference found in this study was for students’ participation in youth development activities, where racial-minority students had a higher dosage than the white students. This difference was not a result of program offerings; that is, the programs that served predominately minority youth did not offer more youth development activities, thereby accounting for the effect. Youth development curricula include a wide range of activities, such as college preparation, career skills, anger management, leadership development, and psycho-social skills; these activities have been identified as of interest to many ASP participants, especially older youth (George, Cusick, Wasserman, & Gladden, 2007; Lauver & Little, 2005). It might be worth investigating factors that contribute to the lesser participation in youth development activities by white students as well as the youth development activities that may be most appealing to this group in the 21St CCLC ASP context. At the program level, site policies for students’ attendance in academic classes unsurprisingly predicted higher dosages of academic activities—and therefore lower dosages of overall leisure. What was interesting was that it was also positively associated with the number of different types of leisure activities in which students actually paiticipated. As 21St CCLC ASPs usually employ a strong academic orientation for their programming, this pattern may result from the ways that the policies for students’ . . t . . . academic attendance were desrgned. Annual reports from 21S CCLC srte admmrstrators that are not part of this study suggest that some programs are designed so that students 91 are able to participate in certain leisure activities as a “reward” for their academic participation. However, further investigation is needed to clarify this relationship. The breadth of students’ activity participation was also found to be positively associated with the length of their program participation, which suggested that differences found between Sample 1 and Sample 2 in the average breadth of student participation could be a result of the total attendance. At the program level, a greater variety of offerings—that is, more programmatic leisure activity breadth—was not related to students’ actual participation breadth, but was associated with greater leisure dosages in overall leisure participation and sports. This suggests that in 2lst CCLC ASPs, although programs’ commitment to offering different types of leisure activities do not necessarily guarantee that students’ are actually exposed to a greater breadth of leisure activities, students do end up participating in more leisure activities overall and in more sports activities. This phenomenon may be a reflection of program design--prograrns may offer different types of leisure activities, but simultaneously, with the result that actual participation breadth is unaffected, but the overall dosage of leisure activities, particularly popular choices such as sports, are increased. The study results also echoed the previous literature that stressed the popularity of sports (Hirsch, 2005; Lauver & Little, 2005; Oulette, Hutchinson, & Frant, 2005); students who were offered a greater variety of leisure activities to choose from were likely to spend more time in sports. Research Question 2: What Characteristics Are Associated with Leisure Experiences? The second focus of the paper was to identify factors influencing students’ leisure experiences (program enjoyment and voluntary participation) in the 21St CCLC ASP context, with a special interest in the dosage of leisure activities that students received. 92 Analyses were followed by the five research sub-questions that helped build the final models with all significant predictors of students’ leisure experiences from the both student- and program-levels. In the initial models, which included only demographic characteristics and attendance, students’ grade level and total days of attendance were significant predictors of both outcomes, and students’ gender predicted voluntary participation. In the second step, students’ perceptions of their experiences in the program with staff, peers, and opportunities for governance were included, and all demographic and attendance predictors apart from grade level became nonsignificant. Student’s grade level remained positively related to voluntary participation and negatively related to students’ reports of their experiences of program enjoyment. This contradictory effect might be due to the fact that older students usually were given more authority and were permitted more choice in determining their after-school time than the younger students. However, even though older students were more likely to choose to attend, on the whole, they did not appear to enjoy the programs as much as their younger peers. Conversely, younger students might be impelled to participate in the program, especially because adults prefer to ensure that younger children are housed in a safe and structured environment after school, but nonetheless perceived greater enjoyment at the end. Previous literature has cautioned about the decrease in ASP participation for older students (McNeal, 1999; Vandell & Shumow, 1999). Findings from the current study showing older students have less enjoyable experiences in the 21St CCLC ASPs than younger students and their needs and preferences might need to be better addressed. As adolescence is a critical period for the development of autonomy (Eccles, Early, Fraser, Belansky, & McCartby, 1997; Ryan 93 & Deci, 2000), activities that allow older youth to govern, make choices, practice autonomy and develop meaningful relationships might to help better engage them in the programs (Caldwell & Darling, 1999; Lauver & Little, 2005; Silbereisen & Eyferth, 1986). Despite the 21St CCLC initiative’s emphasis on academics, losing the interest of older youth by overemphasizing academics and underemphasizing alternative enrichment activities could undermine the ability of the programs to help older youth academically by reducing enrollment and retention. In this case, older youth will not only not have the opportunity to succeed academically, but also not have the opportunities to develop positive assets for their