2308 _LIBRARY Michigan State University This is to certify that the dissertation entitled Uses and gratifications of Facebook.com presented by Sarah Katherine Foregger has been accepted towards fulfillment of the requirements for the Ph. D. degree in Communication xflwdc WM Major Professor’s Signature 00'0'17vc9063’ Date MSU is an affinnative-action, equal-opportunity employer PLACE IN RETURN BOX to remove this checkout from your record. To AVOID FINES return on or before date due. MAY BE RECALLED with earlier due date if requested. DATE DUE DATE DUE DATE DUE 5/08 K'lProlecc8Pres/CIRCIDateDueindd USES AND GRATIFICATIONS OF FACEBOOKCOM By Sarah K. Foregger A DISSERTATION Submitted to Michigan State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Department of Communication 2008 Professor Sandi W. Smith ABSTRACT USES AND GRATIFICATIONS OF FACEBOOKCOM By Sarah K. Foregger This study explores undergraduate students’ uses and gratifications of a popular social networking website, Facebookcom. F acebook has a high penetration among college students in the United States, yet few academic studies seek to theoretically understand its popularity. This study utilized the uses and gratifications approach, which has long been employed to understand the audience appeal of mass media and the assumptions of which are particularly applicable to interactive media. Following methods similar to those used by Greenberg (1974), Charney and Greenberg (2001), and Sherry, eta]. (2006) a multi-stage design was used. Exploratory factor analysis was conducted on data collected online from 340 participants enrolled in communication courses at a large Midwestern university. This study found 9 factors of F acebook use: Pass Time, Connection, Sexual Attraction, Utilities and Upkeep, Establish/Maintain Old Ties, Accumulation, Social Comparison, Channel Use, and Networking. Frequency and duration of Facebook use was also found to differ by sex and year in school. As Facebook is rapidly growing in popularity among other demographic groups, including those over-25 and those in other countries, future studies should explore whether the factors of Facebook use found in this study apply to different groups of F acebook users. DEDICATION To my wonderful Advisor, Sandi Smith, who stuck with me. This dissertation would not exist without her help. I hope to always make her proud. iii ACKNOWLEDGEMENTS A dissertation is a test of endurance. It is a marathon and I, by nature, am a sprinter. I have been fortunate however, to have had the very best support from people lined up at every mile-marker. They have cheered me on and believed I could finish. I owe the completion of this dissertation to them. My advisor, editor, and friend, Dr. Sandi Smith. She has helped me complete three projects and two degrees. She has been infinitely patient and always supportive, even when I’ve been not such a great grad student. I’m so lucky Sandi has been my advisor all of these years. My committee members, who are simply awesome and who have shaped my dissertation into the best possible project. I am thankful to Dr. Chuck Atkin, Dr. John Sherry, Dr. Dennis Martel], and Dr. Timothy Levine — some of the smartest people I know — for agreeing to serve. My parents, Joe and Mary F oregger, who have let me move back home and eat all their food this past year while I worked on this dissertation. They’re quirky and funny and have always thought I was amazing. I didn’t want to let them down. Thanks, Mom and Dad. Without you two, I wouldn’t have a PhD. My fiance, Eric Grommon who has provided advice, hugs, and encouragement. He was right — things aren’t nearly as hard as I perceive them to be. Thank you for making me work on my projects when I would have preferred to nap. iv My brother, Daniel Foregger, has been my number one fan since he was born. You’re hilarious and so totally rad and your overwhelmingly positive encouragement was always just a phone call away. Marge Barkman — you knew I would finish all along! Without you, I would have been unprepared and lost (and probably unregistered) many a time. Thank you for all the tips and tricks over the years. I will miss you! When I was in the pit of despair, Molly Rosso reminded me of the social value of a Ph.D. and Sarah Lake soothed my writers’ block. Hillary Shulman and Cat Kingsley talked me out of my confirmatory factor analysis-induced panic. Everyone should have such wise friends. These are but a few of the many who have gotten me through this process. I am grateful to all of them. A dissertation seems like an insurmountable task. But it’s really not. It’s certainly not a fast process, but you can get through it — you just put one foot in front of the other and take it as it comes. Thank you to everyone who helped me take it one step at a time. TABLE OF CONTENTS LIST OF TABLES ........................................................................................................... viii INTRODUCTION ............................................................................................................... 1 REVIEW OF LITERATURE .............................................................................................. 2 Facebook .............................................................................................................................. 2 History of F acebook ................................................................................................. 2 Facebook as a Social Networking Site ..................................................................... 4 Positive Potential in F acebook Connectivity ........................................................... 6 Problems from Information on F acebook ................................................................ 7 The Uses and Gratifications Approach ................................................................................ 9 Criticisms of Uses and Gratifications .................................................................... l7 Uses and Gratifications and the Internet ............................................................................ 18 General Internet Uses and Gratifications ............................................................... 20 Uses and Gratifications of Product Websites ......................................................... 23 Individual Differences in Internet Uses and Gratifications ................................... 25 Internet as a Functional Alternative ....................................................................... 28 Uses and Gratifications and Social Networking Sites ........................................... 31 Research Questions ............................................................................................................ 36 PRELIMNARY STUDY METHODS ............................................................................... 37 Participants ............................................................................................................. 37 Measures ................................................................................................................ 37 Methods .................................................................................................................. 39 Results .................................................................................................................... 43 PILOT TEST METHODS ................................................................................................. 45 Participants ............................................................................................................. 45 Measures ................................................................................................................ 45 Results .................................................................................................................... 46 PRIMARY STUDY METHODS ....................................................................................... 50 Participants ............................................................................................................. 50 Measures ................................................................................................................ 51 PRIMARY STUDY RESULTS ......................................................................................... 53 Demographics ........................................................................................................ 53 Research Question 1: Uses and Gratifications of F acebook for Students ............. 54 Research Question 2: Predicting Time Spent on Facebook from Uses and Gratifications .......................................................................................................... 62 Research Question 3: F acebook as an Alternative to Other Communication Channels ................................................................................................................. 63 vi Research Question 4: Most Entertaining, Informative, and Useful Parts of the Facebook Profile .................................................................................................... 65 Research Question 5: Duration and Frequency of F acebook Use ......................... 69 Research Question 6: Difference in Duration and Frequency of Facebook Use by Year in School and Sex .......................................................................................... 70 Hypothesis 1: Communication Factors Predicting Facebook Use ......................... 72 Hypothesis 2: Entertainment and Information Factors Predicting F acebook Use .72 Hypothesis 3: Campus Activity Involvement and Time Spent on Facebook ........ 73 DISCUSSION .................................................................................................................... 74 Limitations ............................................................................................................. 80 Future Directions ................................................................................................... 80 Conclusion ............................................................................................................. 82 REFERENCES ................................................................................................................ 100 APPENDICES Appendix A: Pre-Study Survey Appendix B: Pre-Test and Second Survey Appendix C: Items for Online Survey Appendix D: Questions Posted in Online Survey Appendix E: Standardized Factor Loadings, Means, and Standard Deviations for Online Survey Items Appendix F: Items in Descending Order of Means vii LIST OF TABLES Table 1: Factors Found in Selected Previous Uses and Gratifications Research ............. 11 Table 2: Factors found in Selected lntemet Uses and Gratifications Research ................ 32 Table 3: Responses to Closed-Ended Question, “I have used F acebook for the following.” ........................................................................................................................ 38 Table 4: Categories of Self-Reported Facebook Uses ..................................................... 40 Table 5: Items’ Means, Standard Deviations and Factor Loadings Listed by Factor ....... 47 Table 6: Year in School by Sex ........................................................................................ 53 Table 7: Facebook Membership Before College by Year in School and Sex .................. 54 Table 8: A Priori Factor Reliabilities, Means, and Standard Deviations .......................... 55 Table 9: CFA Fit lndices for A Priori Factors .................................................................. 56 Table 10: Correlation Matrix of F acebook Uses and Gratification Factors ...................... 60 Table 11: EPA Results for Online Survey Data ................................................................ 60 Table 12: Summary of Regression Analysis for Predicting Average Daily Time on Facebook from Uses Factors .............................................................................................. 63 Table 13: Chi-Square Analysis of the Difference in Reported Channel Use ................... 65 Table 14: Frequency of Responses for Most Entertaining Profile Sections by Profile Ownership .......................................................................................................................... 66 viii Table 15: Frequency of Responses for Most Informative Profile Sections by Profile Ownership ............................................. . ............................................................................. 67 Table 16: Frequency of Responses for Most Useful Profile Sections by Profile Ownership .......................................................................................................................... 68 Table 17: Time Spent on Facebook During an Average Day in Minutes ......................... 71 Table 18: Frequency of Log-ins to F acebook During an Average Day ............................ 71 Table 19: Factors of Facebook Use by Sex ...................................................................... 76 ix LIST OF FIGURES Figure A: Number of Times Students Report Logging on to Facebook in One Day ....... 70 Just four short years ago, the word “F acebook” was not part of the millennial college student’s lexicon. Today, F acebook is not only an integral part of college students’ vocabulary, but it has also become a verb. Students exclaim to new acquaintances, “I’m going to facebook you!” They gossip about who has recently “facebooked” them. They spend time “facebooking.” F acebook has become, like Google before it, something to do and not just somewhere on the intemet to be. Facebook has also become a major topic in the popular press: a recent Lexis Nexus search retrieved over 1800 articles on the topic of F acebook. Academia, however, has yet to theoretically study this website with humble Harvard dorm-room beginnings that now claims over 42 million active users and over 85% market share of United States universities (Facebookcom). In fact, PC Magazine columnist John Dvorak noted in 2006: “academia, which should be studying this [facebook] phenomenon, is just as out of the loop as anyone over 30” (Dvorak, 2006, 116). Facebook is indeed a phenomenon that is becoming more entrenched in college life as time goes on (Jones & Soltren, 2005). However this phenomenon is one that parents, teachers, and administrators are scrambling to understand. Many are concerned with how students are choosing to use Facebook. Since a student’s full profile is not viewable to anyone outside of their university without their approval, many students have had a false sense of invulnerability and privacy, posting suggestive or drunken photos without regard to long-term consequences. Yet this may not be typical of how the majority of students are using F acebook. Studying Facebook with the uses and gratifications approach (Blumler & Katz, 1974) may help address concerns of parents and school officials and answer questions about student use. The uses and gratifications approach has long been used as a tool to explain people’s media choices. Quite simply, this approach emphasizes that people’s needs influence their media selections; by seeking out and using specific media, people can meet these individual needs. Furthermore, the uses and gratifications approach is especially well suited for studying the intemet, as the interactive nature of the intemet underscores the “core notion” of uses and gratifications; that of audience choice (Ruggerio, 2000). As F acebook grows in popularity and continues to increase its market share, it is important and long-overdue to study Facebook from a theoretical perspective. Further, as administrators and parents worry, it is important to explain the types of uses of F acebook by students. Knowledge of how and why students use Facebook can help administration and parents better inform their future educational efforts regarding Facebook. This study seeks to fill the current knowledge gap by explaining how college students are using Facebook; the most common uses for Facebook; and what gratifications are derived from F acebook by invoking the uses and gratifications approach. As such, the history of and issues with Facebook will be discussed, an overview of the uses and gratifications approach will be given, research questions and hypotheses will be presented, and results from a qualitative pre-study with 185 college student respondents will be offered. History of F acebook In this section, the history of Facebook’ is provided, Facebook as a social networking site is described, the positive potential in Facebook’s networks is explored, and issues associated with F acebook are discussed. F acebook could very well be the intemet phenomenon of this decade, and in fact, ‘phenomenon’ is a frequent descriptor of the website (Bumgarner, 2006; Charnigo & Ellis, 2007; Dvorak, 2006; North Carolina State University, 2007). Although recently disputed (Markofi', 2007; Wired Campus, 2007), the F acebook history is as follows: launched February 4, 2004 by then 19-year-old Mark Zuckerberg, a student at Harvard, Facebook was originally designed to replace Harvard’s paper face books that helped students identify students in other houses, course classmates and make new social connections. The popularity of Facebook was immediate — within four days of launching, 650 Harvard undergraduates had registered (Tabak, 2004). Within a month F acebook expanded to include other colleges in the Boston area, and by the end of March, other Ivy League schools were part of F acebook (facebook.com). By the end of 2004, Facebook had over 1 million active users, and by May of 2005 over 800 college networks were included on F acebook. Networks, as defined by F acebook.com, are affiliations of profiles based around a college, high school, workplace, or region. When members join Facebook they must affiliate themselves with a network, a process that for education or workplace networks occurs through the use of the corresponding .edu or .com email address. The viewing of a member’s full profile and not simply their name and thumbnail picture is restricted for those outside of the member’s network. As Facebook grew in popularity, it continued to expand rapidly increasing the number and type of networks available for membership. In September 2005, F acebook became available to high school networks, and in May 2006, it opened its virtual doors to workplace networks. Until September 2006, an email address linked to a network, for example in the case of universities — one ending in .edu — was required for membership. This prerequisite changed in September 2006, when Facebook membership opened to the general public, allowing anyone with a valid email address to become a member of F acebook (facebook.com), however profiles remained, and continue to remain, restricted to fill viewing only by those within the same network. The rapid expansion of networks has led Facebook to become the 6th most popular website on the intemet, just behind sites like Yahoo and Google (comscore, 2007). As of today, F acebook counts 80 million active members, 55,000 networks, 6 million active user groups, and over 1.7 billion photos — but these numbers change weekly, as almost 200,000 new registrations occur each day (facebook.com). Over half of users return daily to spend, on average, 20 minutes logged into their F acebook account (facebook.com). Although the fastest growing demographic of F acebook members are 25 and older, Facebook maintains a high penetration among college-aged students. Not only does F acebook claim 85% marketshare of US. colleges and universities, but a 2006 study by Ellison, Steinfeld, and Larnpe found that on a campus with Facebook, 94% of the 286 surveyed were members. This echoes both Stutzrnan’s 2005 research, which found that by the end of the first semester, 94% of University of North Carolina freshmen had Facebook accounts and Vanden Boogart’s 2006 thesis, which found 94% of Kansas State University students had Facebook accounts. F acebook as a Social Networking Site Facebook is most often labeled as a social-networking site. Social networking sites, according to Ellison, et.al. (2006) are “online spaces where individuals are allowed to present themselves, articulate their social networks, and establish or maintain connections to others.” Boyd (in press) states that profiles, friends, and public comments, differentiate social networking sites and Zuckerberg himself describes Facebook as a social utility, a way in which to communicate more effectively with friends, family, and coworkers. Facebook is, as he states, a way to share information through the “social graph” — a term that Zuckerberg defines as a digital map of our real-world connections (F acebook.com; Levy, 2007). On Facebook — similar to other social networking websites — users are allowed to create and maintain a profile of themselves — where they can include a profile photo, photo albums, lists of favorites such as books and movies, contact information, update their relationship status and join groups, among other things. F acebook friendships are mutually approved connections between two users and are an important part of this Facebook profile. The ‘Wall’ serves as a public space to post and display comments — usually from friends, although Facebook users can post comments on their own Wall. Private messages, like emails, can be sent from user to user and a new feature now allows users to send messages to email addresses not associated with F acebook, expanding Facebook’s capabilities as a communication technology. While the Facebook search feature allows users to find anyone with a F acebook account, viewing the full profile is restricted to those outside of the account holder’s network. Thus, a search for ‘Jane Doe’ may provide many results, but only those results within the searcher’s same network will be fully viewable. This can be quickly resolved by either adding Jane Doe as a Facebook friend or by sending a private message. The somewhat restrictive nature of the network shapes the nature of the friendships displayed on Facebook, with many representing real-life acquaintances and friendships (Boyd, 2007). Indeed, this is a purposeful part of F acebook’s design and the F acebook website encourages users to “join the networks that reflect your real-life communities” (facebook.com). The network feature of F acebook distinguishes it from other social networking sites where users typically meet new people online and then move toward offline friendships (Ellison, et.al., 2006), the pattern of which was also found in online friendships from older discussion group formats (Parks & Floyd, 1996). As both Ellison, et.al. (2006) and Lampe (2006) note, Facebook is unique in that members seem to move their offline connections — through class, work, or schools — into their online spaces. Positive Potential in F acebook Connectivity Some scholars have seen promise for administration and faculty in the connective nature of these Facebook networks. In her article on integrating technology into student affairs, Shier (2005) writes that F acebook could contribute to the academic social community, helping students to connect and communicate, as well as become a part of a larger community. Additionally, Shier believes professors and administrators could use Facebook as a meaningful way to know and connect with students, especially at institutions where teacher/student contact is limited. In fact, Mazer, Murphy, and Simonds (2007) did find that college teacher F acebook membership has a positive influence on students. The authors examined teachers who were members of Facebook and the effect of their online profile self- disclosure on student motivation, finding that students anticipated more motivation and affective learning from teacher profiles with more self-disclosure (i.e.: favorite books and movies listed, some personal information, photos of self with friends) as well as perceived the potential classroom climate more positively with these higher self- disclosure teachers. Additionally, a study by Charrigo and Bamett-Ellis (2007) examined another unique use of F acebook by college staff, in this case, librarians. Charrigo and Bamett- Ellis (2007) looked at how Facebook impacted students’ library use through a survey of college and university librarians and found that while most librarians were aware of Facebook, a mere 3% were using Facebook as a way to connect the library with the larger campus community. Despite the small percentage using Facebook to connect and communicate, nearly one fifih of the sample were concerned with privacy issues and the long term effects of students’ making information public. Problems fiom Information on F acebook The librarians’ sentiment regarding information privacy is a legitimate concern that has been echoed by colleges, universities, and parents nationwide (McElvain & Smyth, 2006; Raskin, 2006; Steinbeck & Deavers, 2007). Additionally, college administrators have struggled with whether to educate or punish students portrayed on Facebook breaking campus rules or even simply whether or how to monitor information on F acebook (McElvain & Smyth, 2006; Steinbeck & Deavers, 2007). In November 2005, Brown University’s campus newspaper, the Brown Daily Herald reported on administrative actions against students nationwide as a result of Facebook information. Among the sanctions mentioned were the cases of four Northern Kentucky University students who received code of conduct violations for photos they posted on F acebook showing them drinking alcohol, as well as the case of Cameron Walker, a student at Fischer College in Boston who was found in violation of the campus code of conduct and expelled for co-creating a Facebook group slandering a campus police sergeant (Woo, 2005). Nearly a year later, in 2006, USA Today reported in an article appropriately titled, “What You Say Online Can Haunt You,” other instances of negative and unexpected outcomes from information found on F acebook, including the expulsion of a student from John Brown Christian University in Arkansas for pictures posted of himself dressed in drag and the cutting of two Louisiana State University swim team members because of their criticisms of their coach on Facebook (Kornblum & Marklein, 2006) On the other hand, many schools and student affairs professionals have seen F acebook as an opportunity and as part of their responsibility to educate students on issues of intemet privacy and safety (McElvain & Smyth, 2006). Cornell University in Ithaca, New York was one of the first schools that chose to integrate an educational segment of orientation to F acebook, and their Office of Information Technology created an information technology policy dedicated to this new technology entitled “Thoughts on Facebook,” advising students to “act on behalf of their self 4-5 years in the future” (Mitrano, 2006). Many schools have followed suit, warning students of the future implications of their Facebook actions during freshman orientation. Despite the possibility of negative consequences resulting from leaving a lasting digital mark, students continue to flock to F acebook and the fact remains that there is simply not enough known about how students actually use the site. Misunderstandings of Facebook may stem from the lack of quantitative academic research regarding F acebook. Of the research that has been conducted and published in academic journals, the vast majority of it focuses on privacy issues surrounding Facebook (Acquisti & Gross, 2006; Govani & Pashley, 2005; Hewitt & Forte, 2006; Jones & Soltren, 2005; Steinbeck & Deavers, 2007) although individual studies have been conducted to understand social capital (Ellison, et.al., 2006), librarians’ perspectives of F acebook use (Charrigo & Barnett-Ellis, 2007), and the effects of teachers’ Facebook self-disclosure (Mazer, et.al., 2007). There are some qualitative scholars who examine F acebook from a critical perspective (Boyd, 2007; Dickman, et.al., 2006) and Facebook has become a focal concern of the popular press. Additionally, some researchers self-publish descriptive reports regarding campus specific F acebook use on blogs or websites (Stutzman, 2005). North Carolina State University and University of North Carolina have held symposiums on the topic of F acebook designed to educate and inform both social network site researchers as well as college officials. However, it remains that a topic where empirical knowledge is most needed — students’ use of Facebook — has yet to be examined from a theoretical perspective. The current study proposes to examine Facebook from an empirical view, using the uses and gratifications perspective. As F acebook is a new technology with popularity that is unlikely to wane, it is important for communication scholars to begin addressing the commentary of the popular press as well as investigating Facebook from an empirical communication perspective. An appropriate theoretical approach for this investigation is the uses and gratifications approach, which has often been used to understand the uses of new media by individuals. The Uses and Gratifications Approach The uses and gratifications approach has long been used to study and understand the audience appeal of mass media. Over time, scholars have used the uses and gratifications approach to examine and explain use of media ranging from television and videocassette recorders (VCRs) to video games and cell phones. From these studies, many factors have come forthi (see Table l for a selection) providing researchers with deeper insight to the medium studied. By most accounts, what is now known as the uses and gratifications paradigm of media research emerged from studies of radio program gratifications in the early 1940’s (Katz & Foulkes, 1962; Katz, Blumler, & Gurevitch, 1974; Rosengren, 1974; Rubin, 1994; Ruggerio, 2000). These early studies concentrated on describing audience motives for media use and represented a sharp departure from previous mass media research, which either focused solely on intended media effects or considered only the sender’s end of the communication and ignored the audience’s motives (Katz, et.al., 1974; McLeod & Becker, 1974; Rosengren, 1974; Rubin, 1994; Ruggerio, 2000). ' See Table l, p 340-342 in Dobos & Dimmick ( 1988) and Exhibit 1 in Parker & Plank (2000) for a review of other selected uses and gratifications factors. 10 Table 1 Factors Found in Selected Previous Uses and Gratifications Research Uses and Gratifications Factors Authors Year Terminology Channel Found TV (by Learning, habit, arousal, British companionship, relaxation, Greenberg 1974 Gratifications children) forget, pass time Surveilance, vote guidance, McLeod & TV (by anticipated communication, Becker 1974 Gratifications voters) excitement, reinforcement Information, inexpensiveness, TV (by older entertainment, convenience, Rubin & Rubin 1982 Motivations persons) companionship, relaxation Exciting entertainment, pass Rubin & Perse 1987 Motives TV — news time, information Surveillance, companionship, voyeurism, view by default, TV social resource, entertainment Bantz 1982 Factor Surveillance, companionship, TV — exemplar, entertainment, program voyeurism, social resource Exciting entertainment, TV — soap habit/pass time, information, Perse 1986 Motives opera relax-escape, voyeurism Library storage, music or videos, exercise tapes, movie rental, child viewing, time shifting, socializing, critical Rubin & Bantz 1987 Motives VCR viewing Sherry, Lucas, Uses and Competition, challenge, social Greenberg, Gratifications Video interaction, diversion, fantasy, Lachlan 2006 Dimensions Games arousal Dimmick, Sociability, instrumentality Sikand & (“social coordination”), Patterson 1994 Gratifications Telephone reassurance Fashion/status, affection/sociability, relaxation, Gratification mobility, immediate access, Leung & Wei 2000 Items Cell Phone instrumentality, reassurance ll Traditional media effects research, as Rosengren (1974) notes, begins with media consumption and content and attempts to find either the long-term effects of exposure or the persuasive goals intended by communicators (Katz, et.al, 1974). Uses and gratifications research, on the other hand, begins with the individual and his or her needs and problems and tries to understand the functions media serves for the individual media consumer (Rosengren, 1974; Rubin, 1974; Ruggerio, 2000). Both perspectives seek to explain outcomes of media consumption (Rubin, 1994) however the outcomes of interest differ: media effects research investigates the effects intended by the sender whereas the uses and gratifications perspective examines the effects consciously intended by the media consumer (Rosengren, 1974). Uses and gratifications is frequently contrasted with traditional media effects (Rosengren, 1974), although study of media through the uses and gratifications approach does not preclude the study of effects. Uses and gratifications research can lead to the study of the effects of media from the traditional exposure-leads-to-effects view (Rosengren, 1974; Rubin 1994) as media exposure can be predicted from media gratifications (LaRose & Eastin, 2006; Vincent & Basil, 1997). Additionally, many researchers find that motives research is useful in predicting outcomes of media use (Papacharissi & Rubin, 2000). Finally, some researchers contend that uses and gratifications is merely a subset of traditional media effects (Ruggerio, 2000). The following sections will illustrate that the uses and gratifications approach is indeed one viable theoretical perspective from which to examine Facebook. In the subsequent sections, the history of the uses and gratifications perspective will be presented, key assumptions of the approach will be outlined, and criticisms of the 12 approach will be discussed. Next, an overview of the studies that have applied uses and gratifications to various aspects of the intemet, organized by intemet application, will occur. Finally, the few studies that have explored social networking websites through the uses and gratifications approach will be reviewed. History of Uses and Gratifications While current studies provide evidence that findings from research employing the uses and gratifications approach can inform the queries of traditional media effects, early uses and gratifications research emerged as a distinct shift away from the traditional media effects perspective toward a more functionalist approach (Katz, et.al., 1974; Rubin, 1994; Ruggerio, 2000). Over time, the uses and gratifications approach has evolved in its focus and has become a staple of mass communication research. In the formative years of uses and gratifications, however, scholars took their cue from the disciplines of sociology and psychology. In the 1950’s and 1960’s, the trend in sociology and psychology to account for individual social and psychological variables heavily influenced uses and gratifications research (Rosengren, 1974; Rubin, 1994; Ruggerio, 2000). Uses and gratifications work from this period focused on the psychological or social attributes of individuals and examined patterns of media use related to those attributes (Katz & Foulkes, 1962; Ruggerio, 2000). In the 1970’s, as psychological research shifted towards a cognitive approach, identifying the media use motivations of receivers became important and from this many typologies emerged with the purpose of ‘ both describing and explaining media consumption (Rubin, 1994; Ruggerio, 2000). The 1970’s, however, was also a time when detractors of uses and gratifications began to put forth many criticisms (Elliott, 1974; McLeod & Becker, 1974). Uses and gratifications l3 studies in the 1980’s addressed many of these concerns through systematic research focused on replication, comparison, refined methodologies, and an integrated social component (Rubin, 1994; Ruggerio, 2000). Although conceptually strengthened, uses and gratifications seemingly fell by the wayside until the last decade, when due to advances in telecommunication and technology, it was revisited by communication scholars interested in understanding uses of these new media (Ruggerio, 2000). In the past decade alone, uses and gratifications has been used to look at new and popular media technology such as video games (Sherry, et.al., 2006), cell phones (Leung & Wei, 2000), the intemet (Charney & Greenberg, 2001; Ferguson & Perse, 2000; Kaye & Johnson, 2004; LaRose & Eastin, 2004; Lin, 1999; Papacharissi & Rubin, 2000; Parker & Plank, 2000; Stafford & Stafford, 2004), specific websites on the intemet (Eighmey & McCord, 1998), email (Recchiuti, 2003), intemet chat (Leung, 2001; Recchiuti, 2003), and even the blogosphere (Li, 2005). As technology rapidly advances and mediated communication options increase, the uses and gratifications approach will become more important to laying an empirical foundation to understand the appeal of these media. Indeed, many scholars believe that as interactive media become more commonplace and central in our environment, the uses and gratifications approach will become even more valuable in research due to the assumptions of the uses and gratifications approach that are particularly applicable to interactive media. (Lin, 1996; Lowery & DeFleur, 1995; Rubin, 1994; Ruggerio, 2000) Assumptions of Uses and Gratifications The uses and gratifications approach to studying media rests on several assumptions that enhance the appropriateness of this approach in particular for intemet 14 media studies. Several scholars have articulated these assumptions including Katz, Blumler & Guervitch (1974) and Rosengren (1974) in the classic text edited by Blumler and Katz (1974), and more recently, Ruggerio (2000) and Rubin (1994). Katz, et.al. (1974) stated the five elements in a uses and gratifications model as: a) the audience is active, b) media choice depends on the audience’s link between media and need gratification, c) media compete with other sources, both interpersonal and other media, for need satisfaction, (I) audience members can self-report their needs, and e) value judgments of mass media content should be suspended until motives and gratifications are understood. Although he does not explicitly list assumptions of the uses and gratifications approach, Rosengren (1974) articulated many of these same beliefs in the presentation of his “Outline for a paradigm of uses and gratifications research” (p. 270). In 1994, Rubin offered five similar assumptions in what he called “a contemporary view of uses and gratifications assumptions” which are: a) communication behavior is goal-directed, purposive, and motivated, b) people select media, c) many factors guide our media selection, d) media compete with other channels for messages, and e) people are typically more influential than media. These assumptions —- and specifically that of audience activity — further the appropriateness of using this approach in new media research. The concept of an active audience — as active receivers with purposive media uses — is the core tenet of the uses and gratifications perspective and augments the utility of applying uses and gratifications to the study of the intemet. An early criticism of uses and gratifications debated this idea of audience choice — but was countered with the conceptualization of audience members existing on a continuum of activity from passive 15 to active (Rubin, 1994; Ruggerio, 2000). Additionally, the claim has been made that uses and gratifications approach becomes exceedingly valuable when audiences have a choice to make use of media for intended purposes (Ruggerio, 2000). Further, Ruggerio also stated that as technology becomes increasingly interactive in nature, the lines between sender and receiver become blurred. This is indeed the case with F acebook, as members are both senders — posting and maintaining their profiles — and receivers, visiting and reading other’s profiles. The emphasis on viewing audience media choice as a product of biological, sociological, and psychological variables leads uses and gratifications to garner the label of a psychological communication perspective. In the uses and gratifications model as outlined by Rosengren (1974), basic human needs of both higher and lower ordersZ for example, self-esteem and safety (p. 270), respectively, combined with individual and societal characteristics influence audience members to seek out the available media they believe will alleviate perceived problems. Katz, et.al. (1974) stated that an individual audience member’s specific uses of media resulted from the interaction between psychological dispositions, sociological factors, and environmental conditions. Papacharissi and Rubin (2000) labeled uses and gratifications as a psychological communication perspective simply due to the assumption that people seek out communication to gratify needs and wants and, congruent with Rosengren’s (1974) paradigm, stated that motives — general dispositions that influence people’s actions — 2 While Rosengren refers to the first item in Figure l of his paradigm as “Certain basic human needs of lower and higher order” (1974, p. 270), he does not provide the reader with an explication of what these needs are, instead stating, “It can hardly be the task of uses and gratifications