DEVELOPING A SERIOUS VIDEO GAME FOR MEDICAL EDUCATION
Games have long served as effective tools for both play and education. After the rise of video games, the concept of "serious games" emerged, combining entertainment and educational content. In various industries, including medicine, serious games have been leveraged for training purposes. Yet the medical education sector still faces a gap, particularly with respect to basic anatomy and physiology. Using research on the benefits of video game learning, the effectiveness of serious game use in other professions, and attitudes towards serious gaming in medical education, along with analyzing existing serious games in various industries, this paper reinforces the potential of serious games being complementary to traditional teaching methods. This paper also explores the serious medical gaming landscape, highlights existing tools for medical students, and identifies the need for a serious video game for medical students. The author proposes a concept aimed at post-secondary students, specifically targeting undergraduate pre-med students, post baccalaureate medical preparation students, and pre-clinical graduate medical students. By addressing the current gap in medical education and offering a contemporary solution, this paper contributes to the ongoing discussion of using technology for effective medical training.
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- In Collections
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Electronic Theses & Dissertations
- Copyright Status
- In Copyright
- Material Type
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Theses
- Authors
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German, Jennifer M.
- Thesis Advisors
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Dorrance, Anne
- Committee Members
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Barman, Susan
Tykocki, Nathan R.
- Date Published
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2024
- Subjects
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Health education
Physiology
Medicine
- Program of Study
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Basic Medical Science - Master of Science
- Degree Level
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Masters
- Language
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English
- Pages
- 47 pages
- Permalink
- https://doi.org/doi:10.25335/swe1-y368