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Committee Member: Heeter, Carrie
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Collection
Electronic Theses & Dissertations
22
Material Type
Theses
22
Language
English
22
Copyright Status
Creative Commons Licensed
5
In Copyright
17
Subject
Advertising
1
Advertising, Public service
1
Advertising--Psychological aspects
2
Aggressiveness--Physiological aspects
1
Aggressiveness--Research
1
Agricultural extension work
1
Business logistics
1
Cell phone users
1
Cell phones
1
Children with mental disabilities
1
Citizen journalism
1
Cloud computing
1
College dropouts--Prevention
1
Computational learning theory
1
Consumer goods
1
Consumers--Attitudes
2
Consumers--Attitudes--Research
1
Consumers--Decision making
1
Decision making in children
1
Design
1
Diffusion of innovations--Research
1
Digital media
1
Distance education
3
Down syndrome--Patients
1
Education--Simulation methods
1
Educational games
1
Educational technology
2
Endangered species--Public opinion
1
Evaluation
1
Facebook (Firm)
1
Failure (Psychology)
1
Fear
1
Game theory
1
Games
1
Information technology--Study and teaching
1
Interdisciplinary approach in education
1
Internet radio broadcasting
1
Internet--Social aspects
1
Journalism
1
Learning, Psychology of
1
Loneliness in old age
1
MOOCs (Web-based instruction)
1
Marketing research
1
Mathematics--Study and teaching (Secondary)--Computer network resources
1
Media literacy
1
Medical education
1
Mentoring in education
1
Mentoring in science
1
Michigan State University. College of Veterinary Medicine
1
Michigan--East Lansing
1
Middle West
2
Motivation in education
2
Music and the Internet
1
Nigeria
1
Older people--Psychology
1
Online journalism
1
Pakistan
1
Piracy (Copyright)
1
Problem solving
1
Problem solving in children
1
Problem-based learning
1
Profit
1
Psychological recreations
1
Psychology
1
Radio broadcasting
1
Risk-taking (Psychology)
1
Role models
1
Rural women
1
Scheduled tribes in India--Attitudes
1
Scheduled tribes in India--Psychology
1
Self-efficacy
1
Sex differences
1
Social isolation
1
Space perception
1
Streaming technology (Telecommunications)
1
Streaming video
1
Teaching--Methodology
1
Technological innovations
2
Technological innovations--Public opinion
1
United States
1
Universities and colleges--Faculty
1
Universities and colleges--Faculty--Attitudes
2
Video gamers
2
Video games
3
Video games and children
1
Video games--Design
1
Video games--Marketing
1
Video games--Psychological aspects
4
Video games--Social aspects
1
Videodiscs in education
1
Virtual reality
2
Virtual reality headsets
1
Virtual reality--Social aspects
1
Web-based instruction
1
Webcasting
1
Women in agriculture
1
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Understanding learners and factors influencing acceptance and intention to use massive open online courses (moocs) in a developing country context : a case study of Nigeria
Ucha, Chimobi R.
Text (2021)
Part of
Electronic Theses & Dissertations
Exploring online news credibility through aesthetics and user-contributed content
Reed, Michael S.
Text (2011)
Part of
Electronic Theses & Dissertations
Gamified crisis framework : the development of serious games for improving behaviors and skills when facing major disasters
Graciano Velazquez, Luis
Text (2022)
Part of
Electronic Theses & Dissertations
Informational, transformational and transportational advertising strategies
Deng, Tao (Graduate of Michigan State University)
Text (2019)
Part of
Electronic Theses & Dissertations
Risk aversion as a factor of player typology
Price, Brandon
Text (2019)
Part of
Electronic Theses & Dissertations
Cognitive and motivational impacts of learning game design on middle school children
Akcaoglu, Mete
Text (2013)
Part of
Electronic Theses & Dissertations
Nurturing nature in virtual reality : a study of public service experiences and their effects on environmental attitudes and behavioral intentions
Ball, Christopher (Christopher Alan)
Text (2019)
Part of
Electronic Theses & Dissertations
A meditation on loss within games
Tokarski, Justin C.
Text (2016)
Part of
Electronic Theses & Dissertations
Scaffolding self-regulated learning online : a study in high school mathematics classrooms
Kereluik, Kristen Marie
Text (2013)
Part of
Electronic Theses & Dissertations
Catch the cloud : user research on the chaos market
Sung, Ji Eun
Text (2012)
Part of
Electronic Theses & Dissertations
Advertising effects and aggression in video games : effects of sensory realism cues on brand memory, attitude, and aggression via physiological arousal, affect, and presence
Chŏng, Ŭi-jun
Text (2011)
Part of
Electronic Theses & Dissertations
Down syndrome video game preferences
Prena, Kelsey
Text (2014)
Part of
Electronic Theses & Dissertations
Faculty uses and perceptions of video in higher education online courses
Leahy, Sean M.
Text (2015)
Part of
Electronic Theses & Dissertations
Understanding the evolution of students' problem decomposition in Globaloria classrooms
Kane, Luke
Text (2012)
Part of
Electronic Theses & Dissertations
Faculty perceptions of problem-based learning in a veterinary college
Malinowski, Robert
Text (2012)
Part of
Electronic Theses & Dissertations
Three constructs examined : theoretical forces that could affect retention in online college classes
Shillair, Ruth Jay
Text (2013)
Part of
Electronic Theses & Dissertations
The oculus rift as a portal for presence : the effects of technology advancement and sex differences in the horror video game genre
Day, Thomas William Murphy
Text (2015)
Part of
Electronic Theses & Dissertations
Use of mobile technology among rural women in Pakistan for agricultural extension information
Maqsood, Leena
Text (2015)
Part of
Electronic Theses & Dissertations
Media temporal exclusivity
Tucker, Craig M.
Text (2012)
Part of
Electronic Theses & Dissertations
Internet audio streaming and the emerging model of radio
Rickert, Benjamin D.
Text (2011)
Part of
Electronic Theses & Dissertations
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