research to clarify the human need structure at this underlying level.” However, he does refer the reader to Maslow’s hierarchy of needs as providing an example of basic needs that give structure to his argument. See Rosengren, p. 270 for this reasoning. l6 result from the desire to fulfill these needs and wants. Despite accounting for psychological and social variables, it remains that uses and gratifications is, as Lin (1996) asserted, “a bona-fide home-grown communication theory” (p. 574) and a valuable tool for scholars wanting to examine media phenomenon. Criticisms of Uses and Gratifications Although uses and gratifications approach is fast becoming more popular in research, criticisms of the approach do exist, many of which were voiced during the 1970’s (Elliott, 1974) and have since been addressed through research (Rubin, 1994). Critics’ qualms with uses and gratifications fell into five main concerns: first, that uses and gratifications research struggled with generalizability beyond the sample. Second, studies using the approach were too compartmentalized, with too many separate typologies and not enough synthesis. Third, clarity among the central concepts was lacking, with scholars defining these concepts differently; further, and fourth on the list, many detractors of uses and gratifications disputed the idea of an active audience, rationally/capable of making media choices. Finally, many disliked the dependence on self-report data (Elliott, 1974; McLeod & Becker, 1974; Rosengren, 1974; Rubin, 1994; Ruggerio 2000). Rosengren (1974) addressed some of these concerns through the clarification of key terms and the provision of a uses and gratifications paradigm. The concept of a super-rational active audience was also revisited, with audience choice reconceived as existing on a continuum (Ruggerio, 2000). Replication and secondary analysis of data also occurred, as well as comparison of motives across media channels. Further, elements of the uses and gratifications model -— including motives, gratifications, 17 psychological, and social variables — have been explored through research (Rubin, 1994). It is because of these advances that Lin (1996) contends that despite its critics and criticisms, uses and gratifications is a strong and versatile theory that remains one of the most influential theories in communication. Uses and Gratifications and the lntemet. Many researchers believe that uses and gratifications approach is well suited for studying the intemet (Eighmey & McCord, 1998; Johnson & Kaye, 2003; Kaye & Johnson, 2004; K0, et.al, 2005; Ruggerio, 2000; Stafford & Stafford, 2004). Indeed, many communication scholars have employed the uses and gratifications approach to understand the intemet (Charney & Greenberg, 2001; Eighmey & McCord, 1998; Ferguson & Perse, 2000; Kaye & Johnson, 2004; LaRose & Eastin, 2004; Lin, 1999; Papacharissi & Rubin, 2000; Parker & Plank, 2000; Stafford & Stafford, 2004) and the findings from these studies are informative for the present proposed study. Although focused on different aspects of the internet, user demographics, or intemet content, these studies have several similarly-labeled motives in common for use of intemet-based applications, including entertainment (Charney & Greenberg, 2002; Ferguson & Perse, 2000; Kaye & Johnson, 2004; K0 et.al., 2005; Papacharissi & Rubin, 2000; Ruggerio, 2000), information seeking (Ferguson & Perse, 2000; Johnson & Kaye, 2003; Kaye & Johnson, 2004; K0, et.al, 2005; Papacharissi & Rubin, 2000; Parker & Plank, 2000), social interaction/interpersonal utility (Bumgarner, 2005; Charney & Greenberg, 2002; Kaye & Johnson, 2004; K0, et.al., 2005; LaRose & Eastin, 2004; Papacharissi & Rubin, 2000; Parker & Plank, 2000; Ruggerio, 2000,), convenience (Kaye & Johnson, 2004; K0, et. al., 2005; Papacharissi & Rubin, 2000;), surveillance (Parker & l8 Plank, 2000; Ruggerio, 2000), relaxation/escape (Ferguson & Perse, 2000; Parker & Plank, 2000; Ruggerio, 2000), and diversion/to pass time (Bumgarner, 2005; Charney & Greenberg, 2002; Ferguson & Perse, 2000; Papacharissi & Rubin, 2000; Ruggerio, 2000). Many of these similarly-labeled factors can also be seen in the selected uses and gratifications research of other mass medium listed earlier in Table 1. While a number of similarly-labeled factors exist both across and within mediums studied, caution should be used when interpreting them as “identical,” since for the majority of studies, standard items and scales for assessment were not used to determine factors. Despite this, factors discovered in uses and gratifications research, and specifically research applying the approach to a new medium such as the intemet, are still valuable for explanation and description. Thus, the main research question is proposed: RQl: What are the uses and gratifications of Facebook for students? Uses and gratifications has grown in its application to the intemet over time. As the intemet has become more available and popular, multiple uses of the intemet have developed. It is important to note that the uses and gratifications approach has provided a theoretical basis for studying these advances and helping scholars understand the vast appeal of the intemet. The following reviews of intemet uses and gratifications studies detail the application of the approach to various facets of the intemet, demonstrating both the versatility of the approach as well as a universal appeal of intemet channels as shown through similarly labeled motives and gratifications found in these studies. The sections that follow detail the specific focus, findings, and relevant methods of these studies with similar studies organized together under the appropriate sub-heading. 19 General lntemet Uses and Gratifications In an early study applying uses and gratifications to the intemet, Parker and Plank (2000) sought to determine through factor analysis the gratifications obtained from online sources. Based off of data collected in 1997 from 204 college students and using statements adapted from previous uses and gratifications studies, Parker and Plank found three motivations for using the intemet that they called: companionship/social interaction, surveillance/entertainment, and relaxation/escape. Companionship/social interaction explained the most variance (41%), but regression analysis of the factors onto online use found relaxation/escape best predicted intemet use. Aside from these factors, Parker and Plank also asked students to rank sources of information and found that in 1997, print media and television were still the number one and two information sources for college students, although the intemet did rank just below print media for the purpose of job searching. This study took a very general approach to studying the uses and gratifications of the intemet and used data gathered in the formative years of intemet popularity among college students. Further, Parker and Plank did not call for future research to direct attention towards specific web site gratifications. However, this study does demonstrate the application of uses and gratifications to an emerging medium and also provides general intemet gratifications that perhaps later evolved as website use became more widespread and specific. It seems some of these gratifications are still applicable: many other more recent studies of the intemet site find common motives, such as ‘entertainment’ or ‘escape.’ 20 Charney and Greenberg (2002) produced one of the first studies on uses and gratifications of the intemet based on data collected from undergraduate students in 1996, with over 50% of their respondents reporting using the intemet for 11 months or less. Following the method of Greenberg’s (1974) classic uses and gratifications study of British children and television, Charney and Greenberg initially collected open-ended data regarding uses of the intemet from a small sample and following content analysis, created a survey of statements with which respondents indicated agreement or disagreement. Initially, the authors began with 10 gratifications influenced by previous media gratification research. Following analysis, they found what they called eight gratification factors, slightly more than Parker and Plank (2000); among them: keep informed, diversion/entertainment, peer identity, good feelings, communication, sights/sounds, career, and coolness. Frequency of intemet activities was also measured with 88% of respondents reporting using the intemet for email. In contrast, just 16% of participants reported using the intemet for shopping in 1996. Just half of the student participants in this study reported owning a computer, and 60% of the sample reported using the computer less than five hours per week. These statistics illustrate the level of penetration the intemet had in the college population in 1996; while these numbers are likely much different today, methods in this study are a good example of how best to utilize uses and gratifications for exploring a new media, such as Facebook. The current study will use the methods put forth by Charney and Greenberg (2001) among others as exemplars. LaRose and Eastin (2004) took a different approach to their study of the intemet and attempted to integrate social cognitive theory and uses and gratifications research 21 into a theory of media attendance. In an attempt to explain more variance regarding media exposure, LaRose and Eastin construed gratifications as expected outcomes and placed them a priori into social cognitive incentive categories. Further, they looked beyond a college sample and collected data from 172 adult users. Despite these differences, they found results similar to previous intemet uses and gratifications studies: the expected outcomes paralleling entertainment, social interaction, information, and ‘pass time’ motivations all significantly related to intemet use. Further, they found monetary and status motivations as well as the independent factor of simple habit were all predictors of intemet use. This study, according to the authors, both supported the uses and gratifications perspective and successfully extended it within the social cognitive framework. Additionally, the comparative recency of the study provides updated general intemet uses and gratifications that shows similar gratifications as found in earlier works. Thus as the intemet has developed, some gratifications of use — such as entertainment — seem to remain, indicating that for Facebook, some of the gratifications found should be congruent with those discovered in previous intemet studies. While not the main focus of their study, LaRose and Eastin (2004) did analyze which factors were predictors of intemet use. Determining the predictors of Facebook use may be beneficial to understanding Facebook’s wide appeal. Therefore, a research question is proposed in this vein. RQ2: What uses and gratifications predict time spent on F acebook? In their 2004 study, Stafford and Stafford asserted that intemet uses and gratifications research was incomplete. Using an online survey of America Online (AOL) customers, Stafford and Stafford set forth to fully identify intemet-specific gratifications. 22 Their two-stage research design was comprised of an initial study of open-ended questions designed to gather an inventory of intemet use descriptors followed by a survey with factor analysis. This research led them to conclude that three factors of intemet gratifications existed: process gratifications, which include items related the movement through the intemet such as clicking or searching; content gratifications which encompass items regarding information or learning obtained from the intemet; and social gratifications, which consist of items indicating interest in other people accessible from the intemet. Stafford and Stafford’s set of intemet gratifications differ in that they represent what could be conceived of as a macro-level of intemet gratifications as compared to other studies, which use as factors what Stafford and Stafford used as items. However, Stafford and Stafford’s conclusions regarding the social nature of the intemet are similar to those echoed in other studies (Papacharissi & Rubin, 2000; Parker & Plank, 2000). Uses and Gratifications of Product Websites Another study undertaken in the early years of web browsers and the World Wide Web, examined five websites of popular brands in various industries (i.e.: athletic shoes, candy) from the uses and gratifications perspective. Eighmey and McCord (1998) had subjects view the websites on the then-new Netscape 1.0 browser and rate their experiences using statements adapted from previous uses and gratifications studies as well as pre-test interviews. Factor analysis revealed that the majority of variance was accounted for in the entertainment value, personal relevance, and information involvement factors although factors of personal involvement and continuing relationship led Eighmey and McCord to conclude that “information becomes a relationship on the 23 World Wide Web” (p. 193, 1998). Eighmey and McCord also suggested that the website medium may represent an intersection of entertainment and information, something that may apply to a website such as F acebook. Like Eighmey and McCord (1998), K0 and his colleagues (2005) were also interested in examining the relationship between interactivity on a product website and consumer motives. Ko, et.al. proposed a structural model wherein motives-)time spent at a website -)interactivity-)attitude toward the site-)attitude towards the brand-)purchase intention. Using Papacharissi and Rubin’s (2000) set of motives, Ko, et.al., collected data over the intemet from 385 Korean and American college students who were asked to view a real website marketing a popular printer. Confirmatory factor analysis provided support for the model and revealed that three of the four motives — information, social interaction, and convenience — influenced the amount of time spent on the web site. Also similar to Eighmey and McCord (1998), K0, et.al. found that social interaction motives can ultimately effect attitudes towards both the website and the brand, with more human to human interactivity — often in the form of feedback opportunities such as message boards — leading to more positive attitudes towards the site. Although they examined product or brand websites, findings from the studies by Eightmey and McCord (1998) as well as Ko, et. al. (2005) show motives -— such as social interaction, information, and entertainment likely to be reported by respondents in the present proposed study of F acebook.com. Further, these studies report that intemet users responded positively to social interaction factors available on these commercial websites, which, in Ko, et.al.’s study, led to more positive attitudes towards the site. 24 The sites studied by K0, et. a1. (2005) and Eightmey and McCord (1998) were simple commercial websites for the purpose of promoting a product, with a limited amount of human-to-human interactive features. Facebook, on the other hand, is a website created with the stated sole purpose of facilitating human-to-human interaction on the intemet and providing an interface for the self-presentation of information; therefore, it could be expected that motives related to human interaction reported by respondents in this survey could predict use of Facebook. H1: Communication/keep in touch uses and gratifications will predict F acebook use. Individual Differences in lntemet Uses and Gratifications Ko, et. a1. (2005) and Eightmey and McCord (1998) studied the intemet from one aspect, that of specific websites. Two studies by Kaye and Johnson (2004) and Johnson and Kaye (2003) also examined a niche of intemet use, although instead of focusing on product websites, they assessed the intemet motives of politically interested individuals. Both studies used data collected online after the 2000 presidential election from a convenience sample of 442 individuals who participated in online political arenas. In the 2004 study, Kaye and Johnson discovered and compared the motives of politically interested individuals for using the World Wide Web (WWW), bulletin boards, and chat forums finding that the four factors of political guidance, entertainment/social utility, convenience, and information seeking of specific political information differed in importance for the three intemet-based communication options. This finding reveals that even among a subset of intemet users —— in this case, politically interested individuals — motives for using different web-based channels (bulletin boards, chat forums, WWW) 25 differ in importance by channel. It should then be expected that the importance of and motives for using Facebook would be different than other previously studied intemet channels, hence the importance of the current study. In 2003, Johnson and Kaye’s study related motives of intemet use for political information to use of the web for other purposes, such as shopping or entertainment, and found that politically interested individuals prioritized more ‘informational’ uses, such as email, news access, bulletin boards, and search for work or school above more ‘entertainment’ uses such as downloading music or playing games. Although entertainment uses were not highly ranked by politically interested users, entertainment motives were found by Johnson and Kaye (2003) to better predict intemet activities than informational motives, a finding which may be especially informative in the study of Facebook motives, thus the following hypothesis is proposed: H2: Entertainment motives will better predict time spent on F acebook than information motives. While both of these studies investigated a specific demographic and the motives for seeking political information from particular intemet-based sources, the utilization of the uses and gratifications perspective, findings related to the importance of motives, predictive nature of specific motives, and use of a convenience sample method, all help to inform the present study. Papacharissi and Rubin (2000) also sought to understand the motives for intemet use among those with a shared individual difference — in this case, those individuals high and low in unwillingness to communicate, a term defined by Burgoon (1976, as cited in Papacharissi and Rubin, 2000) as being a chronic tendency to avoid or devalue oral 26 communication. Adapted statements derived from previous computer mediated communication research were placed a priori in categories and, following survey responses from subjects, were then subjected to principal components analysis, which yielded the five motive factors (in rank order) of: interpersonal utility, pass time, information seeking, convenience, and entertainment. Further, correlations revealed relationships between these motives and psychological and social variables, such as unwillingness to communicate, which suggests that individual differences may influence the rank and report of motives. Results of these correlations led Papacharissi and Rubin (2000) to also infer that individuals who are satisfied with their real-life interpersonal interactions tend to use the intemet for more instrumental purposes, such as information seeking. Those who are unsatisfied with their interpersonal encounters in real-life tend to use the intemet as a functional alternative and spend more time online engaging with others or passing time. From these findings, Papacharissi and Rubin (2000) contend that the intemet could be a functional alternative for individuals who do not find other mass medium rewarding. This postulation by Papacharissi and Rubin (2000) occurred long before the appearance of social networking sites such as Facebook.com and may be even more applicable for individuals high in unwillingness to communicate today. Additionally, exploring whether F acebook, a social networking site that provides opportunity to socially interact without oral communication, is serving as an alternative to other channels of communication may be a valuable in understanding its appeal. The motives for intemet use by individuals high and low in unwillingness to communicate variable reported by Papacharissi and Rubin (2000) are similar to those 27 reported in other uses and gratifications studies reviewed here. In regard to the correlations between certain motives and the unwillingness to communicate variable however, the findings of Papacharissi and Rubin do suggest to scholars examining other aspects of the internet that motives of use reported by respondents for the channel under investigation may be driven by psychological individual difference variables. It is therefore important to keep this