successfirl transition into adulthood and be protected against involvement in risky behaviors. In the third step, the four program perceptions variables, staff supportiveness, staff injustice, governance opportunities, and peer relationships, accounted for the majority of the variance explained for both outcomes. Before the inclusion of these factors, overall leisure dosage was the only dosage factor that predicted both leisure experience outcomes, with students who participated in a greater proportion of leisure (and therefore a lower proportion of academics) reporting more positive experiences. No significant relationships between the four specific types of the dosages (free play/social time, sports, arts and youth development) and leisure experience (enjoyment) were obtained before the inclusion of the program perceptions. Voluntary participation was not predicted by any of the four leisure activity types, and activity breadth did not predict either leisure outcome. The free play/social time dosage could be considered as the “relaxed leisure” described by Kleiber and his colleagues (1986). Although there have been disputes 94 regarding whether ASPs should emphasize more structured curricula in which students are given more enrichment opportunities that targeted on learning versus focusing on providing a safe environment for “relaxed leisure” in which students can rest, play, or socialize with friends and adults (Hirsch, 2005; Osgood, Anderson, & Shaffer, 2005), little empirical research (i.e., Mahoney & Stattin, 2000) has examined the impacts of the two types of leisure involvement. One may expect that students from a structured and strong academic-focused ASP might prefer the “relaxed leisure” more than “transitional leisure” during their non-academic time in the program so that they could balance out the efforts, concentration, or even stress resulted from their academic involvement. However, in the present study targeting such programs, the results indicated that program offerings in relaxed leisure were negatively associated with students’ enjoyment. Put differently, students reported higher level of enjoyment when programs offered more transitional leisure activities (i.e., sports, arts, and youth development activities) in their non-academic curriculum, and this was true even after controlling for their perceptions of the quality of the program and their overall leisure activity participation. The results suggest that youth favored transitional leisure and anticipated more opportunities to participate in structured leisure activities rather than just relaxing and socializing with fiiends even in academically focused programs like 21St CCLC. At the student level, the relationship between free play/ social time dosage and leisure experiences (enjoyment) was moderated by peer relationships. For students with good peer support in the programs, the extent to which they engaged in free play/ social time dosage was not related to their enjoyment experiences. However, for students with poorer peer relationships, the greater the time spent in relaxed leisure, the less positive 95 they felt about their participation in the program as a whole, and were therefore less likely to consider it to be leisure. As friendship is one of the most importance aspects of adolescent life (Larson & Richards, 1994), the finding suggested the need for program designs that help facilitate friendships during free play/social time. Furthermore, previous literature has addressed concerns from parents and teachers with regard to negative events that can occur during school recess, such as injuries or playground bullying (Pellegrini & Smith, 1993; Smith, 2000; Smith & Sharp, 1994). As bullying and other problem behaviors are most likely to occur when adults are not present, the results raised concerns about the quality of students’ use of less structured leisure time in ASPs (in the present study, this refers to “relaxed leisure”). Moreover, although studies in the ASP literature have not addressed bullying events that occur during specific ASP sessions or recess time (i.e., free play and social time), studies on “peer deviance training” have included the contexts of ASP as environments in which youth learn deviance behaviors by interacting with peers with behavioral problems (Henggeler, Schenwald, Borduin, Rowland, & Cunningham, 1998). As addressed by Gold and Osgood (1992), the essential question has been whether programs are able to establish positive youth cultures, and results from the present study suggest that positive youth culture may be especially important for youth participating in the relaxed leisure activities during their ASP time. For the remaining activity types, the effect of youth development dosage was moderated by student’s perceptions of governance opportunities. This indicated that, in general, students’ perceptions of having governance opportunities was positively related to their level of enjoyment in the program, and for those who had fewer opportunities for governance, their enjoyment level increased as they participated in more youth 96 development activities. The results suggest that youth seek for governance and youth development opportunities in the 21St CCLC ASPs, and the findings echoed previous literature that addressed the importance of meaningfiilly engaging students in the program and providing them with leadership and governing opportunities (Lauver & Little, 2005; Mahoney, Larson, & Eccles, 2005). Arts dosage was found to be a significant factor in students’ enjoyment experience after controlling for perceptions of the program quality, with students who attended more arts activities reporting higher levels of enjoyment in the program. After considering programmatic factors, it was also found that programs that utilized evaluative feedback to improve the curriculum quality had students reporting even greater overall program enjoyment through their participation in arts. This phenomenon was expected to be shown for all leisure activity classrooms as the importance of utilizing feedback from the service population to improve program quality has been widely addressed by ASP researchers (Lauver & Little, 2005; McKenzie & Smeltzer, 2001), even though empirical studies