The Köhler effect : intergroup competition using software-generated partners
Past research has examined the Köhler motivation gain effect (i.e., when an inferior team member performs better when paired with a more capable partner, from knowledge of his/her individual performance) in an active video game (AVG) using a superior, software-generated partner (SGP). The present investigation examined how incorporating a superior SGP into an AVG would affect an individual’s motivation when competing against one other human/virtual-partner team in an planking competition. Participants (N = 90 college-aged students) were randomly assigned to one of three conditions: individual control, conjunctive partner no competition (PNC), or conjunctive partner with opposing-team competition (PWT) in a 3 (conditions) x 2 (gender) factorial design. Participants performed the first series of five exercises alone, and after a rest period those in the partner conditions were told that they would do the remaining trials with a same-sex SGP whom they could observe during their performance. The partner’s performance was always superior to the participant’s. Participants were also told that they would work with their SGP as a team, and that the team’s score would be defined as the score of the person who stops holding the exercise first. Those in the opposing-team competition condition were also told that they and their virtual partner would be competing against one other human-virtual partner team. A significant motivation gain was observed in all partnered conditions compared to the control, F(2,89) = 15.63, p < .001, but the PNC and PWT groups were not significantly different from each other (p = 0.35). These findings suggest that competing against an opposing team does not ultimately boost the Köhler effect in AVGs.
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- In Collections
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Electronic Theses & Dissertations
- Copyright Status
- In Copyright
- Material Type
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Theses
- Authors
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Moss, Omotayo Micheal
- Thesis Advisors
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Feltz, Dr. Deb L.
- Committee Members
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Smith, Dr. Al
Kerr, Dr. Norb
Winn, Professor Brian
- Date Published
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2015
- Subjects
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Exercise--Psychological aspects
Motivation (Psychology)
Video games--Psychological aspects
Exercise
Computer simulation
- Program of Study
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Kinesiology - Master of Science
- Degree Level
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Masters
- Language
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English
- Pages
- vii, 100 pages
- ISBN
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9781321741223
1321741227
- Permalink
- https://doi.org/doi:10.25335/wfc6-mb47