finding under consideration when drawing a sample and inferring conclusions in uses and gratifications studies of the intemet, including the present study on Facebook. lntemet as a Functional Alternative Based on some of their findings, Papacharissi and Rubin (2000) proposed that the intemet may serve as a functional alternative to other communication channels. In 2000, Ferguson and Perse did question whether the intemet could be a functional alternative to another medium, specifically, television. Ferguson and Perse (2000) examined uses and gratifications of the intemet through an online survey comprised of statements adapted from television uses and gratifications research. Ferguson and Perse found three major and two minor motives for intemet use; in order they are: entertainment, pass time, relaxation/escape, social information, and learning, with entertainment alone accounting for a large portion (41%) of the variance. Ferguson and Perse compared these motives as well as intemet uses reported by respondents to recorded uses and gratifications of television and concluded that television and the World Wide Web have more similarities than differences, thus the intemet could serve as a functional alternative for television at that time. Now, however, as the intemet has evolved it might be more appropriate to question whether the intemet serving as a functional alternative to other communication 28 channels such as telephones, email, or face to face communication. Perhaps Facebook’s interactive platform offers users many ways in which to substitute F acebook communication for other channels, therefore the following research question is proposed: RQ3: Do Facebook users report using Facebook as an alternative to other communication channels such as email, 1M, text, phone, and face to face communication? Uses and Gratifications of Specific Software As can be seen from the previously discussed studies, scholars have applied the uses and gratifications approach to various aspects of the intemet. In yet another type of application, some scholars have studied aspects of the intemet from a uses and gratifications perspective in an effort to understand the popularity of specific software, many with results that suggest that the intemet is more interpersonally focused than any other mass medium. Leung’s (2001) research found interpersonal gratifications to be more prevalent and influential in his study of college student motives for engaging in ICQ(‘I seek you’) chat. Leung was interested in college student motives for engaging in ICQ chat, one of the first world-wide intemet instant messaging programs. His research revealed three instrumental and four intrinsic motives which were: relaxation, entertainment, fashion, and inclusion, affection, sociability, and escape, respectively; and he found that heavy users of ICQ were driven by motives of affection and sociability with light users merely using ICQ to be fashionable. These results led him to conclude that the intemet as a communication medium, specifically considering ICQ chat, is more social and interpersonally-communication focused than television. Leung also postulates that once ICQ software develops further and includes more entertainment features, the 29 medium should begin to represent a blend of mass and interpersonal communication channels. Recchiuti (2003) also examined an instant messaging system as well as email and online chat rooms and found social antecedents impacted computer mediated communication choices by college students. Similar to Papacharissi and Rubin’s (2000) finding regarding individuals’ unwillingness to communicate, Recchiuti found that those who were less satisfied with their real-life interpersonal communication spent more time online seeking out interpersonal communication through online chat rooms. Conversely, those students who were involved with on-campus student activities, and, as Recchiuti presumed, more interpersonally involved in real-life, spent most of their time emailing. Thus, the following hypothesis is proposed: H3: Students who report greater involvement with campus activities will spend less time on Facebook. In Recchiuti’s (2003) study, although motives for use differed between instant messenger, email, and chat rooms, the motives of entertainment, information seeking, and interpersonal utility were shared by all three suggesting that perhaps within computer mediated communication, common motives can be found. In her 2005 thesis, Li explored the uses and gratifications of blogging with data collected using a two-step method influenced by Greenberg (1974). From her analysis of 288 blogger responses, Li found seven motives for blogging including: self- docurnentation, improving writing, self-expression, medium appeal (i.e.: blog tools such as hyperlinks), provide information, pass time, and socialization. As Li notes, several of these motives indicate that bloggers write for both intra and interpersonal reasons, and 30 many bloggers noted that blogging provides information and allows them to interact with friends online. The aforementioned research illustrates the application of the uses and gratifications approach to study various aspects of the lntemet. Much of this research has revealed similar factors, such as entertainment and information seeking and some studies have produced factors unique to the medium studied, as in the case of ‘improving writing’ reported by bloggers. For clarity, Table 2 presents the factors found by the intemet studies reviewed here. In all cases, use of the approach has helped scholars understand and explain the popularity of many diverse intemet media options, and therefore should be valuable for studying a social networking site such as Facebook. Uses and Gratifications and Social Networking Sites Although many studies have applied the uses and gratifications approach to the lntemet, few researchers have examined the uses and gratifications derived from specific websites. Even fewer have looked at the uses and gratifications of social networking sites (SNS). As mentioned previously, social networking sites (SNS) are “online spaces where individuals are allowed to present themselves, articulate their social networks, and establish or maintain connections to others” Ellison, et.al. (2006, p. 6). Further, Boyd (in press) states that the elements of profiles, friends, and public comments differentiate social networking sites from other interactive websites. 31 Table 2 Factors Found in Selected Internet Uses and Gratifications Research Uses and Gratifications Factors Authors Year Terminology Channel Found Entertainment value, personal relevance, information involvement, Eighmey & personal involvement, continuing McCord 1998 Factors Product website relationship lnforrnation, social interaction, and K0, et.al. 2005 Motivations Product website convenience Bulletin boards, Political guidance, Kaye & Chat forums, entertainment/social utility, Johnson 2004 Motives WWW convenience, information seeking Companionship/social interaction, Parker & surveillance/entertainment, and Plank 2000 Motivations General intemet relaxation/escape Keep informed, diversion/entertainment, peer identity, Charney & Gratification good feelings, communication, Greenberg 2002 Factors General intemet sights/sounds, career, and coolness Interpersonal utility, pass time, Papacharissi information seeking, convenience, & Rubin 2000 Motives General internet and entertainment Entertainment, pass time, Ferguson & relaxation/escape, social information, Perse 2000 Motives General intemet and learning Entertainment, social interaction, LaRose & Expected information, ‘pass time’, monetary, Eastin 2004 Outcomes General intemet status motivations, and habit Stafford & AOL/General Process gratifications, content Stafford 2004 Gratifications intemet gratifications, and social gratifications Relaxation, entertainment, fashion, and inclusion, affection, sociability, Leung 2001 Motives ICQ Chat and escape Instant Entertainment, information seeking, messaging, Chat and interpersonal utility (for chat Recchiuti 2003 Motives rooms, Email room, IM, and email) Self-documentation, improving writing, self-expression, medium appeal, provide information, pass Li 2005 Motives Blogs time, and socialization 32 Recall that Katz, et.al. (1974) in describing the elements of a uses and gratifications model, stated that ‘the media compete with other sources, both interpersonal and other media, for need satisfaction’. Ironically, in the present-day lntemet age, SNS have blended interpersonal interaction and media, perhaps easing competition among these sources and contributing to the vast popularity of such sites. Despite this possibility, and the interesting intersection of SNS and uses and gratifications, research in this area is meager. One study that does examine SNSs is by Nyland and Near (2007). Nyland and Near (2007) were interested in how religiosity, an individual difference variable, mediated use of social networking software. Drawing their sample from users of a variety of SNSs, they correlated scores on a measure of religiosity with the number of SNS friends, time spent on SNS, and uses of SNS. They adapted 23 uses and gratifications from previous intemet studies and used exploratory factor analysis to determine factors. Five factors were found: to meet new people, to entertain, to maintain relationships, to find out about social events, and for media creation, an element unique to SNS. Overall they found that those who are more religious use SNS to connect with friends or family members rather than to meet new people. Women tended to use SNS more for finding information about social events, and youth (18-24) primarily used SNS to maintain friendships and also to find out about events. While respondents of the online survey in this study could have been members of any SNS, the majority of the 184 respondents were myspace members with a small percent reporting F acebook or other SNS membership. Because of this, Nyland and Near were unable to compare uses and gratifications across social networking sites. Nyland and Near’s study mirrors the uses 33 and gratifications studies discussed above; the authors studied a subset of the intemet, SNS, to determine the uses and gratification factors related to SNS and the individual difference variable, religiosity. While their results are interesting, they can not be extrapolated to the general SNS user, including those who use Facebook. Baumgamer’s 2006 undergraduate thesis similarly focused on SNS uses and gratifications, although like the present study, his study specifically focused on F acebook.com. Using an online survey, University of North Carolina undergraduates ranked statements about F acebook motivations on a 1-5 Likert-style scale. The ranked statements provided were based on a model created from a combination of McQuail’s four motivations for uses and gratifications and Reiss’ 16 desires proposed by Baumgamer in the literature review. Using principal components analysis, Baumgamer found 8 factors and 9 motivations confirming a proposed model of motivations for using Facebook created from Reiss’ Sensitivity Theory, a psychology-based theory of motivation that attempts to explain all human and animal motivation, both intrinsic and extrinsic, in a set of 16 motives that are derived from what Reiss states are ‘basic desires’ (Reiss, 2004). Reiss claims that deviations in these motivations leads to mental health issues or impairment in cognitive functioning (Reiss, 2004). However, this theory is not specific to media use or selection. Following confirmation of a created model, Bumgamer examined his data for other information and found that among his respondents, the ‘groups’ application of Facebook does not rank very highly in importance; the friend and personal information functions however, are highly important, ranking number one and two, respectively. 34 Baumgamer also concludes that people, mainly white women, use F acebook primarily to gossip. While this study does examine F acebook.com specifically, it does not follow the methodology of uses and gratifications research as laid forth by Greenberg (1974) and since replicated by researchers such as Charney and Greenberg (2000), Li (2005), Papacharissi and Rubin (2000), and Sherry, et.al. (2006). Instead this study confirms a model created from Reiss’ Sensitivity Theory, a psychologically orientated theory not created for the purpose of explaining media use, and void of the key assumptions that make the uses and gratifications approach valuable to studying this new medium and the communication possibilities it presents. It is therefore important to approach the study of F acebook from the method popularized by Greenberg (1974), which in the first stage, allows for contributions from actual users to inform the subsequent typology through the creation of gratification statements. Rationale This study proposes to create a typology of F acebook motives following the uses and gratifications methods of Greenberg (1974) and more recently, Charney and Greenberg (2000), Li (2005), Papacharissi and Rubin (2000), and Sherry’s (2006) exemplars. Although they have been criticized, it remains that typologies are still important to uses and gratifications research, and further, to media research, as Ruggerio states, “a typology of uses fumished a benchmark base of data for other studies to further examine media use” (Ruggerio, 200, p. 12). Further, scholars (Lin, 1996; Ruggerio, 2000) note it is still the case that typologies of media in general, and certainly new media, remain valuable in inquiry. 35 As discussed in the literature review, the uses and gratifications approach has frequently been used in the study of both new and popular media and has been noted as a “cutting edge” approach for studying and understanding the impact of new technologies (Ruggerio, 2000, p. 27). Facebook is a complexly coded website that enables millions to communicate daily in a multitude of ways. Understanding why people choose to use this new media must come before determining the impact of messages available on F acebook. The uses and gratifications perspective could serve to explain what motivates those who use F acebook and in turn, perhaps shed light on F acebook’s immense popularity among college students. As such, the following research questions and hypotheses were proposed in the previous discussion: Research Questions RQI .' What are the uses and gratifications of F acebook for students RQ2: What uses and gratifications predict time spent on F acebook? RQ3: Do F acebook users report using F acebook as an alternative to other communication channels? Additionally, in order to further explain student use of the F acebook medium three additional research questions related to the Facebook profile, duration and frequency of Facebook are proposed. They are as follows: RQ4: What are the most important parts of the Facebook profile? RQ5.‘ What is the duration and frequency of Facebook use? RQ6: Does duration and frequency of use differ across demographics of gender and year in school? Finally, hypotheses previously proposed in the manuscript are reviewed below. 36 Hypotheses: H1: Communication/keep in touch uses and gratifications will predict F acebook use. H2: Entertainment uses and gratifications will better predict Facebook use than information uses and gratifications. H3 : Students with greater involvement with campus activities will spend less time on F acebook. Following the exemplar of Greenberg’s (1974) classic uses and gratifications research, a two-stage method was used. Preliminary Study Methods Participants Students in a basic level communication course at a large Midwestern university completed an in-class self—administered survey on F acebook for course research credit. Respondents’ majors represented all university colleges that enroll undergraduate students. Out of the 195 surveys completed, 2 surveys were incomplete and 8 students were not members of Facebook. These responses were not included in this preliminary study. Of those surveyed, 185 students, or 96%, indicated they were members of Facebook and were thus included in this preliminary study. Measurement Uses and Gratification Categories Following the methods of Sherry, et.al. (2006), Greenberg (1974), and Charney & Greenberg (2002), this pre-study attempted to determine the self-reported reasons why respondents like and use the medium in question, Facebook. These reasons will then be 37 used when creating items and dimensions for the main study. In this pre-study, a combination of one closed-ended and two open-ended questions were asked. The closed- ended question asked respondents to indicate what they have used F acebook for by placing an ‘x’ on the line next to any of the applicable 13 statements of potential Facebook uses based on observation of student use by other students, the researcher, and university employees, as well as functions inherent in the software (i.e.: “to meet new friends”, “to find a date”, “add more photos”); this question and the accompanying statements can be found in Appendix A. For the closed-ended questions, summary figures and percentages were calculated and can be seen in Table 3. From the percentage response information, the base statement was either placed in a category created from the open-ended question analysis, for inclusion on the survey, or not. Table 3 Responses to C losed-Ended Question, “I have used F acebook for the following. ” Response Option Male Female Total N % N % N % Find out about a party 32 48% 70 59% 102 55% Meet new friends 35 53% 61 51% 96 51% Find out about campus events 24 36% 44 36% 68 36% Adjust my profile content 47 71% 100 84% I47 79% Announce a party 22 33% 45 37% 67 36% Contact someone for an ID 19 28% 30 25% 49 26% Check facebook friends’ profiles 57 86% 1 13 94% 170 91% Find a date 5 7% l .8% 6 3% Find other people in my classes 45 68% 83 69% 128 69% Find people who have taken my class previously 9 13% I9 16% 28 15% Add more photos to my photo album 40 60% 96 80% 136 73% 38 Table 3 Continued Lookup future roommate(s) profiles 19 28% 41 34% 60 32% Check up on an ex-boyfriend/girlfriend 31 47% 85 71% 116 62% The open-ended question that followed asked students what might be missing from this list of uses and directed respondents to report other uses for which they have used Facebook that were not already covered in the closed-ended question. The second open- ended question related to liking of Facebook and asked, “What do you like about Facebook?” Responses to these open-ended questions were analyzed following unitization to determine the prevalent themes of Facebook motivations reported by respondents. Two coders were trained to unitize the open-ended content. Each coder unitized the entire dataset. Rater reliability for this unitization was measured by calculating Guetzkow’s U (1950) and was 0.012. In Guetzkow’s U, numbers closer to zero indicate more agreement among coders, thus, the inter-rater reliability for unitizing was very good, with coders agreeing on 96% of cases. Categories were created with a method similar to that used by Sherry et.al. (2006) and is as follows: each unit was written onto an index card; following this, a coder independently read and sorted the units into prevalent themes, noting the themes generated on a separate sheet of paper. The index cards were shuffled and the above sorting process repeated by each of the three coders. The thematic lists generated by each individual coder were then compared and inconsistencies were resolved through discussion. Definitions for each proposed category were thoroughly discussed and communally approved. Thus, the categories and their definitions were created. Although 39 this method is based on the principle of reliability, numerical assessments were not able to be calculated. Of the two open-ended questions, only 56% , or 105 respondents, provided one or more statements for the first question, “what else do you use Facebook for?” and nearly all of the participants — 98%, or 182 respondents — provided one or more statements to the second question, “why do you like Facebook?” The coder analysis described above was performed for each question separately and revealed that responses for the first and second question were thematically alike. This could mean either that respondents are unable to cognitively separate reasons why they use Facebook from reasons why they like Facebook or that respondents were unable to comprehend the question as it was worded. During coder analysis, responses by individual participants were not, however, mutually exclusive, meaning some respondents could - and did — give the same response for both questions. Due to these concerns, only the responses to the second question, which had a 98% response rate, were used to create categories with the previously described method. Statements from the closed-ended question were coded into these categories based on the percentage of student response. The resulting categories included directory function, diversion, communicate and keep in touch, connect with network community, fun, surveillance, maintenance, information, and functional replacement. These categories and example responses can be seen in the following table. Definitions follow in the table below. Table 4 Categories of Self-Rgmrted F acebook Uses. Directory Function “It’s convenient if I need to find someone’s contact info.” 40 Table 4 Continued “Searching for someone you’ve just met, and liked, but didn’t get a chance to get their number or screenname.” “I can search people’s AIM name to find their profile (if I don’t know their name)” “If you can’t remember someone’s name, but you know an organization they belong to or one of their friends.” Diversion “It takes me away from studying/” “It wastes my time when it needs to be wasted.” “It gives me something to do instead of being bored.” “To procrastinate on homework or other activities.” Communication/Keep in Touch “It lets me keep in touch with people I graduated from high school with or met in class, but don’t see anymore.” “To keep in contact with my loved ones that I’m not around.” “It keeps me connected with friends not just at MSU, but all over the US.” “[I use F acebook to] send messages on walls.” “It’s an easy way to contact others without too much commitment.” “Lets me say a quick hello.” Connect with Network “It’s a way to grow closer as an MSU community.” “Great way to be connected to students at your school.” 