are still needed to identify the relationship between program’s use of evaluative data for improvement and student-level outcomes. The fact that the effect was only presented in analyses of arts participation might be due to inadequacies of measurement; the evaluative feedback variable was self-reported by administrators—however, it may be that arts activities provide the most opportunity for creative change or are most frequently examined as part of an evaluative plan. The fourth step revealed that the type of organization that operated the 21St CCLC program was not associated with more participation in leisure activities as a whole, but did moderate the relationship between the sports dosage and enjoyment. Specifically, 97 when programs were run by school-based institutions, the extent to which students participated in sports was unrelated to their enjoyment in the program. However, in programs that were administered by CBOs and NGOs, students with greater participation in sports reported significantly more enjoyment in the programs. No previous literature is available that looks at the degree to which different types of organizations excel in providing different types of activities. Moreover, in practice, many of the school-run 2lst CCLC programs hired outside service providers to lead activities, especially for non-academic subjects. Nonetheless, the results suggest that CBOs and NGOs are indeed better at providing sports activities within the context of their own programs. The result might be due to the fact that within a school-administered program, sports are more likely to be treated similarly to free play, whereas CBOs and NGOs may have a long history of providing sports within a youth development context, so that the activity might be truly transitional leisure with skill-building components that permit students to set and achieve goals and gain new knowledge. This could be an area that is ripe for further exploration, especially within the 21St CCLC ASP context. Last but not least, previous studies have found that students’ participation breadth can motivate them to participate in ASPs. Participation breadth has also been shown to be related to positive outcomes such as: academic achievement (Baker & Witt, 1996; Gerber, 1996; Marsh, 1992), higher life satisfaction (Gilrnan, 2001), and positive attitudes toward their plans for education, college admission, and future occupation (Marsh, 1992; Marsh & Kleitman, 2002). However, in the present study focusing on 21St CCLC ASPs, activity breadth was not an individual- level predictor of leisure experiences; rather, it was a significant program-level factor. The number of different types of leisure activity offered 98 to youth was not only positively associated with students’ dosages in overall leisure participation and sports (which has been discussed in the previous section for results on Research Question 1), but also contributed to their overall enjoyment of the program. The later finding echoed the previous literature that suggested programs should provide a wide variety of activities to sustain and help engage youth participation in ASPs (Lauver & Little, 2005; Mahoney, Larson, & Eccles, 2005); and results from the present study further confirmed the same pattern even within academically focused 21St CCLC ASPs . In general, most of the programmatic factors did not moderate relationships between leisure participation and leisure experiences, and the bulk of their contribution was in predicting the extent to which students participated in leisure to a greater or lesser extent. For example, attendance policies for academic activity participation predicted the extent to which students participated in leisure as a whole and in different types of activities, but not the extent to which they enjoyed the program or whether they wanted to attend. It is likely that a balance is needed in ensuring that students participate in both academic and le1sure act1V1t1es. If desrgned and implemented properly, 21S CCLC program planners may use academic attendance policies to ensure students’ academic involvement, while in the meantime allowing students to have the space and opportunities to participate in leisure activities—particularly transitional leisure activities—-to encourage them to come to the program. 99 Limitations There are some limitations of this study that are noteworthy. Overall, the study was constrained by the the availability and operationalization of data implemented as part of the Michigan evaluation of 21St CCLC. Most of the variables used in this study were self—report measures, which may be biased compared to, for example, outside ratings. Also note that this study was not conducted through a randomized design, limiting the ability to make causal attributions based on the study results. Furthermore, while in this study, program quality perceptions were the most influential predictors of leisure experiences, evaluation of program quality domains was limited by the availability of the quantitative data reported by participating students. The four program quality perception measures used in the present study represented the best use of the available data, but it was by no means meant to be the most comprehensive checklist for assessing students’ program quality perceptions and experiences. For example, students’ perception of having opportunities to be adequately challenged, to learn new things, or to practice governance at different levels of programming might also be important indicators of their perceptions of program quality. Also, because the dosage computation was based on activity types that were categorized by coders based on written information provided by program staff, there is likely to be some error in the coding introduced by poor descriptions. For example, some program staff only reported the activity name without giving the full description and objective of the activity, and some staff were not skilled in providing useful descriptions and objectives. 100 Another issue is the conceptualization of the leisure outcomes. While the two leisure experience outcomes can legitimately be considered ways to think of leisure--students’ active desire to attend the program reflects choice, self-determination, and the consequence of uncoerced behavior, and program enjoyment represents students’ pleasure with the activities and engagement in the program as a whole--they do not capture the multidimensional aspects of leisure. Given the constraints on data availability, other leisure experiences such as flow (Csikszentrnihihalyi, 1990), awareness, boredom, challenge, and distress/anxiety (Leisure Experience Battery for Adolescents; Caldwell, Smith, & Weissinger, 1992) were not addressed in this study but could be important aspects for understanding youth’s leisure experiences in ASP contexts. As to the voluntary participation outcome, the study results indicated fewer relationships between leisure participation and this outcome than the other leisure experience outcome, program enjoyment. This might be due to the fact that the voluntary participation outcome was a single-question dichotomous variable that provided less variation than the enjoyment outcome, which was on a continuous scale. Note that the original responses for the question “What is the MOST IMPORTANT reason that you come to this program?” were: “I want to come,” “My parents want me to come,” and “A teacher, principle, or counselor wants me to come.” Improvements can be made in the future by designing this measure into a continuous scale or incorporating more questions _ in the measure. In addition, the two experience outcomes were measured globally; they addressed students’ overall leisure experiences through their involvement in the whole program but not immediate experiences resulting from specific activities. In other words, students’ 101 participation in specific types of activities was presumed to relate more or less as a fimction of dosage in contributing to their overall perceptions of the program. Although this approach allows an exploration of the effect of leisure activity participation on ASP leisure experiences over time, some other existing measures (e. g. Youth Pro gram Quality Assessment; High/Scope Educational Research Foundation, 2007) and study designs (e. g. Experience Sampling Method; see Larson, Hansen, & Moneta, 2006; Shemoff & Vandell, 2007; Vandell et al., 2005) would enable a detailed look at the specific processes that promote positive leisure experiences through activity participation. Development and validation of appropriate measures for examining leisure processes and experience is a fruitfirl avenue for future research. Finally, given the fact that most of the program-level characteristics were not significant predictors of the outcomes, ASP characteristics that might influence participation or experiences may have not been fiilly examined. The present study might have overlooked some critical program-level factors given the data availability and/or the study design, such as staff job satisfaction, turnover rates, staff and student ratios, staff credentials, and how many years the program had been operating. Moreover, the programmatic measures used here relied on administrator report, and might be more effective predictors if site observations were implemented. Future studies need to further investigate the critical programmatic factors that influence students’ program participation and experiences. 102 Recommendations for Future Research As the current political climate has placed high expectations on 21St CCLC programs to produce favorable academic outcomes, the value of offering leisure and recreation activities in 21St CCLC ASPs seemed degraded by many. With the intention to highlight the role of leisure and recreation in encouraging ASP participation, especially for programs like 21$t CCLC that have a strong academic emphasis but are not solely devoted to academics, this study examined different types of the leisure participation and then assocrations wrth students’ perceptions of lersure experiences in the 21S CCL ASP contexts. In addition to the future directions described above designed to address the limitations of the current study, other areas for future research are apparent based on the literature review and the study results. First, firture studies need to address additional outcomes beyond leisure experiences. These might include academic performance or youth development outcomes such as resilience, social-emotional competence and youth initiative (Darling, Caldwell, & Smith, 2005; Dworkin, Larson, & Hansen, 2003; Larson, Hansen, & Walker, 2005). Secondly, future studies might look in-depth at how both relaxed and transitional activities play out in the interactional context. Measures of staff-student interaction at the point of service—that is, with the context of a specific activity—are enabling studies about the specific processes that encourage or discourage positive youth development. For example, the Youth Program Quality Assessment (PQA) (High/Scope Educational Research Foundation, 2007) assesses the ways that staff facilitate student engagement and learning in the areas of support, engagement, and interaction to develop higher-level 103 processes such as problem—solving and critical thinking, and this measure is especially in measuring interaction during transitional leisure activities. Well-designed studies that look at the process of the program impacts on youth are highly needed. Furthermore, the utilization of participation “proportion” as the dosage was a new way of capturing participation that has not been previously implemented. This strategy was designed to present the emphasis of participation in different types of the activities from the perspective of what youth experience. Our previous work has shown that whereas the actual number of hours or days of participation in ASPs is associated with better academic outcomes, the proportion of time that youth spend in different activities is related to how students feel about the program (Van Egeren, Wu, & Reed, 2007). When the majority of their time is spent in homework help, they are far less likely to feel positively about the program than when the majority of their time is spent in the type of activities that represent transitional leisure. Future studies might want to examine how different ways of calculating leisure dosage (absolute participation, participation length, breadth, and proportions) might best present