41 Table 4 Continued “Keeps people networked who don’t get to see everyone everyday.” “Helps you meet or see others on campus because of how the six degrees of separation are working.” “See how other people know people you know.” Entertainment “It’s ” ...fun ....interesting ...entertaining ...cool Surveillance Maintenance Functions “This seems stalkerish CD but to see what everyone else is doing and compare my level of fun. . .to theirs.” “You can see a lot about people’s lives, people who you are curious about, but would never ask.” “To see what my guy friends’ girlfriends are like.” “Checking up on my ex’s new girlfriend.” “I use Facebook to gain a better understanding of who someone really is! By combining what they think of themselves and their pictures, plus their comments, it gives me a close representation of who the individual is.” “To look up people you don’t like to see how bad they are doing. Ex: ‘I don’t like her, good, she’s still single.” “Seeing how people look from their pictures.” “Add pictures to my photo album.” “For me, updating my profile is somewhat like trimming a 42 bonsai tree. Everyone I like knows roughly what I am up to and that relaxes me.” “Check my messages. I can’t describe the feeling I get when I learn I have new messages.” Information “To find out what music everyone is listening to.” “Sell tickets.” Functional Replacement “I use Facebook in lieu of AOL IM.” Directory. Many students in the closed-ended question — over 69% — reported using Facebook as it was originally designed to be used: as a way to match faces to names and find contact information of classmates. F acebook may also be a middleman for matchmaking: a few students reported using Facebook to find the name of a cute classmate. Diversion. F acebook is a way to pass time. It helps many a student (n=31) put off doing their homework for a little while longer. It was also reported by respondents that Facebook can prevent boredom and aids in time wasting. Communication/Keep in Touch. Keeping in touch with fiiends, whether they are old, new, long-lost, from high school, middle school, and elementary school, in different states, or at MSU, was overwhelmingly (n=51) the most cited reason for using Facebook. F acebook offers a variety of communication methods, all of them ‘easy’ and ‘effortless,’ for students to use to keep in touch and make new fi’iends. Entertainment. Some students (n=26) report using and liking Facebook simply because ‘it’s fun,’ ‘interesting,’ or ‘entertaining.’ Facebook seems to provide an engaging 43 experience that is described by quite a bit as “addicting, like crack.” Entertainment is also a commonly reported factor in previous intemet uses and gratifications studies. Surveillance. The number of students reporting using Facebook for surveillance is second only to keeping in touch. Many students readily volunteer that they use Facebook to ‘check up’ on others — both people they know and those they don’t. In response to the closed-ended questions, over 62% of students report using Facebook to learn more about whom their ex-boyfriend/ girlfriend is dating. Facebook allows students to observe what is going on in the lives of those also on Facebook. . .and 91% of students admit to watching their friends in response to the closed-ended question, “I use Facebook to check up on my friends”. Maintenance Functions. Many students feel a F acebook profile must be carefully cultivated. In response to close ended questions, nearly 73% of students reported logging onto Facebook to upload photos to their albums and 79% of respondents log on in order to adjust their profile information. Checking new messages was also reported to be a reason for using Facebook. Information. A few of the closed-ended questions asked whether students used Facebook to find out or provide information such as campus events or party announcements, and several students wrote informational purposes, such as listing items on the classifieds, or finding out the latest book or music selections in their open-ended questions. Over 55% of students reported using Facebook to find out about a party but only 36% are using F acebook to announce their parties. Functional Replacement. Only one student mentioned using Facebook ‘in lieu of AOL IM’. However, as reviewed earlier, some scholars (Ferguson & Perse, 2000) have used 44 the uses and gratifications approach to examine how then-new technologies replaced older ones (i.e.: intemet replacing television). Thus this response, while unique, was thought provoking and a category to query the functional replacement of Facebook was created. Students report using and liking Facebook for many diverse reasons, some of which echo categories previously reported in other uses and gratifications studies of the intemet such as entertainment, information, diversion, and communication. Some categories found in this pre-study, however, show that Facebook allows students to engage in behaviors previously unavailable to them, such as surveillance of friends, former romantic partners, and family; and maintaining an interactive and public intemet profile of themselves. That some of the uses and gratifications reported by students in this pro-study are unique to Facebook emphasizes the importance of studying this new and popular aspect of the intemet through a theoretical perspective. The primary study described below seeks to fill the current knowledge gap by explaining how college students are using Facebook; the most common uses for F acebook; and what gratifications are derived from F acebook by invoking the uses and gratifications approach. Pilot Test Methods and Results Pilot Test The uses and gratifications Likert-style questions listed in Appendix B were pilot tested and analyzed with exploratory factor analysis to determine factor structure and item validity prior to inclusion in the online primary survey. Participants 45 Students in a large lecture communication course at a big Midwestern university completed an in-class self-administered survey comprised of the Facecbook uses and gratifications items listed in Appendix B for course research credit. Respondents’ also reported demographics. Of the 189 students surveyed, 27.5% (n=52) were males, and 69% (n=130) were females and 4% (n=7) did not provide their sex. The average age of the sample was 20.03 (SD=1.65), 22% of the sample were Freshmen, 28% Sophomores, 28.5% Juniors, and 20% seniors, 1.5% did not provide their year in school. Communication was cited by 68% percent of students as their major. Finally, the majority of the students surveyed (64.5%) joined Facebook before they were in college. Exploratory Factor Analysis Data collected from participants was subjected i0 exploratory factor analysis using SPSS data reduction. A 9-factor Principal Components Factor extraction method with Varimax rotation was found to be the best fit for the data. Factors retained had Eigenvalues greater than 2.00 and items that loaded two or more times higher on a single factor were retained. There were 48 items that met these requirements; 10 items did not load highly or cleanly and thus were removed from inclusion in the future survey; 10 items loaded moderately on two or more factors and so were re-worded for the future survey. The nine factors that emerged from this analysis are as follows: pleasurable way to spend time, social information, utilities and upkeep, channel use, marketplace, maintain/establish old ties, social comparison, sexual attraction and interconnectedness. The table below lists the items that loaded on these factors, their means and standard deviations. These factors and item groupings helped inform the primary study and were 46 considered the a priori factors in analysis discussion. For some of these factors, additional items were created for the future survey in order to ensure four or more items for factor analysis, a complete listing of the items used in the subsequent online survey are listed under their factor in Appendix C. £2321: ’SMeans, Standard Deviations and Factor Loadings Listed by Factor Factor Item Loading Mean SD FACTOR l Pleasurable way to spend time I use Facebook just to waste time. .690 3.67 1.07 Using Facebook is enjoyable. .626 3.77 .987 I use Facebook because it’s interesting. .655 3.66 1.00 When I’m using Facebook, I’m entertained. .648 3.39 1.05 For me, Facebook prevents boredom. .673 3.31 1.13 When I’m on Facebook, time flies by. .647 3.33 1.09 I use F acebook because it’s fun. .585 3.73 .976 I use F acebook when I don’t want to study. .521 3.95 1.10 I use F acebook to pass the time. .661 3.86 .985 FACTOR 2 Utilities and Upkeep I log onto F acebook to see my photo comments. .543 3.51 1.06 I log onto F acebook to check messages. .668 3.41 1.12 I use Facebook to post photos in my album. .504 3.24 1.36 I log onto Facebook to add more applications to my profile. .458 2.13 1.05 I log onto Facebook to update my profile. .554 3.06 1.06 I log onto F acebook to read my wall comments. .605 3.81 1.07 I use F acebook to send a message. .599 3.41 .977 I log onto Facebook to check my messages from other people. .686 3.50 1.05 FACTOR 3 Channel Use 47 Table 5 Continued I use F acebook to keep in touch with family members. .540 2.54 1.10 I use Facebook instead of texting. .633 2.48 1.00 I use F acebook instead of the phone. .524 2.40 1.05 I use Facebook to let people know I’m thinking about them. .505 2.99 1.10 I use F acebook instead of email. .569 2.74 1.09 Instead of talking to someone face to face, I just use Facebook. .571 2.62 1.10 FACTOR 4 Maintain/Establish old ties Using F acebook is a great way to contact out-of- state fi'iends. .653 4.14 .960 I use F acebook to find out what high school classmates are up to now. .657 3.34 1.06 I use Facebook to keep in touch with High School friends. .720 3.47 1.05 I use F acebook to keep in contact with old friends. .661 3.68 1.09 FACTOR 5 Interconnectedness I use Facebook to look at pictures of my friends’ friends. .657 3.24 1.13 I like to see if my friends and I have friends in common. .489 3.1 1 1.06 I use F acebook to look at the photo albums of people I kind of know. .499 3.24 1.02 I use F acebook to help me put faces to names. .433 3.00 1.07 I like to see who knows who on Facebook. .420 2.98 1.02 FACTOR 6 Social Comparison I use Facebook to see if others are doing better than me. .699 2.32 1.03 48 Table 5 Continued I use F acebook to check up on an ex- boyfriend/girlfi'iend. .535 2.80 1 .27 I use Facebook to get gossip about others. .510 2.94 1.19 I learn about how much other students drink from Facebook. .434 2.54 1.18 I use Facebook to see if others are having more funthanlam. .641 2.15 1.10 I use Facebook to see if others are doing worse than me. .719 FACTOR 7 Marketplace Through F acebook, I’ve made new friends. .543 2.49 1.18 I use Facebook for the classified ads. .726 1.55 .938 I use F acebook to sell stuff. .709 1.49 .993 I use F acebook to buy stuff. .666 1.29 .746 I use F acebook to collect a large number of “friends”, even if they are people I don’t know. .499 1.81 .989 FACTOR 8 Social Information I use Facebook to find email addresses or screennames. .550 2.88 1.14 I use F acebook to see who lives by me. .531 1.98 .928 I use Facebook to find a classmates’ contact information. .441 2.96 l .08 FACTOR 9 Sexual Attraction I use Facebook to look at the profile of someone I find attractive. .596 3.44 1.03 I use Facebook to look at the profile of someone I hooked up with. .536 2.89 1.20 CROSS-LOADING ITEMS I get ideas about what everyone is watching, reading or listening to from F acebook. 2.28 .995 49 Table 5 Continued I use F acebook to look at friends’ photo albums. 4.18 .921 I use Facebook instead of IM. 3.10 1.18 I use F acebook to leave a wall comment. 3.95 1.00 F acebook is a good way for me to network with others. 3.22 1.15 I use Facebook to find old friends I’ve lost touch with. 3.23 1.06 I log on to check my messages from other people. 3.50 1.05 I use F acebook to find out about a party. 3.22 1.08 I use Facebook to know more about people I just met. 3.33 1.19 I keep tabs on my friends through F acebook. 3.19 1.06 REMOVED ITEMS I use F acebook to announce a party 2.89 1.18 Facebook makes it easy to contact others without too much commitment. 3.47 .987 I use F acebook to congratulate, wish ‘happy birthday’ or say ‘good luck’ to my friends. 3.81 1.02 I use Facebook to leave comments for people I don’t see often. 3.26 1.01 I use Facebook to find other people in my classes. 2.74 1.00 Facebook makes it simple to maintain friendships. 3.28 .964 Facebook is an easy way to contact people without much effort. 3.50 1.08 Facebook brings people together. 3.25 1.04 I use Facebook to find out about campus events. 2.96 1.09 F acebook is a good way to connect with others at MSU. 3.50 1.10 Participants Primary Study Methods Participants were students enrolled in communication courses at a large, Midwestern university. Participation in the online survey was voluntary and students 50 were solicited using an online research management program, Experimetrix. This program provided participants with a secure link to the survey hosted by Survey Monkey (www.5urveymonkey.com), an online data collection website from which students completed their survey. Online data collection and management software is highly appropriate for this study, as those who are members of an online SNS such as Facebook would be familiar with using an interactive website. Using this method, 346 responses were collected. Of these responses, 1 respondent indicated they did not grant consent for participation, and 5 respondents had completed less than 15% of the survey questions. As a few students had reported to the researcher issues with intemet connection in their initial attempts at the survey, it could be possible that these 5 responses indicated the first failed attempt, followed by a later successful attempt. These responses were therefore not included in the data analysis, bringing the total sample size used in analysis to 340. Measurement Uses and Gratifications Results from the pilot test exploratory factor analysis were used to create the online survey for the primary uses and gratifications study. These items are listed by factor in Appendix C. For each item, respondents indicated how often they use F acebook for that reason on a 5-point scale (1 = not at all, 2 = rarely, 3 = sometimes, 4 = often, 5 = all the time). Most Entertaining/Informative/ Useful Part of Profile Previous media research has suggested that three overarching motives for media use exist: entertainment, information, and usefulness. In order to determine which parts 51 of the Facebook profile fit these motives created from conventional media, six total questions were asked of students. Each question asked students to identify the five parts of the F acebook profile that they believe are the “most” entertaining, informative, or useful to them. Three of the questions asked this in relation to their own profile; three asked this in relation to others’ Facebook profiles. Time Spent on F acebook To assess the amount of time participants spend on F acebook, four questions were asked: first, an open-ended item requesting participants to estimate the number of times they log onto Facebook within an average day was asked. The second open-ended question asked participants to report the average amount of time spent on F acebook one log-in session. The next question asked participants to report the single longest span of time they have ever spent on Facebook in one session, in order to provide a description of the full range of time that students can and have spent on Facebook. Students selected their answer to this question using a drop down menu for hours and minutes. Possible options for hours were in excess of 25, and minute selections were in 10-minute increments. Finally, students were asked how much time they spend on F acebook during an average day, again using drop-down menus with options for hours (0-15 hours) and minutes (in lS-minute increments). Involvement with Campus Activities To determine involvement with campus activities, respondents were first asked to estimate the number of campus activities they participated in during the previous semester. Students were asked to count activities ranging from volunteer groups and research teams to intramural sports clubs and Greek memberships. Two separate 52 questions using drop-down menus asked students to estimate the time spent, in hours, on their activities and working at a job per week. Demographic Questions Demographic questions included year in school, sex, age, major, whether they live in on/off campus housing, and Greek membership. Results Demographics Respondents’ majors represented all university colleges that enroll undergraduate students, however more than half of the sample, or 51%, reported a major within the College of Communication Arts and Sciences. The 340 respondents ranged in age fi'om 18 — 32, with a mean age of 20.26 (SD=1.69); 122 (35%) were males and 214 (62%) were females (4 unknown). Table 6 below shows respondents’ year in school by their sex. Table 6 Year in School 1;}! Sex Sex Year in School Male Female Total Freshman 42 52 94 Sophomore 25 43 68 Junior 31 51 82 Senior 23 66 89 Total: 121 213 333+ +4 “no responses” for sex were not included in this table: 2 juniors, l freshman, 1 ‘other’; 3 students did not provide their year in school. The majority of respondents were not affiliated with Greek organizations (n=288, 84.7%) and lived off campus (n=184, 54%). 53 All respondents were members of Facebook, with 69% joining before coming to college. The percentage of students who were not members of F acebook before coming to college increased by the year in school, with Freshmen having the lowest percentage (3%) and Seniors having the greatest (75%). The following table shows Facebook membership before college by year in school and sex. Table 7 F acebook Membership Before College by Year in School and Sex Freshman Sophomore Junior Senior Before College Yes No Yes No Yes No Yes No Male 39 3 l6 9 23 8 4 19 Female 52 0 38 5 42 9 18 47 97% 3% 79% 21% 79% 21% 25% 75% n=332 RQI : What are the uses and gratifications of F acebook for students? Results for this research question were analyzed in stages following the exemplar of Charney and Greenberg (2002). First, the reliability of the a priori factors found from the pre-test EFA (see Appendix C for item by factor listing) was examined. Reliabilities calculated for the a priori factors were found to create generally reliable groupings, with alpha reliabilities ranging from .83 to .91. In addition, means of these factors and items were examined to determine what participants report most often using Facebook for. Table 8 below contains the alpha reliabilities for the a priori factors as well as the means and standard deviations for these factors, listed in descending order of factor mean, with the highest being pleasureable way to spend time, (M=3.87, SD=.72). A complete list of individual item standardized factor loadings, means, and standard deviations listed by factor can be found in Appendix E. 54 Table 8 A Priori Factor Reliabilities, Means, and Standard Deviations A Priori Factor a M SD Time .917 3.87 .72 Utilities and Upkeep .871 3.56 .68 Maintain/Establish old ties .858 3.64 .67 Social Information .834 3.23 .70 Interconnectedness .853 3. 14 .72 Sexual Attraction .898 3.06 1.04 Channel Use .833 2.79 .78 Social Comparison .863 2.24 .79 Marketplace .828 1 .48 .58 Secondly, these a priori factors were subjected to confirmatory factor analysis in AMOS to confirm whether the items associated best with the factors. The resulting measures of fit for each factor are presented in Table 9 below. The presented measures of fit were based on the suggestions from Klein (2005) who states that chi-square, the Steger-Lind root mean square error of approximation (RMSEA) with 90% confidence interval, Bentler’s comparative fit index (CFI), and standardized root mean square residual (SRMR) are the minimal indices that should be reported in CFA. In a lecture on structural equation modeling and CF A, Dr. Alexander Von Eye (lecture, October 20, 2005) recommends reporting additional fit indices: the goodness-of—fit index (GFI, range 0-1 .0), adjusted GFI (can range outside 0-1.0, higher values equal better fit), normed fit index (N FI, sample based), and relative chi-square (CMIN/df, values greater than 2 and up to 5 are considered best). As Klein (2005) notes that model fit is often assessed based on the values of multiple measures of fit, all of the aforementioned indices were reported in the table below. As can be seen from this table, some of the a priori factors, such as time, utilities and upkeep, marketplace, old ties, and sexual attraction do not fit the data 55 very well while others, such as interconnectedness, channel use, and social comparison, have many acceptable indicators of fit. Thus, it was necessary to respecify these factors in an attempt to better fit the data. Table 9 CFA F it lndices for A Priori Factors A Priol‘i P RMSEA Factor x2 (dj) val. CMIN/df GFI AGFI NFI CFI RMSEA 90% (:1 Sexual 29.27 .088- Attl'action (5) .000 5.85 .963 .890 .972 .976 .120 .163 66.03 .080- Old Ties (14) .000 4.72 .946 .892 .931 .948 .105 .131 51.89 .088- Marketplace (9) .000 5.77 .946 .873 .926 .938 .l 19 .151 46.33 .039- Interconnected (20) .001 2.32 .969 .944 .959 .976 .062 .086 145.19 .1 16- Social Info (20) .000 7.26 .907 .832 .838 .856 .136 .157 34.92 .039- Channel Use (14) .002 2.49 .970 .941 .953 .971 .066 .094 Social 3494 .077- Comparison (20) .000 4.25 .93 8 .889 .925 .941 .098 . 120 333.08 .166- Time (27) .000 12.34 .754 .590 .840 .851 .183 .20] Utilities and 150.42 .098- Upkeep (27) .000 5.57 .908 .847 .883 .901 .116 .135 In his text, Principles and Practice of Structural Equation Modeling, Klein (2005) states that respecification in CFA should be guided more by substantive considerations than by empirical considerations. With the exception of the Utilities and Upkeep factor (new fit statistics: {(14) = 47.74, p<.00, CMIN = 3.41, GFI = .961, AGFI = .922, NFI = .951, CF I = .965, RMSEA = .084), factor models were unable to be respecified to more acceptably fit the data as substantive reasoning to make changes suggested by AMOS’ modification indices was lacking. Factor models with the poorest fits across many 56 indices, Time and Social Information, could not be changed as advised by the modification indices without substantive reasoning for the changes. As this is an exploratory study, limited substantive reasoning exists for changing factor structure. It could be that items were incorrectly modeled to their factors. Thus, to determine item groupings on factors, a 9-factor principal components extraction with Varimax rotation EFA of the data was conducted in SPSS to determine item and factor patterns. All 9 factors had Eigenvalues greater than 1.0, and an item’s factor loading must have been at least 1.5 times greater for inclusion on a factor. This criterion resulted in a minimum factor loading of .53 for most items, with three exceptions (two items on Factor 9 and one item on Factor 8) that can be seen in the table below. The factors that emerged from this EFA had generally reliable scales, ranging from .80 - .91, with the exception of the Network factor (a = .60) which was excluded from further analysis. Results from this EF A can be seen in Table 10. Klein (2005) notes that it is “not entirely appropriate to conduct a CFA following an EF A using the same data” because of calculation properties of both methods (p. 204), therefore CFA was not run on the factors that emerged from this second EF A. The first and largest factor, Pass Time, had an eigenvalue of 21 .85, explained 32.61% of the variance, and had a reliability of .91. This factor had 6 items with an average loading of .759. The mean score for items on this factor was 3.84 on a 5-point scale with items ranging from 3.55 (make time fly by) to 3.88 (don’t want to study, to pass time). All items originally comprised the a priori factor, pleasureable way to spend time, but since items indicating “fun”, “enjoyment”, and “interesting” were dropped in the EF A, the factor was relabeled Pass Time. 57 Connection was the second strongest factor, with an eigenvalue of 5.27 and accounted for 7.87% of the variance. This grouping had 7 items with an average loading of .628 and an alpha reliability of .90. The mean score for items on this factor was 3.21, with items ranging from 3.05 (see where people know each other from) to 3.67 (know more about people I just met). The majority of items on this factor came from the a priori Interconnectedness factor, with 2 items coming from the a priori Social Information factor. Romantic and Sexual Attraction was the next strongest factor, with an eigenvalue of 3.36 accounting for 5.01% of the variance. Six items comprised this factor, with an average loading of .683 and an alpha reliability of .90. The average score for items on this factor is 2.99, making it just below the scale midpoint of 3. Item means for this factor ranged from 2.43 (look at the profile of someone I’d like to make outwith) to 3.50 (look at profile of someone attractive). All but one item: to check up on an ex- boyfriend/girlfriend, were part of the a priori Sexual Attraction factor. The fourth strongest factor in terms of eigenvalue (2.17) and percent variance explained (3.24%) was Utilities and Upkeep. This factor was comprised of 5 items, with an average loading of .559 and a reliability of .80. Most items on this factor came from the a priori factor of the same name, the exception being an item coming from the a priori Channel Use factor. The mean score for items on this factor is 3.06, and item means ranged from 2.25 (add more applications) to 3.50 (see my photo comments). To Establish/Maintain Old Ties was the fifth strongest factor with an eigenvalue of 1.97 and accounting for 2.94% of variance. This factor however, had the second highest mean score, M=3.67, with item averages ranging from 3.51 (track down old 58 friends) to 3.81 (contact out-of-state friends). The Establish/Maintain Old Ties factor is consists of 6 items with an average loading of .682 and with a=.82. All items from this factor came from the a priori grouping of the same name. Accumulation was the sixth strongest factor, with an eigenvalue of 1.77 and accounting for 2.65% of the variance, however this factor had the lowest mean score across all 5 items, M=1.46, with individual item means differing little from this number. On a 5-point scale, this mean score indicates that students do not use Facebook very frequently for Accumulation reasons but that their scores identify it as a coherent factor in their minds. The average loading for the items on this factor was .703 and alpha reliability was .83. All items on this factor came from the a priori grouping of the same name. The seventh strongest factor, Social Comparison, accounted for 2.52% of the variance and had an eigenvalue of 1.69. This factor contained 5 items with an average score for items on this factor of 2.04, ranging from 1.96 (see if others are doing worse than me) to 2.33 (see if others are looking better than I am). Average factor loading for the items on this factor was .677 and reliability for this factor was .83. With the exception of one item which came from the a priori Marketplace grouping, all items on this factor were from the a priori grouping of the same name. Channel Use was the eighth strongest factor, with an eigenvalue of 1.35 and accounting for 2.02% of the variance. This factor consisted of 5 items, with the mean score for items on this factor of 3.08, and individual item means ranging from 2.45 (instead of the phone) to 3.19 (instead of email). The average factor loading for items on 59 this factor was .624 and reliability for this factor was .88. All items on this factor were from the a priori grouping of the same name. As mentioned previously, a ninth factor, Network emerged with an eigenvalue of 1.20 and accounting for 1.78% of the variance. The 3 items that comprised this factor had an average score for items of 3.08 but had a low reliability of .599, excluding it from regression analyses in future RQ2, H1, and H2. A correlation matrix of these 9 factors can be seen below. Table 10 . Correlation Matrix of Facebook Uses and Gratifications Factors Util. & Old Social Channel Connect. Attract. Upk. Ties Accum. Comp. Use Network Time .539 " .483 " .482 " .375 " .074 .329 " .416” .328 " Connection .622 " .628" .504" .352 " .557 " .529 " .524" Attraction .492 " .370 ” .305 " .592 " .406 " .505" Utilities & fit #0 #0 fit it Upkeep .515 287 51 1 .563 472 Old Ties 214 ” 328 " 471 " 431 “ Accumulation 463 " .322 " 356 " Social " .. Comparison 476 .443 Channel Use .465 .. Thus 8 factors emerged as the basic uses and gratifications for Facebook use. The research questions and hypotheses that follow further explore Facebook use. Table 11 EFA Resultsfor Online Survey Data Factor Item Mean Loading 0. Eigen % Var Factor 1 Pass Time 3.84 .905 21.85 32.61 Pl. Time to pass the time .872 P1. Time to make time fly by. .793 P1. Time just to waste time. .777 60 Table 1 1 Continued Pl. Time Pl. Time Pl. Time Factor 2 Interconn Interconn Interconn Interconn Interconn Soc. Info Soc. Info Factor 3 Attract Attract Attract Attract Attract Soc.Comp Factor 4 U & U U & U U & U Channel U&U Factor 5 Old Ties Old Ties when I'm bored. when I don’t want to study. to be entertained. Connection 3 .2 1 to see how everyone is connected. to see where people know each other from. to see if my friends and I know the same people. to see who knows who. to see who my friends and I have in common. to know more about people I just met. to help me put faces to names. Sexual Attraction 2.99 look at the profile of someone I'd like to date. to look at the profile of someone I think is hot. to look at the profile of someone I'd like to make out with. to look at the profile of someone I hooked up with. to look at the profile of someone I think is attractive. to check up on an ex-boyfriend/girlfriend. Utilities and Upkeep 3.06 to update my profile. to add more applications to my profile. to see my photo comments. to let people know I’m thinking about them. to post photos in my album. Establish/Maintain Old Ties 3.67 to keep in touch with High School friends. to keep in contact with old friends. 61 .760 .757 .595 .690 .664 .659 .612 .610 .590 .576 .756 .754 .726 .687 .617 .563 .649 .554 .538 .532 .525 .817 .810 .899 .898 .800 .817 5.27 3.36 2.17 1.97 7.87 5.01 3.24 2.65 Table 1 1 Continued Old Ties Old Ties Old Ties Old Ties Factor 6 Market Market Market Market Market Factor 7 Soc.Comp Soc.Comp Soc.Comp Soc.Comp Market Factor 8 Channel Channel Channel Channel Channel Factor 9 Interconn Interconn Soc. Info to maintain old friendships. to track down old friends. to contact out-of-state friends. to find out what high school classmates are up to now. Accumulation l .46 to list or buy used textbooks. to sell stuff. to find a place to live. for the classified ads. to buy stuff. Social Comparison 2.04 to see if others are doing worse than me. to see if others are doing better than me. to see if others are having more fun than I am. to see if others are looking better than I am. to "friend" people I don't know, just to have a large number of Facebook friends. Channel Use 3.08 instead of the phone. instead of texting. instead of Instant Messenger. instead of email. instead of talking to someone face to face Network 3.08 to make new friends to network with others. to find a party. .679 .612 .596 .581 .824 .780 .653 .646 .615 .752 .729 .644 .639 .622 .696 .680 .675 .630 .439 .609 .503 .432 .828 .825 .878 .599 1.77 l .69 1.35 1.20 2.65 2.52 2.02 1.79 62 RQ2: What uses and gratifications predict time spent on F acebook? The 8 factors from the EFA with reliable scales were used in multiple regression analyses to determine which, if any, factors predict time spent on F acebook. Items within each factor were summed to create 8 individual scales. These 8 factors were regressed onto the dependent variable of average time spent on F acebook per day (r = .441) and the model was significant, F (9)=9.52, p<.00, R2 = .194. Tolerance and VIF statistics were within an acceptable range for all variables, indicating no issues with multicollinearity among the independent variables. Results shown in the regression table below indicate that frequency of Facebook use for the purposes of simply passing time (B=.130) and exploring social connection (B=.213) have significant influence on the amount of time, in minutes, spent daily on F acebook. Both frequency of F acebook use for Channel selection ([3=.128) and the purpose of using utilities or updating profile, Utilities and Upkeep (B = .128), are close to significant influences on time spent daily. Table 12 Summary of Regression Analysis for Predicting Average Daily Time on F acebook fiom Uses Factors Variable B SE B B t p Pass Time 2.07 1.03 .130 2.01 .045‘ Connected 2.92 1.09 .213 2.67 0013’ Sexual Attr. -1.27 .924 -.098 -1.37 .172 Utilities and Upkeep 2.62 1.37 .139 1.90 .058 Old Ties -.520 1.16 -.028 -.450 .653 Accumulation -.258 1.52 -.010 -.170 .865 Soc. Compare .601 1.21 .036 .498 .619 2.30 1.20 .128 1.92 .056 Channel j indicates significance 63 RQ3: Do F acebook users report using Facebook as an alternative to other communication channels? Chi-square analysis was used to determine if a difference existed between the number of users reporting frequent use of Facebook instead of other communication channels and the number of users who reported rare or no use of Facebook instead of other channels. For each of the five “functional alternative” uses items (“I use Facebook instead of . . .” text, phone, instant messenger, email and face to face communication), responses indicating “often” and “all the time” use of F acebook for the item were combined into a “frequent use” category. Responses indicating that F acebook was used “rarely” or “not at all” as an alternative to the specified channel were combined into a “rarely” category. For each item, the number of students reporting frequent or rare use was compared using Chi-square tests. As can be seen in Table 13 below, Chi-square analysis revealed that respondents rarely replaced text messaging, phone calls, Instant Messenger or face to face communication with Facebook (see table for x2 values). However, a Chi—square analysis indicated that the difference between the number of students reporting frequent and rare use of Facebook instead of email was significant, x2(l , N=239)=.11.75, p<. 00, such that students report frequently using Facebook instead of email. 64 TABLE 13 Chi-Square Analysis of the Difikrence in Reported Channel Use Channel n Rarely Frequently (if x Text 232 176 56 1 62.01‘ Phone 223 171 52 1 6350’ Instant Messenger 230 138 92 1 920‘ Email 239 93 146 1 11.75" Face to Face 209 127 82 1 969‘ indicates significance at p<.05 RQ4: What are parts of others’ F acebook profiles do students consider most entertaining, informative and usefill? Conversely, what parts of their own profiles do students consider most entertaining, informative, and useful? To determine which parts of their own and others’ profiles students considered most entertaining, informative, and useful, six separate questions in the survey asked students to indicate as answer choices the five sections of a Facebook profile they found to be “most” entertaining, informative, or useful for both their own and others’ profiles. See Appendix D for these six questions. In the online survey program, it was not possible to prevent students fiom choosing duplicate responses within one question. Therefore, in the online survey, it was possible for a respondent to have provided the same response choice (for example, “the Wall”) five times for one question (for example, “On others’ profiles, what five sections do you find most entertaining?”). In order to provide a clear picture of the data it was important to ensure that no duplicate responses on a question by an individual were calculated in the frequencies. Before frequency counts were calculated, data were combed and duplicate responses for an individual 65 respondent on a question were removed. The number of duplicate responses removed ranged from 6-15 for the six questions. In this manner, the remaining responses from those individuals were able to be retained without losing respondents’ other answer choices. Frequencies for the number of people selecting sections as one of the “most” across the qualities of entertainment, informative, and usefulness and profile ownership (others’, own) as well as percentage of cases can be seen in Tables 14-16 below. Table 14 Frequency of Responses for Most Entertaining Profile Sections by Profile Ownership Entertaining Section of Profile 9m O_wn_ n % cases 11 % cases Profile Photo 264 77.9 204 60.4 Status 162 47.8 114 33.7 Networks 12 4. l 1 6 4.7 Hometown 20 5.9 l 2 3 .6 Rel. Status 148 43.7 34 10.1 Looking For 34 10.0 16 4.7 Groups 35 10.3 88 26.0 Application 51 15.0 13 5 39.9 Wall 267 78.8 232 68.6 Friends Else 17 5.0 21 6.2 MSU Friend 53 15.6 34 10.] Photo Album 251 74.0 245 72.5 Mini Feed 73 21.5 73 21.6 Work Info 13 3 .8 10 3.0 Ed Info 10 2.9 10 3.0 Activities 21 6.2 62 18.3 Interests 57 l 6.8 8 1 24.0 Fave Quote 52 15.3 92 27.2 Fave Books 4 1.2 12 3.6 Fave Movies 8 2.4 19 5.6 Fave TV 5 1.5 13 3.8 Fave Music 17 5.0 32 9.5 About Me 91 26.8 99 29.3 66 Table 14 Continued Contact Info 7 2.1 1 1 3.3 N Cases 339 338 N Responses 1674 1665 Table 15 Frequency of Responses for Most Informative Profile Sections by Profile Ownership Informative Section of Profile Q_tl‘1_e1_'§ gum n % cases it % cases Profile Photo 73 21.5 160 47.5 Status 122 36.0 127 37.7 Networks 60 1 7.7 63 18.7 Hometown 77 22.7 64 19.0 Rel. Status 122 36.0 113 33.5 Looking For 31 9.1 18 5.3 Groups 31 9.1 42 12.5 Application 10 2.9 24 7. 1 Wall 132 38.9 154 45.7 Friends Else 8 2.4 7 2.1 MSU Friend 29 8.6 43 12.8 Photo Album 87 25.7 1 10 32.6 Mini Feed 95 28.0 69 20.5 Work Info 68 20.1 64 19.0 Ed Info 108 31.9 92 27.3 Activities 109 32.2 76 22.6 Interests 148 43 .7 134 39.8 Fave Quote 29 8.6 38 11.3 Fave Books 24 7.1 12 3.6 Fave Movies 21 6.2 20 5.9 Fave TV 12 3.5 12 3.6 Fave Music 32 9.4 29 8.6 About Me 174 51.3 122 36.2 Contact Info 80 23.6 77 22.8 N Cases 339 337 N Responses 1682 I670 67 Table 16 Frequency of Responses for Most Useful Profile Sections by Profile Ownership Useful Others O_wn Section of Profile n % cases n % cases Profile Photo 133 39.5 1 10 31.5 Status 128 38.0 1 16 34.5 Networks 63 I 8.7 74 22.0 Hometown 43 12.8 41 12.2 Rel. Status 112 33.2 65 19.3 Looking For 46 13.6 19 5.7 Groups 45 13.4 45 13 .4 Application 28 8.3 50 14.9 Wall 185 54.9 178 53.0 Friends Else 15 4.5 29 8.6 MSU Friend 60 17.8 72 21.4 Photo Album 110 32.6 103 30.7 Mini Feed 78 23.1 83 24.7 Work Info 60 17.8 70 20.8 Ed Info 75 22.3 95 28.3 Activities 76 22.6 76 22.6 Interests 93 27.6 106 3 1 .5 Fave Quote 17 5.0 20 6.0 Fave Books 12 3.6 16 4.8 Fave Movies 5 1.5 9 2.7 Fave TV 6 1.8 5 1.5 Fave Music 12 3.6 19 5.7 About Me 122 36.2 1 10 32.7 Contact Info 140 41.5 155 46.1 N Cases 337 336 N Responses 1664 1662 As can be seen in Table 14 above, for other’s profiles, the Wall (78.8%) was most frequently ranked by respondents (n=339) as one of the most entertaining sections, with profile picture (77.9%), and photo album (74%) coming close behind. In terms of their own profiles, the majority of respondents (72.5%, n=338) named their photo album as one of the most entertaining sections with the Wall (68.6%) and profile picture (60.4%) being nearly as popular responses. 