the relationship between participation and different leisure outcomes. In addition, many activities are comprised of multiple activity types (say, homework help plus mentoring or arts and academic enrichment); it would be interesting to see whether these integrated activities result in different experiences or youth outcomes than activities that are single-focused. As 21St CCLC funded ASPs are required to employ a comprehensive curriculum and expected to produce improved academic outcomes (N aftzger et al., 2007), the provision of the empirical studies on the relationship between different types of the activity participation and the associated outcomes, as well 104 as how to provide a balanced curriculum, could help provide a foundation for 21St CCLC program planners, Parks and Recreation professionals, as well as other ASP practitioners to maximize the results of their work. Recommendations for ASP Planners The study results about different types of participation in leisure activities and their relations wrth lelsure experiences may provrde some rnsrghts for 218 CCLC program planners to consider. First, the results of this study suggest that students tend to have greater enjoyment and a stronger desire to participate in 21St CCLC programs when they spend more time in leisure (especially in sports) activity and/or when the programs they participate in offer a greater variety of leisure activities. These results support the use of leisure activities as incentives for greater motivation in participation. As no program benefits can be conveyed to students unless they actually participate (V andell & Shumow, 1999), 21St CCLC program planners need to consider how to provide a variety of leisure activities and to best utilize them to encourage academic activity participation and to sustain students’ overall program involvement. Secondly, because the study results indicated that students reported greater enjoyment when they were given the opportunity for and actually participated more in transitional leisure activities such as sports, arts, and youth development as opposed to relaxed leisure (e.g., free play and social activities), 21St CCLC program planners need to make sure that these activities are made available to them. The study results also showed that male and younger students participated less than their counterparts in transitional 105 leisure. How to ensure that their program experiences are as enjoyable as the experiences of other students can be a real challenge. In addition, given the fact that students’ participation in relaxed leisure was found to contribute to the overall enjoyment only when students had good peer relationships in the program, program planners might need to help structure the social and free-play time activity to make it a pleasant experience for all participants, especially those who are new to the program or have fewer friends. In fact, a series of analyses from the present study revealed a consistent pattern in that students reported lower level of enjoyment and less desire for voluntary participation when their programs offered a greater amount of time in relaxed leisure. Previous literature cautioned that the provision of unstructured activities in youth centers might be an indicator of low program quality and participation in unstructured activities might increase, rather than decrease youth problem behaviors (Mahoney & Stattin, 2000; Osgood, Anderson, & Shaffer, 2005). As some other researchers may argue that youth need relaxing and safe ASP environments to de-stress life adversity, facilitate creativity, explore possibilities, and to freely express themselves (Hirsch, 2005; Sutton-Smith, 1994), findings from the present study may raise a red flag for 21St CCLC staff to pay closer attention to prevent negative events occurred during the free-play and social time, and to ensure the provision of high quality relaxed leisure time for all participants. Third, the results showed that sports and arts activities were of interest to many 21St CCLC ASP participants, with females and younger students participating more in arts and males more in sports. Although this might reflect the true preference of the service population, program planners might want to consult with students who participate 106 less in each and ensure that their best interests were taken into considerations by the curriculum design. Moreover, participation in youth development activities was higher for the racial minority group than the white students. This phenomenon was true even after taking into account the extent to which youth development activities were offered by programs. Although this might enhance minority youth’s resources and help them overcome life challenges, program administrators might need to be attentive about how to include youth of all racial backgrounds into the youth development classroom so that the benefits can be conveyed to all. Also, 21St CCLC participants favored youth development activities and seek for opportunities for governance in the program. Program planners might need to employ strategies such as youth council/committee to meaningfully engage youth and sustain their participation in 21St CCLC ASPs. In a similar vein, older students reported lower levels of enjoyment than younger students, although their participation was more likely to be based on their own choice. As previous literature has documented the difficulty in retaining older students in the ASPs (McNeal, 1999; Vandell & Shumow, 1999), program planners need to make extra efforts to find out what activities are most relevant and appealing to them. Nevertheless, students with higher days of attendance were more likely to report that they did not choose to attend and had lower levels of program enjoyment than students who attended fewer days. This seemed the reverse of what one would expect. However, after taking into account the students’ perceptions of the program quality, this pattern was no longer visible. The four program quality domains were shown to be very relevant to ensure students’ leisure experiences. This suggests that program quality rather 107 than the length of attendance that predicts students’ leisure experiences in ASPs. 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