68 A little over half of respondents selected the “About Me” section (51.3%, n=339) as one of the most informative sections on others’ profiles, with the interests section (43.7%) and the Wall (38.9%) being second and third most selected sections. On their own profiles, the profile picture was selected by the greatest number as one of the most informative sections (47.5%) with the Wall being almost as popular as a selection (45.7%) among respondents. The most useful sections for both one’s own profile and others’ profile had similar frequency of selections. The Wall was the most frequently selected section, with more than half of respondents selecting it as one of the most useful sections for both own and others’ profiles (54.9% and 53%, respectively). Likewise, the contact information section was the second most selected section for usefulness in both own and others’ profiles, with 46% of respondents indicating it as a most usefill section in their own profile and 41.5% of respondents noting it as a most useful section in others’ profiles. The “About Me”, profile photo, status, and photo album sections also had similar selection percentages across others’ and own profiles by respondents, with 31 — 40% indicating these were one of the most usefill sections. RQ5: What is the duration and frequency of F acebook use? Two open-ended questions were used to assess the duration and frequency of typical F acebook behavior. For frequency, students reported logging into F acebook an average 5.56 times per day (n=339, SD=5.45), with the reported number of log-ins per day ranging from 0-50. See Figure A below for a bar graph illustrating this range. In terms of duration, 17.4 minutes (n=339, SD=16.8) was the average time spent on Facebook during one log-on session, with responses ranging from 0-180 minutes. 69 70 Count MissingO12 3 4 5 6 7 8 9101215202550 Times logged on to Facebook Figure A. Number of times students report logging on to Facebook in one day. RQ6: Does duration and frequency of use differ across demographics of gender and year in school? Research question six queried whether the duration and frequency of Facebook use varied by sex and year in school. Results of a between-subjects factorial ANOVA found a significant main effect for duration of F acebook use in minutes during an average day by sex, F (l ,33 l)=14.66, p<.00, n2=.042, such that male students report spending less time on F acebook during a typical day, in minutes, (M=67.75, SD=63.85) than female students (M=96.16, SD=79.70). There was also a significant main effect for year in school, F (3,332)=4.02, p=.OO8, n2=.034, indicating that the amount of time spent on Facebook during a typical day is different for students with different year classifications. 70 The direction of means seen in Table 13 below shows that time spent on Facebook decreases as year in school advances. Results of the ANOVA did not indicate an interaction effect for year in school by sex, F (3,332)=.239, p=.869, n.s. However, post hoc contrasts in ANOVA showed that students grouped into three different levels of use. Female freshmen, female sophomores, and female juniors were the highest users (M=105.68) and differed significantly from the next highest user group consisting of male Freshmen, male Sophomores, and female Seniors (M=79.81), F (1 ,323)=7.89, p<.01. Male Juniors and male Seniors were the lowest daily users of F acebook (M=48.91), with their average daily use differing significantly from the middle group of male Freshmen, Sophomores, and female Seniors, F(l,323)=5.98, p=.015. See Table 17 below for means and standard deviations of use by sex and year in school. Table 17 Time Spent on F acebook During an Average Day in Minutes Milt“; male L031! n M SD n M SD n M SD Freshman 42 80.71 58.14 52 1 10.77 100.61 94 97.34 85.24 Sophomore 25 82.80 93.39 43 105.70 71.26 68 97.28 80.19 Junior 31 57.58 46.65 51 100.59 75.67 82 84.33 69.15 Senior 22 40.23 43.27 65 75.92 65.59 87 66.90 62.47 Total 120 67.75 63.85 212 96.16 79.70 332 85.89 75.51 Analysis of Variance was also used to determine if the frequency of daily F acebook log-ons varied by year in school or sex. Results revealed a significant main effect for year in school, F(3,331)=4.215,p<.01, n2=.037. Post hoc Tukey test at p=.05 showed that Freshmen have the highest daily Facebook log on rates (M=6.49, SD=6.20) and Seniors have the lowest (M=4.06, SD=3.42), and specifically that male Seniors log- 71 onto Facebook the least of all (M=2.48, SD=1.54). There was not a main effect for sex, F(l,331)=3.18, ns, indicating that overall, males and females do not differ in their frequency of daily log-ons; nor was there an interaction effect between sex and year in school, F(3,331)=.827, ns. Table 18 below shows all means and standard deviations for log-ons by sex and year in school. Table 18 Frequency of Log-ins to Facebook During an Average Day Male Female Mal n M SD n M SD n M SD Freshman 42 6.55 8.05 52 6.44 4.24 94 6.49 6.20 Sophomore 25 5.40 4.78 43 5.88 3.70 68 5.71 4.10 Junior 31 4.81 8.76 51 6.71 4.91 82 5.99 6.64 Senior 23 2.48 1.54 65 4.62 3.73 87 4.06 3.42 Total 121 5.09 6.96 211 5.83 4.22 332 5.56 5.38 Hypotheses: H1: Communication/keep in touch uses and gratifications will predict F acebook use. The first hypothesis predicted that communication/keep in touch factor would predict F acebook use, as measured in time spent on the website. Following the EFA, a communication/keep in touch factor did not exist. However, many of the communication and keep in touch items fell into the Utilities and Upkeep or Establish/Maintain Old Ties factors. Therefore, a regression analysis was conducted to determine if these factors predicted average daily time spent on F acebook. Results of this regression showed that the Establish/Maintain Old Ties factor did not predict time spent on Facebook, (B=.O70) but that the Utilities and Upkeep factor was a significant predictor of time spent on F acebook, (B=.333, t=5.60, p<.000). The Utilities and Upkeep factor contains items that are more specific than the Establish/Maintain Old Ties factor in describing the sending or 72 receiving of messages such as “to see my photo comments” or “to leave a wall comment”. Results of this regression analysis suggest that desire to communicate with others influences the amount of time spent on Facebook. H2: Entertainment uses and gratifications will better predict time spent on F acebook than information uses and gratifications. The second hypotheses predicted that an entertainment factor would better predict time spent on F acebook than an information factor. From the EF A a clearly entertainment or clearly informative factor did not emerge. Early mass communication research explored messages and mediums where a clear distinction existed between entertaimnent and information messages. That these factors did not clearly emerge in this study shows that for F acebook, the old conception of entertainment and information does not hold — a clear distinction between these factors does not exist for the mass media channel of Facebook. Therefore, it was not possible to conduct a regression model for this hypothesis in the present study. H3: Students with greater involvement with campus activities will spend less time on F acebook. To determine if those students with greater involvement with campus activities spend less time on Facebook, an ANOVA was run following a split of the campus activities variable. The number of activities respondents self-reported involvement in during the past semester were split into high activity and low activity groups using a quartile split. This resulted in the low activity group (n=6l) consisting of those reporting 73 involvement in 0 activities and the high activity group (n=68) reporting involvement in 4 or more activities (range: 4-30). An ANOVA showed that the mean time spent on Facebook during a typical day did not differ between those high (M =90 minutes, SD=78.8) and low (M=96.95, SD=77.58) in campus activity involvement, F (1 ,128)=.254, n.s. Including the whole sample, the mean time spent on Facebook during a typical day and the number of activities were correlated. The resulting pearson correlation coefficient was small, a=.073 and non-significant, indicating that campus activity involvement does not relate to the amount of time spent on F acebook during an average day. Thus, this hypothesis fails to find support from the data, as both the ANOVA and correlation show. Discussion This study found 9 factors of F acebook use, with 8 of these factors: Pass Time, Connection, Sexual Attraction, Utilities and Upkeep, Establish/Maintain Old Ties, Accumulation, Social Comparison and Channel Use; having acceptable reliability and accounting for 57% of total variability. Of these 8 factors, to Pass Time accounted for the most variance (33%) and had the highest factor mean score (M=3.87). This factor is common to previous intemet uses and gratifications studies with Ferguson and Perse (2000), LaRose and Eastin (2004), Li (2005), and Papacharissi and Rubin (2000) all finding a pass time factor for the intemet content studied. Likewise, several uses and gratifications of television studies have found a pass time factor (Greenberg, 1974; Perse, 1986; Rubin & Perse, 1987). 74 Channel Use, Connection, Utilities and Upkeep, and Establish/Maintain Old Ties accounted for 7% or less of the variance but had mean scores above the midpoint of 3, which denotes using Facebook for this purpose “sometimes” on the scale. This indicates that students report using F acebook for these purposes more frequently. Facebook use for Accumulation, Social Comparison or Sexual Attraction purposes all had means below the midpoint, indicating that in general, students report using Facebook for these purposes “rarely” or “not at all”. Based on mean scores for factors, students report using F acebook most frequently as a way to spend their time (M=3.88) establish or maintain old friendships (M=3.67), and connect to others (M=3.21). Facebook is far less used by students as a venue to accumulate things (M=1.46) or as a manner in which to compare themselves to others (M =2.04). The latter information should come as a relief to those concerned with health behaviors of students that are thought to be somewhat driven by perceived norms, specifically drinking or disordered eating. Instead of engaging in more concerning behaviors online, data from this study shows students most use F acebook as a way to pass their time and to perform or initiate relationship maintenance. This can be seen in the individual item mean scores (see Appendix F ) where the highest scoring items (M > 3.70) referenced using F acebook either for passing time or for communication (i.e.: ‘check messages’, ‘contact friends’). However, it should be noted by those interested in college students’ health behaviors that while the item “I use Facebook to find a party” has a low mean score (M=2.84, SD=1.12), an ANOVA showed that mean scores on this item varied significantly by year in school, such that those lower in class standing reported using Facebook more for the purpose of finding a party, F (4,336)=8.56, p<.00, n2=.094. 75 It may be that male and female students report different frequencies of F acebook use for the factors found, as male and female students did differ in the amount of time spent on Facebook. To determine if male and female students differ, a post-hoe ANOVA was run comparing females’ mean scores on the factors found to males’ mean scores on corresponding factors. The table below shows the mean scores and standard deviations for males and females on each Facebook use factor. As can be seen in the table, females and males differed significantly in their frequency of Facebook use for the purposes of passing time, F (1,328)=1 5.59, p<.00, n2=.045; connection, F (1,329)=6.29, p<.02, n2=.019; utilities and upkeep, F(l,332)=27.31,p<.00, n2=.076; old ties, F(l,330)=12.l2, p<.00, 112:.036; and channel use, F(l,331)=16.91, p<.00, n2=.048. For all of these purposes, female students reported more frequent use than male students. Table 19 Factors of F acebook Use by Sex _Fe_mal§ _M_ale Factor Mean 3.1). Mean SD. 112 Pass Time ” 3.94 .771 3.62 .789 .045 Connection ’ 3.29 .738 3.06 .820 .019 Sexual Attraction 2.93 1.02 3.03 .918 .002 Utilities and Upkeep " 3.24 .733 2.76 .808 .076 Old Ties ‘ 3.75 .657 3.49 .675 .036 Accumulation 1.43 .528 1.49 .534 .005 Social Comparison 2.07 .898 1 .98 .910 .003 Channel " 2.68 .812 2.49 .850 .048 Networking 3.01 .813 3.19 .800 .012 ' indicates significant at p < .05 " indicates significant at p < .000 As mentioned earlier, this study found that F acebook use in terms of duration and frequency differs by sex and year in school, with male students spending 30 minutes less than female students on Facebook per day. That F acebook use differs by year in school 76 indicates that F acebook does play an important role in underclassmen’s daily life, which makes sense. Underclassmen are new to the college environment and campus and are typically looking to make fiiends. As students increase in their year in school, their frequent F acebook use diminishes. This tapering in F acebook use does not result however, from increased commitments. As found in H3, Facebook use did not differ between those high and low in campus activity involvement. Data from this study shows that while Facebook provides a unique way for students to communicate and connect with others, they are not abandoning other communication channels in favor of F acebook. Based on the means of individual items, students report sometimes replacing email with Facebook communication, but less frequently replacing face to face communication, telephone or text messaging. This information indicates that F acebook is just another facet of interpersonal communication among college students and not a replacement for most other channels. Facebook does indeed provide unique communication options through the various sections of the Facebook profile. The Wall was categorized by students as being one of the most informative, entertaining, and useful sections on both others and their own profiles. This indicates that not only are students interested in what others are saying to them, they are interested in what is being said about others. Further, Wall communication is perceived by students as being useful, informative, and entertaining. Interestingly enough in terms of the most informative and useful portions of the F acebook profile, more students rated the text-based categories (Interests, About Me) above more visual categories (Photos). Photos, in both album and profile picture, were only the highest category selected when choosing for most entertaining. 77 During data analysis of this study, a conference paper on Facebook using the uses and gratifications paradigm was publicized in an electronic newsletter. This study by Clark, Boyer, and Lee (2007) also attempts to find uses and gratifications of Facebook through factor analysis. While their sample size is very large and impressive (N=2338), unlike the present study, the measures employed by their study lack in strength. However, similar to the demographics of the present study, one-third of their participants were male (33.5%) and two-thirds were female (66%), but only 91% of their sample were college students unlike the 100% college student sample of the present study. In order to determine uses and gratifications factors, Clark, Boyer, and Lee (2007) modified the lntemet Motives Scale from Papacharissi and Rubin’s 2000 intemet uses and gratifications study. Although they did not discuss the analysis method used to determine factors found in their study, like Papacharissi and Rubin, Clark, et.al. found five factors of what they label Facebook motives: 1) information seeking and convenience, 2) interpersonal utility, 3) interpersonal utility, 4) entertainment, 5) pass time. These factors were not described further, nor were the differences between the interpersonal utility factors extrapolated. An assessment of the items listed in their appendix for these factors was not able to illuminate possible differences for their interpersonal utility factors. However, it was noted that the three items contained in the pass time factor were very similar to items in the present study’s pass time factor. The three items listed in their entertainment factor mimicked the ‘pleasurable way to spend time’ items that had been eliminated in the present study’s EF A due to their moderate loadings on other factors. Aside from the entertainment and pass time factors, items in 78 the study by Clark, et.al. do not seem to cluster into factors in an interpretable manner. This is likely due to their method of measurement. That Clark, et.al. simply adapted Papacharissi and Rubin’s 2000 intemet uses and gratifications items creates many potential problems, one of which is that by using a modified scale taken from previous general intemet research, the authors are constrained by the factors found from that research. Secondly, by using such a modified scale, the authors are assuming that factors of F acebook uses and gratifications will not differ from uses and gratifications of the intemet. This is not likely, as Papacharissi and Rubin undertook their intemet study nearly eight years ago. Much about the intemet has changed since 2000, not only technically (i.e.: speed, graphics, number of websites, widespread access, mobile phone access), but also in content. That Facebook, a SNS, exists and is popular is a testament to such changes in the content of the intemet. These changes in content as well as technology are so drastically different from the early intemet years that warranted a new label in 2004 — that of ‘Web 2.0’ (O’Reilly, 2005). User-generated content, such as that found on Facebook, is central to Web 2.0. Given these major limitations of the Clark, Boyer, and Lee (2007) study, it cannot be said that the factors found from their Facebook uses and gratifications research are definitive. The present study is far rigorous in its methods and measurement, and as such provides a better picture of F acebook uses and gratifications by college students. Simply put, Facebook is immensely popular among college students. Similar to previous studies, results from the open-ended pre-study showed that Facebook use among college students is widespread with 96% of students reporting that they are members of Facebook. Data from the online study shows that 97% of Freshmen were members of 79 Facebook before coming to campus. Facebook is resoundingly popular among college students and ‘facebooking’ others has become as much a part of the college experience as cramming for final exams. As such, it is important that parents, administrators, faculty, and residence life all strive to understand the prominence of Facebook in their students’ lives. It is the author’s suggestion that these groups try to utilize F acebook and refrain from distancing themselves from students through failure to see the relevance of Facebook or by using Facebook in a clumsy manner. Instead, the author points to the findings of Mazer, Murphy, and Simonds (2007), who found teachers who had a Facebook profile and self-disclosed moderate amounts on their profile were seen as more motivating by their students, as an example of positive Facebook use by those who work with college students. Limitations This study provides an informative view of a college communication phenomenon from a theoretical perspective. However, there are limitations to this study. First and foremost, the sample data for the pre-study, pre-test, and online survey all came from one university. To gather more generalizable information about college student Facebook use, future studies should use a larger sample across more institutions of higher education. The primary study sample consisted of mostly females and students pursuing a major within the College of Communication Arts and Sciences. It may be that communication-based majors attract students who are more avid users of communication tools. Therefore future studies should represent a balance of majors from all university colleges. The sample was collected in April, towards the end of the school year. With the nearing of finals and commencement exercises, it may be that students’ typical 8O Facebook behavior is altered during this time of year. A future study is planned to take place during the middle of the F all semester at the same university in order to compare responses related to frequency and duration of Facebook use. Second, the method of data collection possibly added some error into the variables in this study. As responses were stripped of identifying information by the online software, duplicate entrants could have occurred. For the online survey, 5 students emailed the researcher with problems related to online survey collection. In the data set, 5 surveys were less than 25% completed. It was assumed for the purpose of removing potential duplicates that these 5 entries were the same as the 5 students who communicated difficulties. Future studies could provide each student with an individual link to attempt to ensure no duplication of responses. Future Directions F acebook is embedded in college culture and will not be going away. Further, F acebook is rapidly growing in popularity among those beyond their college years. F acebook active membership increased from 43 million to 80 million users from November 2007 to April 2008 (facebook.com). Facebook is constantly updating, streamlining, and improving their website and outside vendors create new, optional add- ons to Facebook daily. Studying Facebook use by various groups is important to understanding not only Facebook but also how interpersonal communication is changing in the face of Web 2.0. Possible directions follow below: As the fastest growing segment of F acebook is the over-25 set, a future study should explore their uses and gratifications to see if and how they differ from college students’ use as well as examine possible differences in time/duration of use. 81 The largest non-US active user group is the UK. Studying Facebook provides an opportunity for examination of possible cross-cultural differences in social networking software use (facebook.com is a constant; unlike some other Web 2.0 sites, F acebook presents the same interface across various cultures), as well as frequency/duration of use, and point-of-access (computer terminal, mobile technology). Data in this study showed that as students increased in their year in school, their frequency of F acebook use decreases. Future studies should explore why this shifi occurs. It may be that students’ Facebook use decreases as a function of age. However, it could be that F acebook use decreases as the number of or quality of face-to-face friendships increase. It is also important to examine how “in real life” connections impact the amount of time spent on Facebook. The nature of F acebook promotes the transition of offline or “in real life” connections into online “friendships”. A future study should address whether more “in real life” connections, and thus more F acebook friends, translates into more or less time spent on Facebook. It could also be the case that less “in real life” connections could lead to more time spent on Facebook to meet social interaction needs. In either case, this information could inform the present study’s finding related to frequency of Facebook use and year in school. Finally, given the outcome of the CF A and the resulting EFA, in the near future the current study should be extended with one more survey using a student sample drawn nationally. This new data would provide an opportunity to CF A the factors found during the second BE A, as Klein (2005) strongly advises against confirmatory factor analysis of data that has already been exploratory factor analyzed. 82 Conclusion Based on responses in this study, students seem to see F acebook as a communication tool, an information provider, and entertainment source. Examining Facebook from the perspective of media use theories provides a view of usage; as students have indicated they use Facebook as a channel of interpersonal communication, future studies should explore Facebook from interpersonal frameworks. This website will provide scholars with an opportunity to rethink mass media communication and merge interpersonal and media interests in order to best study future SNS developments. 83 APPENDICES 84 Appendix A Pre-Study Survey 1. There are a number of things that people report using F acebook for. Please place an “X” next to any of the following you use F acebook for, and later on, please let me know what I am missing. You may have multiple checkmarks. I have used Facebook for the following: find out about a party meet new friends find a date find other people in my classes find people who have taken my class previously find out about campus events adjust my profile content add more photos to my photo album lookup future roommate(s) profiles announce a party check up on an ex-boyfriend/girlfiiend contact someone for an ID check facebook friends’ profiles What am I missing? What else have you used F acebook for? Why do you like F acebook? When you’re on Facebook, what do you spend most of your time doing? 85 Appendix B Pre-Test of Second Survey Paper and Pencil Age: Sex: M F Major: Year in School (Circle one): Freshman Sophomore junior Senior Other: When did you first 3131: up for Facebook? Month: Year: Did you sign up before you attended your first class at MSU? DIREQ I IQNS; The following statements might apply to your Facebook use. Yes No In the boxes that follow the statement, please indicate how often you use Facebook for that purpose. Please circle the response that most applies to your use. 1 = not at all, 2 = rarely, 3 = sometimes, 4 = often, 5 = always I use F acebook to keep in touch with family members. I use Facebook to look at the profile of someone I think is attractive. I use Facebook to see who lives by me. I get ideas about what everyone else is watching, reading, or listening to from Facebook. I use Facebook to look at friends’ photo albums. I use Facebook to check up on an ex-boyfriend/girlfriend. Using Facebook is a good way to contact out-of-state friends. I use Facebook instead of IM. 1 use F acebook to get gossip about others. I use Facebook to leave a wall comment. I use Facebook when I don’t want to study. I log onto Facebook to update my profile. I use Facebook to send a message. I use Facebook to find out what high school classmates are up to now. I use Facebook to keep in contact with old friends. I use Facebook to see if others are doing better than me. I use Facebook instead of the phone. I log onto Facebook to add more applications to my profile. Facebook is a good way for me to network with others. I use F acebook to buy stuff. I use Facebook instead of email. 86 l l HH~fl-H~H__~_HHH- 2 2 NNN-NNNNNNNNNNNNNNN 3 3 MUMUUUMMUUUUMUWUUU h $888A8A88hh§£$8§85 {II MMMMMUIMUIUOMUIUIUIUIMUIUIUI I use Facebook to pass the time. Facebook makes it easy to contact others without too much commitment When I’m on Facebook, time flies by. I like to see if my friends and l have friends in common. I log on to check my messages from other people. Using Facebook is enjoyable. I use F acebook to congratulate, wish ‘happy birthday’, or say ‘good luck’ to my friends. I use F acebook instead of texting. I use Facebook because it’s interesting. I learn about how much other MSU students drink from Facebook. 1 use Facebook to leave comments for people I don’t see often. I use Facebook to find out about a party. I use Facebook to find other people in my classes I use Facebook to let people know I’m thinking about them. Facebook makes it simple to maintain friendships. I like to see who knows who on Facebook. When I’m using Facebook, I’m entertained. Instead of talking to someone face to face, Ljust use Facebook. Facebook is an easy way to contact someone without much effort. I use Facebook to find email addresses or screennames. I use Facebook for the classified ads. I use Facebook to see if others are having more fun than I am. I use Facebook to help me put faces to names. Facebook brings people together. I use Facebook to know more aboutJeople Ijust met. I use Facebook to see if others are doing worse than me. I use Facebook to sell stuff. Through Facebook, I’ve made new fiiends. I log onto Facebook to check messages. F acebook is a good way to connect with others at MSU. I use Facebook to look aLpictures of my friends’ friends. I use F acebook to find out about campus events. I use Facebook to keep in touch with High School friends. 87 __-_ -h-~fl-~HflflH-flHfl-flH_~_~ NNNNN NNNNNNNNNNNNNNNNNNNNNNNNNNN 030303030) UMMUUMWOJUUMWMUMMUUUUUUUMMUM ukukhéh 5&588-5-58hhhhbhhfih‘itkhhhhbhbh UIMUIMUI MUIUIUIUIUIUIMUIUIUIUIUIUIUIUIUIUIMMMUIUIUIUOUIUI I use Facebook because it is fun. I use Facebook to find old friends I have lost contact with. 1 use F acebook just to waste time. I log onto Facebook to read my wall comments. I use F acebook to post photos in my album. I use Facebook to look at the photo albums of people I kind of know. For me, using Facebook prevents boredom. I use Facebook to find a classmates’ contact information. I keep tabs on my friends through Facebook. 1 log onto Facebook to see my photo comments. I use Facebook to collect a large number of ‘friends’, even if they are people I don’t know. I use F acebook to announce a party. I use F acebook to look at the profile of someone I hooked up with. 88 H~H-~H-fl NNNNNNNNNN N UUMMOJUUMMU AfihhtB-Bh-BA-B UIUIUIUIMUIMUIUIM APPENDIX C Items for Online Survey Legend: ‘ = new item + = reworded item H = item moved from other factor if = item cross-loaded in EFA, moved into this factor for online survey 5-point scale: 1 = not at all, 2 = rarely, 3 = sometimes, 4 = often, 5 = all the time Question Stem: “I Use F acebook. . .” Pleasurable way to spend time just to waste time. to pass the time because it is fun. because it's enjoyable. to make time fly by. because it’s interesting. to be entertained. when I'm bored. when I don’t want to study. Utilities and Upkeep to update my profile. to add more applications to my profile. to read my wall comments. to post photos in my album. to see my photo comments. to send a message. to check messages. + to look at my fi'iends' photos.‘ to leave a wall comment. ' Channel Use to keep in touch with family members. instead of texting. instead of the phone. instead of email. to let people know I’m thinking about them. instead of talking to someone face to face. instead of Instant Messenger.‘ Aflntain/Establish old ties to contact out-of-state friends. to find out what high school classmates are up to now. to keep in contact with old friends. to keep in touch with High School friends. 89 to track down old friends. i to see where people are at now. i to maintain old friendships. ' Interconnectedness to see who knows who. to look at pictures of my friends’ friends. to see who my friends and I have 1n common. to see if my fi'iends and I know the same people. to see how everyone is connected. to see where people know each other from. to network with others. to make new friends. H Social Comparison ...to see if others are doing better than me. to see if others are doing worse than me. to see if others are having more firn than I am. to check up on an ex-boyfriend/girlfriend. to learn about how much other MSU students are drinking. to get gossip about others. to see what music everyone is listening to. to see if others are looking better than I am. Sexual Attraction to look at the profile of someone I think is attractive. to look at the profile of someone I hooked up with. to look at the profile of someone I think 18 hot. to look at the profile of someone Id like to make outwith. to look at the profile of someone I'd like to date. Social Information to see who lives by me. to find email addresses or screennames. to find a classmates’ contact information. to keep tabs on my friends. to know more about people I just met. to find a party.” to help me put faces to names. to look at pictures of people I kind of know. Accumulation to sell stuff. for the classified ads. to buy stuff. to "friend" people I don't know, just to have a large number of Facebook 90 friends. . to list or buy used textbooks. to find a place to live. 91 Appendix D Questions Posted in Online Survey DEMOGRAPHIC INFORMATION Age Sex: M F Major: Year in School (circle one): Freshman Sophomore Junior Senior Grad Student Other: When did you first sign up for Facebook? Month: Year: Did you sign up with F acebook before you attended your first class at MSU? Yes No MOST ENTERTAINING/INFORMATIVE/USEFUL (drop-down menus were provided with options) When reading others’ profiles, what 5 sections are the most entertaining to you? When reading others’ profiles, what 5 sections are the most informative to you? When reading others’ profiles, what 5 sections are the most usefill to you? On your own profile, what 5 sections are the most entertaining to you? On your own profile, what 5 sections are the most informative to you? On your own profile, what 5 sections are the most usefirl to you? TIME SPENT ON FACEBOOK For the following questions please consider ALL of your time spent on F acebook, whether you use your computer, cell phone, or iphone to connect to Facebook. How many times do you log onto Facebook on an average day? (frequency) On average, how much time, in minutes, do you spend on Facebook during one log-on session? Thinking carefully, estimate the total amount of time (in minutes) you spend on F acebook on an average day. What is the single longest span of time (in minutes) you have spent on F acebook? CAMPUS ACTIVITIES Please take a moment to think about all the campus activities you may be involved in, including things such as intramural sports, volunteer groups, research teams, work-study jobs, clubs, and Greek memberships. Now, please report to the best of your ability. . .. How many activities have you been involved in during the past semester? How much time, in hours, do you spend on your activities, per week? 92 How much time, in hours, do you spend working at a job, per week? USES AND GRATIFICATION ITEMS Uses and gratification items were were those listed in Appendix C above. They were randomly sorted in each participants’ survey by surveymonkeycom. 93 Appendix E Standardized Factor Loadings, Means, and Standard Deviations for Online Survey Items Std. Factor Factor Item Loading Mean SD N Pleasureable way to spend time just to waste time. .650 3.72 0.96 338 to pass the time .859 3.88 1.00 338 because it is fun. .778 3.90 0.91 339 because it's enjoyable. .667 4.03 0.82 340 to make time fly by. .778 3.55 1.04 338 because it’s interesting. .619 3.83 0.88 339 to be entertained. .766 3.83 0.89 340 when I'm bored. .842 4.14 0.91 340 when I don’t want to study. .768 3.88 1.04 337 Utilities and Uplgep to update my profile. .651 3.07 1.03 338 to add more applications to my profile. .486 2.25 1.01 338 to read my wall comments. .711 4.12 0.86 336 to post photos in my album. .683 3.41 1.20 340 to see my photo comments. .597 3.50 1.06 339 to send a message. .699 3.61 0.92 338 to check messages. .690 3.87 0.89 339 to look at my friends’ photos. .775 4.02 0.82 339 to leave a wall comment. .706 3.80 0.88 340 Channel Use to keep in touch with family members. .433 2.70 1.10 339 instead of texting. .622 2.50 1.06 339 instead of the phone. .712 2.45 1.07 339 instead of email. .753 3.19 1.18 340 to let people know I’m thinking about them. .593 3.09 1.09 339 instead of talking to someone face to face. .696 2.83 1.01 340 instead of Instant Messenger. .696 2.79 1.18 339 Maintain/Establish old ties to contact out-of-state friends. .513 3.81 0.93 339 to find out what high school classmates are up to now. .585 3.56 1.00 340 94 to keep in contact with old friends. to keep in touch with High School friends. to track down old friends. to see where people are at now. to maintain old fiiendships. Interconnectedness to see who knows who. to look at pictures of my friends’ friends. to see who my fiiends and I have in common. to see if my friends and I know the same people. to see how everyone is connected. to see where people know each other from. to network with others. to make new friends. Social Comparison ...to see if others are doing better than me. to see if others are doing worse than me. to see if others are having more fun than I am. to check up on an ex-boyfriend/ girlfriend. to learn about how much other MSU students are drinking. to get gossip about others. to see what music everyone is listening to. to see if others are looking better than I am. Sexual Attraction to look at the profile of someone I think is attractive. to look at the profile of someone I hooked up with. to look at the profile of someone I think is hot. to look at the profile of someone I'd like to make outwith. to look at the profile of someone I'd like to date. Social Information 95 .866 .842 .61 l .606 .750 .738 .561 .776 .843 .738 .821 .347 .364 .843 .812 .785 .574 .491 .603 .378 .744 .831 .722 .918 .758 .765 3.75 3.71 3.51 3.48 3.70 3.10 3.08 3.18 3.21 3.09 3.05 3.86 2.54 2.33 1.96 2.24 2.93 1.83 2.70 1.83 2.15 3.50 2.86 3.23 2.43 2.93 0.88 0.90 0.91 0.93 0.87 1.03 1.07 1.00 0.99 1.02 1.01 0.91 1.13 1.12 1.10 1.14 1.24 1.00 1.19 0.89 1.12 1.10 1.26 1.15 1.28 1.19 338 338 340 339 339 339 338 339 336 339 340 340 339 338 338 338 337 338 339 340 340 337 340 338 338 340 to see who lives by me. to find email addresses or screennames. to find a classmates’ contact information. to keep tabs on my friends. to know more about people I just met. to find a party. to help me put faces to names. to look at pictures of people I kind of know. Accumglgtion to sell stuff. for the classified ads. to buy stuff. to "friend" people I don't know, just to have a large number of Facebook friends. to list or buy used textbooks. to find a place to live. 96 .583 .658 .581 .597 .718 .548 .648 .677 .775 .669 .627 .516 .763 .676 2.63 3.07 3.05 3.57 3.67 2.84 3.25 3.69 1.46 1.56 1.31 1.57 1.50 1.49 1.11 1.08 1.00 1.00 0.94 1.21 1.03 0.94 0.75 0.76 0.70 1.00 0.75 0.83 336 339 337 336 340 340 340 338 338 340 339 338 337 337 APPENDIX F Items in Descending Order of Means 97 Item Mean SD when I'm bored. 4.14 0.91 to read my wall comments. 4.12 0.86 because it's enjoyable. 4.03 0.82 to look at my friends' photos. 4.02 0.82 because it is firm. 3.90 0.91 to pass the time 3.88 1.00 when I don’t want to study. 3.88 1.04 to check messages. 3.87 0.89 to network with others. 3.86 0.91 because it’s interesting. 3.83 0.88 to be entertained. 3.83 0.89 to contact out-of-state friends. 3.81 0.93 to leave a wall comment. 3.80 0.88 to keep in contact with old friends. 3.75 0.88 just to waste time. 3.72 0.96 to keep in touch with High School friends. 3.71 0.90 to maintain old fiiendships. 3.70 0.87 to look at pictures of people I kind of know. 3.69 0.94 to know more about people I just met. 3.67 0.94 to send a message. 3.61 0.92 to keep tabs on my friends. 3.57 1.00 to find out what high school classmates are up to now. 3.56 1.00 to make time fly by. 3.55 1.04 to track down old friends. 3.51 0.91 to look at the profile of someone I think is attractive. 3.50 1.10 to see my photo comments. 3.50 1.06 to see where people are at now. 3.48 0.93 to post photos in my album. 3.41 1.20 to help me put faces to names. to look at the profile of someone I think is hot. to see if my friends and I know the same people. instead of email. to see who my friends and I have in common. to see who knows who. to see how everyone is connected. to let people know I’m thinking about them. to look at pictures of my fi'iends’ fiiends. to find email addresses or screennames. to update my profile. to find a classmates’ contact information. to see where people know each other from. to check up on an ex-boyfriend/ girlfriend. to look at the profile of someone I'd like to date. to look at the profile of someone I hooked up with. to find a party. instead of talking to someone face to face instead of Instant Messenger. to get gossip about others. to keep in touch with family members. to see who lives by me. to make new friends instead of texting. instead of the phone. to look at the profile of someone I'd like to make out with. to see if others are doing better than me. to add more applications to my profile. to see if others are having more fun than I am. to see if others are looking better than I am. to see if others are doing worse than me. 98 3.25 3.23 3.21 3.19 3.18 3.10 3.09 3.09 3.08 3.07 3.07 3.05 3.05 2.93 2.93 2.86 2.84 2.83 2.79 2.70 2.70 2.63 2.54 2.50 2.45 2.43 2.33 2.25 2.24 2.15 1.96 1.03 1.15 0.99 1.18 1.00 1.03 1.02 1.09 1.07 1.08 1.03 1.00 1.01 1.24 1.19 1.26 1.21 1.01 1.18 1.19 1.10 1.11 1.13 1.06 1.07 1.28 1.12 1.01 1.14 1.12 1.10 to learn about how much other MSU students are drinking. 1.83 1.00 to see what music everyone is listening to. 1.83 0.89 to "friend" people I don't know, just to have a large number of Facebook friends. 1.57 1.00 for the classified ads. 1.56 0.76 to list or buy used textbooks. 1.50 0.75 to find a place to live. 1.49 0.83 to sell stuff. 1.46 0.75 to buy stuff. 1.31 0.70 99 REFERENCES 100 References Acquisti, A. & Gross, R. 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